Fifa 11 Xbox 360/PS3

Playing me as Wigan v Villa on slow/world class post patch as I played this one a couple of times pre-patch.

Speed seems fine, passing speed is good, little improved which is good.

Pro Passing + Personality Plus in evidence, Downing missed a sitter as it came quickly to his right foot resulting in him shanking it wide, their fullbacks trying long diagonals from time to time but on the whole they try to keep their passing fairly short, can burn either fullback with N'Zogbia no problem as long as I time my burst right, James McCarthy and Diame in Wigan's midfield are superb if you use them right, considering they're only 72/73 or something it's hopeful to those of us using lesser teams, I've used McCarthy's long passing in particular to open up gaping holes for N'Zogbia to utilise.

Dunne made a completely typical Dunne challenge on the edge of the box, ie he hopelessly mistimed a standing tackle to give me a very dangerous free kick.

Another example of the pro passing stuff, I attempted a first time one two with Di Santo, he completely fucked it up and fell over on his arse, as he should have done as in real life it would have been a very difficult technique, I have Boyata on loan in my CM and two times in the same match I attempted long passes from wide left to wide right, they were first time on his wrong foot, outcome? 2 corners cheaply given away to the opposition, perfect!

Anyways here's the end game stats of the Wigan v Villa "test":

wiganvvilla.jpg


As you can see pretty even, they passed it slightly better, we shot slightly better, I had a fair bit more possession but I did pass it around at the back a fair bit more as I was trying to play safe as they were dangerous on the counter. One complaint was that AI teams don't shoot? Found that odd as I've seen AI shoot from 35+ yards at times as well as being smart and making the most of a chance, one thing I like, the defenders really panic realistically at the back, one time I had a spell of 4 or 5 corners in a row as their AI was just panicking and hacking it clear under pressure :)
 
Placebo, since you are playing CM, have you figured out how to make a loan offer for a player? I can only seem to make transfer offers.

You can only loan in (or attempt to loan in) players who have been put up for loan...

Hi all, Has the weather been fixed for your manager mode matches now?.

Yes it seems improved, plus you can change it pre-match if you don't like what it's set for, also I was pleased to see that in a snowy match you automatically get an orange ball :)
 
Are you sure? Because after I've selected my team it tells me to "Create VP" or "Create Player". Or are you saying I can select a different player later on? I don't even wanna create a player...

Hmmm you can pick a Player in Player Mode, but not Player-Manager mode it seems! How odd?...

As for loans you can only loan players put up for loan by their club, you can't put a loan in for any player you like, as Paul says.. this is a little poor to say the least...:CONFUSE:
 
There is something slightly different pre patch, cleared my cache and played a few games. Scored a belter with babel. I do love this game so far, its far more random and realistic than 10 and WC.

Played Blackpool over three games. First game i won 3-0 with three pens all for handball (i actually had four from handball blocks but missed one) so i had to turn the handball to outside the box only.

The second game was in snow and i hardly fashioned an effort, difficult to control, difficult to run, ended a drab 0-0.

Third game won 2-0 with a quick fire double, Babel beauty and a Cole rebound tap in after torres shot had hit the post, but Blackpool solidified second half and had a go after the shaky first half. Enjoying it.
 
despite all the negativity here, i think its immense. It improved massively from 10. The only thing i would like to see more of is the AI taking more shots but that can be achieved by putting the stats up 10% probably. Overall i can see me battering this.
 
Got my 360 version in the post today, cannot wait to head home and play it vs. my longtime console football buddy. We've already had tons of fun with 10 and WC, so I'm pretty sure we'll just love this one as well and, hopefully, even a tad more. I've never cared for any of the single player modes in FIFA, so I guess I should be safe ;)
 
Since I haven't played neither WC or the demo this feels much better than Fifa 10. It will take time for me to get in to it though, haven't played Fifa for almost a year so I'm losing every game atm :)
 
Ok this is weird, so I play my 3 pre season friendlies, I can't change game speed, just about to start my first league match, and guess what option has appeared in pre-match game settings?
 
Oh I already found a number of bugs in just a short time, Keiron Gibbs completely vanishes from the game, players get booked and you see no cutscene or on screen notification of the booking.....
 
:-) i've not got Fifa 11 yet but i'll have it at midnight (going straight after the match) so maybe a Friday match... I'll add your gamertag :-)

good luck tonight and i'll try not to give your boys too much grief :-)

I have the day off tomorrow Jaz.

Will be around for some 1v1s if you like :)

Enjoy the match tonight.
 
(Sorry for long post but I'm stuck in an airport waiting on a flight that's delayed... isn't FIFA 11 coming out for the ipad this year? Could really use it right now!)

