romagnoli
Misses Retri
- 7 August 2004
Also, I feel I'm forced into "ping pong" passing by how quickly opposing players can close down the guy I'm controlling.
By the time I've received the ball, controlled it and picked out a pass, I've normally got 2 players all over the top of me whereas if I just pass it first time I'm not really losing any accuracy and it's now the safer option
That's how football is these days in a number of countries. Players don't have time to just turn and run with the ball, or traipse upfield in the way Socrates or Hoddle could, waiting to pick their ideal pass. You should be using a sequence of passes to find that space and beat the press, with a formation that optimises the chance of you finding that space and for the player who has the ball at that time is the player who can do the most damage to the opposition.
PU6HY said:700mph midfield play is nowhere near realistic. How many times a game do you see the pros knock it about at breakneck speed? I see them lose the ball when doing it though. Maybe I'm decent at manual passing as I don't see anything that's really out of the ordinary when in a midfield battle. Of course I give the ball away but it doesn't really look out of place. To see the ball be zipped about at ridiculous speed is not more realistic at all from the experience I have with the game. I like to see challenges and battles in midfield. You don't get that by pingponging your way through every single time and the midfield part of the game becomes null and void.
That has nothing to do with assisted controls. It has to do with FIFA 15's implementation of passing error while using assisted controls. The vast majority of the error in FIFA comes from your thumb, not from the footballer on the pitch. THAT'S what's unrealistic. Assisted controls merely corrects your thumb input, which means all of the passing error is based on the ability of the footballer. As assisted demonstrates, this error is not NEARLY enough. So manual players compensate by including thumb error. It creates the illusion of realism by slowing the game down a bit, but leaves every player pretty much equally able to find the same passes, rather than demonstrating a substantial difference between them other than physical attributes.