PESBUL
Championship
- 11 June 2016
Yes and that is stupid.There you go lads... it’s practice time!!
You don’t need to hold both buttons.
R1 brings full stop like R2 did before. Then wiggle LS.
I like the new controls.
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Yes and that is stupid.There you go lads... it’s practice time!!
You don’t need to hold both buttons.
R1 brings full stop like R2 did before. Then wiggle LS.
I like the new controls.
And now I'm 2-0 down, owing to a long ranger by Suarez.So I played Barca vs Juve on professional, was a 0-0 draw.
I played Boca vs Barca (me as Boca), got hit in the face by a goal within 15 mins.
This seems gooooood.
Exactly.dont be too hasty, little hobbits. Dont shout too loud about toothless AI.
I speak to Adam occasionally and pass on community feedback when he's around - but generally Evo-Web is seen as "the hate-hole of the Pro Evo world" so we don't get invites to events etc. or early code any more. So if you've got feedback, honestly - while Adam is asking for it on Twitter, back it up with a good video example he can show to the team in Japan, and he'll listen to you.
I keep saying this on twitter - dont be too hasty, little hobbits. Dont shout too loud about toothless AI. Lets wait for final version, with Master League aggressiveness, Legend difficulty, Team Spirit, AI momentum.. lets see how AI is in there.
I mean - think about it. What can they do in a month? They would most likely increase AI momentum, pressure and decreased AI error and build up (which, as it stands, there's not much of it).
When full games comes out and its still too easy and boring - let them tweak it then.
Im afraid that their tweaks, together with all the things Master League is know of, will bring us right back to where we started - Pes19 head wrecking bullcrap.
A resounding NO from me this year
Positives
- Ball feels more free in general, especially in controls
- Some sporadic new animation to imitate physicality
- Fast players are not easy to catch up
- Graphics are a little bit better than last year, but still not photorealistic
- More unpredictable and free gameplay
- A little bit of variety in shooting
- New whistle sound
- CPU dribbles and shoots out of the box
- I like the presentation of players in pre-game menu, they are photorealistic
- Less ping-pong passing fest this year
Negative:
- Extremely bad footplanting, lots of player teleporting and off ball players are hovering over the pitch with half initiated animations
- Rediculously many fouls, every touch/steal is a foul
- Players can't cope with the new "physicality" and ball freedom, acting like retards
- Players are more floaty and less weigthed
- Ball glides a lot like a bowling ball on a bowling lane
- Ball overspins when traping/controlling it
- Zero midfield pressure/gameplay
- No sense of momentum/challenge
- Scoring is lifeless and boring
- Right stick dribbling enables more hovering and unatural moves so i choose not to use it
In general, i got the feeling that PES 2020 tries to imitate thing that can not embody in its core, like ball freedom and physicality.
Bad footplanting and animations kills totally the fluidity reminding me of older FIFAs
PES 2020 is a messy and stale soccer game which strives in vain to look contemporary and montern, but fails patheticaly, looking worse.
Score: 6 with leniency, just because i am a Pes fan.
Yeah, in my very first game (top player) I scored with my very first attack from a free kick before the CPU even touched the ball. Not a great first impression.Free kicks are unchanged. I have already reported back to Adam, please do the same.
I am. On professional it's even much easier to jog around their players with just the left stick. Shielding is overpowered there. Can't do that on superstar.not seeing this on professional?
are you playing on professional ??+ Game pace so far is perfect.
+ Physicality is so good. So cool seeing players fighting for the ball
+ I feel like I'm doing more thinking than reactionary, getting rid of the ball gameplay.
+ I've seen some nice shooting animations.
+ Quite responsive for so many smooth looking animations
+ No skating and good footplanting
+ Haven't seen a single backheel so far. Or maybe it happened but didn't notice, you know, compared to last few years of constant backheels
+ Also haven't seen constant pingpong one touch passing
+ Keepers aren't as floaty. Or maybe not floaty at all
+ Yes I've seen the many misplaced passes from AI, whether from impossible angles, maybe stats, or just pressure
+ My passes go to the intended player
+ Haven't felt bored of it yet
+ Experimenting moves and maneuvers that I'd do irl and pulling them off
So yea, so many of the issues I've complained about are corrected in this version. So honestly I'm happy so far. Now I don't know if other issues rear their heads, but I hope not.
I've started on professional then moved to superstar. Feels good so far. Compared to all superstar difficulties of the past games though, this one feels either more tame, or just realistic? I'm not quite sure. Will play more.
Also started on assisted passing and shooting, then moved to manual passing and advanced shooting. So far manual passing feels more like how level 1 assisted passing should feel like. I like it. Will need more time with advanced shooting.
Do you find the AI very rarely not misplacing passes on superstarI am. On professional it's even much easier to jog around their players with just the left stick. Shielding is overpowered there. Can't do that on superstar.