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MokBull
Banned
I just hope Scorpio is right...
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I said a few pages back that the 360 degrees dribbling is NOT 360 degrees, just 8 or 16 directions.
I said a few pages back that the 360 degrees dribbling is NOT 360 degrees, just 8 or 16 directions. Wouldn't be surprised if I was right. But would be interested to know the exact difference then between the new dribbling and the current dribbling. But that video clearly isn't FIFA 10 anyway lol.
OK, I know that devs say stuff sometimes, but I can't honestly imagine that they would say "360 degree dribbling", and also describe exactly what they mean by it, and then still only use 8 directionality.
I said a few pages back that the 360 degrees dribbling is NOT 360 degrees, just 8 or 16 directions. Wouldn't be surprised if I was right. But would be interested to know the exact difference then between the new dribbling and the current dribbling. But that video clearly isn't FIFA 10 anyway lol.
^The same way it currently works with the 8-direction dribbling ie. right angle shift in direction from where you're facing results in a turn instead. The 360degree dribbling allows for more varying angles in between the direction you're facing and the player's left/right (as opposed to just one)Keep in mind I was only speculating, i'd love it to be proper 360 degree dribbling. I was making this point off one of the videos that actually looked like a different version of FIFA 09 (i.e. FIFA 10), with different dribbling, but wasnt 360 degrees.
Also keep in mind people that for the game to function properly, it cant be implemented as 360 degrees. This is the kind of thing Trance would probably know about, but if you think about it, there has to be a threshold where the player changes his orientation (if you get my drift...) and that move wont look like a 360 degree dribble and will more represent one of the current turning animations in FIFA 09.
Are you misunderstanding what 360 dribbling means? It doesn't mean 360 degrees as in ice skating, it just mean that after a touch the player will go in the exact direction you are holding. Just like in FIFA 09 but not limited to 8 directions, why would this not work?
^The same way it currently works with the 8-direction dribbling ie. right angle shift in direction from where you're facing results in a turn instead. The 360degree dribbling allows for more varying angles in between the direction you're facing and the player's left/right (as opposed to just one)
Found this video on YouTube; the only thing that suggests this may be Fifa 10 is the nets in the Emirates stadium.
YouTube - LEAKED FIFA 10 Goal At Emirates Stadium
No m8, I thought with "regular" injuries you meant injuries that lasted two weeks tops.
Sorry for the misunderstanding.
It's because I'm foreign...
What you 2 said.
This change even brings some tactical thinking into movements. If you are running in angle 0 with a certain speed, the sharper you turn in a direction, the more slow and cumbersome the required animation usually is, since you need to change the direction of your body's momentum. So now you can also choose yourself quite accurately whether you want a sharper but slower turn, or if the situations perhaps calls for a quicker easier turn but sacrificing some sharpness.
Fair enough, if you get to pose anymore questions can you ask if we have injuries lasting more than two weeks, but not a whole season...
Ahh nice one Mr P , I thought Scorpio had some direct contact...I already asked that one: http://forums.electronicarts.co.uk/...r-mode-questions-answers-15.html#post10105518
Sc0rp1o
Hi marcel, don't know if this has been answered yet but will other clubs want our managerial skills even if we don't get sacked? And will we then be able to view their squad and financial status before we make up our mind?
EA_MarcelKuhn: ...other clubs will try to lure you away from your current club at the end of the season / the start of a new season.
The better your Reputation, the better the offers will be. You will be able to see their squads overall as well as their key players in every area of their squad. The clubs financial situation will be shown as well.
EA_MarcelKuhn: ... AI substitution logic is driven by the game play team, so I have to defer to one of my colleagues on that one. What I can tell you is, that we've added some "Line-up rotation" logic for the CPU Managers. This will ensure they'll field their squads based on positional preferences, overall and fatigue level. As a result of this, teams will field their new players, replace their injured & suspended players properly and sub out players that are too tired before the game starts. They will also take into account the importance of a match, i.e. if Gerrard is tired and a early round cup match vs. a 2nd div team is coming up, the CPU Manager will rest him - if the next game is a derby vs. Everton, he will play him despite his fatigue level. One more thing worth mentioning...in case the user doesn't want to take care of the Team Management related duties, he can also use this logic by activating the "Assistant Coach" feature.
Injuries have been asked about multiple times already - we're currently trying to track down this issue as we're supposed to have multiple injury types with varying lengths in the game.
Loans have also been asked about multiple times already - due to all the other issue we're tackling this year, we didn't have too much time to spend on loans. That being said, the new growth system should take care of him actually collecting XP while he is at the other club, as long as he's actually playing.
I did my best to push your questions to the front of the queue Paul.Hmm seems a bit snippy, first "answer" is not an answer to the question asked, but it's something we already knew, 2nd we only asked multiple times because there was no real answer forthcoming, and 3rd ignored the question basically.