Fifa 22 , pes21 before that but I can't go back to that now , feels so quick and so much spaceSo what's everyone doing? Continue with pes 2021 with a newer OF, Fifa 22 or forgetting about playing football games altogether?
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Fifa 22 , pes21 before that but I can't go back to that now , feels so quick and so much spaceSo what's everyone doing? Continue with pes 2021 with a newer OF, Fifa 22 or forgetting about playing football games altogether?
Now this is interesting. That’s the guys doing J-League now? They did everything up until 2014? How do you think they judge these attributes? Do they look at statistics over long time? Or go by impressions? This always fascinated me.Just checked on PESMaster, they decreased practically all player by 5 points (well i think it more a percentage but well). The range is way lower for many stats. High speed is very rare, you can consider a 83 on speed stats as fast, and a 75 as good.
Or it's just that even stats are all messed up, but if it's the same for every player, it's not an issue.
But there's very different standards than on every other PES. For example, you can check : there was a limitation for 80kg player : he couldn't be under 70 in first old Balance > transformed in Physical contact before PES 2017 (don't remember exactly), and Header couldn't be under 70 for a 191cm player (range was 70 to 99 / Then 70 to 96 since they introduced featured players)
Well, now that PES got different standard, i can unveil some stuff i knowed, standards rules, "B" thing and Header was discover by myself. Physical contact from a data editor
Now about positions standards : "B" was introduced firstly for Fluid Formation. Sorry if it's big, it's a copy paste :
2. POSITIONS RULES STANDARDS There's some rules to know about Registred position (REGISTRED Only!). Example : If a player got "X" registred position, he will get a B automatically on "X" So it's quite simple a player is registred from the position mentionned, he will autmatically gets "B" on X other positions CF > SS "B" SS > AMF "B" & CF "B" RWF > RMF "B" LWF > LMF "B" AMF > SS "B" & CMF "B" LMF > LWF "B" RMF > RWF "B" CMF > AMF & DMF "B" DMF > CMF "B" LB > LMF "B" RB > RMF "B" No "B" position for CB and GK
Pretty simple, i gived it to many editor not on my team but they didn't carried that much. But it's pretty important, weight is related to P.Contact in physic for example. If a 80 kg got less then 70, he will fall all the time... There's others rules btw, like "Low Lofted pass" can't be under 60... But well, it so logic that i don't even have to put it here.
Now, Rank limitations. That's how it worked: Konami imposed to their Data Editor a range, it's simple. Then after, they revised some stats in intern.
Guys doing J-League for example are the good old ones who were doing stats until PES 2014. I can tell you by experience, they were very precise even for youth coming from Universities who didn't played a single game about their representation. Well enough talk, here's the ranges:
NOTE: there's no "A" range for Data editor. Konami where doing players like Maradona or Zidane who reached 95 and 96 for example.
Well that's enough. You can verify yourself by setting "80 kg" or "90kg" or 191cm and check limitations of minimum and maximum on Pesdb (you can also add a column since not so long time on Pesmaster too). It's not dreamed, invented, that's PES standards from before Efootball.
Ranks was important to me, as it's a bit linked with market value including age, highest market value, and on which league level he played, nationality too. If you see some 77 players on a NT with full of 74 max : check the injury : there's a lot of players who aren't selected as they always got a problem. Also, of course, the potential... But it was simple to guess : a good youth with high potential got a more or less higher than average market value. Also a player with many injuries got his market value toned down and not a bit. So there's several stuff to take in account to create a player set.
Vialli, I understand this reply of yours is in response to someone calling you a liar. However, please can you be less aggressive in your own general tone, as a lot of what you are saying can't be backed up by research. What you are saying may be true, but from what I can see (correct me if I'm wrong), official sources state a different case to the one you know because of your "behind the scenes" knowledge (which we have no means of verifying).Hey, talk to me in another tone. I done much more than you know from the community, a little respect isn't too much to ask.
He said it, perhaps they decided to put his name as a director. Perhaps on others version.
But it was the thruth that his main job was BALL PHYSICS. I also considered him as the Director at the time.
From i don't know which version. He denied that he worked on something else that ball physics for 100% sure.
Why would you invest time in a game you don’t enjoy, that you don’t want to actually play……on the basis there might be a deep game inside?Hey guys, the only facts in what I wrote on Twitter are based on the following:
- About the same time last year, Masuda was the boss, Kimura was not.
- Masuda gave an interview to a Russian outlet saying that the new engine (Unreal) was being used to develop the game ONLY for PS5 and XBSX (unclear if PC was included, but it was later speculated that it was), and that PS4 and old Xbox would stay on Fox Engine 'forever'.
