I use
Pitch Side , (it's already good by default in my taste) with
0-3-0 settings. It is almost identical to PS1/PS2 era Broadcast camera, which i was a fan, i assume most people used wide back then.
Side Notes:
1) Game looks better to watch in that new 2020 Stadium Camera, but i can't for any reason , play with any angle in my camera. If i could, i would use that Stadium camera for sure.
2) The 3 in my setting (
0 - 3 - 0 ) is a product of long research. It is very crucial, cause if you get past 3, even in 4 the camera changes angle to verical height, but the difference in angle is so big, that it creates a big depth in the far side of the pitch, so high that i can't evaluate balls distance from the ground, while in the air. From 3 and below, th far side becomes very shallow/narrow and flat that you can't again evaluate the ball height
3) That's how game looks in match with my setting.
View attachment 182181
The only drawbacks i've spotted, one legacy that it doesn't look so attractive as cameras with angles , when you re-watch the match video.
Two others, which i do not know if they do exist in other settings:
1) The camera has 3 fundamental positions from where it adjusts, 1 in the middle and 2 in each attacking/defensive third of the pitch.
So an example, when you are in your defense and you play a long ball to the middle, the camera starts moving verically to the middle, as it is on trails. If the opponent intercepts your pass, and pass again long for a quick counter, the camera starts moving back, but it looses the ball for some seconds, not for long, but some times it is crucial.
The same applies if you start a counter and you pass from defense to midfield, and then you decide to one-touch pass again behind, from the AMF to CB. It again moves back and forth, or better forth and back, having you to wait for less than a second, but crucial time if an opponent FW applies pressure to you.
Basically it is like the camera has 3 stable positions. 1/3 , midfield, and 3/3. Sometimes it hesitates to change position. A good example of what i say is here. Check video below , timestamp:
03:38
This camera hesitation here, costed me a bad GK exit (combined with bad game controlls switch) and a promotion to Champions League top-8.
2) Second draw back, that i am not sure if it applies again in other camera settings, again in crucial changes from 1/3 to another third, if there is a 50-50 battle challenge, and the ball bounces free, the camera due to general bad AI awareness, does n't know if to move forward or backwards, so it shakes.trembles for some miliseconds again back and forth.
No gamebreaking issues, just details.