eFootball (All Platforms)

- Better passing physics with better ball friction with the ground, although shooting physics and ball physics in general are better in PES.

Disagree, the lack of continuation of momentum and spin makes it look like they've modelled the physics on a sponge, there is so much weight and friction it's too heavy, the ball speed is too slow in every aspect, feels like it's being played on another planet with higher gravitational pull. I don't think it represents modern footballs well in the slightest. FIFA feels about 3 generations ahead in terms of ball physics, it's just a shame their player movement is so horrendous.
 

Honestly, I know it's cool to hate on the game. Some aspects are worth hating on, like the obscene lack of game modes, the lack of content, the disappointing graphics, the horribly unoptimized performance especially for a football game, and as usual the horrible menus/marketing/communication. But, the gameplay has seen many strides that rewards a "realistic" way of playing the game, EVEN ONLINE, even with full manual controls against ping pong players, and that's thanks to better passing physics, wavering match up against pass/shot fakes, and the improved off ball player movement and dribbling inertia coupled with a much slower build up and none of this was or ever will be seen in FIFA with its fancy content and graphics:



Rewind the above clip to the beginning: Because there's match up in EF (sorely missing when I went back to playing PES) my opposition player feels confident blocking Robbo's passing lanes while pressing match up, and because I know he's probably good enough to be doing that, I also know if I fake a pass on my strong foot, it will generate a strong blocking animation which I can use to get out of this tight spot, which I can because of the more nimble and fluid dribbling in EF. None of what I just mentioned is available in PES, not on the procedural level or the mental level. Then you have good off ball movement, and a slower, more realistic pace of the game that allows me to consider my passing options and gives me time to manually construct an attack. Finally, there's the need to properly time a stunning cross which-as in real life- might come off less than ideal if I mess up the R2 press. Then there's the way my striker's running momentum gets transferred into the header. When there's no lag, I have few qualms with gameplay. It's not perfect of course and I spent over an hour in my review talking about all those negatives, but it's good enough for a strictly offline player like myself to make the transition.
Just because we all can agree with the established critiques of EF (lack of modes, content, etc), doesn't mean the criticisms end there.

And why do you deem it "fashionable"? By saying that, you're implying that criticisms of this game don't have merit.
 
And about point of view maybe you see me that i have faith in konami i think you mean i have faith in game okay it is good at least i have faith in something that can be improved and changed by time .
And that's fine. Just like it's perfectly fine for someone to disagree with that point view. No matter how they express it.
Dont talk about death or what ?
Don't refer to people as a disease that is, imo, the embodiment of evil over a video game. Come on.
Honestly, I know it's cool to hate on the game.
Eh. I don't think 'cool' has anything to do with it. People are always going to have opinions. It is what it is.
But, the gameplay has seen many strides that rewards a "realistic" way of playing the game, EVEN ONLINE, even with full manual controls against ping pong players, and that's thanks to better passing physics, wavering match up against pass/shot fakes, and the improved off ball player movement and dribbling inertia coupled with a much slower build up and none of this was or ever will be seen in FIFA with its fancy content and graphics
I played it once when it came out. I saw the potential. I saw what they are trying to do.

I've beaten people for years playing slowly and methodically in fifa mate lol. Playstyle will always be down to the human play imo. Yes you can try to tailor a game to a certain style, but people are going to play games however they want to imo.

But as I said, I've seen the game's potential. At some point I'll finish my current save and, if they've released actual offline modes, I will consider eFootball then.
It's time we all realised Konami don't want the loyal fans. We mean nothing to them other than an inconvenience harping on about off-line modes that they have no real intention on delivering on. In their eyes all we do is post bad press on social media and give them bad reviews/publicity. The sooner they get rid of those disenchanted with the franchise who will never convert to pay to play the better for them. We are being strung along now to keep the numbers up for online play and they'll continue to string us along until we wise up. The control scheme, model, everything is geared towards mobile and pulling people away from the other game. They've even mapped the controls to be more like it. The bottom line is loyal fans don't matter to them anymore, there's a far bigger pond for them to fish in.
I think that's industry wide at this point. Gonna go back to Microsoft but that's where they screwed up big time with the Xbox One; they though their loyal core player base would be there no matter what. Since Phil Spencer has been in charge they've been better about how they treat their player base while maintaining the idea of reaching as many players as possible (via cloud gaming). I guess the question is now will Konami make the same mistake and will it ultimately cost them. Personally, I think mobile and F2P will their saving grace at least for the immediate future.
Still no respect for us offline users.
eFootball currently offers nothing for me. They could fix every issue and make the best on pitch experience, but it would mean nothing to me without the modes I want to play. In the same way I appreciate aspects of Escape from Tarkov, but I will never play it because I don't like battle royale games.

