FIFA 11 - PC

Code:
 lua high settings




local InitializeSettings = function()
	local as = gSportsRNA
	local settingTable = as:GetTable("Settings")

	-- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
	local levelOfDetail = as:GetString(settingTable, "LevelOfDetail") 
	if (levelOfDetail == "") then
		levelOfDetail = "high"
		as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
	end

--	levelOfDetail = "medium"

	-- Set up defaults (high detail)
	as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0)			-- number of mips to drop from RX3 textures
	as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192)	-- minimum size (here we will ignore the number of mips to drop)
	as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0)		-- flat shadow dimensions 			(0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
	as:SetInt(settingTable, "FlatShadow_MaxLights", 4)			-- max number of lights to allow
	as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0)		-- jumbotron render scale reduction 
	as:SetInt(settingTable, "SelfShadow", 1)		
	as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0)		-- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
	as:SetInt(settingTable, "PostFX_RainDrops", 1)
	as:SetInt(settingTable, "PostFX_AutoExp", 1)
	as:SetInt(settingTable, "PostFX_Bloom", 1)
	as:SetInt(settingTable, "PostFX_DOF", 1)
	as:SetInt(settingTable, "PostFX_Rectilinear", 1)
	as:SetInt(settingTable, "PostFX_Vignette", 1)
	as:SetInt(settingTable, "PostFX_ColorCube", 1)
	as:SetInt(settingTable, "PostFX_ColorCubeDepth", 1)

	as:SetInt(settingTable, "Grass", 1)
	as:SetInt(settingTable, "Cloth", 1)
	as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
	as:SetInt(settingTable, "PlayerLodMinimum", 0)

	-- Override..
   	if (levelOfDetail == "medium") then

		as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
		as:SetInt(settingTable, "FlatShadow_MaxLights", 4)	   
		as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) 
		as:SetInt(settingTable, "Grass", 1)
		as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
		as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)

	elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
		-- Downsize Render to texture sizes and detail
		as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
		as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
		as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
		as:SetInt(settingTable, "FlatShadow_MaxLights", 1) 
		as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) 
		as:SetInt(settingTable, "SelfShadow", 0)	

		-- Disable grass and cloth
		as:SetInt(settingTable, "Grass", 1)
		as:SetInt(settingTable, "Cloth", 1)

		-- disable pretty much all PostFX
		as:SetInt(settingTable, "PostFX_RainDrops", 0)
		as:SetInt(settingTable, "PostFX_AutoExp", 0)
		as:SetInt(settingTable, "PostFX_Bloom", 0)
		as:SetInt(settingTable, "PostFX_DOF", 0)
		as:SetInt(settingTable, "PostFX_Rectilinear", 0)
		as:SetInt(settingTable, "PostFX_Vignette", 0)	
		as:SetInt(settingTable, "PostFX_ColorCube", 0)
		as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)
	
		as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 8.0)
	end
	
	if (levelOfDetail == "superlow") then
		-- any extra tweaks here..
	end
end
InitializeSettings()
InitializeSettings = nil
 
Last edited:
Cesc backup the settings.lua file and try these settings please...The FX settings have blur..
Try and these settings please and tell me if they are better...

Code:
local InitializeSettings = function()
local as = gSportsRNA
local settingTable = as:GetTable("Settings")

-- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
local levelOfDetail = as:GetString(settingTable, "LevelOfDetail")
if (levelOfDetail == "") then
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
end

-- levelOfDetail = "medium"

-- Set up defaults (high detail)
as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) -- number of mips to drop from RX3 textures
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) -- minimum size (here we will ignore the number of mips to drop)
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) -- flat shadow dimensions (0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- max number of lights to allow
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0) -- jumbotron render scale reduction
as:SetInt(settingTable, "SelfShadow", 1)
as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0) -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
as:SetInt(settingTable, "PostFX_RainDrops", 1)
as:SetInt(settingTable, "PostFX_AutoExp", 0)
as:SetInt(settingTable, "PostFX_Bloom", 0)
as:SetInt(settingTable, "PostFX_DOF", 0)
as:SetInt(settingTable, "PostFX_Rectilinear", 0)
as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

as:SetInt(settingTable, "Grass", 1)
as:SetInt(settingTable, "Cloth", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
as:SetInt(settingTable, "PlayerLodMinimum", 0)

