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EA SPORTS FC 26

Not a customer for this game so i might sound a bit harsh.
Have EA FC graphics gone down the toilet in recent years, they look so unatural (vs for instance Fifa 17) lighting really bad not an issue maybe?
And the Ai defending by AM is laughable, backing away in and around their own box,defending also looks like two magnets trying to be put togehter but just repels from each other.
To me, this looks so poor, sorry for being a downer
That video is from the Competitive Mode. While it has many flaws, one shouldn’t focus solely on the drawbacks and overlook its merits.
Additionally, this year's Authentic Mode looks promising.
 
Here is the essence of hypermotion in my opinion:

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In FIFA 22, FC23 – FC26, a player controls a ball with attached "kite", where "kite" is animated footballer.
In good games like FIFA 14 & 16, a player controls a footballer with ball dribling (footballer+ball).
For me, is the only right way for simulate dribbling in videogame is a delay of acceleration and a "heavy ball" effect. This gives a feeling of separation from the ball, and the footballer actually "pushes" the ball. This way like from FIFA 18 & 19, where there is a acceleration delay and a "heavy ball" effect. Especially FIFA 19 with the slider acceleration 49. I understand that this is not perfect in these games, but for me is way better to comparsion with other games FIFA & PES. FC26 looks like "kite"+skating", its bad.
 
The issues of skating and awkward animations caused by HM became noticeably worse starting from 23.
People have been complaining about ‘skating’ since way before Hypermotion. I’m not blaming Frostbite, as I don’t think that’s the cause, but from my memory, it was since the introduction of Frostbite people started talking about it. The goalposts moved to blaming hypermotion after the ‘NG’ versions came out.
 
Ball physics complete trash, skating on the pitch, unrealistic animations. Only good thing is the audio/stadium atmosphere. They need a new engine. It only seems to get worse with frostbite.
 
I wouldn't call it a terrible decision. Its a good decision implemented poorly. It made the game more like Football Manager but they broke something with the instruction system added to it. It is fixable with mods if you just remove the instructions.


What scares me with EA when they suggest this is that they've essentially removed it. So once again we are hopping back and forth on a feature. If you read "Attacking Positioning - Players are less constrained by their Roles. If the opportunity presents itself, they can go beyond it or contribute to the play in more ways". This is annoying because if you have a system with a player in the role of "holding", you expect them to hold their position. If they are suggesting that they are removing that, then the IQ system just becomes pointless.
It reminds me on FIFA 16/15 how CDM use to bomb forward even though they were suppose to stay back whilst attacking and you get a lot of counter attacking goals. I really hope this is on Support role and not Defense role. I don't expect the player to bomb forward on defense role at all.
 
Some of you here are wrong.

The first hypermotion was for individual animations, but one of the iterations were focused on overall team movement and positioning (where they mentioned mocapping non-league as well as pro-level 11v11 matches) and that was the year where the blocks of defence and midfield became extremely static. This year’s FC IQ then amplified this by limiting player to small zonal remits on the pitch.
This is indeed a separate point to the 1v1 issue in DMF and full back areas which was brought in FIFA 21 for the competitive crowd and has been slowly phased out.

1v1 defending -> hypermotion 1 (largely non-positional, animation focussed) -> hypermotion 2 -> hypermotion V -> FC IQ

As you can see these initiatives have been largely a failure and FIFA 19 (and to a lesser extent 20) were the last FIFAs with positional balance and active AI in both defence and offence. In terms of impact on animation, yes it’s added some player weight but also caused the limb distortion, skating effects and inertia inconsistencies to get a lot worse.
Yeah it seemed like FIFA 21,22,23 and to FC 24, they changed the positioning code(looking at EBX). I think with FIFA 22's NG edition, they fixed CDM tracking back or atleast i remember Matt10 mentioning that. I can see that they are trying. They aren't happy with the positioning either but I really think they should use FIFA 17 as a base and work from there or atleast make it more customizable via EBX so folks like Paul and Anth can fix it.
 
Ball physics complete trash, skating on the pitch, unrealistic animations. Only good thing is the audio/stadium atmosphere. They need a new engine. It only seems to get worse with frostbite.
I would not say that those are the only good things. I actually like how the cpu tries to build up the play. When there is no direct pass to the front, the ball goes back or the player turns around. It is not perfect, but the pace looks much more like a real match than before and things like the amount of first time passes could be decreased via sliders. But yeah the things you mentioned look (really) bad :((
 
I would not say that those are the only good things. I actually like how the cpu tries to build up the play. When there is no direct pass to the front, the ball goes back or the player turns around. It is not perfect, but the pace looks much more like a real match than before and things like the amount of first time passes could be decreased via sliders. But yeah the things you mentioned look (really) bad :((
I agree. The physics are so simplistic I can't overlook it (nor the total lack of fouls due to the balance of gameplay, which is so open that you never really need to come into contact with other players) - BUT. There are definite improvements on Authentic Mode that make it enjoyable, if not as enjoyable as the classics (because attributes still don't matter enough and it's still very "skill gap"-py for the "competitive" players).
 
