sir_mamont
Conference
- 16 September 2016
I've pre-ordered the Ultimate Edition of this sh*thouse game, but expect nothing from it. Is there any chance to have some licenced brasilian teams in FC26?
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No, because Brazilian licenses are dodgy. The reason why Fifa had the Brazilian teams all licensed, but every one of those teams had fake players. If I remember, you have to get the license from the clubs individually, or the players individually, I can't remember which.I've pre-ordered the Ultimate Edition of this sh*thouse game, but expect nothing from it. Is there any chance to have some licenced brasilian teams in FC26?
The LODs are the biggest offenders. FIFA rtwc 06 and wc 06 had almost full LOD during gameplay camera. Ronaldinho's hair would move during gameplay camera which truly looked next gen for it's time.
would have been nice if the national team and the leagues were there but with incorrect squads at least. That way it would have been possible to just add the correct players back manually. They should add an option to import kits natively too, so that way even on consoles there would be correct kits.No, because Brazilian licenses are dodgy. The reason why Fifa had the Brazilian teams all licensed, but every one of those teams had fake players. If I remember, you have to get the license from the clubs individually, or the players individually, I can't remember which.
Plus, I believe Konami still holds a number of these, if not all
That's a thing that really annoys me about the game tbh. I mean, Lazio (Latium) had a sky blue and white kit, yet I've no idea what's in their brain for Atalanta, Inter and Milan? They can't just do a basic kit with blue and black for the first two and then red and black for Milan? Football Manager famously had a lot of missing licenses, yet still managed to do something with the kitsSince we are talking about team licenses: Why does EA have to give unlicensed teams such bad kits? I really don't get it. As a console player I could live with fake logos and kits, if at least the kits would look like something, the teams wear in real life (it doesn't even have to be anything like the kit from that season). Inter and AC Milan for example: Just simple black and blue and black and red striped kits would be so much better than the disgusting fake kits they put in the game. That is just one more thing, where the art style and graphic is just so much worse than it used to be.
That looks so much better.That's a thing that really annoys me about the game tbh. I mean, Lazio (Latium) had a sky blue and white kit, yet I've no idea what's in their brain for Atalanta, Inter and Milan? They can't just do a basic kit with blue and black for the first two and then red and black for Milan? Football Manager famously had a lot of missing licenses, yet still managed to do something with the kits
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The revenge idea sounds very 'EA' tbh 😂 I can't remember what it was, but I seem to remember a game that even had fake sponsors on the kits (maybe a mobile or indie game I guess). There surely has to be something closer that EA are 'allowed' to produce. I mean, Konami has a fake Real Madrid, but it's still white, even if two shades of itThat looks so much better.
Either EA must have some data, that proves, that 99% of the players are around the age of 10 (because nobody older would like the design choices), or it is some kind of "revenge" to those teams for choosing Konami as their exclusive partner.![]()
I wouldn't be surprised if when the Konami contracts expire, EA use some kind of data to say that people didn't engage with the team in game as much as when it was licensed and how that could negatively affect the club's brand, and put that in their negotiationsThe revenge idea sounds very 'EA' tbh 😂 I can't remember what it was, but I seem to remember a game that even had fake sponsors on the kits (maybe a mobile or indie game I guess). There surely has to be something closer that EA are 'allowed' to produce. I mean, Konami has a fake Real Madrid, but it's still white, even if two shades of it
that entire first paragraph goes into the wtf bucket.Also dynamic dribbling. Throughout development, we reviewed all the animations triggered during sprints, turns, and ball control. Some looked fine visually but weren’t responsive enough, so we cut or trimmed them, and introduced new ones. The result is that dribbling now feels as smooth and elastic as possible.
And for animations, responsiveness was one of the biggest points of feedback from the community. We found that the animation system wasn’t always selecting or triggering the fastest possible animations. So now, animations are shorter, more responsive, and trigger immediately when you press a button. In closed beta, players already said this made the game feel much smoother compared to last year.
Link: https://feed4gamers.com/game-news/3...xclusive-interview-with-the-gameplay-team.htm
Also dynamic dribbling. Throughout development, we reviewed all the animations triggered during sprints, turns, and ball control. Some looked fine visually but weren’t responsive enough, so we cut or trimmed them, and introduced new ones. The result is that dribbling now feels as smooth and elastic as possible.
Yeah, "elastic" is the exact opposite of what I want personally, and a reason why I don't like FC.that entire first paragraph goes into the wtf bucket.
"they looked realistic but we want it to be arcady as fuck so we fucked it up"
The changes to the gameplay range are designed to address three key community priorities: Immersion, Realism, and Less Predictability.
The main differences in gameplay include:
-Authentic sliders
-Weather effects, including wind, rain, and snow
-Slower dribbling and skill moves
-More accurate clearances, blocks, and shots by the RB
-More realistic tackling accuracy
-Improved AI defense with tighter defensive lines and defenders delivering realistically when the ball is close
-More detailed and compact midfield positioning
-More detailed header information and header accuracy
-Cross-kicks and crosses tuned to actual success rates
-Evasive players who can sometimes be hit
-Further transition through transition
-Human-like break and recovery animations
That just slows down animation which makes things look even worse. Slowing down animation does not equal realism.Not in authentic mode
when you cut an animation, you lose the section of the animation that makes it smooth and life like. which introduces "jank" like animations to suit "reaction times".Not in authentic mode
But to be honest, I could live with bad Animations and still have a lot of fun. Even in PES 5, PES 6 or more recently FIFA 16 there are bad animations, even for that time. But those Games have better AI, which makes the Games feel more realistic and more fun at the same time.Yeah, "elastic" is the exact opposite of what I want personally, and a reason why I don't like FC.
