Blaccat
Premier League
- 24 June 2008
How hard is it to make a radar with transparent backgrounds and kept the dot Red and Blue for all matches. jeez EA
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You need to aim them aswell, if you don't they do go too close to the goalie. I was thinking about the crossing for manual players, have you guys tried using shoot instead? I use that for freekicks as they have more pace.
Radar? What you guys searching for submarines?It is'nt a real part of the game so it should not be in it.
Just like i fucking said,wtf do you think i'm talking about?Do you ever see a damn radar when you watch football?WTF are you talking about.
Without a radar you would have no idea where any players out of view were... How would you play a long ball up the pitch to anyone? How would you position your player in Be a Pro? etc...Just like i fucking said,wtf do you think i'm talking about?Do you ever see a damn radar when you watch football?
I don't need it to play,so that's my opinion.You like it good for you.Everyone plays it different.Without a radar you would have no idea where any players out of view were... How would you play a long ball up the pitch to anyone? How would you position your player in Be a Pro? etc...
In real life when you play football you can just look around and see where people are anywhere on the pitch and when you are watching a game on TV you don't really need to know where any players are that out of view because only watching the game...
The radar is a very important part of a football video game, and it's shite in FIFA 09.
Without a radar you would have no idea where any players out of view were... How would you play a long ball up the pitch to anyone? How would you position your player in Be a Pro? etc...
In real life when you play football you can just look around and see where people are anywhere on the pitch and when you are watching a game on TV you don't really need to know where any players are that out of view because only watching the game...
The radar is a very important part of a football video game, and it's shite in FIFA 09.
Wow, unless i missed it posted, here are the PLAY magazine scans from their PES10/Fifa2010 article:
http://img199.imageshack.us/img199/5144/scan0002oqf.jpg
http://img9.imageshack.us/img9/5967/scan0003ckq.jpg
http://img188.imageshack.us/img188/6996/scan0001uzr.jpg
http://img188.imageshack.us/img188/158/scan0004twl.jpg
I say "wow" because they are full of praise for Fifa10 and not so much for the other title (in fact they were rather damning)... Considering their history of reviews they seem pretty fair.
It's looking fantastic for fifa10 this year though.
(thanks to mr_man from the PES2010 thread on EVO-WEB)
I don't need it to play,so that's my opinion.You like it good for you.Everyone plays it different.
I've played this for a while now and I know at least three PES fan journos who think FIFA 10 is pretty much worth 9-10 in terms of score and pretty much every person I've talked who has played the game think it's awesome.
It's got a bit too heavy emphasis on online game modes, and the manager/league modes are quite basic at the end of the day. Considering how popular Master League is in PES, the single player offline "campaign" is important. Consider that about 40% of european PS3 owners are not online.
I'm a longtime PES-fan (i'm on the Winning Eleven Blog's podcast, check it out), and have been pretty disillusioned by PES for a while now.
As good as FIFA 08 and 09 were, they didnt contain that "bit of magic" for lack of a better term. 09 in terms of features and tech had everything, but for me it always felt too difficult to get past players and hold on the ball. The controls weren't as responsive as I wanted, which was more a design decision from the designers than anything else.
This has been noticeably tightened up and with the improved shooting mechanics (ball feels heavier, trajectories more realistic), the gameplay just feels fucking great the moment you start a match. I cannot wait to play this game online.
Another really, really nice thing is that there's a video tutorial for almost everything. So once I had watched the basic dribbling video and learned how to use the L/R triggers for closer ball control, I had no problems.
Another notable thing is the way EA just makes sure we know everything there is to know of the game. The review and preview codes come with a lot of documentation stating every new feature and what parts of the gameplay are not yet final. Konami never ships anything with their codes, so you are left in the dark looking for whats changed and new. Basic PR stuff, but should be done right.
That's all I need to hear at this point, really because with each video I see I keep asking myself shit, it looks so goddamn fluid it feels like it would control really well. Demo cant come soon enough!riot said:the gameplay just feels fucking great the moment you start a match.
Wow, unless i missed it posted, here are the PLAY magazine scans from their PES10/Fifa2010 article:
http://img199.imageshack.us/img199/5144/scan0002oqf.jpg
http://img9.imageshack.us/img9/5967/scan0003ckq.jpg
http://img188.imageshack.us/img188/6996/scan0001uzr.jpg
http://img188.imageshack.us/img188/158/scan0004twl.jpg
Without a radar you would have no idea where any players out of view were... How would you play a long ball up the pitch to anyone? How would you position your player in Be a Pro? etc...
In real life when you play football you can just look around and see where people are anywhere on the pitch and when you are watching a game on TV you don't really need to know where any players are that out of view because only watching the game...
The radar is a very important part of a football video game, and it's shite in FIFA 09.
Wow, unless i missed it posted, here are the PLAY magazine scans from their PES10/Fifa2010 article:
http://img199.imageshack.us/img199/5144/scan0002oqf.jpg
http://img9.imageshack.us/img9/5967/scan0003ckq.jpg
http://img188.imageshack.us/img188/6996/scan0001uzr.jpg
http://img188.imageshack.us/img188/158/scan0004twl.jpg
2 problems I have with FIFA 09 radar.
1. When play is on the bottom of the screen, the radar fades out making it hard to see players to pass to or oncoming defenders.
2. Radar does not accurately depict the distance between the player you are in control with and the oncoming defender. In most cases when you check the radar it would seem as if there's a big enough distance on the pitch to knock a ball on and sprint, but as you push the right analog stick, the defender appears and takes possession of the ball before you can get to it.
Wow, Riot's comments are very positive. It lends credence to the PLAY magazine comparison. (although i found the write-up very fanboyish for a printed article).
I'm glad EA went for gameplay rather than cosmetic changes this year.
On the radar issue, EA should just highlight player runs and movement. The current system doesn't work.
Placebo: i've not saved the scans unfortunately