winston
Champions League
- 7 August 2005
FIFA 12 introduces the 'Impact Engine' which properly tracks and formulates contact between players, including their hips, knees etc.
The AI will also keep track of areas of the body players have been injured during a match. Players can also become injured off the ball if abused too much, especially late in the game.
This sounds like (R)utter manure. They haven't even successfully implemeted something as simple as fatigue during a match yet now they're talking about keeping track of players' body parts...what a f*cking waste of space. They really expect us to believe in this garbage?
FIFA 12 also introduces 'AI Vision Game' (rough translation), which promises to make passing more realistic. If you try to complete a pass to a player that's not within visible range, for example, it's less likely you'll complete the pass. EA hopes this will get rid of "blind passing".
Less likely you'll complete the pass? Meaning what? The ball will go into space? I highly doubt it. What will probably happen is that rather than the pass being scripted to go right to your receiver, it will instead be scripted to go right to an AI player.
And will we see the AI team affected in the same way? I will eat my dinner if I ever see an AI player misplace a pass into space in FIFA12.
Personality Plus is more developed and should influence AI players' passes this time.
AI is said to be "more human", with each player acting more or less according to his abilities.
Oh, this addresses my previous point. So, AI players will be misplacing passes into space now. Sure thing.
AI player acting more or less according to his abilities. So, AI players will not continue to be clones with perfect passing, perfect tackling and super-human reactions.....believe it when I see it....
when an AI player sees Fabregas coming towards him with the ball, he'll act more carefully.
lol