eFootball PES 2021 Discussion Thread (CONSOLES)

Nop, it´s different, Robbye said this
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No friend. TED files are not supported. As every year when the game changes, all the exported files cannot be used in the new edition of the game.

Haha, what a joke. And you used to be able to do it, between PES 2009-12 I believe, another feature they mysteriously removed. No excuse for it this year though.
 
Just a little offtopic. Remember when everyone claimed 2K to be our savior with a new football game? Latest NBA 2k reviews are really poor, seems like we can't count on them anymore. They are now just another EA/Konami like developer only focusing on microtransactions while improving little to nothing in their NBA games.

Football games (and sports games in general) are doomed.
 
Haha, what a joke. And you used to be able to do it, between PES 2009-12 I believe, another feature they mysteriously removed. No excuse for it this year though.

Finding a way to stop modders to make any patch? He is a Hater.
Look at xbox consoles, there is no way to make any option file without piracy the dam console.
Konami again losing points.
 
Just a little offtopic. Remember when everyone claimed 2K to be our savior with a new football game? Latest NBA 2k reviews are really poor, seems like we can't count on them anymore. They are now just another EA/Konami like developer only focusing on microtransactions while improving little to nothing in their NBA games.

Football games (and sports games in general) are doomed.
Wow, I hadn't realised quite how big the backlash is - and how many similarities there are with PES/FIFA.

Check this review out, from Metro in the UK.

For a series that monopolises the market, 2K is in a funny position. Competitive online gaming is clearly the endgame and ever since the introduction of the Park in 2K14 the series has been trending in that direction. But there have been misjudgements and poor decisions along the way that has always left their community feeling hard done by or short-changed.

2K21 is almost entirely built for the online competitive gamer, those who have 10 hours a day to grind out badges and build their rep. If you buy 2K solely to play offline the news isn’t good, unless you’re happy to buy loot boxes of course.

Career mode has been stripped back to the point where all it represents is an arena to level up your pro for the Neighbourhood. If you’re an offline player who invests hours into a career mode built with layers of content and presentation, this is not the 2K for you.

This is a game that has never hidden microtransactions or apologised for them, they’re just part of the furniture. With it, 2K’s [offline] fans have been cut adrift and unless the next gen is packed full of surprises, like a new story mode or even a change or two to myLeague/myGM, there doesn’t seem to be much place for them going forward.
 
There is one positive though: reviewers are starting to really lower the scores.
Agree, but it's whether that will translate to lower sales. Probably not, because people love the sport, and want to "play along" each season, and there's no better alternative. So if you're 2K, why would you listen to the reviews when you're making more money (because everyone still buys it, but more people are forced down the microtransactions route)?

Exact same situation with FIFA right now. Lowest ever scores, highest ever sales!

There is a huge hole for a more sim-based football game right now (and the same applies to tons of other sports). But will people buy it if it doesn't have their favourite teams in it, and/or if the graphics are nowhere near as impressive? Probably not. You and I would, but that wouldn't pay their bills.

It just feels like doom...
 
Wow, I hadn't realised quite how big the backlash is - and how many similarities there are with PES/FIFA.

Check this review out, from Metro in the UK. The site is full of ads so I've copied / pasted the entirety of it below, behind the spoiler.

It's really worth the read, especially if you play FIFA. Just replace "2K" with "FIFA" and it sounds very familiar. Here are the most relevant bits:



:(

This year’s NBA 2K game has more changes than you might expect for a yearly sequel, but not all of them are for the better.

Assuming you’re familiar with basketball, the NBA, and gaming, you’ll be aware of 2K’s latest release (NBA 2K21) and likely already have a copy. The franchise has been the standout sport sim of the last few years and has eaten its competition, leaving the likes of NBA Live on the scrapheap.

With the licensing, the contract with the NBA, a growing eSports scene, and an incredible number of endorsement deals, there’s no sign of 2K losing its crown anytime soon. The challenge of developing a game in the midst of a global pandemic does present a unique test for this year’s version, but whilst the pressure of hitting its annual release date will undoubtedly have contributed to some of the problems that doesn’t excuse them all.

