Why? Last year, did you need to pay money to play MyClub? What about the year before, and the year before? If MyClub was all you did, you really didn't need to buy the full game. On PS4, you only needed to have Playstation Plus. Not this year. Again, I feel like I need to keep mentioning I'm anti-gambling even when it's not relevant to what I'm saying, except because I said something that can be taken as "Defending Coinami". I'm just saying, MyClub was free. I didn't play it, I don't want to play it, but it was free.
So you're literally saying that myClub as mode included in PES from the beginning where you need to pay to have access for the entire experience, it's actually a free mode on its own? How that doesn't sounds contradictory? Sincerely I never knew anybody to play myClub in September for free, because you pay 30-60 bucks to have access to the entire game. After 4-5 months it becomes free but in a different shell as the "lite version". On the release date it
wasn't a possibility to play it without paying for the game, and that was happening year after year... So myClub wasn't free, at least not for the fist 4-5 months of every season...
I still maintain my affirmation:
"Just because they released a light version for free some months later, doesn't eliminate the fact that myClub was/is initially part of the full paid product".
MyClub was free. It was also part of the paid product. Yes? Now, there is no "paid product". They are making offline gamers pay for their packages instead, which depending on the price, sounds like a better thing? I don't want to pay for Master League if I won't be playing it. If I were a MyClub player, I wouldn't want to pay for offline modes if I'm not using them.
I guess in this paragraph you are referring to eFootball... Well technically yes, as they said we'll have free access to a "platform" (I'm just trying hard to call it like that politely) where eventually will have all those modes/roadmaps and everything merged into it. You see, the problem here goes beyond "paying for a mode that you like" or lootbox/microtransactions and scummy practices, because this online service will be focused on always online activity/connection where your paid modes could be affected rapidly by technical/seasonal/database modifications. That means this will not be a strictly traditional approach for your offline modes where you'll have your raw offline game and your bugfixes/improvements, so they could change/erase/seasonal reset, anything that in future years doesn't suit to their liking/agreements with clubs/laws/gameplay/new crowd/mtx, anything. To put it simple for you: you'll not have your "digital disk/product" with some patches anymore, but instead a service that's continuously changing for the better or for the worse (that's more likely in this case). It's way more complex than thinking you'll "get your favorite offline mode" and play it now, then play it again in a few years as you remembered it... And when they'll decide to take the plug, you could say
"adios amigos" to everything.
*Spends an hour talking about how bad the animations are, with a heavily edited video that took months to make*
*Gets accused of ignoring how bad the animations are*
C'mon. I was talking about the new gameplay features. I wasn't talking about "THINGS THAT HAVEN'T BEEN FIXED YET!". Not every video will be an hour long.
Well, those "THINGS THAT HAVEN'T BEEN FIXED YET!" and especially from them the AI and the collision system could be very decisive in those new defensive mechanics that you are excited about. I can't be excited for something painted as "new" by Konami if it still uses broken assets from previous games, and that's completely lazy if we take in count their promises and their own corporate bullshit. And btw, mentioning the simulation in general (because you are very interested), the stamina bar was beyond broken in the previous games, and I'm curious to see if they'll even bother to touch it...
Oh no it's not an excuse. As I previously said, something horribly wrong happened at Konami that after at least two years of development, we have:
- A game that *looks* like that, weeks before launch.
- A game with core gameplay features missing and "coming soon", including freakin tactic editing
Perfect, in the end we can agree on those specific points, so I guess was just a different approach on analyzing them but having the same conclusion.
Why would you even preorder an offline experience? I wouldn't. As for the gamble pack, like any preorders, companies use it to show to shareholders how interested people are in a game and how likely it is to succeed. I don't defend or condone it, so I'm not sure why you're acting like I was?
It wasn't strictly about me (even if I exemplified myself), I was mentioning that ironically from the customer perspective in general, taking in count how Konami are doing their good diligence. On their brainstorm sessions I guess they can't include the possibility to offer an option to preorder offline stuff (or at least to add it into their "roadmap"), but instead they are packing their loot boxes like the hot bread ready to go for their slot machines inauguration. They have the roadmap filled from top to bottom with coins and cards, but they didn't even included in a small place the offline for this year... that's how much they care about it...
To understand and conclude it right, you are not defending or condoning those scummy practices, but all of those could stay there as long it doesn't bother you right?
Like it or not, with PES/FIFA, everything needs to be in relative terms. I talk about passing in relation to the competitor, and to real life. Likewise, PES's scummy tactics in MyClub can be judged in absolute terms (e.g. Scummy, pro-gambling), and relative terms (e.g. Less pro-gambling than FUT, more fair than FUT, with a less Pay-to-win gameplay than FUT). Putting them both in the same tactic is just an invitation for Konami to go full FUT since it means more money, and they aren't gaining any points by being less scummy than EA.
From your point of view I should think from now on in relative terms and analyze facts like this:
"eFootball is selling more Preorders with lootboxes than FIFA because FIFA doesn't have any model like that yet implemented..."
"Konami has more experience in gambling because they are into pachinko and EA are amateurs in comparison because they have just classic "surprise mechanics" (as they call their own lootboxes).
Sincerely I prefer to not rate them on who is doing it better, but instead to put them together into the same spot because it's what they deserve. More scam or less scam it's still a scam. Why I should use "relative terms" to analyze those tactics when they are competing in who can milk more money from kids and people who suffer from this kind of addiction. It's like they are running both into the same direction, but as always Konami with their pants down.
What bias? I haven't played the game yet, which is why I didn't make a review or first impressions video. I'm saying "Here's the new gameplay features I'm excited about".... whether or not that translates to a more enjoyable experience, that's what we'll find out.
What you were saying in previous posts was
"the gameplay is solid", and, on assisted controls
the ball is more "free", statements that (as even yourself mentioned now) you can't make without playing the game... so that's straight bias towards the game without even touching it, and I'm not the only one here seeing that...