eFootball (All Platforms)

There won't be a "big" anything in terms of gameplay. We're just getting incremental improvements similar to the datapacks of PES from here on. The only big update I'm waiting for is Edit and Offline modes, and I'm guessing won't happen before Q1 2023. Otherwise, yeah packs, packs, and some World Cup-esque international mode and legends.
 
So how many clips of players ignoring the ball passing right past them in PES do you want me to include here? This is not a new issue, I have three years worth of tagged clips so let me know.

And yes, engaging match up in EF makes your players lunge at balls passing nearby, again not sure what's strange about what I said.

Edit: The suspense was killing me so I went ahead and put a short PES video together. Again I'm not sure how I'm "flat out wrong" and you have 6 people agreeing so, please enlighten me.



So where is the fictional part in what I said, @robozaoGOAT? This weird denial of anything wrong with PES, and anything improved in EF is exactly the rose-tinted lens through which PES is seen, that I'm talking about here. PES2021 is my most played PC game, ever. But the way people talk about it here makes me feel they either haven't played it enough to see these issues, or are viewing it in a nostalgic light that tends to forget any negatives.
🤣 don't bother, pretending PES 21 had no issues is their way of coping
 
Hey guys, after 4 months of playing the "full" release of the game, I'm ready to give my annual realism review of it, how it compares to PES, what was fixed compared to 0.9, and what needs to be worked upon.:



It's over an hour long, again, but I start with a "mini-review" of sorts, and leave the details for those who want to keep watching. I broke down the gameplay to the principle components. Some aspects of the 1.x game, like Tactical off-ball movement, actually pleasantly surprised me, and I was going in ready to rip into them. Same goes to ball physics, although shooting physics are still a big downgrade. Here's to hoping we get offline modes soon (Konami probably doesn't want to cannibalize its online player numbers by releasing it now), because I'm enjoying Legend AI in EF, as well as the game's pace, way more than I did in PES. Anyway, I hope you enjoy the watch!

Here are the timestamps (clickable):

00:00 Mini-review
4:44 Ball Physics
6:23 Shooting Physics
11:24 Crossing
18:16 Passing
21:09 Player Switching
25:00 Passing (cont.)
30:46 Defending
36:53 "Kick-off Glitch"
37:46 Dribbling
45:37 Keepers
49:03 Tactical Movement
55:10 Fast Restart
57:15 Referee
1:01:22 Free Kicks
1:02:19 Graphics
1:04:24 Dream Team
1:08:46 Legend AI
1:10:47 FUMA Online
1:12:49 Cheating Online

A quick update to the Realism Review (that was fast):

I'm not sure if it has anything to do with my review going live and talking about the online cheating front and center, but it looks like the 3-0 hack has been plugged, and now the game will award the win to the victim and not the Div 1 cheater. Happened to me while I was recording this evening:

 
But, the ground friction, the trajectory and speed are better in EF.
The ground friction in eFootball is better than in PES? What planet are you on?

It's like the groundsman lubed the pitch before the game; passes frequently slide off the pitch showing no signs of stopping. It's a significant and surely the most glaring physics regression.

Honestly can't fathom why you'd say this – did you mean to say the opposite and it was a mistake?

eFootball – The Pitch is Lubed.
 
The ground friction in eFootball is better than in PES? What planet are you on?

It's like the groundsman lubed the pitch before the game; passes frequently slide off the pitch showing no signs of stopping. It's a significant and surely the most glaring physics regression.

Honestly can't fathom why you'd say this – did you mean to say the opposite and it was a mistake?

eFootball – The Pitch is Lubed.
That was my impression in 0.9. The ball just kept rolling and rolling, unrealistically and I absolutely hated it. Recorded many clips of it. But it looks like it was one of the things addressed in 1.0, because the ball no longer rolls that way at all. I think the increased friction explains why the ball bounces into the direction of its spin in 1.0, compared to 0.9 where it just bounces in straight lines no matter how it's spinning.

Again, it just seems that everyone here is referring to 0.9 when discussing 1.0.
 
ok now you are just flatout wrong mate
How exactly is he wrong? It's a fact that players in PES would ignore and don't intercept the ball even when it was exactly next to them. There wasn't a command for such an action and they didn't do it contextually either. Now in eFootball there is a command for this and you can manually intercept the ball by holding the match up button (L2) in these situations.

