Fifa 11 Xbox 360/PS3

What the fuck have EA been doing in the last 12 months?

If anyone else did so little in a year in their jobs they would be out of work...

Seems like they just fucked around in their mo-cap studio and tweaked some gameplay parameters... Ridiculous.

The last few years, at least EA have done something fairly revolutionary;

FIFA 08 - Manual controls, smooth animations (I know FIFA 07 had manual controls but that game sucked so I'm not counting it).
FIFA 09 - Clubs
FIFA 10 - 360 degree movement

FIFA 11 - Erm... Nothing?...
 
There maybe great new animations but these wear off very quickly and I don't the actual core gameplay is 12 months work. 3d cameras, be a keeper and all that crap is useless if the gameplay isn't up to scratch. It's the best FIFA to date, no doubt but already I'm getting bored with it. Thank god for clubs.
I can't even try CM coz it still freezes my console EVERYTIME
 
Yeah, I can't recommend this enough if you play against the CPU. I'm doing this and loving it. I've set myself a rule when defending whereby I can't use either Primary Pressure or Secondary Pressure unless the ball is in my own penalty area.

It significantly changes the way I defend. Instead of just lazily charging into any old tackle when within five yards of the ball, I really have to think about when to commit, when to jockey, when to try and show the opponent wide or into traffic... much more tactical. Defending becomes more about timing and positioning, as it should be, and winning the ball back is more frequently done by trying to force an error or interception rather than always just brute-force tackling.

I'm also dominating possession less, as the CPU is able to keep the ball for longer because I'm not just diving in to win it back straight away. Give it a try, I reckon.

Absolutely spot on mate.

Defending definitely becomes more about positioning. On numerous occasions I find myself controlling a defender and moving him into a position that I think needs covering, as opposed to selecting the nearest player to the ball and bashing the A button.

On another note people seem to be having issues with the game freezing etc... Are these issues specific to a certain console?
 
What the fuck have EA been doing in the last 12 months?

If anyone else did so little in a year in their jobs they would be out of work...

Seems like they just fucked around in their mo-cap studio and tweaked some gameplay parameters... Ridiculous.

The last few years, at least EA have done something fairly revolutionary;

FIFA 08 - Manual controls, smooth animations (I know FIFA 07 had manual controls but that game sucked so I'm not counting it).
FIFA 09 - Clubs
FIFA 10 - 360 degree movement

FIFA 11 - Erm... Nothing?...

As opposed to PES -
PES 2 - gameplay tweaked
PES 3 - gameplay tweaked
PES 4 - gameplay tweaked
PES 5 - gameplay tweaked
PES 6 - gameplay tweaked
PES 2008 - make online unplayable
PES 2009 - nothing
PES 2010 - nicer graphics, game plays like shit.
PES 2011 - initially stated that it would be full manual passing and 360 degree movement. Still robotic players and fully assisted passing.

Anyway not starting a flame war. I just find these sort out comments laughable, especially coming from a pes fan.
 
As opposed to PES -
PES 2 - gameplay tweaked
PES 3 - gameplay tweaked
PES 4 - gameplay tweaked
PES 5 - gameplay tweaked
PES 6 - gameplay tweaked
PES 2008 - make online unplayable
PES 2009 - nothing
PES 2010 - nicer graphics, game plays like shit.
PES 2011 - initially stated that it would be full manual passing and 360 degree movement. Still robotic players and fully assisted passing.

Anyway not starting a flame war. I just find these sort out comments laughable, especially coming from a pes fan.
Why so defensive?

I never even mentioned PES, so why did you bring it up in response to my post? Admittedly Konami havn't been the best in the past in terms of making huge strides forwards, but they pretty much got the most out of the limited PS2 hardware and I don't think there was too much room for improvement there.
Their next-gen efforts had been atrocious to say the least, but the difference between PES 2010 and 2011 is absolutely huge.

And I'm not a "PES fan", that would imply that I'm biased and have some sort of loyalty to the series, which I don't... I just happen to enjoy PES 2011.
 
