FIFA 15 News & Discussion Thread

Also, I feel I'm forced into "ping pong" passing by how quickly opposing players can close down the guy I'm controlling.
By the time I've received the ball, controlled it and picked out a pass, I've normally got 2 players all over the top of me whereas if I just pass it first time I'm not really losing any accuracy and it's now the safer option

That's how football is these days in a number of countries. Players don't have time to just turn and run with the ball, or traipse upfield in the way Socrates or Hoddle could, waiting to pick their ideal pass. You should be using a sequence of passes to find that space and beat the press, with a formation that optimises the chance of you finding that space and for the player who has the ball at that time is the player who can do the most damage to the opposition.

PU6HY said:
700mph midfield play is nowhere near realistic. How many times a game do you see the pros knock it about at breakneck speed? I see them lose the ball when doing it though. Maybe I'm decent at manual passing as I don't see anything that's really out of the ordinary when in a midfield battle. Of course I give the ball away but it doesn't really look out of place. To see the ball be zipped about at ridiculous speed is not more realistic at all from the experience I have with the game. I like to see challenges and battles in midfield. You don't get that by pingponging your way through every single time and the midfield part of the game becomes null and void.

That has nothing to do with assisted controls. It has to do with FIFA 15's implementation of passing error while using assisted controls. The vast majority of the error in FIFA comes from your thumb, not from the footballer on the pitch. THAT'S what's unrealistic. Assisted controls merely corrects your thumb input, which means all of the passing error is based on the ability of the footballer. As assisted demonstrates, this error is not NEARLY enough. So manual players compensate by including thumb error. It creates the illusion of realism by slowing the game down a bit, but leaves every player pretty much equally able to find the same passes, rather than demonstrating a substantial difference between them other than physical attributes.
 
That's how football is these days in a number of countries. Players don't have time to just turn and run with the ball, or traipse upfield in the way Socrates or Hoddle could, waiting to pick their ideal pass. You should be using a sequence of passes to find that space and beat the press, with a formation that optimises the chance of you finding that space and for the player who has the ball at that time is the player who can do the most damage to the opposition.







That has nothing to do with assisted controls. It has to do with FIFA 15's implementation of passing error while using assisted controls. The vast majority of the error in FIFA comes from your thumb, not from the footballer on the pitch. THAT'S what's unrealistic. Assisted controls merely corrects your thumb input, which means all of the passing error is based on the ability of the footballer. As assisted demonstrates, this error is not NEARLY enough. So manual players compensate by including thumb error. It creates the illusion of realism by slowing the game down a bit, but leaves every player pretty much equally able to find the same passes, rather than demonstrating a substantial difference between them other than physical attributes.


The vast majority of error comes with my thumb. Good! That's the way I like it. I'd rather have my eyes open and give the ball away than shut them and be able to do the pingpong that's just been mentioned above. I don't have a problem with any of my virtual little men being able to pass anywhere on the pitch. Passing still feels better with some players than others but most players can pass a ball so I don't mind whatever happens as long as it's more down to my input.
 
The vast majority of error comes with my thumb. Good! That's the way I like it. I'd rather have my eyes open and give the ball away than shut them and be able to do the pingpong that's just been mentioned above. I don't have a problem with any of my virtual little men being able to pass anywhere on the pitch. Passing still feels better with some players than others but most players can pass a ball so I don't mind whatever happens as long as it's more down to my input.

Great thing that today´s games have options for all lovers. In the end it´s not a matter of who´s wright or wrong, instead it only comes down to each one´s preferences.
 
The vast majority of error comes with my thumb. Good! That's the way I like it. I'd rather have my eyes open and give the ball away than shut them and be able to do the pingpong that's just been mentioned above. I don't have a problem with any of my virtual little men being able to pass anywhere on the pitch. Passing still feels better with some players than others but most players can pass a ball so I don't mind whatever happens as long as it's more down to my input.

SO WOULD I. That has nothing to do with assisted controls... I would like to give the ball away because of poor decision making, e.g. deciding to try that sort of pass with that player, or running out of options because I played myself into a cul de sac. That is entirely possible within an assisted or semi-assisted control scheme.

The way to make that possible is by improving all the areas that get neglected because EA can hide behind ‘try playing with manual controls’. Things like the tactical awareness of the defending team so that the striker and midfielders aren’t always free due to players standing off and not identifying the passing lanes properly. Making the passing engine a LOT more sophisticated so that less capable players are less likely to judge the angle correctly / spot a pass as quickly as those who are naturally attuned to passing through tight gaps / spotting longer passes / passing to someone they can’t directly see. Bumping a slider up and down doesn't fix the problem because it just introduces more or less of a system that doesn't work, without any control over context.

Manual, in FIFA 13, 14, 15 etc, doesn’t solve any of these problems in a scalable way. It makes passing harder for every single player pretty much equally, with the same level of inaccuracy as assisted. It just distracts you from the problem. I don’t want the vast majority of error to come from my thumb because I’m holding the controller at a slight angle. I want it to come from my mind, my decision making, my use of my players. My thumb being a few degrees off should not negate the vision of Xavi or Pirlo. As I’ve said before, it makes sense in Clubs where I am one player and so is everyone else, so my vision is my vision alone. But if everyone is equally as good at passing, be it assisted or manual, it’s not a football game I’d want to spend much more than a month with because it’s not simulating the single most important aspect of the game.