For a series that monopolises the market, 2K is in a funny position. Competitive online gaming is clearly the endgame and ever since the introduction of the Park in 2K14 the series has been trending in that direction. But there have been misjudgements and poor decisions along the way that has always left their community feeling hard done by or short-changed.

The introduction of the Neighbourhood in 2K18 only served to speed up this transition and marketing things like ‘The Road to 99’ suddenly took away a lot of the fun in 2K. Every game meant something but that something wasn’t for everyone.

Impressive career storylines and offline challenges within myTeam meant 2K still had something for the casuals though and was part of the reason NBA 2K20 scored so well last year.

It’s a shame, then, that 2K21 has left most of that behind.

2K21 is almost entirely built for the online competitive gamer, those who have 10 hours a day to grind out badges and build their rep. If you buy 2K solely to play offline the news isn’t good, unless you’re happy to buy loot boxes of course.

We’ll come to the online play shortly but here are the problems as we see them.

Firstly, the story in myCareer – usually such a big part of 2K games each year – is undeniably poor. The girlfriend storyline is weak and predictable but also infuriating as you approach the end of your college career. Select the wrong dialogue option and that’s it, no NCAA finals game, straight off to the NBA. Funnily enough that is maybe the one bit of dialogue that meaningfully affects your career – the rest seems like fluff, and although your answers in the personality test can improve or decrease your stock value it’s a predictable and dull story.

It doesn’t end there either. One of the great elements of past careers was the pageantry and presentation. The bow-tied Ernie Johnson as the anchor, Kenny ‘The Jet’ Smith and Shaq his sidekicks in the 2K pre-game show. It was legitimately brilliant – a couple of minutes of relevant and contextual build-up, a laugh or two and something that really felt part of the career mode story. And yet it’s gone in 2K21. It has been completely stripped out of the game.

You’ll still find plenty of familiar parts in myCareer. Training is identical, your coaches are carbon copies of last year, and the draft combine hasn’t changed a bit. Once you’ve been drafted behind your rival and friend Hendrix Cobb… that’s it. As soon as you’re in the NBA there are no further cut scenes, no interviews and no dressing room or pre-game shoot arounds. It’s all gone.

You’re also given a choice towards the end of your college career: go with the big corporate agency or keep your family friend as your agent. Your decision, you’re informed, will affect things like team chemistry and which endorsements you’re signed to. Except the event cut scenes have gone and endorsement deals are just done over text.

Career mode has been stripped back to the point where all it represents is an arena to level up your pro for the Neighbourhood. If you’re an offline player who invests hours into a career mode built with layers of content and presentation, this is not the 2K for you.

Speaking of presentation, what’s changed? Beyond a couple of new sponsored replays by the likes of Mobil 1, everything, and we mean *everything* is the same as 2K20. Even the commentary, usually so refreshing each year, feels rehashed. At best you’ll hear a couple of new anecdotes from the colour commentators but given we’ve heard at least one of them twice in our first 20 games, it’s another area that seems half-baked.

The player likeness this year is decent enough but in some cases (Andrew Wiggans and Nicolas Claxton, for example) it’s a real letdown, whilst the cut-out in-arena crowds are badly needing an update. Perhaps 2K has eked out all it can on current gen consoles and has improvements planned for next gen - we shall see.

The second major game mode is myTeam and while it hasn’t always been for everyone it has provided hundreds of hours of gameplay over the years, in interesting and creative ways. 2K20 propelled it forward with Evo cards and the Spotlight Challenges and was the franchise’s biggest success in years.

Importantly, it gave offline players a wealth of content to work through with regular updates and content drops keeping things interesting. This year, 2K has introduced seasons: a 40-day run of challenges with XP to be earned by completing milestones in games with certain players. The idea is a good one but early signs suggest the execution is off.

