Regarding scoring satisfaction... I agree with
@Mikhail, for me it's the shooting/keepers and the balance between them that is really boring... You just know that the keepers will save the vast majority from certain positions unless they are aimed perfectly in the corner.
When you get a sight of goal, rather than having an instinctive feeling like you should have a strike, you feel it is a sub-optimal choice and you're better off recycling the ball until you get one you know will probably go in. When you stifle a football instinct in favour of videogame strategies, it breaks the immersion and satisfaction.
In the PS2 games (5/6 especially) when the ball fell kindly anywhere in or around the box, you would pull the trigger knowing it could end up in the back of the net in a variety of different ways/trajectories. Shots scuffed into the ground, weak shots trickling into the corner, sliced/swerving shots, dipping shots... Also the way you had so many poor/skied shots meant that the great strikes were actually highlights even when they didn't go in.
Plus the keepers didn't have superhuman reactions - powerful shots would go through them, they'd make blunders, great saves etc. Shots didn't need to be perfect to beat them.
In 2020 (especially on manual) you see loads of shots absolutely rocketed on target with the same old straight trajectory but the keepers save nearly all of them. When one flies in it doesn't feel like a particularly great strike as these kinds of shots happen all the time. Dipping shots are locked behind a player trait (except for occasional volleys with other players) which further makes all shots feel the same.