To me, a manual 'arcade' game is no better than an assisted one. We can have a discussion about a realistic manual game vs a realistic assisted game when one of both turns up. Right now, I'm waiting for one of either to be available.
 
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That has nothing to do with assisted controls. It has to do with FIFA 15's implementation of passing error while using assisted controls. The vast majority of the error in FIFA comes from your thumb, not from the footballer on the pitch. THAT'S what's unrealistic. Assisted controls merely corrects your thumb input, which means all of the passing error is based on the ability of the footballer. As assisted demonstrates, this error is not NEARLY enough. So manual players compensate by including thumb error. It creates the illusion of realism by slowing the game down a bit, but leaves every player pretty much equally able to find the same passes, rather than demonstrating a substantial difference between them other than physical attributes.

This partially expresses why I prefer manual, but it maybe neglects the most important thing. Assisted doesn't really correct my thumb input, it more or less ignores it. When I play on assisted, I am constantly infuriated by the passes it chooses. Sometimes it picks the wrong recipient, and even when it doesn't it will often weight the pass or direct the pass differently to how I wished.

In my opinion, a huge proportion of missed passes on assisted are due to this kind of error, where assisted misinterprets what the user wants. I don't think EA can simply raise the passing error without addressing this first, unfortunately. This for me is why EA need to go back to the drawing board with their control system for passing (but also crossing and shooting arguably), there can be no easy fix.

For me, the ideal control scheme is one that minimises the gap between what the user desires to do and what the player then tries to do before contextual error comes in to play. Assisted currently fails to achieve this because it basically only cares about who the user tries to pass to, and simply isn't good enough to work out what the right pass is from that. Manual currently fails to achieve this because it's damned hard to aim and weight a pass precisely, not helped remotely by a lack of fidelity and consistency in pass weighting and the frank difficulty of aiming on an analogue stick.
 
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SO WOULD I. That has nothing to do with assisted controls... I would like to give the ball away because of poor decision making, e.g. deciding to try that sort of pass with that player, or running out of options because I played myself into a cul de sac. That is entirely possible within an assisted or semi-assisted control scheme.

The way to make that possible is by improving all the areas that get neglected because EA can hide behind ‘try playing with manual controls’. Things like the tactical awareness of the defending team so that the striker and midfielders aren’t always free due to players standing off and not identifying the passing lanes properly. Making the passing engine a LOT more sophisticated so that less capable players are less likely to judge the angle correctly / spot a pass as quickly as those who are naturally attuned to passing through tight gaps / spotting longer passes / passing to someone they can’t directly see. Bumping a slider up and down doesn't fix the problem because it just introduces more or less of a system that doesn't work, without any control over context.

Manual, in FIFA 13, 14, 15 etc, doesn’t solve any of these problems in a scalable way. It makes passing harder for every single player pretty much equally, with the same level of inaccuracy as assisted. It just distracts you from the problem. I don’t want the vast majority of error to come from my thumb because I’m holding the controller at a slight angle. I want it to come from my mind, my decision making, my use of my players. My thumb being a few degrees off should not negate the vision of Xavi or Pirlo. As I’ve said before, it makes sense in Clubs where I am one player and so is everyone else, so my vision is my vision alone. But if everyone is equally as good at passing, be it assisted or manual, it’s not a football game I’d want to spend much more than a month with because it’s not simulating the single most important aspect of the game.

To me, a manual 'arcade' game is no better than an assisted one. We can have a discussion about a realistic manual game vs a realistic assisted game when one of both turns up. Right now, I'm waiting for one of either to be available.

Yeah, what he said.
 
But the thing is, EA don't advertise the manual controls at all. I bet about 60% of FIFA players don't even know what assisted / manual is.
 
But the thing is, EA don't advertise the manual controls at all. I bet about 60% of FIFA players don't even know what assisted / manual is.

I'd actually imagine the number is considerably higher, but does that really matter? If EA advertise what manual is a little better, the manual community may grow a little bit, a few people will find the game has improved for them, and it might become easier to find a match online. Assisted will still be by an absolute mile the most popular option, and nothing will change that.

The only way to move forward with the control schemes from here is if EA undergo a really gutsy overhaul. If they released FIFA 16 with new schemes, both assisted and manual, it would be the most immediately impactful thing they've done for a very long time.
 
Anyone else having problems getting another job in manager career mode?

Been at West Ham for 3 and a bit years and qualified for champions league. Currently top of premier league half way through 4th season. I have applied for over 50 jobs over the past 2 seasons and been turned down for every single one. "Looking at other candidates, blah, blah".

Anyone come across this? Anything i can do?
I get really bored just managing the same team...
 
Over 50 jobs and not a single offer? That sucks.

I feel for you and hope this aint a bug.