The top prize in season one is a pink diamond Steph Curry card – strong but by no means all-conquering – which is frustrating given how difficult it will be to accomplish. Rough calculations mean you would need to complete around 15 challenges a day for 40 days straight to hit the max rank and add Curry to your team. Impossible, unless all you do between sleeping is play 2K.

It’s one of many moves that favours the hardcore gamers, streamers, and content creators. For casuals, any hope of completing a season appears dashed just a week after release.

Domination returns in much the same guise as last year but with one noticeable difference. The three star challenges are now locked on Hall of Fame difficulty – the highest there is – and have already posed serious problems. Domination rewards always have a shelf life – wait too long and they won’t be worth pursuing – but given how hard the early game currently is it’s almost not worth investing your time unless you’re happy to pay-to-win.

Elsewhere, Triple Threat receives a nominal update with a new eyeball-assaulting court and little else. The difficulty has also been significantly upped and where the early tier games last year were fun and mostly quite easy, this year you’ll do well to win two in a row.

The difficulty of the offline modes in myTeam has been significantly increased to the point where it just isn’t fun anymore. Defence requires serious concentration and gameplans and you’ll regularly see average AI players knock down any open three they’re given, whilst offence is just about spamming pick and rolls.

Parts of the community will tell you to just ‘get gud’ but this isn’t something to be proud of – no-one in their right mind is going to sit and plough through hours and hours of offline gameplay in its current state. It’s a painful, frustrating grind, and unsurprisingly pushes the user towards buying loot boxes or playing online, which, inexplicably *still* suffers from significant input lag.

It might seem like we’ve gone overboard but we’ve not even touched the significant gameplay change 2K has introduced to this year’s game: the shooting mechanic.

In years gone by you could use the stick or the square/X button to shoot and it would all come down to your timing. Hold it too long and you’ll miss. Release too early and same result. With practice you could get the timing down and become a pretty good shooter with any player with a 70+ three-point rating and that seems to be the reason 2K felt the need to start over.

What we now have is a new mechanic whereby you have to pull the right stick down as central as possible – think pulling it down to the 6 position if it were a watch face. It seems fairly simple and it should be. Except it isn’t at all. There’s no tutorial within the game announcing this mechanic, or an explanation of what you should do, whilst the size of the shot meter is so inexplicably small you’ll find it very hard to use its feedback to improve.

It has been such a disaster that 2K issued a hotfix two days after the servers went live to make it easier at certain offline difficulties. On top of that it cannot be a good look to have your cover star call it out on social media too. It’s a horrible change but would probably be fine if the alternative was viable, except 2K has reduced the make percentage of using the button.

Another method that worked on 2K20 was to turn off your shot meter when you use the button as you receive a small boost. And for this year you can now press the left triggers as you make your shot for another little boost. But none of this is explained in game – our only source has been the Twitter feed of developer Mike Wang. It’s bizarre.

Some say it’s introduced a new skill gap and that might be the case at the top end but it has made the game almost unplayable for newbies.

Developers will always receive some credit for trying to revolutionise a tried and trusted area of a game but this needs addressing as a matter of urgency. The thinking behind it is linked to the Neighbourhood and online play, in particular the ludicrous builds people ended up with in late-stage 2K20, who could green three-pointers with a 50 rating so long as they had the right badges. This was making the competitive scene in Neighbourhood and in myTeam unrealistic.

So whilst there was space to make a change like this, what we now have is a mechanic designed for professionals and competitive content creators with the time in their day to hone the action to perfection. It leaves a rank taste in the mouth and alienates new players.

As ever, there were also problems at launch. Thousands of players complained of not receiving their pre-order bonuses like the 100,000 VC (virtual currency). It might not seem like a huge deal but if you’re competitive and want to level your player up immediately, you’re left with a decision to either pay for another 100,000 VC at around £20 or wait until 2K Support figures out the problem.