This game has been shit online for ages, why the suprise? most of the time you play shit kiddies that exploit it etc. The best way to play online is with people you know etc.


Why did you think online would have been much better this time playing randoms?

The only reason I might of thought that playing randoms would have been better is with the pro passing being implemented properly online....but we knew already that they haven't put it in as they promised they would :ROLL:

It's this playing with people you know, who know your play style quite well, that I can't do too often. Not because the games end up in stalemates often, but because there are often "rules" that one must follow to keep it as Sim as possible.

Takes the fun out of the game completely when you're constantly wondering if the other guy thinks that what you just could be considered cheesing.



Hmm, I've tried stuff like this every year in every FIFA game. Just wonder how long you will keep this up. What usually happens is it's a good supplement for a more balanced game until 30 games later when you get bored of playing the same match over and over!

Reminds me of my Full manual 15 minute manager mode on FIFA with St Pauli. First 3-4 matches felt very 'realsitic' until i just ended up getting bored after the next 6-7 or so. Just the same match repeatedly.

Always interesting to see if you onto soemthing!

Rules like this. I personally lay off the defenders and play the passing lanes, but it doesn't matter. You do that as they make their way to your penalty area, and then mash the A and B to take the ball away.

Much like passing the ball around on offense, it seems that playing the passing lanes is done to make yourself feel like you're playing a realistic depiction of the sport. But when it's time to score and/or get the ball back, run, run run, or hold that A button.

I don't like to act as if I'm always right (I'm definitely not), but I feel like in this case, it's pretty obvious that beyond some nice animations (maybe), this game has very few redeeming qualities in the eyes of a fan of realism and will certainly get very old, very quickly. Some will say that they're enjoying it massively but the honeymoon period will wear off soon enough. I suppose that some just want the game to be great and at the moment won't really look at the flaws just yet.

Restricting yourself to these "rules" when playing the CPU is on the same level as not trying to sign certain players who normally wouldn't try to come to your team (FIFA 10) to delude yourself into thinking that you're playing a deeper game than you actually are. Some people can get into a game like that, but I shouldn't have to do that, and I really don't have the patience to.
 
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I'm sorry but this game should not have been released in such a poor state. I can't even start a Career Mode. It crashes every, yes every, single time when I click advance on the page where you select your settings just after you selected your club. MM in FIFA 09 and 10 were bad but at least I could play the fecking thing. FIFA gets worse when it comes down to bugs. There really is no excuse now to the amount of serious issues with this game. How the hell did it get these good review scores? The mind boggles. Will be trying PES now for sure and I think it's time to go back to my first love. Come in Fifa11, your time is up.
Anyone got Ann Robinsons email?? Shockingly bad by EA this year.

I had the same problem its because of the squads update i bet you tried that and it froze too, at 100% for me.
Reset your squads to default then the Manager mode will work.
 
The shining light at the end of the tunnel is that all the problems FIFA11 has. Can be fixed and tweaked in one patch. Nothing detrimental wrong with it. It's still the best footie game out there. Lets hope they fix the smaller issues.
 
Just sent an Email to the EPL to ask about the ticker thing:

Dear Sirs,

As an avid follower of the English Premier League and as a gamer of many years I eagerly purchased the Xbox 360 game Fifa 11, I was extremely disappointed to see that during my play of the game it displayed real English Premier League scores at the bottom of the screen in a continuous ticker, it showed past scores of previous weeks and for matches which had just ended it showed the score in just a few minutes, as you will understand the core ethos to enjoying football is the not knowing what will happen factor, this means that those who love football don't want to know the final score.