I don't care about dream team. Or any sort of ultimate team mode within an online space. And until they released ML or a properly fleshed out BAL mode I have no interest in playing it again.
convincing people by something will happen by time is better than convincing them by a theory or something will not happen .
Ultimately what will convince them is the actual release. It really doesn't matter what we think or feel at this point. If say 4 years from now Konami releases objectively the greatest football game ever made, we all will at least give it a go.
 
Disagree, the lack of continuation of momentum and spin makes it look like they've modelled the physics on a sponge, there is so much weight and friction it's too heavy, the ball speed is too slow in every aspect, feels like it's being played on another planet with higher gravitational pull. I don't think it represents modern footballs well in the slightest. FIFA feels about 3 generations ahead in terms of ball physics, it's just a shame their player movement is so horrendous.
There is simply no way friction is "too much". The ball keeps rolling a whole lot more in eFootball than it does in PES. Like, no way. I think you're trying to describe the ball speed, and that is moves slower compared to PES? I mean, EF is overall a slower game. Shots travel slower through the air than in PES, it's nothing to do with friction.

As for FIFA's ball physics. Seriously, look at the "SCORE LEGEND"-ball physics of FIFA23 in this shot (ignore the keeper bug):




...and compare it to a similar low shot in EF:

 


Just because we all can agree with the established critiques of EF (lack of modes, content, etc), doesn't mean the criticisms end there.

And why do you deem it "fashionable"? By saying that, you're implying that criticisms of this game don't have merit.
There are many gameplay criticisms that have merit, and I spend close to an hour talking about them. But to generalize this whole game as "trash gameplay wouldn't touch it" is what baffles me and feels more like a fashionable thing to say given the actual, tangible improvements -some radical in nature- compare to PES.
 
Still no teams to play with inefootball2023
Also never ignore this sentence that is up there from DAY 1: NaTioNAl TeAMs ComINg SoOn!
Unbelievable, whats the point with this all contentless strategy??
 
There is simply no way friction is "too much". The ball keeps rolling a whole lot more in eFootball than it does in PES. Like, no way. I think you're trying to describe the ball speed, and that is moves slower compared to PES? I mean, EF is overall a slower game. Shots travel slower through the air than in PES, it's nothing to do with friction.

As for FIFA's ball physics. Seriously, look at the "SCORE LEGEND"-ball physics of FIFA23 in this shot (ignore the keeper bug):

Correct actually I didn't mean ground friction was too high, if anything it's the opposite. The fact the ball lacks initial acceleration or "zip" when kicking but keeps travelling makes it almost resemble olympic curling where it starts off slow and keeps going and going :LMAO: . Something is seriously wrong whatever it is, and that's before you even get into the dire lack of variation in this engine. And I know comparisons aren't allowed, I only mentioned it because I thought it would demonstrate what I suspected beforem which is that you are a bit of a fanboy and not as objective as you claim to be, since if you can't see how simplified the physics are in this by comparison then you need a trip to specsavers.
 
@The_Knight Manual passing and shooting open more possible ways to play and use the pitch definitely, but at the same time prevents the user (as an average player) from playing the football they like in real life. It kind of restricts you from exploring possible options at every pass or shot because you'll always choose the easier way (and less creative) in order not to loose the ball, do a silly pass or send your shot to the corner flag or high to the sky.
That's why I always try and enjoy FUMA a bit but then I find myself going back to the least assisted option (Level 3 here). Never find myself able to stay on full manual more than a day or 2.
 
because you'll always choose the easier way (and less creative) in order not to loose the ball, do a silly pass or send your shot to the corner flag or high to the sky.
That's only in the beginning, like in real life. A novice player will choose easy passes. But then when you get used to FUMA, you start going for more difficult options. As opposed to assisted passing where a novice player can just point to the player he wants to pass to, and it will happen regardless of how easy/difficult it is.
 
Correct actually I didn't mean ground friction was too high, if anything it's the opposite. The fact the ball lacks initial acceleration or "zip" when kicking but keeps travelling makes it almost resemble olympic curling where it starts off slow and keeps going and going :LMAO: .
Agree. This is my main gripe with the ball physic on pes and ef - lack of initial acceleration and zip of the ball. This is also the reason why i hate doing finese shot in this game as it looks unrealistic.
 
