eFootball (All Platforms)

Agree. Everything on Pes21 looks more realistic.
Problem is - it doesnt feel/play more realistic. And thats why most people put this game away.
I watched Pes21 realism review and it looks like a real match. Made me jump straight back to Pes and update all the kits and tactics. Took 3 matches to quit the app and fire up Fifa16.
You can say that mods improve the AI and overall gameplay and you can say that exhibition matches are great, but if you are on console or want to play Master League - it quickly becomes sluggish, unresponsive, dull and shallow experience, with samey AI and no goal scoring satisfaction.

Just the delay in moving the players without sprinting is enough to turn me off in PES 18-21, [18 kinda feels a bit more responsive with +2 speed but its still not comfortable].

I then booted pes 13, 08, 06 and all of them feels more comfortable. Same with fifa 15,16,18 [haven't played 20-21, so I cant comment on that].
 
Agree. Everything on Pes21 looks more realistic.
Problem is - it doesnt feel/play more realistic. And thats why most people put this game away.
I watched Pes21 realism review and it looks like a real match. Made me jump straight back to Pes and update all the kits and tactics. Took 3 matches to quit the app and fire up Fifa16.
You can say that mods improve the AI and overall gameplay and you can say that exhibition matches are great, but if you are on console or want to play Master League - it quickly becomes sluggish, unresponsive, dull and shallow experience, with samey AI and no goal scoring satisfaction.
+1

which is why I’ve went back to PES 17. Super responsive and goals have satisfaction.
 
+1

which is why I’ve went back to PES 17. Super responsive and goals have satisfaction.
Vanilla PES 2016 was for me way too easy. Haven't play 2017, so I guess is more of the same. Now PES 2021 is quite much a game that if you actually score a goal, you get some satisfaction cause is difficult and God, feels so good to score a goal. But... COM manages to shoot 10 times more than you, make more opportunities, etc. And there's were frustration kicks in.

Something I've noticed in PES 2021 is that your AI players are quite horrible defending time. You can set a pressure style and you have to command that pressure by yourself cause in the midfield, players receive the ball alone with tones of meters ahead. If you're pressing with the forwards, the midfielders have to keep that pressure (kind of) And at least stop passing lanes. But you need to do that job manually.

Like this there are thousand of other things that when COM attack, really frustrate you cause they do like 10 times more shoots.

Dunno, PES 2021 is a game with thousand of potential to play real football, specially in micro-game (this is... dribbling, passing, etc) at least with certain gameplay mods, but in the macro-game (tactic implementation and such) the game is infuriating and frustrating in the sense of how good COM is compared to you. And I have a feeling that is something really difficult to change.
 
PES20/21 has better animations, but their execution is way worse. First - terrific slides to take correct position before a shot. Second - worse transition between animations. Like on that gif with Neymar posted before. Third - this lack of microanimations makes player to freeze for a millisecond after taking the ball. Forth - dribbling is fully scipted, you has to be in right place and press the button in right time to trick AI defender.

None of these problems were in PES2019. There were less slides, better animation transitions, nice controls and dribbling based on physics. That's why it's still on my harddrive
 
PES20/21 has better animations, but their execution is way worse. First - terrific slides to take correct position before a shot. Second - worse transition between animations. Like on that gif with Neymar posted before. Third - this lack of microanimations makes player to freeze for a millisecond after taking the ball. Forth - dribbling is fully scipted, you has to be in right place and press the button in right time to trick AI defender.

None of these problems were in PES2019. There were less slides, better animation transitions, nice controls and dribbling based on physics. That's why it's still on my harddrive
Well tbh, PES2019 was one of the most infuriating games I've ever played. Is like no way you could pass through the enemy defence. The last game I've played that was kinda ok was PES 2016 and it was way too easy.

I had been playing every FIFA game from 2010-2011 onwards, usually on friends houses because I did not had PC in those ages. I had tried PES 2010, 2011 and 2013, but for a few matches and had good memories of it. I got myself FIFA 2016 back in the days for PC when I wanted to play a football game, but I was starting to get bored of FIFA style of play where everything was mad run dribbling and absurd throughpasses, where game building doesn't have weight (something an average Guardiola Barça fan can't stand) so I decided to change to PES 2016 which I enjoyed but as said, I felt it was too easy. With FIFA 2018 I was fed enough of FIFA gameplay and heard that PES was more difficult now, so I decided to get to play PES 2018 which was better than FIFA but absurdly difficult. And from there to 2021 that difficulty has prevailed.

