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Meh, most online competitive games have some element of this these days. It's just too lucrative NOT to do it. Konami are no different than any other company. Although, the short time I played MyClub (before a decent option file was ready) you could easily put together a top team of players. So I don't see it as pay2win since more money does not equal a better team, just more choice in the players you use. Just like how the better micro-transaction games are ones where the money only gives you more choice or cosmetic extras. Not 'better' versions of the free things.konami is getting disgusting with their pay2win tactics.
everything now is about coins. you can easily get alot of GP, but to what ends? everything costs coins.
Day 1, after about 10 MyClub games, every position in my team had at least high 80s, 4 were 90+. I spent no money. Spending loads of money here would give me players only 1 or 2 stats higher than I already had. That's not pay2win.not true.
we have gone from getting the players you absolutely want with in game points to everything costs coins that are obtainable only by using real money to get a random select player from a list of 100 in wich only 20% are black balls.
Day 1, after about 10 MyClub games, every position in my team had at least high 80s, 4 were 90+. I spent no money. Spending loads of money here would give me players only 1 or 2 stats higher than I already had. That's not pay2win.
I understand online has major flaws with how it plays out. Especially how people can be steered down a certain playing style in order to improve the likelihood of success. But the skill of the human controlling a team is still far more important than a bump by a single stat point or 2.
You also seem to be complaining because you want to buy specific players but can't. That's not a pay2win issue, that's a personal preference thing. Which is fine by me to be charged as it doesn't mean people can buy success, but they can choose to buy to look for something they prefer if they want to.
I've never yet played a game of myClub where my team has been better than the opposition's. I've no idea if this is down to people spending real money - probably not - but this was the most recent game. 99s, 96s, 94s.wrong again.
buying more coins gives me more chances to get the best overpowered team with POW Ronaldo, Mess or Legends than waiting for 50 coins a week and drawing once or twice.
Don't compare 90+ players with POW Ronaldo. no even near the same league.
Pay money for better chance of overpowered team sounds like pay2win to me.
If you could draw anything using both coins or GP you'd be right, but you can't. You have to pay to get the best.
...you don't HAVE to do anything. Again, having your 'POW Ronaldo' makes little difference if you already have a 90+ player in that position. Paying only increases your odds of getting this player anyway, it does not guarantee success at all and you can get him without spending a penny. You can win every game you play of MyClub without spending a penny <> pay2win.wrong again.
buying more coins gives me more chances to get the best overpowered team with POW Ronaldo, Mess or Legends than waiting for 50 coins a week and drawing once or twice.
Don't compare 90+ players with POW Ronaldo. no even near the same league.
Pay money for better chance of overpowered team sounds like pay2win to me.
If you could draw anything using both coins or GP you'd be right, but you can't. You have to pay to get the best.
I've never yet played a game of myClub where my team has been better than the opposition's. I've no idea if this is down to people spending real money - probably not - but this was the most recent game. Check out the 99s.
It was like this within a couple of weeks (the 99s). What kind of lifespan does that give to a game? And what makes it worse are the people who defend this because it's harder to do it in FIFA. Take FIFA out of the equation and it's still a shit "made the perfect team before I've even got used to the game" scenario.
And none of this even matters because the gameplay online is the same no matter what. First-time pass away from insta-pressure pinball for 90 minutes.
All microtransactions are bad - as is having a team of 99s after a couple of weeks, taking away all effort/reward/replayability - as is the gameplay online... myClub is bad, mmkay.
Is it not "pay2compete" then? For the average gamer?If you can replace money with effort for the same result, then it's not pay2win.
A) Certain attributes matter much more than others (some because playing online means no response time to dribble etc. - some because defending is as simple as holding X with any player and usually winning the ball). B) If you really think it makes no difference - is paying for anything not one giant scam?You really think this make any big difference in the final match result...?
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Is it not "pay2compete" then? For the average gamer?
I say that because I imagine a casual gamer playing for an hour a night if they're lucky. Which is nowhere near enough to compete with the 99s. Which may have been earned through three hours a night gameplay, or through payment. Therefore, you must "pay2compete".