Correct actually I didn't mean ground friction was too high, if anything it's the opposite. The fact the ball lacks initial acceleration or "zip" when kicking but keeps travelling makes it almost resemble olympic curling where it starts off slow and keeps going and going :LMAO: . Something is seriously wrong whatever it is, and that's before you even get into the dire lack of variation in this engine. And I know comparisons aren't allowed, I only mentioned it because I thought it would demonstrate what I suspected beforem which is that you are a bit of a fanboy and not as objective as you claim to be, since if you can't see how simplified the physics are in this by comparison then you need a trip to specsavers.

Aha, well, yes the initial "bob" and initial acceleration followed by the dampening of passing in PES is better than in EF, yes. But, the ground friction, the trajectory and speed are better in EF.
 
Disagree, the lack of continuation of momentum and spin makes it look like they've modelled the physics on a sponge, there is so much weight and friction it's too heavy, the ball speed is too slow in every aspect, feels like it's being played on another planet with higher gravitational pull. I don't think it represents modern footballs well in the slightest. FIFA feels about 3 generations ahead in terms of ball physics, it's just a shame their player movement is so horrendous.
I would add more than ball speed, the lack of different speed regarding the physics or all relative to kicking, with the exception of some volleys, screamer with a special shoot move.
Kicking in general feels like the ball is pushed. Before, and not only related to PES 21 : you could feel the difference between a ball kicked or pushed strong, and kicked or pushed weak.
In EF, everything seems to be pushed stronger or weaker like there's no "kicking" but "pushing stronger/weaker". Only on some volley or special shoot.

The relation ball with feet is missing one very important thing, even when you're dribbling, in everything : the "tac-tac" kicking/hitting vs the ball pushed with for example the flat of the feet. On EF it feels always pushed, no variation except special moves.

That's not at all how a football ball flows all the ground. How the ball is always redirected. Sometimes a ball could feel light but fast/heavy but fast and the same for slow. That's what kicking and pushing variance / or sometimes both like pushed/kicked at 60/40 is you understand where i'm aiming to, there's shades.

It's repetitive with words and annoying to read sorry for that, but i can't explain in another way.
So in brief:
>The ball is pushed on pass practically always, and there's way rarely some hits/kick, strong or weak. Even while shooting : it's exceptional when a ball is "hit": the ball feel just pushed stronger in general. The ball feels like a rubber ball or a ball full of water.

PS/ I forgot the acceleration/deceleration ball relative to it. Then one clip from PES 21 modded vs 3 from unmodded EF where there's volley : and i can't see at all what's really better. It's the opposite, i always see a like a "push" in EF shoot, like if it's omnipresent.

In general so, all relative to the flowing feet vs ball seems like a "push" and very exceptionally a "hit" and that variation was one of their strong point before. That's practically the essence of a foot-ball and what happen when you play(ed) IRL with your friends with a poor basic ball you took from your 8th division club of your city with a or in a professional match with the latest Adidas model of ball.

Just for that variance which exist since Iss Pro Evo, the ball physics is in any ways better than his predecessors.
Because what's missing is practically the essence of how a football ball reacts, omnipresent (again) on the pitch.
 
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"The ground friction"??? That's why you think the pass physics is better in EF?
Kicking is an overall mate.

Does it matter when the ball seems to fly like a plane on shoot and needs 30 minutes to decelerate on passes?

If you're playing PES 21 with mods blocking latest patchs and replacing them, then everything you test about the game, even if it's a 3 hours video is obsolete then.
Because modes change too much thing and not always for the better : visually perhaps.

We talked again about it on the other thread, and agreed about the Vanilla(s) version(s) still the more balanced and bug free.
I saw some vids and it's appealing visually, but some stuffs where pretty inappropriate. You can mod everything, but it's kinda presumptuous to say "we did better than PES (latest patch)", after 20 minutes without trying absolutely everything related to what you've modded like for example players weight-shift, ball rebounds etc. i don't know.
 
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ok now you are just flatout wrong mate
So how many clips of players ignoring the ball passing right past them in PES do you want me to include here? This is not a new issue, I have three years worth of tagged clips so let me know.

And yes, engaging match up in EF makes your players lunge at balls passing nearby, again not sure what's strange about what I said.

Edit: The suspense was killing me so I went ahead and put a short PES video together. Again I'm not sure how I'm "flat out wrong" and you have 6 people agreeing so, please enlighten me.



So where is the fictional part in what I said, @robozaoGOAT? This weird denial of anything wrong with PES, and anything improved in EF is exactly the rose-tinted lens through which PES is seen, that I'm talking about here. PES2021 is my most played PC game, ever. But the way people talk about it here makes me feel they either haven't played it enough to see these issues, or are viewing it in a nostalgic light that tends to forget any negatives.
 
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Just lurking in here.
Haven´t checked the last pages and I´m not up to date.

I really miss this time, where we had gameplay vids from the new release or maybe a demo already.

