Suuuuupertalk
International
- 17 August 2010
- Luton Town
@LTFC
No, it's more complex than that. The defensive AI (I presume you're talking about the CPU AI here) do use the 'new' defensive system, but they are still enhanced by Jedi like reactions (ie, what feels like mind reading essentially). They aren't going to pressure you off the park but it is nigh on impossible to actually get past them.
In attack, the CPU AI goes the other way, and is capable of tearing you to shreds when dribbling. You'll be trying to hold a structured line, and then it will manage insane feats of twists and turns which you simply can't get close to keeping up with - it seems to 'know' which way you're moving to defend against them almost. The number of times I felt the AI should have been passing to work some space, and instead if then decided to take me on (and beat me with ease) was ridiculous.
Using the 'contain' function helps, but that is because the 'contain' function gives you a small bit of that super human reaction to use.
The situation now highlights better than ever the need for greater inertia, and an advanced dribbling model, as well as the need to finally rid ourselves of the AI's reaction pace. Have to say that the lot of us did press the reaction issue really-really hard with Rutter (he actually asked us specifically about CPU AI so we took him up on that question and then some)... hopefully we'll see some change in that area, but at the moment, it's a bit of a mess.
Exactly. It's equivalent to making 'sprint' double as a shot modifier. I always believed the reason they didn't use LT/RT/L2/R2 as modifiers was because you simply use those buttons constantly, but here we are.
Thanks Rodelero for your reply on this
The issue of the game feeling like it reads your mind is a big problem I've had with the game for years. It's always too easy on the lower levels, ramp up the difficulty to Legendary or even World Class and yeah, it absolutely reads pad movements and calculates ball movement angles etc in a crudely mathmatical way so as to cut down angles, charge you down faster etc. The heat seeking defenders use this only too well. They charge at lightning speed and can change their trajectory and full on direction basically as you move the stick, rather than have to deal with reacting with your movement after you've done it.
So to hear this type of thing is still in the game, or worse even, is really disappointing. That, and the fact that the dribbling is so out of touch with real physics.
How odd, PES went downhill and FIFA stepped itself right up, now suddenly they seem content with going back the other way that the games were during the PS2 days. PES going for realism, FIFA going for flashy bells and whistles. Such a shame.
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