I searched in vain for an option to disable the ticker but alas there is no option, previous Fifa titles have included an option to disable this ticker so that those of us who wish to not know the score of a match until after watching Match Of The Day or a delayed broadcast of the match can refrain from having their enjoyment ruined, myself and countless other people have complained via the official community forums about this issue and a Community Manager for EA Sports hinted that the decision to include a ticker that cannot be turned off may be at the insistence of the English Premier League as part of the deal that you both signed, can you please confirm if this is correct? The quote can be found here: http://forum.ea.com/uk/posts/list/13617.page


In terms of rationale for this decision, it could be tied in with the Premier League deal and not something EA has direct control over.
EA_PWride
FIFA UK Community Manager


As someone who lives in a country outside the UK (despite being English), I find myself purchasing EPL matches via local cable distributors and many times they air matches on delay to fit in with local scheduling, I obviously have no wish to purchase matches where I know the score and I know many people feel the same, I lived in Singapore for a time and over there you can digitally purchase matches on delay from an ISP's website (all legal of course) and people will stop buying these matches if they know the scores (I know that in the Middle East and Africa as well as numerous other countries there are these digital on delay partnerships), all this is going to cost the English Premier League revenues, so can I please ask for confirmation as to whether or not this is an official EPL decision to force EA to show the scores via ticker in Fifa11 without an option to disable them?

Kind Regards,

Paul R. Statham

I'm sure some people think I'm over reacting but for me this is a huge issue.
 
No problem:

- Animation blending in PES is quite bad. It was horrible in PES 2010 and has improved a lot, but it's still not on next-gen standards, that's the easiest way to describe it. I can see a lot of "jumps" when going from one stance to another.

- Animation assignation: That's something that is what makes Fifa animations truly great and people often ignores. Having thousands ans thousands of animations and choosing which one works in which specific moment, and use inversed kinetics to make it happen. Fifa has amazing animations for the RIGHT moment and right action. Pes, in the other hand, has a lot less animations. I don't know if the exact problem is the small number of animations to choose from or that the assigning process is badly programmed. I'm talking about a lot of crossing, heading, shooting and falling animations.

- Another big problem of pes is the collision detection between player vs ball. When you are running with the ball, sometimes the touches don't correspond with the movement of the balls or the legs. Sometimes, in between some tricks, the ball moves at its own as if the mocap data and the animation and the parameters passed to the ball don't fit well. Last year was horrible, truly amateur work as it was their first serious mocap time. Fifa, no the other hand, gets incredible results from the code they wrote for 08 and refined all these years.

- Ball physics are off a lot of times. They have improved a lot from last year, and from the demo also (WE demo had much better physics than Fifa), but still some shots are quite ridiculous. I mean, it's great that if you are unbalanced you shoot badly, but the "bad" shots in PES are pathetic ballooning balls that are poorly executed. The movement of the ball in this moments is far from reality, and floats too much. In passing, generally there are very awkwards moments of the ball having sudden friction and sometimes even stopping dead in odd ways. The same for some shots.

- Collisions between players: here is a disaster. There aren't. Not that I want PES to have the rugby collisions of Fifa at all, but please, some contact, some barging, some body checking. I've had instances of PES 20011 when a player goes literally THROUGH another one. This clipping has been there for ages and is affecting a lot the game. If I have a big, strong defender, AT LEAST I expect him to slow down the attacker when they contact. Right now all the players feel "clippable". PES needs an improved system for collisions (call it engine or new code, it's the same in programming terms). They will ned, though, a lot more of animations and a lot more of code to creat realistic bounces od bodys and all that, something EA started in next gen years ago and we all know they have overdone it with time (what a pitty), but the EA code is amazing in the way that detects collisions and makes the game act accordingly with the righyt outcome for the most part.

- AI: PES has all the individuality that Fifa lacks. And you feel it's a TEAM working, not a buncho of generic players that hardly move from their position (Fifa). The chaotic feel of PES sometimes is good, as footballs can be chaotic sometimes, while Fifa is always very rigid. That said, PES has a BIG problem of AWARENESS. Players can ignore the ball is next to them, players can ignore a through pass (specifically with though passes) or won't detect danger soon enough. Playes also won't have any "urge" feeling when a loose ball is in the area., you know... it's one of the first things you see in PES that is quite off. I don't want zombies in my team blatantly ignoring the play around them and that happens too much. In Fifa I've had instances, but are only minimal.