Something I feel has a lot of room for improvement is movement without the ball, and I know it is one of the focuses of the future. They want to use the reinforcement-learning-driven system that they applied only to goalkeepers for more key players. In this system, the AI would be trained to understand the movements with and without the ball and generate behaviors within the game, but in this case, it would be for the intelligence of each player on the field.

RL GK Positioning [NG]

One of the most significant updates in FC 26 is the introduction of Reinforcement-Learning (RL) Goalkeeper Positioning.

This new system uses machine learning to help AI-controlled goalkeepers make more realistic decisions about where to position themselves in the box.
By analyzing countless scenarios, the AI can now better cut down angles and react to different types of attacks while adjusting their position more intelligently.
It’s important to note that RL Positioning is only active in certain situations, and is only used to position the Goalkeeper. The system is not active when making a save or performing a catch.
 
Something I feel has a lot of room for improvement is movement without the ball, and I know it is one of the focuses of the future. They want to use the reinforcement-learning-driven system that they applied only to goalkeepers for more key players. In this system, the AI would be trained to understand the movements with and without the ball and generate behaviors within the game, but in this case, it would be for the intelligence of each player on the field.

RL GK Positioning [NG]

One of the most significant updates in FC 26 is the introduction of Reinforcement-Learning (RL) Goalkeeper Positioning.

This new system uses machine learning to help AI-controlled goalkeepers make more realistic decisions about where to position themselves in the box.
By analyzing countless scenarios, the AI can now better cut down angles and react to different types of attacks while adjusting their position more intelligently.
It’s important to note that RL Positioning is only active in certain situations, and is only used to position the Goalkeeper. The system is not active when making a save or performing a catch.
Im not sure why EA need to use Machine Learning for something that is a relatively simple math problem that any programmer worth their salt could handle. On top of that, goalkeepers are hardly the thing I'd say FIFA/FC is weak on. I can think back to PS1 days and remember goalkeeper positioning being pretty good in all games and the problem was solved 20 years ago. I remember Sensible Soccer being fine on the Amiga too...

This is one of the those features that a marketing department came up with. Like all those phone, laptop and PC adverts all saying ... "BUY THE PHONE WITH AI". Never mind the fact that AI functionality is available on all phones, laptops and PCs.

/sorry ranting
 
People have been complaining about ‘skating’ since way before Hypermotion. I’m not blaming Frostbite, as I don’t think that’s the cause, but from my memory, it was since the introduction of Frostbite people started talking about it. The goalposts moved to blaming hypermotion after the ‘NG’ versions came out.
Of course, FIFA 22 NG also had skating-like movement, but it became more pronounced starting with FIFA 23.
 
I would not say that those are the only good things. I actually like how the cpu tries to build up the play. When there is no direct pass to the front, the ball goes back or the player turns around. It is not perfect, but the pace looks much more like a real match than before and things like the amount of first time passes could be decreased via sliders.
It's quite obvious that FC 26's offensive AI is overall the best in recent years.
 
Not a customer for this game so i might sound a bit harsh.
Have EA FC graphics gone down the toilet in recent years, they look so unatural (vs for instance Fifa 17) lighting really bad not an issue maybe?
And the Ai defending by AM is laughable, backing away in and around their own box,defending also looks like two magnets trying to be put togehter but just repels from each other.
To me, this looks so poor, sorry for being a downer
The graphics just look ugly. It looks visually worse than some x360 era games.
 
Im not sure why EA need to use Machine Learning for something that is a relatively simple math problem that any programmer worth their salt could handle. On top of that, goalkeepers are hardly the thing I'd say FIFA/FC is weak on. I can think back to PS1 days and remember goalkeeper positioning being pretty good in all games and the problem was solved 20 years ago. I remember Sensible Soccer being fine on the Amiga too...

This is one of the those features that a marketing department came up with. Like all those phone, laptop and PC adverts all saying ... "BUY THE PHONE WITH AI". Never mind the fact that AI functionality is available on all phones, laptops and PCs.

/sorry ranting
Hypermotion is essentially a way to cut corners. Achieving truly ultra-responsive gameplay would require a vastly larger number of animations, but the machine learning-based Hypermotion system saves them a great deal of time and effort.

Furthermore, I believe the programming quality at EA Sports has declined since FIFA 18. The animations in FIFA 17 were noticeably more natural and fluid than those in FIFA 18—which also happened to be the first year Sam Rivera assumed the role of Lead Producer for gameplay.

Even more ironically, if you look at the Credits, the animation team for FIFA 18 and FIFA 19 was several times larger than in previous installments.
 
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The skating of footballer with ball is not terrible as footballer without ball. The worst thing is when a footballer without the ball, to whom the pass is addressed, makes a move on 2-3 meters in an instant with bullet speed, because of this, FC26 looks visually twitchy like an FIFA 2003. In old games without hypermotion this would lead to the loss of the ball. Especially from CPU side it's looks like cheating for 100% passes accuracy.
 
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The way players keep saying, "Cheers mate" during hand shaking is idk if I like it. It's such a small addition and has been done in a good faith. But it sounds so cringe. Maybe I'm biased because I grew up with the aggressive tone cutscenes that were present with ps2 era fifa games where players rarely acted friendly with each other.
 
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