-- Override..
if (levelOfDetail == "medium") then

as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
as:SetInt(settingTable, "FlatShadow_MaxLights", 4)
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
as:SetInt(settingTable, "Grass", 1)
as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)

elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
-- Downsize Render to texture sizes and detail
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
as:SetInt(settingTable, "FlatShadow_MaxLights", 1)
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
as:SetInt(settingTable, "SelfShadow", 0)

-- Disable grass and cloth
as:SetInt(settingTable, "Grass", 1)
as:SetInt(settingTable, "Cloth", 1)

-- disable pretty much all PostFX
as:SetInt(settingTable, "PostFX_RainDrops", 0)
as:SetInt(settingTable, "PostFX_AutoExp", 0)
as:SetInt(settingTable, "PostFX_Bloom", 0)
as:SetInt(settingTable, "PostFX_DOF", 0)
as:SetInt(settingTable, "PostFX_Rectilinear", 0)
as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 8.0)
end

if (levelOfDetail == "superlow") then
-- any extra tweaks here..
end
end
InitializeSettings()
InitializeSettings = nil
 
Last edited:
thanks for sharing
but please can u explain more where to save teh settings.lua file
 
Last edited:
Tried it and guess what "WOW", it's incredible with these settings,
the face textures are so much more sharpe now and the 3D grass looks
amazing, really thanks for sharing these settings :)
 
Code:
PostFX are effects..But they have blur..And without blur the players looks better for me!!!

Backup the file and try it without PostFX...

If you dont like it, paste the old file with PostFX settings..

local InitializeSettings = function()
local as = gSportsRNA
local settingTable = as:GetTable("Settings")

-- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
local levelOfDetail = as:GetString(settingTable, "LevelOfDetail")
if (levelOfDetail == "") then
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
end

-- levelOfDetail = "medium"

-- Set up defaults (high detail)
as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) -- number of mips to drop from RX3 textures
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) -- minimum size (here we will ignore the number of mips to drop)
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) -- flat shadow dimensions (0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- max number of lights to allow
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0) -- jumbotron render scale reduction
as:SetInt(settingTable, "SelfShadow", 1)
as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0) -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
as:SetInt(settingTable, "PostFX_RainDrops", 1)
as:SetInt(settingTable, "PostFX_AutoExp", 0)
as:SetInt(settingTable, "PostFX_Bloom", 0)
as:SetInt(settingTable, "PostFX_DOF", 0)
as:SetInt(settingTable, "PostFX_Rectilinear", 0)
as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

as:SetInt(settingTable, "Grass", 1)
as:SetInt(settingTable, "Cloth", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
as:SetInt(settingTable, "PlayerLodMinimum", 0)

-- Override..
if (levelOfDetail == "medium") then

as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
as:SetInt(settingTable, "FlatShadow_MaxLights", 4)
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
as:SetInt(settingTable, "Grass", 1)
as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)

elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
-- Downsize Render to texture sizes and detail
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
as:SetInt(settingTable, "FlatShadow_MaxLights", 1)
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
as:SetInt(settingTable, "SelfShadow", 0)

-- Disable grass and cloth
as:SetInt(settingTable, "Grass", 1)
as:SetInt(settingTable, "Cloth", 1)

-- disable pretty much all PostFX
as:SetInt(settingTable, "PostFX_RainDrops", 0)
as:SetInt(settingTable, "PostFX_AutoExp", 0)
as:SetInt(settingTable, "PostFX_Bloom", 0)
as:SetInt(settingTable, "PostFX_DOF", 0)
as:SetInt(settingTable, "PostFX_Rectilinear", 0)
as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 8.0)
end

if (levelOfDetail == "superlow") then
-- any extra tweaks here..
end
end
InitializeSettings()
InitializeSettings = nil
 
Last edited:
OK, I keep the one with FX settings, like it more but really thanks for your help :)
Hope this file works 100% in the full version, don't want to wait again for a new one :D
 
Thanks for this amazing work Torres !

Hope that you can make an other patch for improve quality in game for "High" spec
 
Can someone show me the difference between the "normal-grass" and the 3d-grass in gameplay?

