This right here is is exactly what the problem is.
When you break down what makes a good control scheme, in any game, there are a few rules that they all follow. Some are very simple, such as, anyone remember when X & Square used to be accelerate and break in racing games? You had to keep flipping your thumb from one to the other while you had 4 other fingers doing nothing. Then some genius came up with the idea of either using the shoulder buttons, or the right analog stick. This way your fingers never, ever need to move off the button they're on - good control design.
By contrast, ever play Dark Souls? In the original, L3 was sprint, but double-tapping L3 was jump. Talk about trying to make attempting a running jump as difficult as possible!

- bad control design.
PES 2020 has so many examples of poor control design choices:
Having R1 as sprint, then tap R1 to face the goal, but you have to double-tap it to stop dead is a RIDICULOUS decision. Double-tapping R1 is also a faster sprint. They've just crammed too many like-minded controls onto the same button, which creates loads of potential room for user error. It's not the worst, and it's certainly not unplayable, but it's by no means intuitive. Compare this to Fifa where R2 is sprint, tap R2 to stop dead, L1 is stop and face the goal, and the right stick is a faster sprint. This is a FAR better method because you're never, ever going to do the wrong thing becuase they're all mapped to a completely different button. PES 2020 at times feels more like I'm attempting a 10 hit combo on Tekken.
When more than one command is the same button they should work with each other, and this was something PES 2019 actually did really well!:
Left stick to move, R2 to finesse dribble, use it to sidestep past the defender, then you can do a placed shot into the top corner, all without ever having to let go of R2 - this is good control design! Not only can they be used together, but who's ever going to mistake finesse dribble for a placed shot? No one, because they're two totally different things. You could then add skills into the mix because the right stick is dedicated to them. It all makes sense; parallel controls are kept independent of each other, but ones that are the same button such as finesse dribble / placed shot can be used together.
Again, there are games with far worse controls than PES 2020, it's hardly the end of the world, but it's so frustrating because they were already good, it was something that didn't need wholesale changes. Yet Konami decided to completely fuck them up just to introduce some pathetic 'feature' that's nothing but a worse version of something they already had!