Are there any news about offline modes so far?
 
As far as I remember, timing the use of match up correctly, you can get a leg out and intercept passes…!
I like that feature.

Exactly. I can reliably block a passing lane, engage match up, and know that my player will attempt to intercept in EF. In PES, you just run into the ball path and hope for the best.
 
Just lurking in here.
Haven´t checked the last pages and I´m not up to date.

I really miss this time, where we had gameplay vids from the new release or maybe a demo already.

Are there any news about offline modes so far?

The sports games especially are getting more and more quiet when we get closer to release date. Demos? The game already is one. Ok jokes aside, demos feel like such a niche thing now in gaming. Which is a shame because that goes a long way to building the excitement and giving dirt poor folk, like me growing up, an opportunity to play games that we otherwise couldn't have afforded.

Demos will always be near and dear to my heart because that's all I ever played as a child. I remember getting the demo disc with a PC Gamer mag and I'd play the absolute crap out of them. To this day, the SimGolf demo is one of my most played games ever.

I understand that demos aren't ever guaranteed, but it's such a nice gesture of goodwill to a player base. But I guess this is what happens when everything's in beta until 6 months after release.
 
So how many clips of players ignoring the ball passing right past them in PES do you want me to include here? This is not a new issue, I have three years worth of tagged clips so let me know.

And yes, engaging match up in EF makes your players lunge at balls passing nearby, again not sure what's strange about what I said.

Edit: The suspense was killing me so I went ahead and put a short PES video together. Again I'm not sure how I'm "flat out wrong" and you have 6 people agreeing so, please enlighten me.



So where is the fictional part in what I said, @robozaoGOAT? This weird denial of anything wrong with PES, and anything improved in EF is exactly the rose-tinted lens through which PES is seen, that I'm talking about here. PES2021 is my most played PC game, ever. But the way people talk about it here makes me feel they either haven't played it enough to see these issues, or are viewing it in a nostalgic light that tends to forget any negatives.
I always felt this was an example of Konami lacking animations for it. If that's been addressed then great. Sometimes your player would stick out a leg sometimes he wouldn't. Ultimately I just started doing it manually when I could. Actually got pretty good at slide tackling to intercept passes as well.

But yes that's always been something that was a consistent issue in PES.
 
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That's the best way to do eFootball some favors (without sponsoring it of course). Koinami made some quick extra bucks from their shiny coins store, the jackpot goes to a lucky guy who is completing some google & twitter objectives, and eFootball feels each day more realistic. Everybody wins !!! (that's not cute? 😍). I'm sure with all those funds Koinami will be strongly motivated to put some real effort into eFootball to improve and increase even further the variety.......
(on the shop I mean).

 
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That's the best way to do eFootball some favors (without sponsoring it of course). Koinami made some quick extra bucks from their shiny coins store, the jackpot goes to a lucky guy who is completing some google & twitter objectives, and eFootball feels each day more realistic. Everybody wins !!! (that's not cute? 😍). I'm sure with all those funds Koinami will be strongly motivated to put some real effort into eFootball to improve and increase even further the variety.......
(on the shop I mean).

oh no. I've been exposed as a fraud! Players don't ignore the ball in PES, and EF doesn't have match up interceptions after all. eF = sux 100%, PES was the real deal all along. Realism Review? More like The Review of Lies.
 
oh no. I've been exposed as a fraud! Players don't ignore the ball in PES, and EF doesn't have match up interceptions after all. eF = sux 100%, PES was the real deal all along. Realism Review? More like The Review of Lies.

No mate, nothing like that. Not fraud, not anything, just the fact that you've promoted your realism video by adding in the same post those coins reward, and feels a little off and funny at the same time that's all (I was reading "realism review" and then I was thinking about --->12k coins as game mechanics :LOL:). Konami shouldn't be let so easy to make those kind of money (like is something normal) knowing how poorly they release their products, and how they suddenly changed their direction to focus only just on what part generates all the possible income for them with nothing else in mind about their past userbase (old crowd)...

Either way, I don't have anything against the fact that you enjoy a lot eFootball, and hope in the future will get from somebody else a proper football simulation game that everybody on this forum will love it, and you'll have some great success doing some top notch simulation review on it... ;)) and I mean that !!!
 
So am I correct in thinking August will be the last update for the Summer before the supposed "big one" in October? Come October, it will most likely be the same. Packs, packs and more packs.

Ambassador packs. Legendary packs. Premium packs. Aye look, it's Neymarsitooooo....

Sweet Jesus.... :LMAO: :LMAO:
 
Konami now even promote Milan derby on their social medias without anything from the game itself
I'm tired of waiting for something decent
 
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