Excellent stuff in bringing out the technical differences between the two series, especially with regards to contextual awareness, something they introduced in 08. Sooner people get acquainted with them, the more appreciative they are with FIFA's merits (and shortcomings) beyond just say, "animation blending". They've done more than their closest competitor to implement features that are only possible with this generation of consoles so it's a terrible shame they're not advancing the gameplay just as much.

Yeah, I can't recommend this enough if you play against the CPU. I'm doing this and loving it. I've set myself a rule when defending whereby I can't use either Primary Pressure or Secondary Pressure unless the ball is in my own penalty area.

It significantly changes the way I defend. Instead of just lazily charging into any old tackle when within five yards of the ball, I really have to think about when to commit, when to jockey, when to try and show the opponent wide or into traffic... much more tactical. Defending becomes more about timing and positioning, as it should be, and winning the ball back is more frequently done by trying to force an error or interception rather than always just brute-force tackling.

I'm also dominating possession less, as the CPU is able to keep the ball for longer because I'm not just diving in to win it back straight away. Give it a try, I reckon.

Count me as another who adopted this approach and reaping the rewards. The only other times when I'm active on the pressure button is after a kickoff or when I'm on the receiving end of counterattacks. I had a match, think it was against Derby, and I discovered that if I was aggressive enough in just covering passing angles, they were more than likely to keep passing back. In fact there were many moments in that same game where the CPU held off trying to out-dribble me in favour of passing options.

Conversely, the game can be very unforgiving for holding the ball for too long with one player but the option is there for you to dictate the match with a passing game and separate the midfield.
 
No problem:

- Animation blending in PES is quite bad. It was horrible in PES 2010 and has improved a lot, but it's still not on next-gen standards, that's the easiest way to describe it. I can see a lot of "jumps" when going from one stance to another.

- Animation assignation: That's something that is what makes Fifa animations truly great and people often ignores. Having thousands ans thousands of animations and choosing which one works in which specific moment, and use inversed kinetics to make it happen. Fifa has amazing animations for the RIGHT moment and right action. Pes, in the other hand, has a lot less animations. I don't know if the exact problem is the small number of animations to choose from or that the assigning process is badly programmed. I'm talking about a lot of crossing, heading, shooting and falling animations.

- Another big problem of pes is the collision detection between player vs ball. When you are running with the ball, sometimes the touches don't correspond with the movement of the balls or the legs. Sometimes, in between some tricks, the ball moves at its own as if the mocap data and the animation and the parameters passed to the ball don't fit well. Last year was horrible, truly amateur work as it was their first serious mocap time. Fifa, no the other hand, gets incredible results from the code they wrote for 08 and refined all these years.

- Ball physics are off a lot of times. They have improved a lot from last year, and from the demo also (WE demo had much better physics than Fifa), but still some shots are quite ridiculous. I mean, it's great that if you are unbalanced you shoot badly, but the "bad" shots in PES are pathetic ballooning balls that are poorly executed. The movement of the ball in this moments is far from reality, and floats too much. In passing, generally there are very awkwards moments of the ball having sudden friction and sometimes even stopping dead in odd ways. The same for some shots.

- Collisions between players: here is a disaster. There aren't. Not that I want PES to have the rugby collisions of Fifa at all, but please, some contact, some barging, some body checking. I've had instances of PES 20011 when a player goes literally THROUGH another one. This clipping has been there for ages and is affecting a lot the game. If I have a big, strong defender, AT LEAST I expect him to slow down the attacker when they contact. Right now all the players feel "clippable". PES needs an improved system for collisions (call it engine or new code, it's the same in programming terms). They will ned, though, a lot more of animations and a lot more of code to creat realistic bounces od bodys and all that, something EA started in next gen years ago and we all know they have overdone it with time (what a pitty), but the EA code is amazing in the way that detects collisions and makes the game act accordingly with the righyt outcome for the most part.