Seems like some of you haven't even played the game enough to know it's mechanics and you come here acting like you put hundreds of hours on it lol. Of course it's ok to criticize the game and it has many things that you can criticize..but at least know what you are talking about if you want to be taken seriously..
 
How exactly is he wrong? It's a fact that players in PES would ignore and don't intercept the ball even when it was exactly next to them. There wasn't a command for such an action and they didn't do it contextually either. Now in eFootball there is a command for this and you can manually intercept the ball by holding the match up button (L2) in these situations.

Seems like some of you haven't even played the game enough to know it's mechanics and you come here acting like you put hundreds of hours on it lol. Of course it's ok to criticize the game and it has many things that you can criticize..but at least know what you are talking about if you want to be taken seriously..

That's not what's even bothering me. Look at how many likes his "you're flatout wrong" comment got :THINK:

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Like here I am, busting my ass to put together clips that show exactly what I'm talking about, and that it's not a segment of my imagination, and here comes this guy with "you're wrong" and people here applaud. Whatever.
 
I would agree if the lack of top spin physics was fixed. In PES, shooting a dropping ball led to a beautiful top spin shot that dips back down. We had this for almost a decade in PES and it's gone in EF. Here it is in PES 2016:



But in EF, there's no top spin when shooting a dropping ball compared to the other PES clips:

In PES the dipping shots were contextual though and they were triggered automatically. In eFootball they are only triggered manually by putting the correct amount of power while doing a Stunning shot and the player has also has to have the Dipping Shot trait. That's why shooting a dropping ball doesn't trigger a dip to it automatically. In your examples i think you used Henderson and Arnold..i don't think that they have the Dipping Shot trait and it was a normal shot eitherway not a Stunning one so you can't expect to see a dip. Maybe if you try it with someone who has the trait and make a Stunning shot with the correct power (the power plays a role because the amount of it controls if it will generate a Dipping or a Rising or a Knuckle shot) it may generate a dip to it.

And even in real life football not every dropping ball shot has a dip to it. There is a variety of what can happen. So this doesn't really bother me. Instead i find it less automatic in that sense because seeing every single one dropping shot having a dip to it like in PES without considering who is the player who's taking the shot doesn't feel or look better i would say.
 
In PES the dipping shots were contextual though and they were triggered automatically. In eFootball they are only triggered manually by putting the correct amount of power while doing a Stunning shot and the player has also has to have the Dipping Shot trait. That's why shooting a dropping ball doesn't trigger a dip to it automatically. In your examples i think you used Henderson and Arnold..i don't think that they have the Dipping Shot trait and it was a normal shot eitherway not a Stunning one so you can't expect to see a dip. Maybe if you try it with someone who has the trait and make a Stunning shot with the correct power (the power plays a role because the amount of it controls if it will generate a Dipping or a Rising or a Knuckle shot) it may generate a dip to it.

And even in real life football not every dropping ball shot has a dip to it. There is a variety of what can happen. So this doesn't really bother me. Instead i find it less automatic in that sense because seeing every single one dropping shot having a dip to it like in PES without considering who is the player who's taking the shot doesn't feel or look better i would say.
But that's the thing. Hitting a top spin shot on a dropping ball is 1) the natural choice 2) Doesn't require the skill that a rising, dipping or knuckle shot requires from a 'stationary' ball position, which I would agree needs a trait. Yes, not ever player needs to be as good as everyone else in pulling off a top spin, but every player should do it contextually when the ball is dropping, as is the case in real life.
 
But that's the thing. Hitting a top spin shot on a dropping ball is 1) the natural choice 2) Doesn't require the skill that a rising, dipping or knuckle shot requires from a 'stationary' ball position, which I would agree needs a trait. Yes, not ever player needs to be as good as everyone else in pulling off a top spin, but every player should do it contextually when the ball is dropping, as is the case in real life.
I have seen players in real football trying to shoot a dropping ball and sometimes it just goes way to high to the stands and not always have such a dip to it..I mean it also has to do with the player who's trying it..I guess Bruno Fernandes for example could execute a nice dropping ball shot with a dip to it but imagine someone like Maguire attempting it lol..He would probably hit a bird in the sky..That's my point..i know it's the most natural and common outcome in these situations but i think it's better if it's not so contextual and you actually have to to do something specific to trigger it and to have the player who's good enough to do it..If every single one of them can produce such a perfect spin to it automatically..i don't know..kinda seems off to me..
 