I've been playing it offline only (pre patch) and have for the most part enjoyed it (playing Career Mode with City, 10 min halves, slow speed, co-op camera, fully manual, world class difficulty). The slower more considered approach is a big plus in my eyes. A couple of niggles of course (see below)

I've read that 1.01 practically destroys the game, tho I've only seen people talk about this in terms of online play. Still, I've put off dowloading in case it f**ks up offline gameplay aswell.



Niggles:
1. Passing is abit limited.
Most of the time the passing speed seems ok but when attempted long distance passes it can feel abit slow. Short to medium passing speed feels alright. The powerbar needs an extra 'level'.

2. Still too physical.
Can still resemble rugby at times.

3. Lack of acceleration.
I'm not after superman speeds, I don't even think the sprint speed really needs upping at all, it's just that the game seems to be missing that little burst of speed that most players use to get past the defender or create some space for a cross

4. Ref seems worse than in Fifa 10/WC
Some of the decisions are blatantly wrong. Advantage has taken a backwards step.

These are things that just need tweaking. 1-3 just need tinkering by roughly 10-15%.

I'm playing post-patch and 1-3 are my biggest issues with the game. I haven't noticed many, if any, poor ref decisions. In fact I've received quite a few red cards that I wouldn't have in the past, which I find refreshing and helpful because defending (at least against the CPU) is already too easy. As unimpressed as I've been so far, all it may take for me to really enjoy this game (offline) is for 1-3 to be tweaked by, like you said, 10-15%.


Played a couple of hours (only against CPU) and love it so far. Playing against the CPU feels miles better then it was in FIFA 10. But there a still some gamebreakers. First of all scoring on higher levels is almost impossible.

You can't beat CPU defenders at all just with speed. Even with fast players like Robben and Ribery you can't wrongfoot a defender and run away from him. It works only in one of ten attempts and even if it works, a second defender will be there in a second. Reaction-Time from CPU defenders is sick.

That will be a huge problem in this game playing against the CPU. It takes away the fun because you will be forced to pass it and pass it and pass it. Maybe it will be a bit better after playing a lot more games but i doubt it. And if not i guess it will be a little bit frustrating playing against the CPU a lot.

Exactly how I'm feeling - I see a lot to love about the game but the games aren't particularly exciting because it's near impossible to create quality chances in the final third. If you've seen the Man Utd - Valencia champions league match, well that's how my games tend to play out - the type of matches you wouldn't want to spend money to see. I'm finding this to be worse in my CM with Lincoln City in the fourth tier - there's rarely a shot per game on either side (except for when I got matched with Udinese(!) in a friendly and it was like boys vs men!).

They've sped the passing right up practically to FIFA 10 levels without introducing more variety of speeds; the players seem to be faster, the passing accuracy seems to be even higher... Things like that.

Hmm, at least on manual I'd still like to see a little more zip on passes, especially on the top end. Maybe it's just a matter of preference but I'll take the passing speed in PES over FIFA any day. Short passing seems fine for a change.

The players seem faster!?! Surely you jest - it's like running through water at times, and I don't notice a change since the demo. I thought you had agreed elsewhere that it was unrealistically difficult to beat a player with speed now, so I'm a bit confused.

I assume you're referring to player passing accuracy not CPU? One change I like is passing accuracy seems to have decreased for the CPU since the demo, although this may have more to do with longer halves. In the demo the CPU, and me as well, regularly finished games with 90+ passing but now I'm seeing it average in the 80s, thought thats with me on manual.

I'm enjoying the gamespeed in my 4th division CM but it sadly comes at the expense of sluggish player movement (it's like these guys don't even have a sprint speed!) and weak passing.

Confirmed, I changed it to fast, loaded my CM and sure enough the next pre season friendly was fast.

Thank god I was getting worried - I'm playing a CM with Lincoln City in the 4th tier and I wanted to try the speed at normal because the games feel too sluggish. So before loading the CM each time I just need to make sure the speed setting correct?

Another example of the pro passing stuff, I attempted a first time one two with Di Santo, he completely fucked it up and fell over on his arse, as he should have done as in real life it would have been a very difficult technique, I have Boyata on loan in my CM and two times in the same match I attempted long passes from wide left to wide right, they were first time on his wrong foot, outcome? 2 corners cheaply given away to the opposition, perfect!

