StuartCulli
College Dropout
- 25 July 2006
- Newcastle United
Interesting...
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Poised to deliver the most realistic soccer matches,
.......
It’s hard to believe the folks at EA Sports when they claim to be delivering an even more realistic soccer experience with each subsequent FIFA iteration. However, when they pull out new features like “Pro Player Intelligence” and improved defense mechanics, they prove us wrong time and time again.
FIFA is much like Football Manager in my opinion. It's almost instant gratification because it's hard to be bad at the game as long as you actually learn how to play.
Both games have really good engines but it's things like the easily accessible controls in FIFA are the equivalent of the incredibly easy to find and sign wonderkids of the FM world. Turn off assisted and deliberately don't sign wonderkids for the sake of it and both games become more tricky and ergo gratifying, but that is completely the minorities view.
Yeah i'm digging on FM too whilst i'm here. That game makes me cringe though when i see people win the Premier League with Havant & Waterlooville.
While many games in the sporting genre continue to offer little more than an upgrade to their predecessor, FIFA has come on leaps and bounds over the last few years implementing a wide range of game modes, online innovations and a truly outstanding game engine that works wonders to simulate the beautiful game. Though FIFA 11 was more of a refinement of FIFA 10’s issues than a further evolution of the series, it certainly didn't disappoint. However there was still plenty of room for improvement.
This year there are going to be some major changes. Not content with the beautiful game that FIFA 11 currently delivers, FIFA 12 looks to improve in almost every department. The latest issue of OXM speaks with Lead gameplay designer Aaron McHardy who reveals how the football on the pitch has been fine-tuned with precision dribbling, new defensive maneuvers and the ability to get injured while playing.
McHardy says you can injure your players by over-working them, or making a rash challenge, as well as through crunching tackles from your opponents. In defense, players will no longer be able to “press” opponents, but will instead be able to “contain,” jockeying them into a safe position before timing a tackle to perfection. Animations will also be overhauled to bring home the intensity of the tackle. Overall, McHardy claims the FIFA 12 Impact Engine now “gives us better accuracy, better momentum, more realistic outcomes, solving a lot of situations we tried not to get into before.”
Dribbling has also been enhanced and now, instead of having two changes of pace – slow and fast – players will have a third “jogging” speed they can use which aims to give us more control over the ball as well as the ability to dribble and shield. And you’re going need every trick in the book to work your way past defenses as A.I. in FIFA 12 is said be vastly improved.
Overall, OXM seemed bowled over by FIFA 12. "The result is physical play that looks astonishingly authentic,” says the author. "EA's hoping that by making defensive play more strategic, even nil-nil draws will be gripping." FIFA 12 is due for release in October, 2011.
the ability to dribble and shield
So EA are saying that the AI defences will be even harder than in 11? My problem with 11 was actually that the AI had almost no capacity to give you a proper game in terms of keeping the ball for itself, working space, and creating chances against you. The AI would only sit back then hit you on the break. So for EA to fail to mention any improvements in the way the AI can attack you is very, very disturbing. Most of my games in 11 seemed to end in incredibly frustrating draws where you have almost all the play but hit a defensive brick wall. So for EA to focus their hype so far on the fact that defensive AI is 'even better', then will that be backed up with any kind of decent attacking AI?
The improvements sound great on paper, but EA seem incapable of balancing anything correctly. I'm looking forward to all these improvements contriving to work in the AI's favour, just like the jostling system first introduced in FIFA10.
But if the game can't offer any increased intelligence in the way the AI attacks you, then it'll be another mess.
I hope they also dump this fucking RPG style create a BAP player bullshit and just have it so we all have players who all have same stats. this is so the game focuses heavily on a players own skill ratther then some idiot who cloned a player who is 100 overall.