I have seen players in real football trying to shoot a dropping ball and sometimes it just goes way to high to the stands and not always have such a dip to it..I mean it also has to do with the player who's trying it..I guess Bruno Fernandes for example could execute a nice dropping ball shot with a dip to it but imagine someone like Maguire attempting it lol..He would probably hit a bird in the sky..That's my point..i know it's the most natural and common outcome in these situations but i think it's better if it's not so contextual and you actually have to to do something specific to trigger it and to have the player who's good enough to do it..If every single one of them can produce such a perfect spin to it automatically..i don't know..kinda seems off to me..
Well this is why it should be contextual, with the outcome depending on the player's skill/stats. Speaking of Bruno, now this guy has shot many lovely dipping shots from a stationary position. That's difficult and requires a trait and a stunning modifier because it needs time and space. But top spins? Every player will attempt to kick it that way when it's dropping. I might argue it's the only way to hit that ball. Yes, Maguire hits it, and it leaves the stadium. That's fine. Serves the player right for attempting that shot with him. But my point is, a modifier shouldn't be required for the natural choice (and maybe only choice) when hitting the dropping ball. A dropping ball is actually a cheat for average players to hit a dipping shot without knowing how to do it when it's on the ground.
 
That's not what's even bothering me. Look at how many likes his "you're flatout wrong" comment got :THINK:

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Like here I am, busting my ass to put together clips that show exactly what I'm talking about, and that it's not a segment of my imagination, and here comes this guy with "you're wrong" and people here applaud. Whatever.
People are just frustrated with the game and the lack of Offline modes etc and it's cool to like every comment that bashes eFootball..And i'm saying again it's ok to criticize it and it has many reasons to criticize it..But at least you can admit and know some things if you actually have played the game enough and you know what you're talking about..Some here probably don't even play to know what they're talking about but they have an opinion on everything..
If i was an exclusively offline player i probably would be frustrated too..but i play mostly online so i can have my football fix anyway..Online of course can be frustrating as fuck many times due to lag or idiot opponents but you can also play some nice interesting matches.
 
Dissappointed to read the update announcement. No master league. Not even a single offline mode mentioned. But i still hope that konami will surprise me instead.

J-league match. Superstar. Match was not super exciting with less shot and less goal. But less end to end
 
So how many clips of players ignoring the ball passing right past them in PES do you want me to include here? This is not a new issue, I have three years worth of tagged clips so let me know.

And yes, engaging match up in EF makes your players lunge at balls passing nearby, again not sure what's strange about what I said.

Edit: The suspense was killing me so I went ahead and put a short PES video together. Again I'm not sure how I'm "flat out wrong" and you have 6 people agreeing so, please enlighten me.



So where is the fictional part in what I said, @robozaoGOAT? This weird denial of anything wrong with PES, and anything improved in EF is exactly the rose-tinted lens through which PES is seen, that I'm talking about here. PES2021 is my most played PC game, ever. But the way people talk about it here makes me feel they either haven't played it enough to see these issues, or are viewing it in a nostalgic light that tends to forget any negatives.
there are almost all the same problems in ef that existed in PES

edit: now in EF theres almost a signature "let the ball pass" that goes between the players legs
 
Well this is why it should be contextual, with the outcome depending on the player's skill/stats. Speaking of Bruno, now this guy has shot many lovely dipping shots from a stationary position. That's difficult and requires a trait and a stunning modifier because it needs time and space. But top spins? Every player will attempt to kick it that way when it's dropping. I might argue it's the only way to hit that ball. Yes, Maguire hits it, and it leaves the stadium. That's fine. Serves the player right for attempting that shot with him. But my point is, a modifier shouldn't be required for the natural choice (and maybe only choice) when hitting the dropping ball. A dropping ball is actually a cheat for average players to hit a dipping shot without knowing how to do it when it's on the ground.
I get what you're saying and i agree that it's the most common outcome in these situations and even players who couldn't produce such a shot with the ball on the ground can do it more easily when it's coming from above. My issue is that in PES it looked too easy to do it and it gave the impression that any player who tries it whether it's Bruno or Maguire can put a fantastic dip to it and produce a threating shot. If it looked more scrappy at least with worse players then ok..but they all looked too perfect.
So maybe a modifier would help so not every one of them will look perfect and some players would execute it better than others. Also there is a small possibility for a Rising shot to be produced in this situation. It doesn't always have to be a Dipping one 100% of the time. Anyway..Personally i'm not even using these kind of dropping ball shots in the game much so it's not a big deal or something for me at least.
 
there are almost all the same problems in ef that existed in PES

edit: now in EF theres almost a signature "let the ball pass" that goes between the players legs
Yeah and I have clips of that too and here's why it's different: It's called imperfection with a solution (the solution being 'match up interceptions'). In PES, there is no solution. You run into the ball's path and hope for the best.
 