Anyways here's the end game stats of the Wigan v Villa "test":

As you can see pretty even, they passed it slightly better, we shot slightly better, I had a fair bit more possession but I did pass it around at the back a fair bit more as I was trying to play safe as they were dangerous on the counter. One complaint was that AI teams don't shoot? Found that odd as I've seen AI shoot from 35+ yards at times as well as being smart and making the most of a chance, one thing I like, the defenders really panic realistically at the back, one time I had a spell of 4 or 5 corners in a row as their AI was just panicking and hacking it clear under pressure :)

If you hadn't posted that pic I wouldn't have believed you. What settings are you playing on? I play 8-10 min halves and I'm regularly finishing games with hardly a shot taken, from either side, on either WC or Legendary. Maybe it's not the game that's unbalanced but me - maybe I'm too good at defense and crap on offense! I can't believe you mentioned the AI shooting from 35+ because I can't recall having that happen at all - I find it's so easy to close down the dribblers in the game.

It's just weird because I dominate possession (usually close to 70%) and I have no troubles elsewhere on the pitch, it's just I can't create shooting opportunities. As for the CPU, maybe like Dryzer said the answer for me will be to mess with CTs.

Are those end match stats typical for you? Another thing I'm coming across is most of my matches play-out the same way - I'm seeing more variety within games but end results and statistics all seem too similar - but it's still very early in my CM so maybe things will change as I get better with these guys. I'm loving how CM looks and a lot of the more streamlined functionality is fantastic, though I'm missing my scout and manual player growth features. And damn - nobody on the friggin planet wants to come play in 4th tier English football! At least with the old scout I could exploit young foreign talent!!

But I agree with you - I'm seeing a good amount and some nice instances of PP at work on the CPU and myself. Others may say it's not enough but I'm fairly satisfied with its impact, although greater directional variety would be better imo than decreasing pass speed like they did. It may be an entirely different story online though. I'm not seeing much P+ compared with the Prem teams but I guess that's to be expected.

There is something slightly different pre patch, cleared my cache and played a few games. Scored a belter with babel. I do love this game so far, its far more random and realistic than 10 and WC.

How do I clear my cache and will it impact anything else other than the FIFA 11 patch, like player edits (hate those generic boots!) or other game data? I'm getting tired hearing about this post vs pre patch stuff and I need to see for myself!
 
Ok this is weird, so I play my 3 pre season friendlies, I can't change game speed, just about to start my first league match, and guess what option has appeared in pre-match game settings?

And it gets weirder, just started a league cup match and now the speed setting is gone again! So you can adjust the speed setting for league matches but not pre-season friendlies or league cup matches??? errrr WTF???!
 
And it gets weirder, just started a league cup match and now the speed setting is gone again! So you can adjust the speed setting for league matches but not pre-season friendlies or league cup matches??? errrr WTF???!

Do you think they even bother testing these things?

It's pathetic now bad some of the game mode's are. The gameplay for me is fine apart from the slightly overdone AI pressing and easiness of tackling but other than that it's as good as you're going to get in regards to simulating real football. Shame about the lack of effort to the main offline game mode though, once again.
 
(Sorry for long post but I'm stuck in an airport waiting on a flight that's delayed... isn't FIFA 11 coming out for the ipad this year? Could really use it right now!)


Hmm, at least on manual I'd still like to see a little more zip on passes, especially on the top end. Maybe it's just a matter of preference but I'll take the passing speed in PES over FIFA any day. Short passing seems fine for a change.

As I said, they've sped the top end and the bottom end up equally so there's still no real variation or control over that variation. It's still utterly compressed. The fact that the passing is sped right up, which it is, combined with the lack of inaccuracy and improved trapping, results in a much faster game - offline, but particularly online.

Theres also something about the pass targetting system that is wrong -I've been playing full manual as my VP but online I gave semi assisted a go - I tapped X to play a short pass as a layoff to a striker following up, but the game read me as picking a completely different target and ended up booting the ball a bloody mile back towards my defenders. As in, past the midfielders too! And no it isn't power assistance, that's switched off. I've also had it where I've held X to hit a max power pass to the left back from RCB but the pass is clearly weighted and aimed at the LCB. Weird.

The players seem faster!?! Surely you jest - it's like running through water at times, and I don't notice a change since the demo. I thought you had agreed elsewhere that it was unrealistically difficult to beat a player with speed now, so I'm a bit confused.
Faster than the demo, or at least pre patch. Only slightly, compared to what they've done to the passing. It's probably a side effect of the passing and the trapping being a lot quicker and tighter respectively, meaning the game is always on the move. Just as with the passing, there's no dynamic in the player movements.

I assume you're referring to player passing accuracy not CPU? One change I like is passing accuracy seems to have decreased for the CPU since the demo, although this may have more to do with longer halves. In the demo the CPU, and me as well, regularly finished games with 90+ passing but now I'm seeing it average in the 80s, thought thats with me on manual.
That's half length.
 
Last edited:
Back
Top Bottom