Re: Fifa 11
That's encouraging, though there are difficulties with that too - developing at both ends simultaneously. The main thing is that if they -DID- do this they need to make sure that they put in the incentives and reasons for each playset to be played by a sizable amount of the population. The assist system is very similar to this - instead of a differing degree of realism you have a differing degree of freedom/difficulty - and it's caused an enormous split in the community and some of the game's biggest problems.
I'm not actually convinced of the need for it though. As FIFA has become more realistic its popularity has soared. I have never seen a single person on the forum actually oppose realism (though some have a warped view of what realism means.
Incidentally - do we know what "We're doing a few things in that direction this year" this refers to? I mean, other than the game-speed setting there is nothing like that in FIFA 10 or anything announced, is there?
That's encouraging, though there are difficulties with that too - developing at both ends simultaneously. The main thing is that if they -DID- do this they need to make sure that they put in the incentives and reasons for each playset to be played by a sizable amount of the population. The assist system is very similar to this - instead of a differing degree of realism you have a differing degree of freedom/difficulty - and it's caused an enormous split in the community and some of the game's biggest problems.
I'm not actually convinced of the need for it though. As FIFA has become more realistic its popularity has soared. I have never seen a single person on the forum actually oppose realism (though some have a warped view of what realism means.
Incidentally - do we know what "We're doing a few things in that direction this year" this refers to? I mean, other than the game-speed setting there is nothing like that in FIFA 10 or anything announced, is there?