PRO_TOO
Team Heffernan
...only to the player! and that’s good thing.Pretty much this, PES isnt that demanding at all IMO.
Love that game right now!
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...only to the player! and that’s good thing.Pretty much this, PES isnt that demanding at all IMO.
Check a guy on youtubes called Tech Deals. Detailed explanation on parts/part combos and value you getting. First time I could say - now this is not a waste of time to watchwhats a good PC config to have this game running on an 4K UHD TV? Price range under $1000
PES 2020 has so many examples of poor control design choices:
Having R1 as sprint, then tap R1 to face the goal, but you have to double-tap it to stop dead is a RIDICULOUS decision. Double-tapping R1 is also a faster sprint. They've just crammed too many like-minded controls onto the same button, which creates loads of potential room for user error. It's not the worst, and it's certainly not unplayable, but it's by no means intuitive. Compare this to Fifa where R2 is sprint, tap R2 to stop dead, L1 is stop and face the goal, and the right stick is a faster sprint. This is a FAR better method because you're never, ever going to do the wrong thing becuase they're all mapped to a completely different button. PES 2020 at times feels more like I'm attempting a 10 hit combo on Tekken.
had!
R3 stick? You mean R-stick?
I understand why people would like the change If they didn’t use R2 before, but I just don’t see how it’s worth it when it affects other things so negatively.
Having a method of movement dedicated to its own analog stick just doesn’t make any sense; it would be like moving sprint from R1 to the right stick, and no one would like that!
Left stick to move
Hold R1 to go faster
Hold R2 to go slower.
You can’t get any simpler and more intuitive than that.
I have a little question for you mate (and no telling any little white lies! ): Surely at some point you've accidentally done the wrong thing? You tapped it twice, but he still turned and faced the goal?
This would have never, ever happened before because the two commands were different buttons.
I'm all for change, and like I said a few posts ago this isn't THE worst controls ever, but changes should be made with the intention of optimising. These are changes for nothing more than change's sake.
I completely agree that R2 being a trigger doesn’t help, but in 2019 you had to hold it to finesse dribble so was that even a problem? Even if you did tap it, did you regularly have to tap it one time after another? Just interested as I never used R2 in that manner on 2019. In fact, this wouldn’t even be a problem if R2 was sprint, because you’d be then tapping R1 instead which makes much more sense. R2 is sprint in Fifa and accelerate in racing games for exactly the reason you’ve said; tapping it isn’t particularly pleasant, and the button is a damn trigger anyway, so map a command to it that requires to be held.R2 button in modern gamepads has long distance travel to be completely pressed. This is somewhat uncomfortable when it comes to rapid button presses. On the other hand instant flicks on R stick are much faster and combined with L stick create some nice moments.
Do you experience various tempo of game during a season, I mean game speed ? I noticed that f.e. weather conditions have influence on game speed. I must change latency in NVidia, change time response in monitor, I even must change game speed in settings when match is very slow. Its f...g annoyiong :/
Do you have the same ?
The ball is horribly slow in rainy conditions what i noticed. It becomes a billiard bowl. I like the idea of different phyisics but the ball drags like it would roll in 10cm water.
I agree they are not efficient but pointless??? I used a lot of them I the past.Why do people even use slower dribblings? It's completely pointless in terms of efficiency. You never see anyone using it in the PES League World Finals.
I would if I were to play the game competitively. I don't even see the point in using slower dribblings when playing offline, though. It's not like you can outsmart the psychic AI with them.Also the PES league finals are not a good example I think. Or do you also play with PA3?
Yes this is seperate problem from the pvp scene The cpuAI being supernatural at predictions. We had a similar case about the AI that do not buys the fake shots/crosses, in the console thread.I would if I were to play the game competitively. I don't even see the point in using slower dribblings when playing offline, though. It's not like you can outsmart the psychic AI with them.
I would if I were to play the game competitively. I don't even see the point in using slower dribblings when playing offline, though. It's not like you can outsmart the psychic AI with them.
Where a few people posted clear videos (including myself) that the CPU does buy into shot/cross fakes. For this particualr skill it works fine, as long as it's applicable to the situation.Yes this is seperate problem from the pvp scene The cpuAI being supernatural at predictions. We had a similar case about the AI that do not buys the fake shots/crosses, in the console thread.
Since it shifted to the right-stick, yeah I don't use it anymore. But like last year, I found even offline it was quite effective to slow dribble to draw the defender then burst past with the sprint.
This year, the controls require a bit too much faffing around to even do that.
This statement is really, really confusing me.The RS skill are still in their infancy for me this year. In previous years I would oft use it for nice first touches around defenders and so forth. However, this year I have only just started to experiment with this to find if there is some decent ways to make space out wide with it. I'm not convinced so far that you can't make as much (if not more) space with just little LS changes of weight and/or R2/R1 combination usage. I will persevere (where it's 'safe') as there's some lovely moves in there, but at the moment. Just holding R2 while static on the angle or using a nutmeg type is far more effective at turning a player with your back to them. Whereas last year, there were lots of skills that allowed this.
EDIT: after launching it once with the Internet connection on (disabling the rule) it now launches again without connection.
This statement is really, really confusing me.
Are you accidentally talking about 2019's controls? You talk about 'holding R2' which doesn't do anything anymore? Or you say 'the RS skill are still in their infancy for me this year. In previous years I would oft use it for nice first touches around defenders', wait, what? You just said it's in its infancy, as it is the first year to introduce the new RS controls, then mentioned how you used them effectively last year?
Please, by all means, correct me. I don't doubt that I'm just horribly misreading this. I just wanted to join in the conversation but I honestly have no idea what you're talking about
What difficulty are you playing this on to not see the "Catch-up Bug"? I can assure you in Master League on Superstar Difficulty it is alive and kicking.... Winds me RIGHT up.In the Konami cup quarter final as liverpool now 2-1 up in first leg against Riverplate following a dramatic second round game where a i turned a 2-3 home defeat around and won 2-0 in the away leg. Can't believe i didn't stream it. Origi coming on to bag the winner.
I still can't get my head around what people are seeing or not seeing.
Not 1 goal i have conceded has been turn and shoot
Last game i have against RP had 6 fouls
Not seen any evidence of catch up bug unless my player is on red stamina which makes sense. When Origi come on and i played him through he shook the first defender off was chased by two but no one was catching him
top payer, superstar was too hard after patchWhat difficulty are you playing this on to not see the "Catch-up Bug"? I can assure you in Master League on Superstar Difficulty it is alive and kicking.... Winds me RIGHT up.
I think the .exe needs to connect to the Denuvo servers from time to time to make sure that your copy is legit. This is also the case for other Denuvo games which actually can be played offline.Wait, are the servers down or is the game requiring an online connection to be launched now?
It wasn't like that before. I could easily start the game with the firewall rule which blocked it from accessing the Internet enabled, but now it looks like I cannot anymore.
EDIT: after launching it once with the Internet connection on (disabling the rule) it now launches again without connection.