Innocent mistakes like this somehow seem to happen every year, and yet still players are enticed into spending more money on top of the £90 they had already spent on the Mamba Forever Edition. Interestingly for those days the VC went missing, so did items won on the Daily Spin – clothing, boosts, anything cosmetic, whilst the mobile app has yet to launch its card-collecting game, and with it the guaranteed daily VC you would receive.

Much of this was expected and though some elements of 2K21 have shown improvement – the gameplay does feel smoother and dribble moves on the skill-stick are a positive step – it is let down by familiar problems and a level of asset-stripping we didn’t see coming.

It’s a worry as we head towards next gen. The opportunities to purchase VC, ad placements and other gimmicks are more blatant than ever, whilst 2K’s social media is full of ads for the latest clothing companies selling in-game swag.

This is a game that has never hidden microtransactions or apologised for them, they’re just part of the furniture. With it, 2K’s casual fans have been cut adrift and unless the next gen is packed full of surprises, like a new story mode or even a change or two to myLeague/myGM there doesn’t seem to be much place for them going forward.

As it stands, pre-patches, 2K21 is the weakest sports game you’ll find amongst the various sims getting their final current gen release this year. Should you pin your hopes on next gen saving NBA 2K? Perhaps, but at this point that requires a a lot more optimism than many are going to be comfortable with.

NBA 2K21 review summary in short:

It would be one thing if this was just NBA 2K20 with some minor changes, but this rips the heart out of last year’s game solely to appeal to competitive online players, with many much-loved features stripped back or not included at all.

Pros: The idea behind seasons in myTeam may still work and the new Neighbourhood looks nice and should prove more competitive. Skill-stick dribble moves work well.

Cons: Horrendous new shooting mechanic, half-hearted story mode, and features littered with microtransactions. Online input lag is still a thing in 2020 and the presentation of myCareer has been asset stripped at launch.

Score: 4/10
I'm looking forward to lootboxes being banned (or at least heavily regulated) more than any next-gen game release.

Even most of the online competitive/skill gap excuses fall back to them - they want the mechanics to be frustrating with lower skilled players or less mechanical skill, so that people think the way forward is to keep spending money gambling to get higher rated players until you start scoring more, tackling better, dribbling being more responsive until you win more matches. Even without improving your skill at the game one bit, putting more money in (potentially thousands) to assemble a "meta" highest rated team will score more goals and win more matches in "competitive" online play.

These sports games all seem to be trying to be online competitive e-sports, but they don't share the characteristics of an e-sports game. When you look at CS:GO, Dota, Fortnite, Rocket League etc pretty much all of the stuff you can buy is a cosmetic, people win in online competition simply because they are better at playing and/or understanding the game. Someone in Rocket League could have spent £1,000 on crates and items, but they would have no better of a chance of beating someone like me who has spent around £20 on DLC cars.

Without microtransactions/lootboxes you may still get fast paced gameplay with "skill gap" stuff for online like deliberately bad defensive AI, but they wouldn't be incentivised to just magically turn defensive AI back on if your player is 95 rated to make people spend until they get there... You would probably see more of a middle ground at least.
 
I'm looking forward to lootboxes being banned (or at least heavily regulated) more than any next-gen game release.
It's such a core part of the gaming industry's financial strategy, there's just no way that will make a difference.

(The following all applies to PES too, with myClub raking in money and PES Lite released specifically for it.)


EA sold 20m copies of FIFA 19 and "more than that" of FIFA 20 (with a ton during lockdown).

Say 22m copies - at full price ($59.99), that's $1.3bn. Less than they make through microtransactions - and that's been the case for the last three years.

There is categorically no way they will ever give up that revenue stream, and the way they get around it will put us in the same boat we're in now.

Any legislation will likely focus on the random element (as that's the gambling bit), so if the worst comes to worst, it'll be "boost your entire team's attributes for $10 per game", or even "choose the player you want for $10/$20/$50 depending on their ability" or something equally stupid, which everyone will do because right now, people pay $100+ just for the chance of getting Messi (some will pay $1,000). Make it a set price, and you'll get an even bigger amount of people who would gladly pay that up-front to guarantee him.