- Then over the past year, the leadership changed to Kimura, and Cross-platform became the focus, with the 'next-gen' only version scrapped.
- Masuda was no longer on the team, other sources said he was shifted to Europe but that's not so relevant anyway.
- The part of it based on mobile stems from just how feature-stripped Kimura's version is, but yes it's speculation and 'just my two cents' as mentioned in my Twitter. @Durandil67 says he'll talk more about that so I'd wait for him to tell us what he learned from the game files.
What am I playing these days?
Well, what I want to do is go back to playing PES 2021 on FUMA Legend. But whenever I have free time, I find myself playing eFootball, not because I want to. The game is horrible. The tactics are non existent. The off ball player movement belongs to Atari. The responsiveness feels like I'm communicating with a player in Antarctica on a modem connection. Shooting and passing and any ball interaction is nowhwre as nuanced as any PES/WE game. But I'm playing it because of the new controls I want to get used to (not much really, hold down L2+Pass the whole time), hoping that there is a better game deep inside. I haven't lost a single online game since the game came out. I'm winning easily and it doesn't feel good at all. By January, if the game hasn't changed much, I'll switch back to PES2021 FUMA Legend.
Do some homework before writing nonsense, it's not hard.
Also lol at 'give me respect' coming from someone that essentially minimized Seabass's role in the franchise as the 'ball physics guy', because that's what some translated interview said.
I don't feel that i'm aggressive at all. Sorry mate. It's probably a lost of translation thing. It's just that i posted a lot, that all.Vialli, I understand this reply of yours is in response to someone calling you a liar. However, please can you be less aggressive in your own general tone, as a lot of what you are saying can't be backed up by research. What you are saying may be true, but from what I can see (correct me if I'm wrong), official sources state a different case to the one you know because of your "behind the scenes" knowledge (which we have no means of verifying).
No need to search an example @Chris DaviesFor the almost 6th time i said it : he never directed PES.
His job was to focus on ball physics. It's the most known guy from PES as at the time, the most impressive stuff was ball physics.
And he helped a lot. But there's wasn't any boss, or it was someone else. I said it clearly.
Mmm maybe I didn't put it correctly. There's no better game deep inside. This game is shallow AF. I just don't want to forget the controls so IF in the future by January the game plays much better (doubtful), I don't have to relearn anything. I have no doubt I can go back to PES2021 anytime without issues from a control standpoint.Why would you invest time in a game you don’t enjoy, that you don’t want to actually play……on the basis there might be a deep game inside?
It’s like punching smoke!
My problem with this is that they already have. They told us they were making a F2P game. They made a game based on a mobile port. @The_Knight has demonstrated brilliantly some of the areas that have been dumbed down (i.e. ball physics) - a necessary step when you're developing a multi-platform codebase where one of the platforms is literally a phone.Kissing their asses and giving them 'another chance' year after year hasn't done anything so it's either time for them to shit or get off the pot.
Guys, why are we arguing on here? At this point, I don't think it really matters who was head of what in the past. We know Konami lost the plot after PES6/WE7i/PES2007 (and even PES 6 was a step down in a few areas to PES 5/WE9LE) and instead of yearly improvements, it's been up and down ever since. What matters NOW is where this franchise goes or if it is truly dead. Personally, I'm delighted they didn't put the PES name to this, I'd rather remember 2021 as the last PES game if it has to be that way.
Divided, we're not going to achieve much. Some of our extreme disappointment comes across as anger and we can't believe where we're at. Even a small improvement on 2021 would have been excellent. Heck, even updated rosters, licenses and graphics would have made me happy.
Let's stick together and not argue because we do all literally want the same thing - a great footy game which is flexible enough for us to change the in-game settings where it appeals to everybody's playing style. We need to go full-out sith and channel our anger into pushing Konami to do better. Kissing their asses and giving them 'another chance' year after year hasn't done anything so it's either time for them to shit or get off the pot.
Corrected it for youFrom what i understand, all these shenanigans is caused by one man, kimura. If its true that the inital direction of pes was hijacked by him midway, that he proposed this crossplatform thing, he has to go. He has destroyed pes.
#kimuraOut
Will they update the tactical instructions to make them more depth !
At least for the ML
and how you are sure for that?!?!!?!?Will they update the tactical instructions to make them more depth !
At least for the ML
and how you are sure for that?!?!!?!?
I'm just wonderingand how you are sure for that?!?!!?!?
Sorry i forgot that part. Yes i was behind the scene. I'm Sensei-Vialli from twitter, was linked with Pesuni as the main editor for 2 years, and we were two.What you are saying may be true, but from what I can see (correct me if I'm wrong), official sources state a different case to the one you know because of your "behind the scenes" knowledge (which we have no means of verifying).