- AI: PES has all the individuality that Fifa lacks. And you feel it's a TEAM working, not a buncho of generic players that hardly move from their position (Fifa). The chaotic feel of PES sometimes is good, as footballs can be chaotic sometimes, while Fifa is always very rigid. That said, PES has a BIG problem of AWARENESS. Players can ignore the ball is next to them, players can ignore a through pass (specifically with though passes) or won't detect danger soon enough. Playes also won't have any "urge" feeling when a loose ball is in the area., you know... it's one of the first things you see in PES that is quite off. I don't want zombies in my team blatantly ignoring the play around them and that happens too much. In Fifa I've had instances, but are only minimal.

More to come I have to go dinner and my wife is calling me!!!

@ Trance and Winston: watch my posts about my feelings with Fifa in a complete CM. The "speed catching up" gets ridiculous with time and with silverware involved, the tackling gets absurd and the brutal acceleration turning around the pivotal leg are there to stay. This game is doomed in single player if you have a minimal respect for reality. Play more and it will get worse, mind you.

Thanks for the explanation Drekkard. :)

I'm still no further forward as to what the technical term of the engine is though, but never mind, I'll probably never know. :CONFUSE:
 
I think all the whining here has lowered my expectations, cos i'm loving it.

Doing a Career Mode/Player manager at Notts County yesterday it was as good as offline modes have been for a few years. I genuinely struggled to sign players i wanted (then near deadline day Ipswich sold me Conner Wickham for 800,000 *fools*).

The actual matches were balanced (i'm 4th), the AI was ok, not great but good enough and 3 or 4 times i was out of my chair celebrating. One was when the AI played some one touch football and then picked my run out and i scored, for a goal Arsenal would of been proud of.

Just a side note Professional setting AI is broke, dont play BAP with it, players just run into each other. World class is decent.
 
Thanks for the explanation Drekkard. :)

I'm still no further forward as to what the technical term of the engine is though, but never mind, I'll probably never know. :CONFUSE:

Watch this post I did in the PES section some months ago:
http://forums.evo-web.co.uk/showthread.php?p=2051863&highlight=engine#post2051863

And I add some more words here, spoilered because it may take a little long.

Anyway, an "engine" is a group of coding that serves for a purpose. Think of the game as little "departments". Every department is a group of code that if you want you can call it "engine". You could call it application or simply code. It's all the same. At the end, an engine is what someone considers it's an engine, but it's common to call "engine" to an ammount of code that serves a specific purpose and does it independently. For example, managing the animation blending could be done by an engine, or the ball physics can be calculated by a physics engine. The final render of every frame is usually done by a render engine.

I've worked with many of very different scales but I've never worked with the "big ones". But the idea behind them is similar. A physics engine, for example, may give you the main functions and properties of the objects of a system (geometries, collision detections, forces). A particles engine may have functions and base objects and libraries of emitters, presets, etc... It depends on the purpose of the engine and the scale at which you want to work. Euphoria, for example, is a very big and powerful animation blending and physics engine all in one. It's awesome for specific cases, but also very expensive both in money and in PROCESSOR performance, so may not be used in a posrts game where you have subtle collisions all around.

When someone says "it needs a new engine" it's the same as saying "it needs a much better code", either from scratch or redoing the current code.

Nowaday games are divided into different "engines". The renderes uses to be an engine itself, and is generally bought. In FPS games, it's common to buy different engines for different "parts" of the game and produce a game in a rush. Some collections of engines are actually called engines as well (UNREAL, for example, which includes a lot of engines to produce yourself a complete game). Buying an engine has it pros and cons, being time the main benefit and customization usually the worse con.

In sports games, they have created their own engines because there aren't commercial ones out there that do what this games need. Or there weren't... I'm sure right now Fifa or PES could use (and may be using) a lot of stuff from 3rd party companies.

