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Of course, but the last two Fifa's in particular have shown how foolhardy such an expectation is...
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Of course, but the last two Fifa's in particular have shown how foolhardy such an expectation is...
All along? Or just in that quote? I knew you were having a dig in that quote, but I've also seen people happily go along with paying extra for something that has no reason not to be standard anymore, which makes it harder to tell if people are kidding.
Does this go here?
erm..
David Rutter, Line Producer for FIFA 12, promised a "revolutionary year for FIFA... especially in the gameplay department." Rutter wouldn't expand on what kind of revolution was coming.
I remember the training mode with the ability to have practice matches, do set pieces, take free kicks with a wall etc. was regarded as a "new" feature by EA for FIFA 10... When pretty much the exact same thing had been present in all of the PS2 versions I remember.Wheels revolve. Probably just means they're adding back in some features that they took out a couple of years back.
Since they developed their excellent new engine, Rutter's involvement has ensured they get less and less out of it. There's clearly the potential for a great football game in there but his direction has resulted in an increasingly simplistic, arcade experience.
The game now reminds of Sensi Soccer...simplistic, high speed, aracde football that belongs in 1995. Except Sensi had a better career mode and more varied pitch surfaces and weather effects.
Depends what we mean by playing safe and not making sweeping changes. Although there are many flaws that hinder my enjoyment at the moment, I also believe that it's a few sensible design decisions and careful re-balancing away from being a very good football game. Does removing auto-tackle count as a sweeping change? Seems to me like there's plenty of little things that could make all the difference. Stuff that is not necessarily technology-intensive.
Similarly, it's more than possible to add depth to the game without making it any less accessible. I just hope they realise that.
I mean EA are unlikely to go for the all-out sim approach many of us want for fear of upsetting their core audience. I agree, small changes could make all the difference but are they prepared to make them, or instead take the easy way out and just bolt-on another mode and say 'look what's new for FIFA 12!'
The problem is the current FIFA developing team don't actually know what a football simulation is. In fact people like Rutter believe FIFA 11 was a football simulation and I remember him saying he was proud to take FIFA from an arcade era to a simulation video game.
Also the current game engine in FIFA is flawed. Unlike PES, it is really not engineered for freedom at all. To say the least, ball movement with relation to player reactions and animations needs to change as right now it is very very scripted (hence why people feel FIFA plays smoothly and PES doesn't).
Every game must be scripted though, doesn't it? Else how will they operate?
Every game must be scripted though, doesn't it? Else how will they operate?
09 lasted me the entire year. I'd estimate that I spent more hours with that game than I have with 10, WC & 11 put together.
I do know what you're talking about. Thing is though, how do programmers go about creating a balanced game, and at the same time a very intelligent AI, without resorting to what people call "cheating"? I'm not saying I like it. It gets on my nerves most of the time, but I make myself believe its ok because it's only artificial.
I think its a tough task really, trying to create a human-like AI is almost impossible imo. You have to take into account perfecting it yet at the same time taking into account humans make mistakes. It's quite complicated..
High altitude in the world cup game affected stamina significantly...
Low stamina in the world cup game was poorly modelled, as with all Fifa to date...