No mate, nothing like that. Not fraud, not anything, just the fact that you've promoted your realism video by adding in the same post those coins reward, and feels a little off and funny at the same time that's all (I was reading "realism review" and then I was thinking about --->12k coins as game mechanics :LOL:). Konami shouldn't be let so easy to make those kind of money (like is something normal) knowing how poorly they release their products, and how they suddenly changed their direction to focus only just on what part generates all the possible income for them with nothing else in mind about their past userbase (old crowd)...

Either way, I don't have anything against the fact that you enjoy a lot eFootball, and hope in the future will get from somebody else a proper football simulation game that everybody on this forum will love it, and you'll have some great success doing some top notch simulation review on it... ;)) and I mean that !!!
just a little correction, the coins that salty efootball defender got arent money

its just line of code in a database
 
Yeah and I have clips of that too and here's why it's different: It's called imperfection with a solution (the solution being 'match up interceptions'). In PES, there is no solution. You run into the ball's path and hope for the best.
players let the ball run thru they legs on EF, if its "supposed" to happen
 
People are just frustrated with the game and the lack of Offline modes etc and it's cool to like every comment that bashes eFootball..And i'm saying again it's ok to criticize it and it has many reasons to criticize it..But at least you can admit and know some things if you actually have played the game enough and you know what you're talking about..Some here probably don't even play to know what they're talking about but they have an opinion on everything..
If i was an exclusively offline player i probably would be frustrated too..but i play mostly online so i can have my football fix anyway..Online of course can be frustrating as fuck many times due to lag or idiot opponents but you can also play some nice interesting matches.
Agree with you.

My biggest gripe though with some here is that they quickly go into personal attacks see "salty efootball defender"

Like when has it gotten to the point that you are not able to have different opinions on parts of a game.

I can understand the knight because it gets tiring.
 
That's not what's even bothering me. Look at how many likes his "you're flatout wrong" comment got :THINK:

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Like here I am, busting my ass to put together clips that show exactly what I'm talking about, and that it's not a segment of my imagination, and here comes this guy with "you're wrong" and people here applaud. Whatever.
RE-EDITED (from the start):

Just saying that they didn't do it contextually is wrong. There's "square" button if you forgot, and players intercepts if they're as good to do it. Not if they've got 53 in Def Prowess and 61 in Aggression. But i got interception on my game. Perhaps because i play PA1.

Also disagree about "if you want to play the real game, play manual". At first you were cool and all, now you're stating stuffs.
Don't follow that the game is probably firstly built for PA1, then i got no idea but i don't think for manual (manual players will told)
Plus, the shooting in manual is awful, and illogic (not a single pro player will decide to shoot at 180 degree but well, you want control but you forgot that you're directing supposd human being pro footballers). But that's another story or that post will become a bad write Novel.

So about the interception, not "completely", but wrong. Player awareness is different and got overall less logic and reactivity in some situation, at least from what i've played.
in defence : i agree and already said that there's more options since the 1.0.0 and that's a good thing. Don't feel i disagree about everything which i found in my own objectivity good. Or better. Like the R2 running analog by ex. I don't like it, but not at all on VS against EF22 = i already talked about potential and nothing to do with a mobile game but well. I defended what was defensible.
I'm repeating : i like to talk here, but there zero hate or frustration. I'm just not carrying. And said the future will tell, i'm not hoping neither.

Other thing : when you talk about ball physics "better" and all, just for founding the microscopic stuff which is (perhaps) more advanced when all the rest if messed up.
FIFA got 4000 animations more, Hypermotion so it's normally a "+" > means a quality : but what's matter is the way things are handled.
Result : It's probably the weirdest animations show we see since... Not since: never before, one motion on two seems unnatural.

My English isn't good enough to explain but all relative to Ball physics from my previous long post, and VS which is added on EF22, but ball physics are overall completely off from PES post 2022... That's the main reason i cut the game after one game, to switch to Windjammers 2.

