At the risk of going more OT: that's not even true any more. The SSDs on both consoles feature much more data throughput than PCs up till now have been able to handle, even with equivalent raw I/O speeds – because of custom controllers, removal of bottlenecks, and running a fully bespoke OS just for gaming. This is especially case with the PS5. It will impact game development to a degree (especially with 1st party studios), which we're already starting to see, and some games won't be able to crossover for a good while now (even discarding the usual platform exclusion policies).
In terms of the CPU-GPU, sure, the highest-end PCs have been ahead of consoles for some time. But it's not the only component. And, in any case, unless you're a rich fucker or an enthusiast, you don't have such PCs. Steam hardware charts show that average components are decidedly subpar.
In any case, almost no games are currently making use of next-gen console hardware changes. A handful of games on the PS5 are taking advantage of the SSD, but still far from maxxing out data throughput from what I understand (even Ratchet and Clank, e.g.).
It goes without saying that PES/eFootball doesn't need next-gen power or speed.