janguv
Premier League
- 2 November 2016
Hype level for demo is 6.5 myself.
Would probably be a 7 if I could reasonably anticipate that the quality of the demo will represent, roughly, the quality of the final product. But the online quality alone always seems better at this stage (since the 2018 beta onwards), and I know many here complain about the fundamentals being changed by release.
Konami/Adam Bhatti/Robbye Ron are saying the reason it's out so early before release is for fans to feed back to the team for a proper gameplay patch on Day 1. That's intriguing.
Thing is, what's the feeding back mechanism? How are responses weighted, purely by number? Etc. As always, these things tend to be obscure. I'd like to know what their overriding philosophy is, e.g. "don't feed back stuff about x,y,z because it's not a priority right now". But they're never that explicit.
Suppose they get 60 people saying the passing on PA1 is too difficult and 40 saying it's too assisted – what then?
Would probably be a 7 if I could reasonably anticipate that the quality of the demo will represent, roughly, the quality of the final product. But the online quality alone always seems better at this stage (since the 2018 beta onwards), and I know many here complain about the fundamentals being changed by release.
Konami/Adam Bhatti/Robbye Ron are saying the reason it's out so early before release is for fans to feed back to the team for a proper gameplay patch on Day 1. That's intriguing.
Thing is, what's the feeding back mechanism? How are responses weighted, purely by number? Etc. As always, these things tend to be obscure. I'd like to know what their overriding philosophy is, e.g. "don't feed back stuff about x,y,z because it's not a priority right now". But they're never that explicit.
Suppose they get 60 people saying the passing on PA1 is too difficult and 40 saying it's too assisted – what then?