Don't forget it's your vision of what it should be with your logic based on reality vs 10 minutes vs 90 games.
Not better like you said about everything related to ball physics. Just one Top spin is the only better thing no one care when the ball in rubber all the time, what's more important? And about friction it's wrong, @janguv allegory is spot on.

Same as your single shot from PES 2021 vs 6-7 shots on EF22 : top spin or not the ball doesn't feel completely "hitted" like on previous PES.
It's keeping the same pace while on PES 2021 / and for honesty you should have showed multiple shoots like that WITHOUT choosen the best one in our opinion side and the worst from your opposite side.

And one single Volley PES 201 vs 6 or 7 EF22 isn't faire, plus look closely and in real speed : the ball reflect better how a football ball will react in terms of hitting and speed.
But you didn't choose the best volley, i scored and saw tons of very big hit much more hard kicked with more speed variations in terms of ball physics than that.

I'm not against you, but it's not how you do a comparison.
A difference become a statement, even if it's your own view and very arguable, something i hate.
You can have played during 5 hours, if you're wrong from the start of your equation, you will wrong all along the final result.
Sincerely good luck with your tests, but first make less re-directed comparison (to your opinion) then don't get trapped in EF2022 as a standard about "what is right". It happens often when you play too much the same game and swtich to the other ;)
 
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Yeah everyone who liked that rabozogoat post that flipped the truth on its head will come out and explain what he "really" meant. Yeah, here are a few facts:

- There is no mechanism to intercept balls in PES. None. It doesn't exist. You just run a highly rated player into the ball's path, and you hope it happens. Most times, it doesn't, regardless of player stats.



Oh, here another inconvenient fact. Take a deep breath. Are you ready for it? Here it goes:

- When you engage match up in eFootball, this places your players on alert to intercept nearby balls. There is a mechanism, and it comes with animations to support it. It is intentional, and engaging it comes at a price (e.g. falling victim to fakes). It is imperfect, and it infuriates me when a player lunges at a ball and misses it, even though I intentionally placed him along its path and engaged match up. But it's a mechanism that exists. This mechanism forces a new way of passing around opponents, and it makes the opponent think about whether he wants to engage it or not. It adds a completely new dimension to both offense and defense. Yes, in EF. Not in PES.



I'm really sorry these inconvenient truths pollute your ideas about the PES vs EF debate. There's plenty of right and wrong in each camps. Now you want to go ahead and continue misinforming people, and telling them I'm wrong about things that are simple facts in this game and its predecessor, you're all adults there's really nothing I can do about that. It's just a game.

Plus, the shooting in manual is awful, and illogic (not a single pro player will decide to shoot at 180 degree but well, you want control

Please tell me you're kidding. This, uh, isn't how manual shooting works. You don't point in any direction and a shot happens in that direction. I can't believe you bothered with an essay with this kind of basic misunderstanding of how a basic move works in this game. But no, you shouldn't be able to turn 180 degrees and shoot a perfect shot in that direction. But guess what, you can't do it either in full manual controls. It's unfortunate I had to break it to you but tough love.

And yes, I love my manual controls. I understand that it makes a game less accessible and that most people look for instant gratification jump in and out gaming. I respect the kid who wobbles on his bike but rides it till his destination, more than the kid who is happy with his baby wheels keeping him straight. And yes, in my eyes, one is better than the other, not that the other is wrong. He just has different priorities and wants to have fun even if he's not really riding a bike.

When I pull off a pass like this manually, it feels 100x better than if I just pointed at the player and hit a button. Shocking, I know. Takes a lot of practice too. So please try to look the other way when I talk about manual controls if it bothers you so much.



I will continue to promote a way of playing that is fair, closer to real life than assisted controls ever were, and requires actual hand-eye coordination skills, creates an actual skill gap among players away from pay-to-win mechanics, while putting control in your hands and not the game engine to decide what happens next. Wants less scripting? That's the road you take. But again, I understand that people have different priorities so feel free to look the other way.
 