This is where the big issue comes in... How do you split a single game in two when things like this ruin the "simulation" mode?
Are we seriously going to get different animations depending on the mode? I don't know. But if we don't, then it can never really be a different game.
Dribbling is one of the main aspects of a football video game. All the developers' words about "authentic", "realistic", "simulation", "new features" are broken down by the realization of dribbling and physics. The implementation of dribbling in FC26 exactly the same as in FIFA22 - FC25: no weight of a footballer, no inertia, unrealistic 180 degree turns in an instant, GK and CB as high-speed dribblers. In these games, player don't notice dribbling, just running, passing, and shooting. This arcade gameplay not for a 30-minute match, it's for a maximum of 5 minutes.Yeah, "elastic" is the exact opposite of what I want personally, and a reason why I don't like FC.
This is where the big issue comes in... How do you split a single game in two when things like this ruin the "simulation" mode?
Are we seriously going to get different animations depending on the mode? I don't know. But if we don't, then it can never really be a different game.
Actually that's the trade off you have in this games especially PES 5 & 6, that unless you super cancel, an animation cycle has to complete which gives the impression of clunkiness to some but it's a lot more realistic then players ignoring inertia for the sake of convenience.But to be honest, I could live with bad Animations and still have a lot of fun. Even in PES 5, PES 6 or more recently FIFA 16 there are bad animations, even for that time. But those Games have better AI, which makes the Games feel more realistic and more fun at the same time.
When was the last time you played 5 & 6 out of curiosity? I'm not trying to be rude to you but to say they're far from realistic is an exaggeration. Those games, especially PES 5 captured the fundamentals of real football while balancing it with fun with the technology at the time that modern football games choose not to.Sorry but saying that PES 5 or 6 is realistic is too much for me, I grew up playing these games, they are extremely fun but far from realistic, I'm tired of making passes from area to area without any interaction, the game is frantic, I think there is a bit of nostalgia in this forum, but the game is far from realistic, nothing today would be as interesting as that time!Football today is extremely physical and there is little space to play. In PES 6, I think that if I wanted to score goals in the Maradona style, dribbling from midfield to the area and scoring goals, dribbling today is actually very scarce in modern football and is a game of patience and passing!
Sorry but saying that PES 5 or 6 is realistic is too much for me, I grew up playing these games, they are extremely fun but far from realistic, I'm tired of making passes from area to area without any interaction, the game is frantic, I think there is a bit of nostalgia in this forum, but the game is far from realistic, nothing today would be as interesting as that time!Football today is extremely physical and there is little space to play. In PES 6, I think that if I wanted to score goals in the Maradona style, dribbling from midfield to the area and scoring goals, dribbling today is actually very scarce in modern football and is a game of patience and passing!
The mechanics are simplistic by today's standards of course, but it was pretty much cutting edge for its time 20 years ago & it was revered as the best football game ever made & even today, people still adore 5 & 6 & make no mistake about it, those games are just as deep as they are fun, that was the delicate balance they achieved back then.The game is very limited, passing from midfield to a striker, they go towards the foot without any problems, high speed, predictable. I've played for 10 years and I know what I'm talking about. Today it's only good for fun, but the mechanics are very simplistic. There's no way to compare a game from 2006 with the current ones. It's the same thing putting the player in modern football, but I guarantee it doesn't do anything! I'm tired of putting a defender with 80 speed in the attack and he was my top scorer in ML lol! Of course, it's my opinion. Each person here has a favorite game, so there will never be a consensus on which game is ideal and which is closest to reality. Anyway, my opinion is worth as much as anyone's, so it doesn't change anything to say that PES 21 is better or FIFA because there will always be people who disagree and there is no one who is right or wrong!
Don't get me wrong. I totally agree with you. My point is, that some running, passing or shooting animations in those games were not really good, even for the standards at that time. But we still love those games, because overall the games feel like football and are just more fun. And one reason for that is, that the AI is more challenging/difficult. So if Fifa would fix the AI, I could live with bad animations.Actually that's the trade off you have in this games especially PES 5 & 6, that unless you super cancel, an animation cycle has to complete which gives the impression of clunkiness to some but it's a lot more realistic then players ignoring inertia for the sake of convenience.
Whilst PES 5/6 didn't have a lot of animation key frames and selection, they didn't cut animation either so the animation was fluid since they all completed. I think that's the part that puts me off and FIFA 17 didn't do that. They did a little bit with FIFA 18(which made it seem like they were running in the mud). And they went full gung-ho in FIFA 19.But to be honest, I could live with bad Animations and still have a lot of fun. Even in PES 5, PES 6 or more recently FIFA 16 there are bad animations, even for that time. But those Games have better AI, which makes the Games feel more realistic and more fun at the same time.
Watching the Video @drigOrange posted, the biggest issues are still 1v1 and how passive the AI is. If the Game would fix this and make the AI more challenging in a natural way, the Game would already be good in my opinion. Because of the weird physics not as good as the Games mentioned above, but still good enough.
Again it's a difficult balance to achieve because in real life, there are still high scoring games & thrashings as much as there are plenty of goalless draws and narrow 1-0 results.