PES, for instance, is using new mocap data that should go through an application they surely did buy one or two years ago. Then they had to tweak the app to suit their needs to accomplish their vision. That's why the first iteration (pes 2010) with mocap data had so poor results. They just didn't have the code refined enough to maximize the use of mocap. As we all have seen, pes 2011 addresses a lot this. That's because they've developed a lot more their new engine for using mocap data.

To simplify everything, let's call "engine" to things that work as a "department" themselves. That's why we talk about animation engine, physics engine, AI, etc...

The important thing is to analyze things from a programming perspective (at the end, all needs to be coded in a specific way) so I don't really care about the word "engine" that much. Put it when you want as long as you know what you are refering.

Saying simply "PES needs a new engine", for example, it's a stupid phrase if you don't end it by saying something like "to solve the poor blending of animations".

To me, it's quite clear FIFA has a much better engine, or collection of engines ;) if you want. The problem is that their vision is so far away from what I expect and want from a football game.

PES, in the other side, has half-baked things here and there, and a strong and solid work of "teamwork/individual AI", based on a bunch of parameters that have a great impact in the gameplay. So, their vision is quite nearer to a simulation of the sport, but the final product lacks a lot of refining, a lot of polishing and definitely could use one new (if there is one currently) engine to cope with all the collisions detection and phyisicality side of the sport. And, because it's a game, no matter if the fundamentals are there, you need the game to be credible all the time and right now the game is not definitely great because of technical shortcomings that DO have a great impact on the gameplay, not only in the stethics.
 
Rules like this. I personally lay off the defenders and play the passing lanes, but it doesn't matter. You do that as they make their way to your penalty area, and then mash the A and B to take the ball away.

Much like passing the ball around on offense, it seems that playing the passing lanes is done to make yourself feel like you're playing a realistic depiction of the sport. But when it's time to score and/or get the ball back, run, run run, or hold that A button.
Just because the exploitable option is there doesn't mean you have to use it. I enjoy trying to play in a realistic style, where possible; nobody forces you to resort to cheesing if the scoreline is not going your way.

Restricting yourself to these "rules" when playing the CPU is on the same level as not trying to sign certain players who normally wouldn't try to come to your team (FIFA 10) to delude yourself into thinking that you're playing a deeper game than you actually are. Some people can get into a game like that, but I shouldn't have to do that, and I really don't have the patience to.
You shouldn't, that's true, but if the alternative is to moan and put the game away and never play, I'd rather find ways to make it more fun and involving. The thing is, lots of us have been doing this for years and years with football games. Around PES4 I decided that the one-two was WAY overpowered and stopped using it, I've never attempted a one-two in any PES since. Ridiculous transfers have always been possible in PES/FIFA, so I've been artificially policing myself on that since forever. Around PES5/PES6 a friend and I created a long list full of self-enforced rules designed to make the game more of a challenge and/or more realistic. Even Football Manager has its LLaMa playstyle. Sometimes you have to make the best of what you're given, and maybe the end result equals fun that you would otherwise have missed out on.

I suppose that some just want the game to be great and at the moment won't really look at the flaws just yet.
Yes, I want any game I'm playing to be great, why wouldn't you? I also get tired of the same old gripes, picking over the same old problems... the way I feel is that if someone's expectation is for a realistic football simulation then that person is out of luck regardless of their game of choice, and were somewhat overly optimistic in the first place. It doesn't exist and probably won't any time soon. In the meantime I think it's best to take the approach of choosing which game you enjoy more and then doing what you can to make the best of it. Like the last twenty-plus years of football gaming.

Of course, all of the above is easier when in your own sheltered, self-controlled offline world. Those muddy online waters are another matter :SHOCK:
 
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I've tried default squads, downloading squads. It makes no difference and just freezes and locks up my ps3. I tried about 10 times then gave up and went to bed very angry. Christ knows what harm it's doing to my ps3. Every year we ask for a FIFA that is relatively bug free. I know there will always be some bugs etc etc, but what EA have once again churned out is a total disgrace. What am I to do if I can't even access the main mode within the game. They didn't give me a free copy, I paid good money for it and am entitled to moan as much as I want. It's ok ppl saying "don't worry they will patch it". Well when will that be? And my trust in them doing anything right is well and truly diminished.
 