It's never going away.
 
Some youtubers are saying this pes 2021 has an improved gameplay, I do not know is it is real or just placebo feeling but I will try in lite version to see how it feels to play this "new game", if my feelings are good I dont have any problem to buy it for a lower price, I hope mods still can be used on this version and do not to build them from zero again since is just season update with same game but with a gameplay improved
 
It's such a core part of the gaming industry's financial strategy, there's just no way that will make a difference.

(The following all applies to PES too, with myClub raking in money and PES Lite released specifically for it.)


EA sold 20m copies of FIFA 19 and "more than that" of FIFA 20 (with a ton during lockdown).

Say 22m copies - at full price ($59.99), that's $1.3bn. Less than they make through microtransactions - and that's been the case for the last three years.

There is categorically no way they will ever give up that revenue stream, and the way they get around it will put us in the same boat we're in now.

Any legislation will likely focus on the random element (as that's the gambling bit), so if the worst comes to worst, it'll be "boost your entire team's attributes for $10 per game", or even "choose the player you want for $10/$20/$50 depending on their ability" or something equally stupid, which everyone will do because right now, people pay $100+ just for the chance of getting Messi (some will pay $1,000). Make it a set price, and you'll get an even bigger amount of people who would gladly pay that up-front to guarantee him.

It's never going away.
I see your point, but I think it's that random/gambling part which makes people spend that much and makes it so insanely lucrative. It's the dopamine rush that people get on the occasion they "win" a good player they're addicted to, not just the desire to have a higher rated team. The "pack opening" animations are constructed to be suspenseful/thrilling for a gambler like a slot machine or roulette wheel.

There would still be people who just outright pay for players/boosts but it's the psychological manipulation of lootboxes which send profits through the roof. People aren't going to get addicted to/exploited by clearly labelled pay to win transactions like they do by lootboxes.

Also the prices to directly buy the players of the same quality of a "meta" team would sound absolutely ridiculous if you put them on a storefront at the same prices they cost now, in terms of multiplying the cost of a pack by how many packs you'd need to open to receive them. Probably into the tens of thousands for a whole team of the best players at any time. Almost nobody would spend as much directly as if they are gambling. That's why those kids claw machines in arcades are more profitable than just selling the toys directly.
 
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early thoughts superstar FUMA..

Input lag and response sharper and snappier..As is the cursor..Liking the snappier and better movement going forward..Players moving better to receive..ie making forward movements or runs as well as moving away from there marker to receive rather then being so static..There’s definitely going to be more scoring opportunities.

Defenders more alert(making more interceptions when your not controlling them,more awareness of the ball)..The greater level of response takes away a lot of the frustrations of 20 and the ability to close down and snuff out danger more easily..

Heading around the box and in the six yard box is a weapon again..It’s nice now to be able to properly head the ball and execute more powerful headers off crosses.

Only had two games but overall smoothness,response massively improved..as are the animations,clipping,and general small alterations to the way players don’t get caught up in animation locks and freezing around the pitch when making contact..

The key word here imo is optimisation..You feel it.Graphics lovely as are the animations and game flow(much better then 20)..Looks absolutely stunning on the Xbox X..

Cpu AI definitely more varied..Not the one trick pony stuff we saw last year..And much easier to stretch and pull out of position..

Skinning a slower defender with a fast striker or forward is more akin to fifa now(a good thing imo).Opens the game up especially on the counter or break..

Edit..Keepers not so superhuman.
 
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early thoughts superstar FUMA..

Input lag and response sharper and snappier..As is the cursor..Liking the snappier and better movement going forward..Players moving better to receive..ie making forward movements or runs as well as moving away from there marker to receive rather then being so static..There’s definitely going to be more scoring opportunities.

Defenders more alert(making more interceptions when your not controlling them,more awareness of the ball)..The greater level of response takes away a lot of the frustrations of 20 and the ability to close down and snuff out danger more easily..

