That shot was in pes 2008. And it honestly doesn't look like calculated physics to me. Its looks like animated physics ie they actually create animations/programmed ways in which the ball will behave, but they're not physics as such. And It just looks so canned and premeditated. It's what Japanese developers use to do on ps3 games.
If there were genuine physics at play, then the ball on short passes wouldnt travel in a dead-straight line without any curve at all. Often in les 20 and 21 the spin doesnt even match the way the ball is struck.
And I've seen a ball bounce and then spin back on itself on efootball. And there's no way there are real physics at play in that game. Efootball has the same lack of physics and pes 20 and pes 21 to me, and I loved pes 20 vanilla. And enjoy efootball.
You can literally predict the flight, trajectory and spin of virtually every pass and shot on pes 20 and 21 and indeed the ones before that, and efootball too.
If there are genuinely calculated physics at play in any of these games, they are insanely limited.
(Please dont think I'm being negative, argumentative or in any way aiming to question your enjoyment of pes 21. It's a good game, and it has real detail to its gameplay. But the lack of, as I see it, any kind of meaningful ball physics, together with the on rails feeling, has left me cold on pes for pretty much a decade. It's why I played fifa 20 for a good few months. The ball physics were eccentric, but genuinely varied and clearly being calculated).