Because I sure as hell am never paired with someone I can compete with, in terms of team strength. Ever.
Off-topic (but not) - I'd like to know how many people actually qualify for FIFA's weekend leagues, or whatever they're called now. The things where you have to play the equivalent of 25-30 games in five days to qualify. Because I cannot imagine having the inclination - let alone the time - to do that. 5-6 games a night, every single night, and then more at the weekend. You'd have no time for anything else in your life outside of work and going to the toilet. But is it "normal"? What percentage of online players actually do it?
As a scientist, i have given a name to this . I call it the SANE-MANE syndrome/case.I've never yet played a game of myClub where my team has been better than the opposition's. I've no idea if this is down to people spending real money - probably not - but this was the most recent game. 99s, 96s, 94s.
It was like this within a couple of weeks. What kind of lifespan does that give to a game? Is it genuinely accepted that levelling up a team of 90s into 99s should be the meat of this mode? Not earning 80s/90s in the first place?
What makes it worse are the people who defend this because it's harder to do it in FIFA. If FIFA didn't exist, would this be fun? Having a team better than Man City's within a couple of weeks? Nothing left to do than play matches and win games (and if that's all you're interested in, rather than building a team, why not play a non-management mode like Online Divisions)?
And none of this even matters because the gameplay online is the same no matter what. First-time pass away from insta-pressure pinball for 90 minutes.
All microtransactions are bad - as is having a team of 99s after a couple of weeks, taking away all effort/reward/replayability - as is the gameplay online... It's *all* bad.
The demo? Already isThis game will be cult classic in next few years
Day 1, after about 10 MyClub games, every position in my team had at least high 80s, 4 were 90+. I spent no money. Spending loads of money here would give me players only 1 or 2 stats higher than I already had. That's not pay2win.
I understand online has major flaws with how it plays out. Especially how people can be steered down a certain playing style in order to improve the likelihood of success. But the skill of the human controlling a team is still far more important than a bump by a single stat point or 2.
You also seem to be complaining because you want to buy specific players but can't. That's not a pay2win issue, that's a personal preference thing. Which is fine by me to be charged as it doesn't mean people can buy success, but they can choose to buy to look for something they prefer if they want to.
For all the wrong reasons. I will remember this game hole my life, like one of the worstThis game will be cult classic in next few years
Just don't play Myclub. Toxic, shitty game mode.Last year you could get way more using GP, now it's all coins.
online competitions would get you free draws for the weeks offerings. now they offer GP and what good is GP for when everything good costs coins?
the game is incomplete, position trainers and skill trainers are nowhere to be seen. greedy konami forgot to add them, while dreaming about all coins pay2winners buy.
that's a fact.
The demo? Already is
For all the wrong reasons. I will remember this game hole my life, like one of the worst
So you are on the "i press X and want the ball group" cool, enjoy your gameI knew this kind of comment would trigger somebody, lol
Demo good, final game ? love it.
Well, atleast for you then. You already said that on both PC or PS4 thread, lol. It's okay not like the game, there's always many alternative football games you like.
Exactly, the problem started when they listened to noobs who couldnt play defense on the demoThis year it shows how hard it is for companies to deliver a football game for the masses - even when just looking at offline lots of people say its the best PES in years (i'm in that camp) whilst some say it's the worst pes ever. Not sure what Konami are supposed to do.
"Release version 1"is not the answer as in many people's opinion the AI is far below the AI in 1.02 and 1.03.
FIFA is the same - some now say the latest patch has mostly sorted it whilst others say its still rubbish as they demonstrate a defender running the length of the pitch on legendary.
You just can't satisfy everyone all of the time
So you are on the "i press X and want the ball group" cool, enjoy your game
There is still an Agent every Monday to Thursday where you can use gp to get players.Also you can use gp at the auctions if you want to get a specific player.not true.
we have gone from getting the players you absolutely want with in game points to everything costs coins that are obtainable only by using real money to get a random select player from a list of 100 in wich only 20% are black balls.