Heading around the box and in the six yard box is a weapon again..It’s nice now to be able to properly head the ball and execute more powerful headers off crosses.

Only had two games but overall smoothness,response massively improved..as are the animations,clipping,and general small alterations to the way players don’t get caught up in animation locks and freezing around the pitch when making contact..

The key word here imo is optimisation..You feel it.Graphics lovely as are the animations and game flow(much better then 20)..

Cpu AI definitely more varied..Not the one trick pony stuff we saw last year..And much easier to stretch and pull out of position..

Skinning a slower defender with a fast striker or forward is more akin to fifa now(a good thing imo).Opens the game up especially on the counter or break..

Same game mate. Same game. 😂
 
It's such a core part of the gaming industry's financial strategy, there's just no way that will make a difference.

(The following all applies to PES too, with myClub raking in money and PES Lite released specifically for it.)


EA sold 20m copies of FIFA 19 and "more than that" of FIFA 20 (with a ton during lockdown).

Say 22m copies - at full price ($59.99), that's $1.3bn. Less than they make through microtransactions - and that's been the case for the last three years.

There is categorically no way they will ever give up that revenue stream, and the way they get around it will put us in the same boat we're in now.

Any legislation will likely focus on the random element (as that's the gambling bit), so if the worst comes to worst, it'll be "boost your entire team's attributes for $10 per game", or even "choose the player you want for $10/$20/$50 depending on their ability" or something equally stupid, which everyone will do because right now, people pay $100+ just for the chance of getting Messi (some will pay $1,000). Make it a set price, and you'll get an even bigger amount of people who would gladly pay that up-front to guarantee him.

It's never going away.

Angry Joe mentioned that they got 1-2bn revenue from the ultimate team of Madden as well....i mean what company on earth would give up such gold mine. Cant really blame them.
Still as this being a PES forum, the point is for me its still lame that Konami goes after the same crowd with the same approach....i mean MyClub is still in the state or not even in worst state than the first FUT from 2012(?). Light years behind. Slow, clunky, not engaging, unbalanced, boring, poor servers. I even had fun with FUT in 2014 despite being arcade as Fifa 14 was kinda an ok game but i could never really get into MC.
 
Angry Joe mentioned that they got 1-2bn revenue from the ultimate team of Madden as well....i mean what company on earth would give up such gold mine. Cant really blame them.
Still as this being a PES forum, the point is for me its still lame that Konami goes after the same crowd with the same approach....i mean MyClub is still in the state or not even in worst state than the first FUT from 2012(?). Light years behind. Slow, clunky, not engaging, unbalanced, boring, poor servers. I even had fun with FUT in 2014 despite being arcade as Fifa 14 was kinda an ok game.
FUT debuted in FIFA 09 mate, so 2008. Also, $4 BILLLLIOOOON DOOOOLLLLAAAARS
 
Same game mate. Same game. 😂

It’s not like previous years..They seem to have addressed a lot of the issues and just made it a all round better game..Makes you realise how much input lag there was and how poor the responsiveness was in 20..

I think we finally have a pes that’s not regressed and is finally a more polished version of the previous iteration..

Pc modders are going to be in dreamland...It’s not a revolution,but it’s the game pes20 should of been imo.
 
It’s not like previous years..They seem to have addressed a lot of the issues and just made it a all round better game..Makes you realise how much input lag there was and how poor the responsiveness was in 20..

I think we finally have a pes that’s not regressed and is finally a more polished version of the previous iteration..

Pc modders are going to be in dreamland...It’s not a revolution,but it’s the game pes20 should of been imo.

I respect your feeling, but for me this is completely bull**** - like every Placebo-year. Have seen several videos from the game. It's the same game and i think it's pretty incredible if people are ready to feel ''magic changes'' once more.
 
FairPlay bro..I’m not going anywhere and the games out in a few days..Not praising the game or talking about brand new features that don’t exist.Im not going to spoil it for others here.We can talk about the game more once people have it themselves and can judge themselves.

