Mathgamer
Premier League
- 11 April 2016
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Lots of money.
The point there indeed. It SHOULD be good news for them to put work into the game, but you just know they won't and focus more on how to double down on their profitsI've said this previously but them making good money from the current philosophy should be a net positive. There is not downside to adding offline modes at a cost, it should increase profit and the investment required is limited given they already have the foundations. Unfortunately I fear none of that matters and they won't bother anyway.
The Celtic player likenesses are spot on!View attachment 314537
Good to see Kyogo's celebration added
The Unreal Engine is very nice for modding, but Konami tries to prevent it as good as they can.As much as i like playing the game Unreal Engine sucks for modding.
View attachment 314537
Good to see Kyogo's celebration added
Was surprised to see Daizen has his hair 😂The Celtic player likenesses are spot on!
Future?😂eFootball is the future of Konami football games. Sadly.Bottom line is UE sucks, I've seen enough on net prasing this engine as very moddable but in reality it sucks without the dev "open" the door for modding. Please no more UE in future, fuck UE 😐
This is never going to happen. Sorry to shatter your dreams, but I doubt they are finally going to walk that road. At least I haven't heard anything for the moment.eFootball Master League Launch Strategy (Free-to-Play Model)
1. Pre-Launch: Creating Anticipation and Engagement
- Teasers and Campaigns:
- Cinematic Trailer & Gameplay Reveal: Showcase key features like team management, transfers, and tactical decisions to build excitement.
- Social Media Campaigns: Regular teaser posts (e.g., developer interviews, gameplay snippets) to keep the community engaged.
- Influencer Partnerships: Collaborate with gaming influencers and streamers to share first impressions and exclusive content about the Master League mode.
- Pre-Registration and Rewards:
- Offer early access through pre-registration, with exclusive rewards like coins or legendary players.
- Reward returning players (from previous versions of eFootball) with special bonuses like themed kits or upgraded player stats.
2. Launch: Initial Excitement and Accessibility
- Gradual Access:
- Open the Master League mode to all players in the free-to-play model, ensuring accessibility and attracting both returning and new players.
- Launch Events:
- Organize in-game events (tournaments, special leagues, or challenges) to make the launch more exciting.
- Create special launch challenges like "Win Your First Championship" to boost engagement and reward early players.
- Feedback & Post-Launch Updates:
- Maintain an open channel for feedback (through forums, social media) to quickly address bugs and balance issues.
- Release regular updates post-launch to keep the content fresh and maintain player interest.
3. Long-Term: Sustaining Growth and Community Engagement
- Ongoing Expansions:
- Introduce new features like additional team customizations, licensed teams, and deeper negotiation mechanics throughout the year.
- Add seasonal events or storylines based on real-world football, e.g., “transfer windows” where players can recruit top talent.
- Integrate with the mobile version of eFootball, allowing cross-platform play, transfers, and competitions.
- Monetization Strategies:
- Cosmetic Items: Offer non-intrusive monetization through cosmetic items like exclusive kits, stadiums, or player skins.
- Season Pass: Introduce a season pass for players seeking extra rewards, including rare players and exclusive content.
- Partnerships and Collaborations:
- Work with real-life football clubs and brands to offer unique content (kits, events, etc.) that enhances the Master League experience.
- Collaborate with influencers to maintain global reach and appeal, especially in emerging markets like Asia and Latin America.
Conclusion
Launching the Master League mode for eFootball, especially in a free-to-play model, requires a well-rounded strategy that generates excitement before launch, ensures accessibility at launch, and builds long-term engagement. By maintaining a strong connection with the community, offering regular content updates, and introducing enticing monetization options, the mode can be revitalized for both new and returning players.
By ChatGPT, Lol
Yeah i agree. I haven't played efootball on ps5, but I imagine is so much better on a decent level PC. Im playing on PC, with the top AMD gpu, the Asus Tuf 7900xtx + Amd cpu 78003dx or whatever its called, and I play at 1080p @ 120 or 240hz (to be honest, i can't tell a whole lot of difference between the 2 on a 135" projector screen + gaming projector), but there is no blurring a passing ball like there is at 60hz. 4k at 60hz is ok, but i much prefer the 120 or 240hz for smoothness.All I can say is (and it is silly Konami don't push this fact) that eFootball on a 40 series card equipped PC/laptop with unlocked framerate is AMAZING to play.
The level of response and the general AI smarts/thinking blows the current gen consoles versions out of the water. I played exclusively on PS5 for a few years until a couple of weeks ago and the difference in experience is GIGANTIC.
Alas, it simply makes me even more mad that there isn't a Master League mode.
Just can't wait until the game is modded more deeply, to further enhance graphics, turf, lighting, stadiums balls etc..
You're posting in the wrong thread, but the best thing to do would be to download Football LifeWanted to try out my stadiums from fifa 16 ... Since konami dropped pes 21 out of steam, is there any way to get the season update from a key site?
It seems so rare, that the price is on 640 € on some sites...
Or isnt there a difference between 21 and 20? ( sider, servers ect )?