It isnt if your Konami, but EA have yet show they are capable of simulating individualism. Not once. I personally dont believe their dev's are even capable. EA have been left so far behind in this regard it's not even funny. Alternatively, lets for argument sake say they have the programming capabilities and a true understanding of footballing fundamentals- why bother ? They have phenomenal motion-capture technology that has enough magical sparkle to hood-wink the average gamer into believing visuals equate to realism. And that's the bottom-line. They have a highly successful footballing franchise, so why change a winning formula. I've stood by this belief for years, and nothing has changed to make me think any differently.
Looking at the bigger EA picture though, all their sports games are produced with the very same idiology in place. Can anyone seriously name any EA Sports title that doesnt follow the very same principle ? It's all glossy, fully licenced, and very, very pick-up-and-play. There is nothing deep or simulated in any EA Sports title I have ever played. Even Fight Night, which I loved. But hey, they sell bucketloads, so again, why change ?
but mate it's all about the money. Ea want two incomes mate.FIFA is nothing like FM. people have begged EA to simply copy and paste Fifa manager game into fifa 11 or in this case FIFA 12's manager mode but they wont fucking listen.
if they copied fifa manager into fifa 12, i woudl be estatic mate.
Anyways is there any news in regards to BAP/Club mode? are they going to get rid of that silly "1 room" only shit they pulled last year?
I hope they also dump this fucking RPG style create a BAP player bullshit and just have it so we all have players who all have same stats. this is so the game focuses heavily on a players own skill ratther then some idiot who cloned a player who is 100 overall.
Can't agree with that at all. I really enjoy the concept of developing a player from a raw prospect to a finished article.
I'd far rather they fixed the fact you could clone VPs. I personally would like to see VP stats be a combination of 'levelling up' through experience and a more malleable form-based system.
I must be the only one to say this. But the animations in fifa are not realistic. If you want to know why do the following. Google a picture of a football match, then compare it to a photo of pes and fifa. you can clearly see that pes is much more realistic when it comes to body movements etc. Comparing a photo say's allot about the animation. you might think you have to see it in motion, but that's not true. What EA has done brilliantly is connecting all the animations together. This makes it fluid, but not realistic. When pes can realizie this: fluid. You will be blown away.
It's an odd thing, the animation of both games. Instant reaction is that PES looks horrible, FIFA fluid and realistic, but yeah having played both games extensively now, I'd have to say that PES feels, well, 'solid' if that makes sense. Players take clear, distinct touches of the ball that allows you to do a variety of things, whereas I went back to FIFA for a game after a long lay off from it, and the players felt like they were floating, moving at bizarrely lightning fast speeds, and for all the fluidity of the game's animation, it just doesn't seem right. It's all about how the players move on the pitch in terms of speed, inertia, motion, and it's all wrong in FIFA. There's no sense of first touch, it all feels very immediate and very frantic.
I agree with you Nicholas. Somet about pes at times which makes me wonder why I bother with FIFA at all. Then I play FIFA and feel some of pes's short comings. Frustrating mate that after all these years the game is just like my toon army. Still can't get it right where it matters. We want a new striker to replace Carroll.It's odd my mate say's just the same thing about PES, that it looks, feels and plays Arcadey, yet there was much I preferred about PES this time and the bit's I didn't I could more than live with. The inertia and sense of footplant are far better in PES than FIFA...
I dont doubt any of that. Your preaching to the converted. Crossed wires.
PES feels solid and more responsive while FIFA feels more smoother around the edges.It's an odd thing, the animation of both games. Instant reaction is that PES looks horrible, FIFA fluid and realistic, but yeah having played both games extensively now, I'd have to say that PES feels, well, 'solid' if that makes sense. Players take clear, distinct touches of the ball that allows you to do a variety of things, whereas I went back to FIFA for a game after a long lay off from it, and the players felt like they were floating, moving at bizarrely lightning fast speeds, and for all the fluidity of the game's animation, it just doesn't seem right. It's all about how the players move on the pitch in terms of speed, inertia, motion, and it's all wrong in FIFA. There's no sense of first touch, it all feels very immediate and very frantic.