Why so defensive?

I never even mentioned PES, so why did you bring it up in response to my post? Admittedly Konami havn't been the best in the past in terms of making huge strides forwards, but they pretty much got the most out of the limited PS2 hardware and I don't think there was too much room for improvement there.
Their next-gen efforts had been atrocious to say the least, but the difference between PES 2010 and 2011 is absolutely huge.

And I'm not a "PES fan", that would imply that I'm biased and have some sort of loyalty to the series, which I don't... I just happen to enjoy PES 2011.

I'm not being defensive mate I'm just stating facts.

Let's be honest PES has been poor since PES 5/6. Although PES 2011 is a massive improvement it's still lacking in so many areas. It's almost like the PES we should have been given 2 or 3 years ago.

Animations are terrible, the passing is too assisted, the player movements are clunky, the shooting is too assisted, keepers are awful, AI is piss poor... I could continue...

I agree that PES was quality on the PS2/Xbox but EA have revolutionised football games on next gen consoles. Manual passing and the freedom that 360 degree movement allows just makes playing PES painful & restricting.

I just cant see how you can get enjoyment from a game that assists you with every pass and shot you make??

Sorry for wandering off topic.
 
Try to delete all Fifa11 data files from your ps3 and start from scratch. Then don't be online, just to make sure it all works by default without any patch/squad downloaded.

If it doesn't work, it may even be a scratch on the Blue-Ray, so ask for a new copy at your shop. If everything fails, the it may be your console blue-ray device.

But, things being as they are, 99% of chances to be a bad coding from EA solved when you start from scratch the game.
 
I've tried default squads, downloading squads. It makes no difference and just freezes and locks up my ps3.
Wild guess, but have you tried doing a Reset All Squads (or whatever it is called) under the My FIFA 11 menu? I suppose there must be some kind of reason why it is crashing on your PS3 and not everyone elses.

Edit: Or yeah, what drekkard said :P
 
I will try but the very fact that we are left to try and find work arounds to EA's bugs is laughable.

@Placebo, that ticker problem is unbelievable, another thing Ea has quietly taken out the game for no apparent reason. I'd love it if you get a response from EPL saying it's not their doing. EA passing the buck I think
 
Dude you've had the game for only 2 days! You really need to give it some time. Play it for the next couple weeks until you get to really understand it. Do that and I'm sure you'll find in a fortnight that you're grateful you didn't sell it on Ebay for a tenner, because you'll get so much more satisfaction from snapping the disk in frustration at how crap the game is.
Haha.
 
I'm not being defensive mate I'm just stating facts.

Let's be honest PES has been poor since PES 5/6. Although PES 2011 is a massive improvement it's still lacking in so many areas. It's almost like the PES we should have been given 2 or 3 years ago.

Animations are terrible, the passing is too assisted, the player movements are clunky, the shooting is too assisted, keepers are awful, AI is piss poor... I could continue...

I agree that PES was quality on the PS2/Xbox but EA have revolutionised football games on next gen consoles. Manual passing and the freedom that 360 degree movement allows just makes playing PES painful & restricting.

I just cant see how you can get enjoyment from a game that assists you with every pass and shot you make??

Sorry for wandering off topic.
You were being defensive - I criticised FIFA/EA, and you responded doing the same about PES for no reason, almost like you were saying "two wrongs make a right".
Just because Konami did the same thing in the past, it doesn't make it acceptable for EA to do the same, especially when they have the budget and resources for so much more...

I don't think your opinions on PES will change as you seem like one of those people who will unconditionally like it, and fail to see past PES' shortcomings... but;

I think the animations are fine, when it's in motion from the wide camera I hardly see any "clunky" movements or terrible animations (except keepers) - if you want to scrutinise it and zoom in and use slo-mo then of course it won't be so smooth...