This isn’t a strait copy and paste though..Work has been done on the gameplay that would of been impossible to patch in..
 
You are lucky since the transfer window will close in October all around the world, so whenever this game would came out in September you could still be annoyed by the out of date transfers. :LMAO:
On serious note if you played at least a month of PES lately you may notice the live updates usually include all the new transfers slowly (not really consistent so you may still be annoyed), the DLCs usually add them to the core database, sometimes with faces.
Oh I know, same was the case last year. It just baffles me that konami needs to do one thing and one thing only this year and they cannot get it right in time. It's just so...sad.
 
Why would it have been impossible to patch in?

If they've made tweaks to make both attacking and defending better, what have they done to stop it becoming too easy against cpu?

It hasn’t been gimped or made any easier against the cpu(heading hasn’t become a exploit)..Just the playset and tools have been sharpened and refined..

Delay(input lag,or lack of it)..and response make a huge difference as does the collision system now.

Just play’s and feels like a game that has been optimised to its fullest..Pes20 needed atleast another six months development and polish.
 
It hasn’t been gimped or made any easier against the cpu(heading hasn’t become a exploit)..Just the playset and tools have been sharpened and refined..

Delay(input lag,or lack of it)..and response make a huge difference as does the collision system now.

Just play’s and feels like a game that has been optimised to its fullest..Pes20 needed atleast another six months development and polish.
so that would be finally some "proof" (by konami) that a one year delevopment aint the way to go. we were thinking so anyway... and i have some more hope for the 2022 version... but yeah, lets see and feel how it plays next week! :TU:

IF... its true what you expirienced and told us above (and i trust you on telling us the truth about how you felt!!). after all those years you will understand that i like what you wrote but need to feel it myself! :P
 
so that would be finally some "proof" (by konami) that a one year delevopment aint the way to go. we were thinking so anyway... and i have some more hope for the 2022 version... but yeah, lets see and feel how it plays next week! :TU:

IF... its true what you expirienced and told us above (and i trust you on telling us the truth about how you felt!!). after all those years you will understand that i like what you wrote but need to feel it myself! :P

Bare in mind a game engine is calculating physics,AI,graphics,animation,user input.Making so many calculations per second has knock on effects through development.Freezing,bugs,delay’s on input ect(you could go on and on)..

Your always optimising to the point of cut..Getting as many issues that arise from the limitation of the hardware and engine.

While some of pes20s issues are design and the game not being fully fleshed out(because of limited development time)Many arise from the need for a lot more optimisation of the game engine and code..Issues with animations transitions,how players react or don’t in certain situations..Input delay ect..

If you take pes on the ps2 as a example..It was one game optimised and refined to the point of near perfection..but that took six years..Each iteration was a update with smaller refinements.They were also constantly adding the smaller cosmetic details every year.

What I’m saying is,we would all have had a better game now If development of pes had been done on a two or three year cycle..Pes and pes2 had so many flaws and issues.There hasn’t been any continuity with the fox engine..Trying to reinvent the wheel every year or remixing/making bigger changes.Has meant the glass is only half full.Ive felt for two generations that every pes just feels unfinished,in the need of a lot more optimisation,fine tuning,being more fleshed out with alot more testing done at the development stage.

Pes21 is a great example of continuity and polish.
 
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It hasn’t been gimped or made any easier against the cpu(heading hasn’t become a exploit)..Just the playset and tools have been sharpened and refined..

Delay(input lag,or lack of it)..and response make a huge difference as does the collision system now.

Just play’s and feels like a game that has been optimised to its fullest..Pes20 needed atleast another six months development and polish.

I would like to offer you an exciting opportunity at Konami headquarters. We need an Brand Development Social Media Expert at the Season Update, PES Game mate.

We would like to inform you that you are the chosen one especially because of your perfect fit in the Konami team. We see you as a great match in the daily operations having a background on a Pro Evo Forum. We're a bunch of people all having that background.
 
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