PES 2020 brought the right stick control and PES 2021 polished it a bit, but still not fluid enough cause I guess animation transition is not enough polished, something I was hoping that changed with UE. Seems it's not going to change, at least not in the short run.

I only hope that UE is more modable, and that Konami evolves PES towards something more than my Club, but that is highly unlikely to happen, sadly.
 
Not that this is a comparison thread, but are you telling me pes2021 animations are a step back from pes2018?? Totally disagree. I actually went through about 50gb of pes2018 video clips (1080p at 60fps) the other day... deleted them all, including all my pes2019 clips.. why.. they look awful compared to the thousands of pes2021 videos ive produced. Everything about pes2021 looks more realistic.. animations, variety, speed of the game. Ive noticed on key factor that makes pes21 look more realistic.. the cpu uses more touches and dribbles more before passing. Pes18 19 and 20 to an extent, involved way too many first time passes.. consequently making the game look so much quicker and unrealistic on how the the cpu built up its play. I think dp6 and 7 (as spoonypizza suggested) incorporated a whole lot of "patience" on the cpu's attacking attitude.. (could always improve).. now the cpu actually stops, and passes the ball back if they cannot get through, rather than the overly direct play. Not perfect..but improved over 18 19 n 20
It's sometjing that I can't explain. I don't found PES 21 animations authentic. There's some animations that makes me think, a football player would never moves like that, in some determine occasions. It's like Konami mocaps someone that didnt now how to play the sport in real life, you know? Animations it's too tight on each other, ball control it's too tight. There's is no long strides anymore. Perhaps it's like that to benefit the responsiveness.
 
Lol i feel really alone as to me, PES 2016 and FIFA 15 are the two worst game i ever played. And the second i hate for non-existent referee is PES 2018
I even largerly prefers PES 2019, physics/feelings which correct a lots of things / in a certain way some people will hate, some others will like.

And FIFA 16 is upper overrated to me. Too easy to pass, and score from long range. Don't talk to me about slider. I got the same issue with all people cheering PES 2013 : physics were horrendous, and some "free striker" where unstoppable, defense is pretty bad physically.
To me, it's PES 21-17 from this generation. For the balance, and sensations above all, and physicality. I don't found positionning worste neither.

But i replayed it, and PES 17 got a smaller pitch/a thing playing A LOT more than you think in the balance... But in terms of physics, i prefers largely PES 19 to 21, I like inertia and i never been agaisn't some "input lag" even if it's not totally that, for a player executing a motion, an animation.

There were in PES 1 and WE9-PES5 which are my favorite games of all time / with also Fifa 11 and 08 on PS360 (11 my favorite Fifa, before the tactical defending) 08 the one that transformed litteray Fifa in a very good game... Even if every players got a weird models and cm were reduced : hard to make the difference on a long view with a 180cm vs a 185cm for example. You :perhaps: see a very small difference, i don't even remember but that "thing" litterally annoyed me. In fact, the 2 Fifa i reallly hated on that gen were 09 (acceleration unreachable players, way less balanced) and FIFA 12 (first tactical defending try, a complete mess to me. Fifa 13 tryied to rectify it, and Fifa 14 completed it)

And Fifa current-gen... Mmmhh hard to tell but i don't dislike that much the 17, the 16 for the arcadish-fun (to me) wasn't that bad as i said in comparison to the others (15 is the worst football game i never played. Never. PES 4 is a masterpiece to me vs that atrocious tennis score football game), but hate Ignite global feeling of mixed PS3.5.

Talking about tactical defending, to me they killed it after FIFA 14. Too much space vs the defender and the pitch is bigger, easier to take a walk and dribble.
Before i used it to approch the player like a pressing, then i removed my finger from X and goes with Standing tacle.