Shooting/passing assistance - That's just how PES is... they are trying to make a sim, what's realistic about forcing yourself to have an ultra-precise aim with your thumb on the simplest passes/finishes that I could do in real life with clown shoes on?... However, the LT + A manual passing is 360 degrees and does have attribute and contextual error, I think that's the best way to implement manual passing... PES also has 360 degree movement...

I enjoy PES because it aims to be a sim, and gets the fundamentals right - it is a much truer representation of the sport than FIFA, and I'd take advantages such as these;
Defending/dribbling/player physics/individuality/tactical options
over smooth animations, licenses and a few more features...

Then again, I'm a gameplay freak so would take PES1 graphics if it meant having great gameplay :P.
 
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I've tried default squads, downloading squads. It makes no difference and just freezes and locks up my ps3. I tried about 10 times then gave up and went to bed very angry. Christ knows what harm it's doing to my ps3. Every year we ask for a FIFA that is relatively bug free. I know there will always be some bugs etc etc, but what EA have once again churned out is a total disgrace. What am I to do if I can't even access the main mode within the game. They didn't give me a free copy, I paid good money for it and am entitled to moan as much as I want. It's ok ppl saying "don't worry they will patch it". Well when will that be? And my trust in them doing anything right is well and truly diminished.

Are you online?.. Do you get the synchronize screen/message when the game is loading?..

I had a similar issue...
 
Can someone with the UK manual please list the ports that need to be forwarded? I have the Nordic manual and I can't find the list of ports in there.

Anyone?

Hard to get a post noticed these days with all the whinging and bitching and complaining, if Fifa sucks stop playing it...
 

Had a look, but can't find anything in my manual

Just been playing without the pressure button, and it definitely creates a better pace to the game. But personally I'm getting fed up of playing to such self-created rules. I always liked the idea of the pressure button becoming a tackle button instead, but I can't see it ever happening, the pressure button is perfect for the casual user.
 
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Anyone?

Hard to get a post noticed these days with all the whinging and bitching and complaining, if Fifa sucks stop playing it...

Where would this info be? I had a quick skim through the manual and couldn't see anything. I'm on 360, not sure if you are lol
 
You were being defensive - I criticised FIFA/EA, and you responded doing the same about PES for no reason, almost like you were saying "two wrongs make a right".
Just because Konami did the same thing in the past, it doesn't make it acceptable for EA to do the same, especially when they have the budget and resources for so much more...

I don't think your opinions on PES won't change as you seem like one of those people who will unconditionally like it, and fail to see past PES' shortcomings... but;

I think the animations are fine, when it's in motion from the wide camera I hardly see any "clunky" movements or terrible animations (except keepers) - if you want to scrutinise it and zoom in and use slo-mo then of course it won't be so smooth...

Shooting/passing assistance - That's just how PES is... they are trying to make a sim, what's realistic about forcing yourself to have an ultra-precise aim with your thumb on the simplest passes/finishes that I could do in real life with clown shoes on?... However, the LT + A manual passing is 360 degrees and does have attribute and contextual error, I think that's the best way to implement manual passing... PES also has 360 degree movement...

I enjoy PES because it aims to be a sim, and gets the fundamentals right - it is a much truer representation of the sport than FIFA, and I'd take advantages such as these;
Defending/dribbling/player physics/individuality/tactical options
over smooth animations, licenses and a few more features...

Then again, I'm a gameplay freak so would take PES1 graphics if it meant having great gameplay :P.

This. Fifa is going so far in the opposite direction, it's quite scary.
 
Where would this info be? I had a quick skim through the manual and couldn't see anything. I'm on 360, not sure if you are lol

Not sure to be honest, just know a couple of people have posted that they opened the ports as written in the manual (I want to do the opposite I want to block the ports to try to stop the scores ticker coming through whilst still being online). Yes I'm on 360 as well :)
 
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