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Exactly the same here. I've played 200+ matches and only ever had 1 week injuries, how many have you played?
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Exactly the same here. I've played 200+ matches and only ever had 1 week injuries, how many have you played?
I'm a bit late to the party and finally picked up Fifa 10 on Tuesday. I bought the game for the shallow reason of being a big Bundesliga fan. Quite enjoying it so far, despite the flaws. Needless to say I won't be touching manager mode.
How do you find it in comparison with PES2010?
Stop scaring people off with bs anchored entirely on baseless assumptions (hence the video) just because you happen to not like it (De gustibus et coloribus non est disputandum, eh) and go back to playing PES whatever instead of bitching all day about it.
So we went from....
"The best simulation of football to date"
to
"It's shit"
In the space of a month.
Also why are free kicks so incredibly easy with ANY player?
So we went from....
"The best simulation of football to date"
to
"It's shit"
In the space of a month.
It's difficult to split them as they both do some things very well but both are full of flaws. Generally what I like in PES is done poorly in Fifa and vice versa. I love the slick passing in Fifa and even on semi (which I use) there is still plenty of freedom to put the ball where I want and also make plenty of mistakes (a good thing). Passing in PES is still too rigid, automated and restrictive. However I love the shooting in PES, the feeling of being able to really smack a ball and the chance of it going in from anywhere. If anything there's a lot more freedom to the shooting in PES as there are no sweet spots as such. In Fifa 10 the shooting still doesn't feel right (as has been discussed in the last few pages). It still feels a bit weak - although long shots are improved - and floaty, and snap shots just aren't as fierce as in PES. However I do enjoy the deft finesse finishes in Fifa. Goalkeepers can be just the wrong side of superhuman in Fifa but too far on the side of Heurelho Gomes in PES.
Overall Fifa 10 hasn't really addressed my problems with Fifa 09. The shooting is slightly better, the 360 movement is nice but adds little as it's still too fiddly and unnatural to take on a defender. The unrelenting pressing game of the CPU is a bad as ever and they still don't tire and can perfectly intercept every pass. But it's a different experience and a welcome change from PES. At least the referees and advantage rule work properly in Fifa 10.
Ultimately both games are too flawed to knock PES5 off it's perch, though. They've both been massively over-hyped.
Well put, I agree entirely. Although overall I enjoy FIFA, when I tried PES2010 something just brought a smile to my face but the bloody keepers are awful.
If PES sort the keepers, get some box nets, introduce proper 360 movement and manual passing/shooting options and of course make big improvements on the animations, it could be very interesting next year.
Alternatively, if EA start focusing on what is happening on the pitch (gameplay & graphics) rather than wasting time on gimmicks and useless modes then perhaps we could be in for a treat next year.
I just wish both parties would copy the best bits from each others games.
So we went from....
"The best simulation of football to date"
to
"It's shit"
In the space of a month.
The question is whether EA have hit a ceiling with their current dev team, or if they've hit a ceiling with their current engine and need to overhaul a lot of the key stuff - Marcel Kuhn seems insistent that the MM problems were because the existing code was FUBAR and he couldn't rewrite everything in one year.
Manager Mode improvements.
What are the manager mode improvements? Because there certainly are not the 50 promised improvements, and even stuff that was added such as assistant manager, dynamic board expectations are completely flawed to the point of ruining the game, not to mention the dozens and dozens of manager mode bugs and glitches that were left in the game when it went gold and then were not fixed afterwards, manager mode is broken and unplayable, and if you disagree with that I can easily give you 2.5bn reasons why, as I said in my last PM to you that you haven't replied to. You made the excuse that all the problems with manager mode are due to inherited buggy code, well why not fix that code instead of adding even more new buggy code such as with the assistant manager or the way the dynamic board expectations work (or rather don't), not to mention the lack of any kind of remotely authentic finance system (despite this supposedly being one of the mythical 50 improvements).
And yes I know this post will never see the light of day will it? Well Marcel you know and I know I posted it.
Oh dear BIS are in trouble
In principle the law is a good idea, the problem is that in actuality the main result from it would be a complete lack of ambition in future games, gone will be the likes of ArmA 1/2, Stalker, Boiling Point, The Witcher, ambitious games from small independent devs, all you'll see are endless corridor shooter COD clones. No developer wants to release a buggy product, unfortunately it's sometimes a necessity for the sake of the long term future of a developer to release first, patch later, at least what's released is a game with ambition/depth/scope (when it works , of course a dev the size of EA really has no excuse IMO to not do proper QA before release and to hold back a product if it's full of bugs (as Fifa10 was).