It feels like one unless there is some sort of back end script playing out that i don't understand.

I started applying for jobs after every game just to see if my mind was playing tricks on me.
I might start a new career just to see if it continues.
 
Has no one else come across online games freezing at halftime?
It's happened about a dozen times to me where the halftime menu doesn't appear but the countdown clock still continues.
The only button which responds is the PS button and I need to close the game down and it records as a loss.
 
The vast majority of error comes with my thumb. Good! That's the way I like it. I'd rather have my eyes open and give the ball away than shut them and be able to do the pingpong that's just been mentioned above. I don't have a problem with any of my virtual little men being able to pass anywhere on the pitch. Passing still feels better with some players than others but most players can pass a ball so I don't mind whatever happens as long as it's more down to my input.

Spot on.
 
Why aren't the GKs ever relaxed? They always stand like there's intense action in the box. Or is it me?
 
Their ready stance even when there's no danger just annoys me out.

@Placebo : It might just be placebo.

I'm a nitpicking bastard.
 
Tip of the day: Turn off analog sprint.

Was getting driven nuts by the computer deciding how I wanted to run (I'd be closing a player with the ball, holding sprint, and suddenly as I'd just had the angle right, I'd switch to side-stepping. No change to input, just decided it was time to change). Turning off analog sprint seems to have worked.

But the Career Mode is still ridiculous imo. Had two games in a row where I just wasn't going to win. The worst is that your players just change stats. Had a 'free' ball just in front of Janujaz, who was ahead of a defender. I held sprint so hard my controller is probably broken, but the Burnley centre half just sprinted right by the lil Belgian. Worst bit is how they just slow the animation to fit the outcome - so lithe little Janujaz literally looks like he's running in slow motion, where the giant centre back's legs look road runnered.

Need to accept that, like in real football I guess, career mode is going to give you matches where you can't win playing your game. Guess that's some of the challenge, like boss fights in old 8-bit games. It's not supposed to be fair.

Lost and drew two matches with a combined shot total of 27-2. Both their goals game from reverse passes from midfield to a striker cutting in past my full back, who then couldn't be caught.
 
I still use it and personally think it works really well, especially with slower less agile players, for example Nuhiu who's a big lump up front, because of his high workrate he often receives the ball in midfield with a lot of space, I can turn with him and run with the ball but then the defenders come towards him I find that easing my finger off the sprint button to slow down his run makes him retain the ball better when turning to avoid the defenders.
 
Love analog sprint. Movement doesn't feel natural playing without it now and it opens up so much more what you can do, especially in attack.
 
Having some very good experiences with this game.

One thing I have noticed is individual instructions seem to be more effective. Scoring a goal against legendary mode with manual through ball on, is so satisfying, it feels like an achievement and you definitely have to be clinical in finishing. I play 8 minute halves and the scores have varied a lot from 1-0 to 3-3 etc.

Due to the difficulty in defending this year, scoring goals in career mode is real pleasure. Even if it is a pants goal or an exploit the system goal, it still feels good because you are so vulnerable to conceding.

It was like playing Master league long time ago, all your players were so slow and you had to exploit the system by putting all your faster players on the pitch (think the fastest was someone called Burchet or similar. but my god he had a turning circle of a lorry) and basically I remember playing 3-4 upfront to score goals. It definitely created some YES moments and I think the same way to replicate this in fifa is by picking a lower league team in CM and just try taking them up to major success.

Got a custom tournament going on with 24 teams all 4.5 star and above, and have a CM with Liverpool going and all is needed now is what I mentioned above.

All in all, I think Fifa 15 can last a good 6 months. Muli player will be longer of course. I'm happy with this game.
 
I like it that there are penalties called for tackles by AI and me (unlike 14 where most penalties were by handballs).
Now if only EA would fix the handballs in 15...
 
I turn analogue sprint on but will check how it plays with it off. Enjoying the game offline with default sliders and shot speed at 51. Dynamic Camera with Height 10 and Zoom 0. Prefer playing the game to making managerial choices so I've just been playing an A-League season in Tournament mode and set up an Italian Cup and FA Cup. Will try and get through as many of the different tournaments as possible.

Online has been fine mainly - a couple of guys have liked using the lobbed ball over the top and one guy just tried getting the ball to Welbeck and running half the pitch in a straight line. Most of the guys I've played have knocked the ball around a little bit and haven't been total douche's so I can't really complain with those kind of percentages.

If anyone here wants a game on Xbox One, add me. I play assisted (ooooh the horror) but am happy to play semi or full manual. Just let me know.
 
it is a damn good game but (and I know its been mentioned 100 times before) career mode AI cheating is maybe worse than ever isnt it?

I started an MK Dons career things that are annoying me is the CPU build up play I think it was against crawley town and they just kept the ball around my area for like 30 passes twisting and turning before getting it into the 6 yard box and finishing it.

The other thing is being 2-1 up and the AI plays a long ball either from wide or the halfway line into the box and they head it in haha the fact the ball they play travels at 200mph doesnt help it look less scripted

oh well it will feel good when I can break this CPU cheating by improving enough
 
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