I cannot see a difference.... or i am blind... :CONFUSE:
 
Fifa demo extender + new difficulties AND graphics and sound booster

Go to your intall directory \EA SPORTS\FIFA 11 Demo\Game

create a new text file and rename it from "New Text Document.txt" to "rna.ini"

If yoyr windows explorere doesnt show the .txt you can copy the file named "GL.ini" / "GL" and rename it to rna
copy and paste the code below exactly (leaving one line empty at the end)

You can also edit an existing RNA file if you have one

It's not working to me, any help?
 
snap1513.png


Btw. the depth blur is gone with that file, so if you zoom in to the
player you can see everything behind him sharp. I don't know yet if
I like it like that, so Torres_Liverpool can you tell me which number
is for the blur behind the player, so I can try it? ;)
 
Mates is there possibility to set other player than Kaka in Arena Mode ?
+1 (and yeah, I know that before the match there is a chance, that Ronaldo or any other can be used, but it's random so it's a pain in the ass to try till you get your desired player)
 
Cesc..your resolution of the game is more than 160x1050??? and you have antialising of FIFA on 4X??? thanks...because with the all of this and the new file of Torres_Liverpool...when there are some players in area, the game lag...i hope is a problem of a demo...
 
Cesc..your resolution of the game is more than 160x1050??? and you have antialising of FIFA on 4X??? thanks...because with the all of this and the new file of Torres_Liverpool...when there are some players in area, the game lag...i hope is a problem of a demo...
My resolution is 1920x1080 and yes 4X AA. :SMUG:
 
Yeah, the 3D grass isn't happening for me. Everything else seems to be good, but not the grass.

fifa2010092612122199.jpg


These are the settings;

Code:
local InitializeSettings = function()
    local as = gSportsRNA
    local settingTable = as:GetTable("Settings")

    -- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
    local levelOfDetail = as:GetString(settingTable, "LevelOfDetail") 
    if (levelOfDetail == "") then
        levelOfDetail = "high"
        as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
    end

--    levelOfDetail = "medium"

    -- Set up defaults (high detail)
    as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0)            -- number of mips to drop from RX3 textures
    as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192)    -- minimum size (here we will ignore the number of mips to drop)
    as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0)        -- flat shadow dimensions             (0 is normal, 1 is half, 2 is 

quarter, 3 is an eigth)
    as:SetInt(settingTable, "FlatShadow_MaxLights", 4)            -- max number of lights to allow
    as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0)        -- jumbotron render scale reduction 
    as:SetInt(settingTable, "SelfShadow", 1)        
    as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0)        -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
    as:SetInt(settingTable, "PostFX_RainDrops", 1)
    as:SetInt(settingTable, "PostFX_AutoExp", 1)
    as:SetInt(settingTable, "PostFX_Bloom", 1)
    as:SetInt(settingTable, "PostFX_DOF", 1)
    as:SetInt(settingTable, "PostFX_Rectilinear", 1)
    as:SetInt(settingTable, "PostFX_Vignette", 1)
    as:SetInt(settingTable, "PostFX_ColorCube", 1)
    as:SetInt(settingTable, "PostFX_ColorCubeDepth", 1)

    as:SetInt(settingTable, "Grass", 1)
    as:SetInt(settingTable, "Cloth", 1)
    as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
    as:SetInt(settingTable, "PlayerLodMinimum", 0)

    -- Override..
       if (levelOfDetail == "medium") then

        as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
        as:SetInt(settingTable, "FlatShadow_MaxLights", 4)       
        as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) 
        as:SetInt(settingTable, "Grass", 1)
        as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
        as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)

    elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
        -- Downsize Render to texture sizes and detail
        as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
        as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
        as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
        as:SetInt(settingTable, "FlatShadow_MaxLights", 1) 
        as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) 
        as:SetInt(settingTable, "SelfShadow", 0)    

        -- Disable grass and cloth
        as:SetInt(settingTable, "Grass", 1)
        as:SetInt(settingTable, "Cloth", 1)

        -- disable pretty much all PostFX
        as:SetInt(settingTable, "PostFX_RainDrops", 0)
        as:SetInt(settingTable, "PostFX_AutoExp", 0)
        as:SetInt(settingTable, "PostFX_Bloom", 0)
        as:SetInt(settingTable, "PostFX_DOF", 0)
        as:SetInt(settingTable, "PostFX_Rectilinear", 0)
        as:SetInt(settingTable, "PostFX_Vignette", 0)    
        as:SetInt(settingTable, "PostFX_ColorCube", 0)
        as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)
    
        as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 8.0)
    end
    
    if (levelOfDetail == "superlow") then
        -- any extra tweaks here..
    end
end
InitializeSettings()
InitializeSettings = nil
 
Last edited:
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Last edited:
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