It's difficult to split them as they both do some things very well but both are full of flaws. Generally what I like in PES is done poorly in Fifa and vice versa. I love the slick passing in Fifa and even on semi (which I use) there is still plenty of freedom to put the ball where I want and also make plenty of mistakes (a good thing). Passing in PES is still too rigid, automated and restrictive. However I love the shooting in PES, the feeling of being able to really smack a ball and the chance of it going in from anywhere. If anything there's a lot more freedom to the shooting in PES as there are no sweet spots as such. In Fifa 10 the shooting still doesn't feel right (as has been discussed in the last few pages). It still feels a bit weak - although long shots are improved - and floaty, and snap shots just aren't as fierce as in PES. However I do enjoy the deft finesse finishes in Fifa. Goalkeepers can be just the wrong side of superhuman in Fifa but too far on the side of Heurelho Gomes in PES.
Overall Fifa 10 hasn't really addressed my problems with Fifa 09. The shooting is slightly better, the 360 movement is nice but adds little as it's still too fiddly and unnatural to take on a defender. The unrelenting pressing game of the CPU is a bad as ever and they still don't tire and can perfectly intercept every pass. But it's a different experience and a welcome change from PES. At least the referees and advantage rule work properly in Fifa 10.
Ultimately both games are too flawed to knock PES5 off it's perch, though. They've both been massively over-hyped.
I'll elaborate, now that I feel more inclined. It might be cathartic:Just played FIFA 10 for the first time in over a week... lasted one match and then switched it off. Urgh. An exercise in frustration.
Player switching needs a lot of improving.
Sure, I'll try and pick the bones out of my rant some time. Right now, I've just taken FIFA 10 away from the console and stored it high on the bookcase amongst other games I might not touch again.Nerf,
do you wanna put that in Chris's thread so it gets sent on to EA? Maybe touch it up a bit so they have solutions rather than just the problems - if you aren't literal with EA they'll likely quick fix it rather than make sure it stays fixed.
Agree with this.So often I'll have the ball with my defensive midfielder and use manual through pass to spread the ball wide into the path of my fullback, encouraging him to push forward on that flank. But no, my winger has to take control instead. Even though he's further away and his momentum is heading in the opposite direction, he has to automatically turn around and run back ten yards to collect a pass that my fullback could have easily strolled onto, completely halting the passing move.
It's extra fun when my winger then gets whistled for coming back from an offside position to take control. I clearly wasn't even passing to you!
-
What's the point in me trying to defend as a team or hold any sort of shape when, with great ease, the CPU midfielders/defenders can casually pass forwards to their striker's feet at any time they like?
I take control of the player nearest the ball, trying to jockey sensibly just inside my own half, but behind me it's a free-for-all. AI teammates lurch about in various directions, the midfield shows no interest in holding any shape, and at any point the CPU player can just slide an easy forward pass to their attackers while my defenders back off.
Defending is so, so un-rewarding and always relies on scrambling desperately around the penalty area, constantly battling against heavy inertia, sluggish acceleration and clumsy player selection. In reality it should be more about maintaining shape and organisation, defending as an entire team from front to back, adjusting to close down passing lanes, jockeying and forcing the opponent to play sideways or backwards in order to retain possession... you get almost none of that. You even got more of it in 09.
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Yet another problem caused by the excessive player inertia is how easy it now is to beat a fullback down the wing. Simply run forwards at him then nudge the right thumbstick - you have all the forward inertia, the fullback has none, he can't turn quick enough, he can't accelerate quick enough to intercept, and you have yet another easy crossing opportunity without even trying
Hey everyone. Thank you so much for all your help!
I have pages and pages of both existing bugs and great improvement ideas for the future.
We've addressed a good deal of the existing bugs and hope to implement most of everything else as we move forward.
As far as this little update is concerned it's looking like it's going to be a lot more difficult to release this than I had anticipated. (Both due to circumstances we control and some we do not.)
I'm not sure when we're going to be able to put out a commentary fix. I know it's not a very high priority for anyone (except me) but I really wanted to do this. I'm sorry if I insinuated that this was a "for sure" thing. I only mentioned that I hoped to get it out.
We're still working on it and looking at options, but please don't expect anything soon. Thanks again for all the valuable feedback (I wish some of you guys were testing the game before it came out!)
I am truly sorry - let the flame-fest begin!
Jeff.