Edit: ah yeah one thing could push me back to PES 17 or 19 (switching the 18 completely) in the future is the R2 stick dribbling. I still don't feel it and it's been two years. I always played with R2 pushed practically 80% of the time. Even if it's offering more possibilities i don't really got a good feeling to play with both stick for directing a player/except for pushing the ball like on FIFA, or makings feints. It's a bit like the PES 2014 Barycentre : everyone talk about it as a defensive feature and it was presented also as a "with the ball" feature. I need to retry that game just for that, both stick with the ball. I remember trying it before, but impossible to understand the f**king Kojima idea of mecanim. He create games were it's harder to walk than IRL so...
Now, on current Fifa, i don't even use it, all manually. I hate the feeling of "invisible wall" more than ever for the reasons i wroted. You could've make it closer or a farer/more far as i remember, before (sorry if it's not english) but they litterally removed the close "contain the player" on the latest FIFA i played, FIFA 20.
 
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The only thing the "efootball" brand brought to PES was some much needed better camera angles. The ai was a significant step back and the animation transitions felt worse and refereeing was appalling. @Emroth nailed it for me when he mentioned lack of goal satisfaction. The generic, lacklustre ai doesn't make scoring rewarding in recent "efootball" games unlike previous PES titles.
 
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i hope it will... my focus is Gamecom where a far more polished version is shown. i hope.

if the GC show from Konami is nearly amateurish like the trailer than i have no hope for "early autumn" Demo release and the future.

but i think the Neymar Face looks really nice and could be nextgen but without proper physics, gras, animations, ect... nextgen is far away at the moment.
Funny thing, even with those low res textures and stuff, some PES faces still looks better than FIFA's. :LOL:
 
Agree. Everything on Pes21 looks more realistic.
Problem is - it doesnt feel/play more realistic. And thats why most people put this game away.
I watched Pes21 realism review and it looks like a real match. Made me jump straight back to Pes and update all the kits and tactics. Took 3 matches to quit the app and fire up Fifa16.
You can say that mods improve the AI and overall gameplay and you can say that exhibition matches are great, but if you are on console or want to play Master League - it quickly becomes sluggish, unresponsive, dull and shallow experience, with samey AI and no goal scoring satisfaction.
this is sooo true. started fifa 21 carrer, even pre season tournament is more exciting. more cut scenes, atmosphere, etc.
 
What's all this fuss about PSG not being in initial batch of clubs at launch day?

Team might not be there, but I'm pretty sure that FIFPro license gives Konami right to put all FIFPro-compliant players where they are most needed - in MyClub spin-packs (not-so-hidden sarcasm).

So, Shressi ought to be there from day1 too.

Unless the brainiacs somehow lost FIFPro rights too? :P
 
Vanilla PES 2016 was for me way too easy. Haven't play 2017, so I guess is more of the same. Now PES 2021 is quite much a game that if you actually score a goal, you get some satisfaction cause is difficult and God, feels so good to score a goal. But... COM manages to shoot 10 times more than you, make more opportunities, etc. And there's were frustration kicks in.

Something I've noticed in PES 2021 is that your AI players are quite horrible defending time. You can set a pressure style and you have to command that pressure by yourself cause in the midfield, players receive the ball alone with tones of meters ahead. If you're pressing with the forwards, the midfielders have to keep that pressure (kind of) And at least stop passing lanes. But you need to do that job manually.

Like this there are thousand of other things that when COM attack, really frustrate you cause they do like 10 times more shoots.

Dunno, PES 2021 is a game with thousand of potential to play real football, specially in micro-game (this is... dribbling, passing, etc) at least with certain gameplay mods, but in the macro-game (tactic implementation and such) the game is infuriating and frustrating in the sense of how good COM is compared to you. And I have a feeling that is something really difficult to change.
What difficulty are you reffering on? In my case on PES 2020/2021 on Superstar, COM team is 9 of 10 times, 2 shoots on target 1 or 2 goals. Very rare they have more attempts than me.
 
FIFA has never had scoring satisfaction for me and that's the biggest reason I could never get into it as much as PES. There's no weight to the ball contact and it always has this slight feeling of you watching the game rather than being part of it. I get that's what EA have gone for and for some people that works, for me it just separates me from the experience and makes it more hollow. Unless that changes (among a lot of other things) I'll never really play FIFA again.

