Trance_Allstar
I love lamp
- 18 March 2006
great post Trance_Allstar...
i would like to hear your thoughts on how the players attributes influence the semi-assisted shooting...
for ex: if i aim and power it exact the same with Nistelrooy and some 3rd div player, what will be the diferences in the result of the shoot, i knwo the power will be diferent, but will the direction also be diferent?
if u fell like writing about it please do
thanx!
Thanks mate.
TO be completely honest, I have not gotten my head completely around FIFA09 yet.
I don't own a 360 myself, which means I can't spend as much time with it as I'd like.
But, the more problematic issue is that, due to a lack of any visual indications on the screen as to where you are aiming your stick, you can rarely be very consistent with the stick aiming. This is even more true if you have a worn out analog stick on an old controller, since the stick is usually a bit loose and when making fine adjustments you can sort of end up changing the aim in large increments or "notches", rather than a smooth almost completely continuous movement as with new fresh pads.
Though, It does seem that less skilled players have worse accuracy than star players.
In my experience, there seems to be a bit of a tendency towards a "hit or miss" mentality. That is, the differnce of accuracy between differently skilled players seem pretty similar, until you reach the point of each player where a strike is deemed "inaccurate". At this point, it seems like worse players suffer alot more in terms of loss in power and precision. Also the less skilled players tend to get alot more height on the shot than better players. Even under mild inaccuracy conditions, worse players usually send the ball over the bar (where a star player still could've managed to control the shot better and impart more power and control on the shot).
For future games, I feel they could try and balance it out a bit more, so that there is a more sliding, natural scale between "accurate" and "inaccurate" shots, so that you don't need to "mishit" per se for a shot to stray noticeably. Also they could implement more serious penalties for bad mishits, such as completely botched shots or such (as opposed to the quite tolerant levels of inaccuracy currently in place for wild hard shots that are taken when pressured or imbalanced). Just for realism's sake.
Though overall these complaints aren't at all big for me. The more I play the game, I realize that the balance they have now is really quite spectacular, and I've yet to find anything sticking out obnoxiously (then again, haven't played it overly much so... .