Afferl
Conference
- 22 September 2018
Ball physics complete trash, skating on the pitch, unrealistic animations. Only good thing is the audio/stadium atmosphere. They need a new engine. It only seems to get worse with frostbite.
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It reminds me on FIFA 16/15 how CDM use to bomb forward even though they were suppose to stay back whilst attacking and you get a lot of counter attacking goals. I really hope this is on Support role and not Defense role. I don't expect the player to bomb forward on defense role at all.I wouldn't call it a terrible decision. Its a good decision implemented poorly. It made the game more like Football Manager but they broke something with the instruction system added to it. It is fixable with mods if you just remove the instructions.
What scares me with EA when they suggest this is that they've essentially removed it. So once again we are hopping back and forth on a feature. If you read "Attacking Positioning - Players are less constrained by their Roles. If the opportunity presents itself, they can go beyond it or contribute to the play in more ways". This is annoying because if you have a system with a player in the role of "holding", you expect them to hold their position. If they are suggesting that they are removing that, then the IQ system just becomes pointless.
Yeah it seemed like FIFA 21,22,23 and to FC 24, they changed the positioning code(looking at EBX). I think with FIFA 22's NG edition, they fixed CDM tracking back or atleast i remember Matt10 mentioning that. I can see that they are trying. They aren't happy with the positioning either but I really think they should use FIFA 17 as a base and work from there or atleast make it more customizable via EBX so folks like Paul and Anth can fix it.Some of you here are wrong.
The first hypermotion was for individual animations, but one of the iterations were focused on overall team movement and positioning (where they mentioned mocapping non-league as well as pro-level 11v11 matches) and that was the year where the blocks of defence and midfield became extremely static. This year’s FC IQ then amplified this by limiting player to small zonal remits on the pitch.
This is indeed a separate point to the 1v1 issue in DMF and full back areas which was brought in FIFA 21 for the competitive crowd and has been slowly phased out.
1v1 defending -> hypermotion 1 (largely non-positional, animation focussed) -> hypermotion 2 -> hypermotion V -> FC IQ
As you can see these initiatives have been largely a failure and FIFA 19 (and to a lesser extent 20) were the last FIFAs with positional balance and active AI in both defence and offence. In terms of impact on animation, yes it’s added some player weight but also caused the limb distortion, skating effects and inertia inconsistencies to get a lot worse.
I would not say that those are the only good things. I actually like how the cpu tries to build up the play. When there is no direct pass to the front, the ball goes back or the player turns around. It is not perfect, but the pace looks much more like a real match than before and things like the amount of first time passes could be decreased via sliders. But yeah the things you mentioned look (really) badBall physics complete trash, skating on the pitch, unrealistic animations. Only good thing is the audio/stadium atmosphere. They need a new engine. It only seems to get worse with frostbite.

I agree. The physics are so simplistic I can't overlook it (nor the total lack of fouls due to the balance of gameplay, which is so open that you never really need to come into contact with other players) - BUT. There are definite improvements on Authentic Mode that make it enjoyable, if not as enjoyable as the classics (because attributes still don't matter enough and it's still very "skill gap"-py for the "competitive" players).I would not say that those are the only good things. I actually like how the cpu tries to build up the play. When there is no direct pass to the front, the ball goes back or the player turns around. It is not perfect, but the pace looks much more like a real match than before and things like the amount of first time passes could be decreased via sliders. But yeah the things you mentioned look (really) bad![]()
Im not sure why EA need to use Machine Learning for something that is a relatively simple math problem that any programmer worth their salt could handle. On top of that, goalkeepers are hardly the thing I'd say FIFA/FC is weak on. I can think back to PS1 days and remember goalkeeper positioning being pretty good in all games and the problem was solved 20 years ago. I remember Sensible Soccer being fine on the Amiga too...Something I feel has a lot of room for improvement is movement without the ball, and I know it is one of the focuses of the future. They want to use the reinforcement-learning-driven system that they applied only to goalkeepers for more key players. In this system, the AI would be trained to understand the movements with and without the ball and generate behaviors within the game, but in this case, it would be for the intelligence of each player on the field.
RL GK Positioning [NG]
One of the most significant updates in FC 26 is the introduction of Reinforcement-Learning (RL) Goalkeeper Positioning.
This new system uses machine learning to help AI-controlled goalkeepers make more realistic decisions about where to position themselves in the box.
By analyzing countless scenarios, the AI can now better cut down angles and react to different types of attacks while adjusting their position more intelligently.
It’s important to note that RL Positioning is only active in certain situations, and is only used to position the Goalkeeper. The system is not active when making a save or performing a catch.
Of course, FIFA 22 NG also had skating-like movement, but it became more pronounced starting with FIFA 23.People have been complaining about ‘skating’ since way before Hypermotion. I’m not blaming Frostbite, as I don’t think that’s the cause, but from my memory, it was since the introduction of Frostbite people started talking about it. The goalposts moved to blaming hypermotion after the ‘NG’ versions came out.
It's quite obvious that FC 26's offensive AI is overall the best in recent years.I would not say that those are the only good things. I actually like how the cpu tries to build up the play. When there is no direct pass to the front, the ball goes back or the player turns around. It is not perfect, but the pace looks much more like a real match than before and things like the amount of first time passes could be decreased via sliders.
The graphics just look ugly. It looks visually worse than some x360 era games.Not a customer for this game so i might sound a bit harsh.
