Career Mode 12 July build test..
As I made my mammoth 5 1/2hr drive to Guildford, thanks to the damn traffic leaving Silverstone and the hell that is the M1/M25. I was feeling a little nervous as I sat there getting intimate with the back end of a VW camper in the outside lane of a sweaty M1. The May test had been a little flat culminating with a conference call to Vancouver and a chat to Simon Humber and the team, where we all agreed the CM, as it is now was a 3-4/10. Repetitive, dull, we all know the problems and issues with the game, as for the may build, we begrudgingly gave it a 5-6 and came away with a swathe of gripes and moans.
After playing that May build the first thing that hit me was that the core model still remains the same. Now those that play the CM with the same religious zeal as myself, will know this is one of the main issues with the mode. Anyone playing PES11's ML and having become used to the fluid and intuitive way the whole team tactic's and selection works, will feel they have stepped back in time when confronted with that small green rectangle of unruly and inflexible dots. This and the fact the same basic split screen set up still prevails, instantly gave me that, "here we go again," feeling..
So this is no ground up rebuild, the only thing to remind you you're not playing 11 as you create your new CM, is the fact the main screens and menus have grown up. These are now far sharper and easier to navigate, the main options also remain; Player, Manager and Player Manager.
Given the restricted time (I did, as always asked to home test a disk, I got the usual “yeah right” look) I chose straight Manager Mode..
Once through the familiar menus of board level selection and your objectives, along with signing on the bottom line, you are greeted with the main screen. This at first glance all looks very familiar but on second glance, you'll find it’s sharper and far more colourful. Club logos and colours are used throughout and the main news screens in the centre now have far more to them. They are now split into 4 sections, Breaking, World, Club and Transfer. These can be accessed and shuffled through via the shoulder buttons. You can as before select the news item you want or let the game slip through the three or four shown on each page and even go into more depth by expanding on some of the stories..
Your next two games are shown in the bottom left and the familiar league and player table alternates on the right. Here again the club crests are in use and there are nice subtle touches, such as the colour separation on the league table showing the play –off and promotion places. One of the things we asked for from 10.. Tick..
Advancing also brings down a drop window showing your next calendar week, this has also had some polish to and now gives you up to four days before a game to talk to the press. This is all new in 12 and gives you the chance pre game to gee up your team or a player; you can also even try to unnerve the opponent’s manager or comment on one of their players..
During your CM you will be greeted by pop up windows from time to time, with messages from players and staff, these could be anything from a players demands for more game time or letting you know his legs just can’t take the pace anymore and he’s calling time on his career. As you will find, the game is far more proactive this time around. In our pre play presentation from the man himself, Mr D Rutter, he claimed “the game will throw you curve balls this year.” Now that I’m looking forward to..
Squad Report...
There are lots of familiar menus and tables here and I’ll skip the familiar and dive right into the juicy bits. First on the list is Squad Report, this replaces the growth menu and shows you everything you need to know about your teams players and how they are growing, or not as the case may be. This was one of my favourite screens in the revamped mode and shows promise for the future, showing all your players stats on one screen as well as their record in all competitions on the next. This gives you all the goals, appearances and infractions including for once, a grand total. Which due to the menu and screen hungry set up, in the talkSPORT or Sky menu options elsewhere in the game, made it impossible to compare your player overall..
The whole growth system has been overhauled (much to the joy of many a CM’er) and just like other features which could and do effect your team or players, the development team are keeping the way these are quantified very close to their chests. An obvious addition here would have been some form of training or defined development but that will have to wait for 13..The players statistics are now colour coded from a poor red to a great green, unfortunately this does not apply in the Squad report though this is really there to show you a players growth so it may become a little confusing. These could still do with some tweaking buy it does make it instantly more decipherable and adds some more colour. This really comes into it’s own when comparing players side by side..
Another fantastic addition (or more a reintroduction) is Form and Morale, these will play a large part in the mode and have been sorely missing. From the press to injuries, suspensions, results or the Captains role and lack of game time; all these will play their part in effecting both. Given the short time we had and the fact these were missing from the squad selection screen, (fixed in the latest build) it was hard to see how these will work and what effects on the team or players will be, but they add so much to the mode I’m sure you will wonder how you spent two years without them..