I'm currently playing a ML with the broadcast cam and on less than top difficulty, just to actually try and play football (the reason I can't stand online) as it actually is, and I have to say I'm really enjoying it. It's slightly too easy now that I have some high 70's players so I may kick the difficulty up a notch, but I may also just go full manual passing instead and introduce that challenge to the new camera angle learning curve. I think PES21 is the best out of the last gen iterations for sure, the only thing I really dislike is the lack of dribbling success against the AI, they created a whole system for dribbling and while I'm definitely not a master of it, anything I try seems to never fool an AI defender, ever. In fact the only thing that does seem to work more often than not is the traditional subtle change of direction with a player with decent dribbling stats, but this also only ever really works when you manage to get the first touch when the AI has already committed itself.

And one final point, they need to bring back the R2 sidestep, even if it is only possible to do while stationary. It may actually make online play feasible again, and put the world of R1-X'ers back in their box where they might have to learn how to defend themselves a bit more properly.
 
What's all this fuss about PSG not being in initial batch of clubs at launch day?

Team might not be there, but I'm pretty sure that FIFPro license gives Konami right to put all FIFPro-compliant players where they are most needed - in MyClub spin-packs (not-so-hidden sarcasm).

So, Shressi ought to be there from day1 too.

Unless the brainiacs somehow lost FIFPro rights too? :P

But MyClub won't be there from day one. Day One will consist of 9 teams and Exhibition match only support (local and online).

God forbid if Messi isn't in the game on day one, half of the Mobile/FTP players might not even bother downloading it!! :SHOCK:
 
Second - worse transition between animations. Like on that gif with Neymar posted before. Third - this lack of microanimations makes player to freeze for a millisecond after taking the ball.
I've been saying it all year long: There is no future for animations in a sports title that doesn't involve machine learning. The intricacies of human body movement, its limitations and possibilities in relation to an incoming ball, a position on the pitch, the level of fatigue, other players surrounding the player, player personality, mood, and style of movement are just way too complicated for pure motion capture to generate them. So long as machine learning AI isn't used to help generate animations, movement will never be responsive enough, smooth enough, or flexible enough to make room for all those possibilities. Since EA has invested so many years of research in machine learning AI-driven animations, the movement on the FIFA games will keep on getting better and better starting with FIFA22 moving forward, while Konami will stick to their 'we've added 400 more animations this year' mentality that belongs to the 90s that won't fix the robotic and unresponsive animations but will just slightly hide them so long as the game is generating enough money.

But guess what, by the time FIFA catches up with eFootball/PES on gameplay, it will be too late for Konami and they'll do what they do best: Turn the page on another console franchise they used to own and focus on mobile.
 
Not going well, is it?
I saw this, and imagined the guy in Japan, seeing this in another language and thinking "that's got a few likes and some smiling faces, maybe that's a nice comment", throwing it into Google Translate and banging his head on the desk until he passed out.

Then I realised - it'll translate "aids" as "helpers", won't it? That'll be confusing.

Turns out Google Translate's version is different, but still absolutely epic:

9GIVp4L.png
 
Something I've noticed in PES 2021 is that your AI players are quite horrible defending time. You can set a pressure style and you have to command that pressure by yourself cause in the midfield, players receive the ball alone with tones of meters ahead. If you're pressing with the forwards, the midfielders have to keep that pressure (kind of) And at least stop passing lanes. But you need to do that job manually.

Finally someone said this.. It's like the other 10 AI controller players in my team are practicing social distancing. I've tried all the formation settings, man marking, tight marking, frontline pressure, defensive lines, everything... Their striker is always so lonely.. And if you watched the Supercup games last night, Rudiger was so stuck to Gerard the whole game, he even followed him even when he was dropping deep to collect the ball in his own half.. Something we will never see in football video games.. I've had some luck with eSim gameplay mod though. It remedies this issue a little bit
 
Finally someone said this.. It's like the other 10 AI controller players in my team are practicing social distancing. I've tried all the formation settings, man marking, tight marking, frontline pressure, defensive lines, everything... Their striker is always so lonely.. And if you watched the Supercup games last night, Rudiger was so stuck to Gerard the whole game, he even followed him even when he was dropping deep to collect the ball in his own half.. Something we will never see in football video games.. I've had some luck with eSim gameplay mod though. It remedies this issue a little bit
Try auto-offside trap
 
Can anyone answer this. If it's X platform will the animations need to be exactly the same across all platforms. How could a next gen version have more movement and animations and still play against a mobile user that doesn't have the same.
 
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