Have EA FC graphics gone down the toilet in recent years, they look so unatural (vs for instance Fifa 17) lighting really bad not an issue maybe?
And the Ai defending by AM is laughable, backing away in and around their own box,defending also looks like two magnets trying to be put togehter but just repels from each other.
To me, this looks so poor, sorry for being a downer
Hypermotion is essentially a way to cut corners. Achieving truly ultra-responsive gameplay would require a vastly larger number of animations, but the machine learning-based Hypermotion system saves them a great deal of time and effort.Im not sure why EA need to use Machine Learning for something that is a relatively simple math problem that any programmer worth their salt could handle. On top of that, goalkeepers are hardly the thing I'd say FIFA/FC is weak on. I can think back to PS1 days and remember goalkeeper positioning being pretty good in all games and the problem was solved 20 years ago. I remember Sensible Soccer being fine on the Amiga too...
This is one of the those features that a marketing department came up with. Like all those phone, laptop and PC adverts all saying ... "BUY THE PHONE WITH AI". Never mind the fact that AI functionality is available on all phones, laptops and PCs.
/sorry ranting
No I mean the talk of ‘skating’ started at the introduction of Frostbite. Much further back than FIFA 22.Of course, FIFA 22 NG also had skating-like movement, but it became more pronounced starting with FIFA 23.
You're right, FIFA 17 already had some slight skating (though it was perfectly acceptable).No I mean the talk of ‘skating’ started at the introduction of Frostbite. Much further back than FIFA 22.
They really doThe graphics just look ugly. It looks visually worse than some x360 era games.
Yeah since they became EA FC the graphics took so many steps back. I think Fifa 21 on the PS5 is the only game, that looks somewhat realistic. Now everything looks even more like a cartoon and somehow the LOD also became much worse. Back in the XBOX 360 era they at least tried to have realistic colours and the whole look of the games were just more "mature" (especially Fifa 08 and 09).The graphics just look ugly. It looks visually worse than some x360 era games.
The graphics just look ugly. It looks visually worse than some x360 era games.
Yeah seems like the new programmers they hired don't really know what they are doing. They already solved this issue in FIFA 17's positioning system without the use of hyped up Machine Learning jargons.Im not sure why EA need to use Machine Learning for something that is a relatively simple math problem that any programmer worth their salt could handle. On top of that, goalkeepers are hardly the thing I'd say FIFA/FC is weak on. I can think back to PS1 days and remember goalkeeper positioning being pretty good in all games and the problem was solved 20 years ago. I remember Sensible Soccer being fine on the Amiga too...
This is one of the those features that a marketing department came up with. Like all those phone, laptop and PC adverts all saying ... "BUY THE PHONE WITH AI". Never mind the fact that AI functionality is available on all phones, laptops and PCs.
/sorry ranting
Yeah since they became EA FC the graphics took so many steps back. I think Fifa 21 on the PS5 is the only game, that looks somewhat realistic. Now everything looks even more like a cartoon and somehow the LOD also became much worse. Back in the XBOX 360 era they at least tried to have realistic colours and the whole look of the games were just more "mature" (especially Fifa 08 and 09)....
It's wild how poor the visual fidelity is from a gameplay camera perspective (which is what you see 95% of the time). The lighting is dreadful, unrealistic and cartoonish. Player movement is dripping with uncanny valley. Pitch textures and coloring have been off since FIF...
No, because Brazilian licenses are dodgy. The reason why Fifa had the Brazilian teams all licensed, but every one of those teams had fake players. If I remember, you have to get the license from the clubs individually, or the players individually, I can't remember which.I've pre-ordered the Ultimate Edition of this sh*thouse game, but expect nothing from it. Is there any chance to have some licenced brasilian teams in FC26?
The LODs are the biggest offenders. FIFA rtwc 06 and wc 06 had almost full LOD during gameplay camera. Ronaldinho's hair would move during gameplay camera which truly looked next gen for it's time.
would have been nice if the national team and the leagues were there but with incorrect squads at least. That way it would have been possible to just add the correct players back manually. They should add an option to import kits natively too, so that way even on consoles there would be correct kits.No, because Brazilian licenses are dodgy. The reason why Fifa had the Brazilian teams all licensed, but every one of those teams had fake players. If I remember, you have to get the license from the clubs individually, or the players individually, I can't remember which.
Plus, I believe Konami still holds a number of these, if not all
That's a thing that really annoys me about the game tbh. I mean, Lazio (Latium) had a sky blue and white kit, yet I've no idea what's in their brain for Atalanta, Inter and Milan? They can't just do a basic kit with blue and black for the first two and then red and black for Milan? Football Manager famously had a lot of missing licenses, yet still managed to do something with the kitsSince we are talking about team licenses: Why does EA have to give unlicensed teams such bad kits? I really don't get it. As a console player I could live with fake logos and kits, if at least the kits would look like something, the teams wear in real life (it doesn't even have to be anything like the kit from that season). Inter and AC Milan for example: Just simple black and blue and black and red striped kits would be so much better than the disgusting fake kits they put in the game. That is just one more thing, where the art style and graphic is just so much worse than it used to be.

That looks so much better.That's a thing that really annoys me about the game tbh. I mean, Lazio (Latium) had a sky blue and white kit, yet I've no idea what's in their brain for Atalanta, Inter and Milan? They can't just do a basic kit with blue and black for the first two and then red and black for Milan? Football Manager famously had a lot of missing licenses, yet still managed to do something with the kits
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