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My two cents:

To me it's not about "instant gratification" or "jump in and out gaming". It's more that I like my passing stats to have the appropriate weight and importance, I want Modric's passes to feel like Modric, and a 2nd division player accordingly. That's one of the main reasons why I prefer PA1 to manual passing. I really want stats to matter. But not really wanting to get into that debate, to each their own and I don't agree with the saying there is a right way to play. Saying that playing with assistance is "playing with baby wheels" I think is a bit counter-productive, since we all have different reasons to play the way we do. If you wanna go PA1, PA3, great. If you wanna go manual, go for it. Everybody has their own preferences, and I don't think our purpose here is to impose or to say that one is better than the other. That being said, I quite enjoy PES 2021 and won't play efootball until there are decent offline modes, like Master League. Take care all and peace out! :TU:
 
Yeah everyone who liked that rabozogoat post that flipped the truth on its head will come out and explain what he "really" meant. Yeah, here are a few facts:

- There is no mechanism to intercept balls in PES. None. It doesn't exist. You just run a highly rated player into the ball's path, and you hope it happens. Most times, it doesn't, regardless of player stats.



Oh, here another inconvenient fact. Take a deep breath. Are you ready for it? Here it goes:

- When you engage match up in eFootball, this places your players on alert to intercept nearby balls. There is a mechanism, and it comes with animations to support it. It is intentional, and engaging it comes at a price (e.g. falling victim to fakes). It is imperfect, and it infuriates me when a player lunges at a ball and misses it, even though I intentionally placed him along its path and engaged match up. But it's a mechanism that exists. This mechanism forces a new way of passing around opponents, and it makes the opponent think about whether he wants to engage it or not. It adds a completely new dimension to both offense and defense. Yes, in EF. Not in PES.



I'm really sorry these inconvenient truths pollute your ideas about the PES vs EF debate. There's plenty of right and wrong in each camps. Now you want to go ahead and continue misinforming people, and telling them I'm wrong about things that are simple facts in this game and its predecessor, you're all adults there's really nothing I can do about that. It's just a game.



Please tell me you're kidding. This, uh, isn't how manual shooting works. You don't point in any direction and a shot happens in that direction. I can't believe you bothered with an essay with this kind of basic misunderstanding of how a basic move works in this game. But no, you shouldn't be able to turn 180 degrees and shoot a perfect shot in that direction. But guess what, you can't do it either in full manual controls. It's unfortunate I had to break it to you but tough love.

And yes, I love my manual controls. I understand that it makes a game less accessible and that most people look for instant gratification jump in and out gaming. I respect the kid who wobbles on his bike but rides it till his destination, more than the kid who is happy with his baby wheels keeping him straight. And yes, in my eyes, one is better than the other, not that the other is wrong. He just has different priorities and wants to have fun even if he's not really riding a bike.

When I pull off a pass like this manually, it feels 100x better than if I just pointed at the player and hit a button. Shocking, I know. Takes a lot of practice too. So please try to look the other way when I talk about manual controls if it bothers you so much.



I will continue to promote a way of playing that is fair, closer to real life than assisted controls ever were, and requires actual hand-eye coordination skills, creates an actual skill gap among players away from pay-to-win mechanics, while putting control in your hands and not the game engine to decide what happens next. Wants less scripting? That's the road you take. But again, I understand that people have different priorities so feel free to look the other way.
Oh, that outside foot high pass looks lovely!
 
Not kidding about shooting : the ball is stronger and you got to shoot with your analog and in only 15 to 25 degree (i'm kind) just to aim the ball at the goal NOT even aiming to a certain position. I like Semi on Fifa, and it's sad that it's not on PES. But please, playing like that is fucking i won't say frustrating, but what you call freedom isn't freedom at all, it's randomness. Thanks to the shoot power increased by 20.

Also, how do you shoot with back on goal? It's harder in the game than in reality. That's things i believe since manual shooting exist, it's not "more realistic", just "more random", don't tell me you're sure to aim and 17,5 degree to shoot on the left side from a certain position? Please...

It's a matter of FUN to play like this, and yes the degree of trajectory is more realistic, but not when it's played : i've learned it since it exist with the 360 degree. And even more since FIFA PS3 and PES 2015. On Semi, you got a larger scale, it's pretty different and more satisfiying, no boost for power straight shoot all the time etc.

I prefers to aim from 180 degree directions and try to caliber better the shooting power. But like i said an repeat, semi should be my first choice, Advanced is too weird to play. But you tell me that you can aim at 180 degree from and shoot in the goal in the same time? You need two analog for that : one for shooting and one for the player direction. So admit it, it's far from being perfect and got his limitations too.
Don't make me remember me the same kind of FUMA player which was feeling superior 10 years ago. We're far from there in Evo-web, it's a thing complety forgot from the past, and we talked so much about it : the 2 way to play are respected as something different, not better.

