I personally couldn't get into the FL gameplay but I could see how people could really enjoy it. I'm still rocking Alex's Apocalypse and default dt.
I agree, the bullshit manipulating of handicap and sabotage your players in SP FL 23 is even more exaggerated and more annoying than in the default PES 2021 gameplay. Your player still running on rails, deliberate wayward passing snapped in to opponent still exists, through ball is weirdly manipulated to sabotage your chance to score, god like cpu shielding, cpu turn around and shoot while having forcefield protection around them, cpu opponents barging, teleporting, stretching and sliding over impossibly long distance, bulldozing your players, your players fell over on their hands with their asses up in the air every time cpu approaching them, your shielding has no effect, they still bulldozed your player from behind with ease, your player tackle input repeatedly ignored, your player ran away from the ball or fell over for no reason after an successful tackle etc.
You can still clearly see every absurd moment the scripting was triggered.
Ball direction, ball trajectory, ball bouncing and collision behavior is still rigged rampantly in this game at every moment of the match because they are rigidly dictated by the dynamic difficulty adjustment of KONAMI's deep ingrained design, not exclusively by law of physics or logic of space and time or footballers' professionism or concept of fair play. You are not allowed to control the ball with accuracy and consistency when the KONAMI script kicked in.
The game does not honor the consistency of your skill level. When it detected that You have a consistent possession statistics of the match or You are leading for a determined stretch of time, it will start triggering the sabotage of input accuracy or it will start manipulating players behavior or bending physics in order to fabricate of errors out of nothing. The game is a series of repeated and forceful manufactured "events" of human player's failures. How can You beat that? No amount of modding can fix that.
That leads to a constant sense of futility when playing the game.
No matter how consistently diligent and effective your skill in controlling your player. There is always moment when the so-called dynamic difficulty adjustment kicked in and your input and your players' responses or behavior rendered erroneous, clumsy, delayed, ignored and that will unravel a scripted chain of events of further sabotage of your input that ultimately leads to your conceding a goal (by rigging defensive formation and ignoring your defensive tackle input). The game is designed to always one-up and punish human player in unfair and forceful maneuvers, the game designers set forth rules of physics, refereeing, logics of space and time and geometries to both human players and cpus in theory etc. and then broke them "behind the scene" to get a fraudulent advantage over human player. You can not recover from the first input sabotage once the trigger kicked in due to the subsequent rigging of all your AI players.
No amount of gameplay modding or Modders' good will could ever eradicate the cheating sabotage and handicap code KONAMI has injected into every aspects and entities of this game like a virus with many variants. If the modders tried to eradicate an aspect of unfair handicap or sabotage in a segment of game code, that would trigger other even more intense unknown mechanics to "show human player who is the boss" by simply punishing the player unfairly further by other hidden segments or more extreme frequency and intensity of sabotage of known gimmicks. The original cheating gameplay design is like a HYDRA with many heads. And until modders find all of the myriads of these pervasive cheating triggers. The sense of futility of playing the game remains.
Temporary relief and elation after each new gameplay mod is just either PLACEBO or temporary impression until the cheating mechanics rear its ugly Hydra head from the match again.