We broke for lunch and a chance to get together, especially the Game changers’. This was a chance to give our immediate feedback and issues, such as the strange introduction of the L2 skill spam, which had Burton’s keeper, Kevin Poole, out tricking Ronaldo on a good day. David Rutter was also there for those wishing to obtain interviews or just bend the big mans ear..
Transvision vamp...
Next we come to the re vamped Transfer section, again at first glance all will look very familiar, the menu list has had a slight adjustment but apart from a trebling of your returned searches to 150 nothing seems vastly altered. The main changes come in the very welcomed addition of an unrestricted loan system, a blessing to us lower league managers, who come to rely on them. And given the vastly improved injury and recovery system, more players may find a quick loan signing could plug those holes left by a busy Physio’s table..
We were also happy to hear the glitches from 11, making the resigning or purchasing of existing loans impossible, have also been addressed, as well as now having the option to take out a first refusal option on the player you are loaning. Unfortunately given the limited play time I was unable to really test the changes out and things like part exchanges are still missing, but a nice touch is the last search parameters you use are saved and the players stats, now being colour coded are easier to compare. Hitting R3 now gives you the option to scroll up and down through all the other listed players and compare him to your selected transfer target..
One new big change that everyone loved in the test is the Transfer Deadline Day feature, where the last day is played out TV style. With plenty of media reports and stories, as well as a running total of the money changing a hands and a list of all the transfers. This now gives you the time to make that last minute splurge or tie up that drawn out star signing. You can now even stall on a signing to give you time to unnerve the other club, tie up other deals or free up funds..
Young Guns...
All new is the Youth Scout system. Here you can hire up to three scouts to search differing continents for the best youth players available. The scouts are of differing value levels and set up their networks to find the best young (as young as 14) talent they can. You then get the choice to take on the more hopeful kids and then glean more information on their stats in your academy, before you make the decision to bring them into your first squad..
Movers and shakers...
Another new feature is Squad Ranking; this is a hit list of your players showing those improving and those dropping faster than a Barcelona forward. All your players are shown in descending order and the listings are Rank, Position, Overall, Form and Played. To the side you get a little reminder screen of your top ranking player and it’s a nice way to instantly spot an under achiever or a rising star..
I have to add here how impressed everyone I spoke to was, with the PC version of the game. I never got more than a 1v1 on there but it did look very pretty. The jump in the CM on the PC will be the kind of leap the jump from 10-11 on the console’s should have been.
Break a leg son...
We then come to a personal
Hail Mary moment, the new Injury List. Four years of bleating on about the lack of any real injury implementation in the mode has finally paid off. The great new Impact Engine now makes real time injuries’ a reality and things like anterior cruciate ligament damage and Metatarsal Fracture’s are abound. Not only that but rushing a player back can, as does often happen, lead to more long term damage or a connected injury. Your Physio will keep you informed on your player’s treatment and sometimes the player himself may come back to you saying he feels happy to return..
Up a bit...
The last major new inclusion was the much alluded to sliders. These are available to tweak certain parts of the games mechanics for both the User and CPU players and teams. These cover things from sprint speed and pass error, to defensive line height or
injury frequency or severity. This will allow for almost infinite tweaking in these areas to personalise your FIFA 12 experience. They’re not all encompassing, but they are a good starting point to the introduction of allowing the end user to develop the game, to suit their ability and style. This has to be better than the blanket 4 of 5 game levels, which make huge leaps at times in abilities, often leading to players stranded between the two..
Our last meeting of the day was a conference call with the dev’s in Canada, this was our chance to put some gripes and questions we had from the testing along with some of the questions I and others had from the guys on the forums. It made a change to get a real sense the guys in Canada are genuinely interested and listening to us. We were very pleased to see some of our issues and wishes from the May build were already addressed and added in the July build..
So there you have it, a brief but info heavy review of the next instalment of the Career Mode. Is it the CM we are hoping for, well, no.. Until the core of the mode is addressed any changes will be overshadowed by the stymied tactic and squad selection system. It is however a very good step in the right direction of a mode that had stalled so badly...
