Suuuuupertalk
International
- 17 August 2010
- Luton Town
I personally liked the FIFA09 method of employing coaches who could increase the amount of development points players could 'earn' through playing, then leaving it up to you to choose exactly where every single dev point earned for a player would be distributed. This method actually made playing young players relevant, as you could send someone out on loan then upgrade his stats manually where you saw fit when he came back with all his accumulated points. With a bit of tweaking and refining, this method could have been great.
You could, for example, play Walcott on a fairly regular basis, safe in the knowledge that if you wanted to develop him in a way that plays to his strengths of pace, first touch, acceleration etc, you could just award his dev points in these areas, but of course to the detriment of other areas of his game. The more you chose to spend your budget on top coaches instead of buying players, the more points players would earn through giving them game time. This method's not ideal but at least places the development of how you want your young players to develop back into your hands as the manager.
To me, the only downside to this method that needed correcting was that FIFA09 was too liberal with the points once you'd upgraded your coaches to maximum. It was easy to make players rated at 99 which was just plain silly. All the dev team needed to do was maybe introduce a transfer system for coaches, as you can now do in PES, which has a major impact on your finances but encourages you to bring on youth accordingly, have those coaches be able to allow you to manually add dev points to your players in the key areas of your coaches' abilities, then make the points far harder to come by compared to than in FIFA09. That's it, really. It allows you, as the manager, to dictate who coaches what, who you want to play to develop, and where you want players to improve, thus moulding them into specific players according to their potential abilities (within reason - you shouldn't be able to mould Wilshere into a powerhouse midfielder for example).
The only other problem needing correcting would be for players to be able to develop at a far slower rate if they don't play, but the quality of your coaches could again allow for more dev points to be accumulated for players not playing than if you had a rubbish coach.
I just don't understand EA. I've come to realise that FIFA09, which was the game that made me switch over from PES in the first place, has gotten worse and worse with the following two versions. I really feel that the Manager Mode was better in 09, awful in 10, boring and threadbare in 11. Add to this that I feel that the great gameplay in 09 has been ruined almost exclusively by the new 'jostling' physics that have been in force since FIFA10, and I'm totally off this series now. I've been enjoying PES far more, mainly for these reasons stated above. PES is offering me a far better one player experience, and a game experience where I still find it tough, but tough in a footballing way, not in a 'FIFA10/11 constantly being sprinted at and rugby tackled by groups of rampaging opponents' kind of way.
Bizarrely, some of us think that EA must be trying their best to drive away customers, yet game sales are increasing as the games become increasingly frustrating and bug ridden.
As for EA's marketing, well, I'm astonished that I, like most other people, fell for little add-ons to the game like the theatre mode, highlights mode, custom soundtracks etc, all of which are marketed as awesome new features, but all of which have been in PES as a matter of basic game necessity for a while.
You could, for example, play Walcott on a fairly regular basis, safe in the knowledge that if you wanted to develop him in a way that plays to his strengths of pace, first touch, acceleration etc, you could just award his dev points in these areas, but of course to the detriment of other areas of his game. The more you chose to spend your budget on top coaches instead of buying players, the more points players would earn through giving them game time. This method's not ideal but at least places the development of how you want your young players to develop back into your hands as the manager.
To me, the only downside to this method that needed correcting was that FIFA09 was too liberal with the points once you'd upgraded your coaches to maximum. It was easy to make players rated at 99 which was just plain silly. All the dev team needed to do was maybe introduce a transfer system for coaches, as you can now do in PES, which has a major impact on your finances but encourages you to bring on youth accordingly, have those coaches be able to allow you to manually add dev points to your players in the key areas of your coaches' abilities, then make the points far harder to come by compared to than in FIFA09. That's it, really. It allows you, as the manager, to dictate who coaches what, who you want to play to develop, and where you want players to improve, thus moulding them into specific players according to their potential abilities (within reason - you shouldn't be able to mould Wilshere into a powerhouse midfielder for example).
The only other problem needing correcting would be for players to be able to develop at a far slower rate if they don't play, but the quality of your coaches could again allow for more dev points to be accumulated for players not playing than if you had a rubbish coach.
I just don't understand EA. I've come to realise that FIFA09, which was the game that made me switch over from PES in the first place, has gotten worse and worse with the following two versions. I really feel that the Manager Mode was better in 09, awful in 10, boring and threadbare in 11. Add to this that I feel that the great gameplay in 09 has been ruined almost exclusively by the new 'jostling' physics that have been in force since FIFA10, and I'm totally off this series now. I've been enjoying PES far more, mainly for these reasons stated above. PES is offering me a far better one player experience, and a game experience where I still find it tough, but tough in a footballing way, not in a 'FIFA10/11 constantly being sprinted at and rugby tackled by groups of rampaging opponents' kind of way.
Bizarrely, some of us think that EA must be trying their best to drive away customers, yet game sales are increasing as the games become increasingly frustrating and bug ridden.
As for EA's marketing, well, I'm astonished that I, like most other people, fell for little add-ons to the game like the theatre mode, highlights mode, custom soundtracks etc, all of which are marketed as awesome new features, but all of which have been in PES as a matter of basic game necessity for a while.
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