And no, i don't have the same approach about what you call "scripting". I'm old school in my football game approach : to me it's more important to play "chess" all related to timing and thanks they added it after PS2 era, the power bar. I take it like a chess action tactical game more than a FPS which you need precision. No. I try to found the good player for passing to the good receiver, etc.

Please, accept my point of view. and to be honest : i like manual passing in PES because it's like Semi in Fifa : you feel stats and pass are more fast. But playing with manual passing but basic shooting is just weird.

And i got interception in PES, perhaps not the same mechanisms, the issue is that there's tons of counter-attack team with no pressing. Perhaps the way i play. Using a lot the teamates press do the job too on PES 21.
It's different it's true.
But even with a super defending, there's higher scores overall in EF22 vs PES21, why? Simply because interception system or not, it's not as well balanced.

But mate, don't worry, you're a guy with good faith, sorry if i perhaps talked with you with a condescending tone, but you miss some talk a bit with some FUTO players (from PES > Fifa is way too assisted, there's limits) to understand their point of view, why they play like this, why they found it funnier.
Also, i don't found FUMA hard, that's a real choice from what i want to feel. And i don't feel script really, but logic when your keeper is reacting too late against a better striker, on a VS.
 
My two cents:

To me it's not about "instant gratification" or "jump in and out gaming". It's more that I like my passing stats to have the appropriate weight and importance, I want Modric's passes to feel like Modric, and a 2nd division player accordingly. That's one of the main reasons why I prefer PA1 to manual passing. I really want stats to matter. But not really wanting to get into that debate, to each their own and I don't agree with the saying there is a right way to play. Saying that playing with assistance is "playing with baby wheels" I think is a bit counter-productive, since we all have different reasons to play the way we do. If you wanna go PA1, PA3, great. If you wanna go manual, go for it. Everybody has their own preferences, and I don't think our purpose here is to impose or to say that one is better than the other. That being said, I quite enjoy PES 2021 and won't play efootball until there are decent offline modes, like Master League. Take care all and peace out! :TU:
Amen my friend
 
That's not what's even bothering me. Look at how many likes his "you're flatout wrong" comment got :THINK:

View attachment 174436


Like here I am, busting my ass to put together clips that show exactly what I'm talking about, and that it's not a segment of my imagination, and here comes this guy with "you're wrong" and people here applaud. Whatever.
So now I'm not allowed to agree with other's member opinion?
 
That's not what's even bothering me. Look at how many likes his "you're flatout wrong" comment got :THINK:

View attachment 174436


Like here I am, busting my ass to put together clips that show exactly what I'm talking about, and that it's not a segment of my imagination, and here comes this guy with "you're wrong" and people here applaud. Whatever.
If you have to "bust your ass" to put together clips about something, then maybe his point is valid? If this was such a big feature, your work would be much easier wouldn´t it? And many more people would confirm your opinion on that matter. Yet, I have not read this opinion from anybody else but you.
And even in the recent PES Titles, players tried to intercept the ball at least sometimes. This is not a great new feature. The gameplay is just still broken the same way.

The way you are reacting to criticism is really telling. Most people on here are just not buying this narrative that eFootball is a much more realistic game than PES 2021. You can do 10 realistic reviews of this game. But most people will not defend a game, which after one year has no offline modes and a gameplay on par with the mobile port.
 
That's not what's even bothering me. Look at how many likes his "you're flatout wrong" comment got :THINK:

View attachment 174436


Like here I am, busting my ass to put together clips that show exactly what I'm talking about, and that it's not a segment of my imagination, and here comes this guy with "you're wrong" and people here applaud. Whatever.

If you look closely on your "wall of shame" there is even @Bogo36 there if you're aware (the creator of the Unlocker fix for eFootball, and he is really busting his ass there to adapt fixes to new versions that offline players could enjoy better on this bare bone demo-like experience, and he doesn't offer coins to promote his work). Nobody is forcing you to bust your ass mate to agree on something, if you feel that you are right on that particular matter so be it, everybody has its own experience on eFootball and we can share or we can agree liking a particular aspect in a comment with hundreds of likes or totally disagree... and that shouldn't frustrate you if you're right... right??? On the contrary. I don't think showing publicly how much people liked a particular comment will resolve your frustration in the end, instead will enhance it even further...
 
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