EA SPORTS FC 26

That looks so much better.

Either EA must have some data, that proves, that 99% of the players are around the age of 10 (because nobody older would like the design choices), or it is some kind of "revenge" to those teams for choosing Konami as their exclusive partner. :NO:
The revenge idea sounds very 'EA' tbh 😂 I can't remember what it was, but I seem to remember a game that even had fake sponsors on the kits (maybe a mobile or indie game I guess). There surely has to be something closer that EA are 'allowed' to produce. I mean, Konami has a fake Real Madrid, but it's still white, even if two shades of it
 
The revenge idea sounds very 'EA' tbh 😂 I can't remember what it was, but I seem to remember a game that even had fake sponsors on the kits (maybe a mobile or indie game I guess). There surely has to be something closer that EA are 'allowed' to produce. I mean, Konami has a fake Real Madrid, but it's still white, even if two shades of it
I wouldn't be surprised if when the Konami contracts expire, EA use some kind of data to say that people didn't engage with the team in game as much as when it was licensed and how that could negatively affect the club's brand, and put that in their negotiations
 
Also dynamic dribbling. Throughout development, we reviewed all the animations triggered during sprints, turns, and ball control. Some looked fine visually but weren’t responsive enough, so we cut or trimmed them, and introduced new ones. The result is that dribbling now feels as smooth and elastic as possible.

And for animations, responsiveness was one of the biggest points of feedback from the community. We found that the animation system wasn’t always selecting or triggering the fastest possible animations. So now, animations are shorter, more responsive, and trigger immediately when you press a button. In closed beta, players already said this made the game feel much smoother compared to last year.

Link: https://feed4gamers.com/game-news/3...xclusive-interview-with-the-gameplay-team.htm
 
Also dynamic dribbling. Throughout development, we reviewed all the animations triggered during sprints, turns, and ball control. Some looked fine visually but weren’t responsive enough, so we cut or trimmed them, and introduced new ones. The result is that dribbling now feels as smooth and elastic as possible.

And for animations, responsiveness was one of the biggest points of feedback from the community. We found that the animation system wasn’t always selecting or triggering the fastest possible animations. So now, animations are shorter, more responsive, and trigger immediately when you press a button. In closed beta, players already said this made the game feel much smoother compared to last year.

Link: https://feed4gamers.com/game-news/3...xclusive-interview-with-the-gameplay-team.htm
that entire first paragraph goes into the wtf bucket.

"they looked realistic but we want it to be arcady as fuck so we fucked it up"
 
Also dynamic dribbling. Throughout development, we reviewed all the animations triggered during sprints, turns, and ball control. Some looked fine visually but weren’t responsive enough, so we cut or trimmed them, and introduced new ones. The result is that dribbling now feels as smooth and elastic as possible.
that entire first paragraph goes into the wtf bucket.

"they looked realistic but we want it to be arcady as fuck so we fucked it up"
Yeah, "elastic" is the exact opposite of what I want personally, and a reason why I don't like FC.

This is where the big issue comes in... How do you split a single game in two when things like this ruin the "simulation" mode?

Are we seriously going to get different animations depending on the mode? I don't know. But if we don't, then it can never really be a different game.
 
Not in authentic mode

The changes to the gameplay range are designed to address three key community priorities: Immersion, Realism, and Less Predictability.

The main differences in gameplay include:

-Authentic sliders

-Weather effects, including wind, rain, and snow

-Slower dribbling and skill moves

-More accurate clearances, blocks, and shots by the RB

-More realistic tackling accuracy

-Improved AI defense with tighter defensive lines and defenders delivering realistically when the ball is close

-More detailed and compact midfield positioning

-More detailed header information and header accuracy

-Cross-kicks and crosses tuned to actual success rates

-Evasive players who can sometimes be hit

-Further transition through transition

-Human-like break and recovery animations
 
Not in authentic mode
when you cut an animation, you lose the section of the animation that makes it smooth and life like. which introduces "jank" like animations to suit "reaction times".

when you have "authentic" and "competitive" modes, they will artificially alter that cut animation by speeding it up or slowing it down. it wont reintroduce the original content. therefore you still have jank animations.
 
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Yeah, "elastic" is the exact opposite of what I want personally, and a reason why I don't like FC.

This is where the big issue comes in... How do you split a single game in two when things like this ruin the "simulation" mode?

Are we seriously going to get different animations depending on the mode? I don't know. But if we don't, then it can never really be a different game.
But to be honest, I could live with bad Animations and still have a lot of fun. Even in PES 5, PES 6 or more recently FIFA 16 there are bad animations, even for that time. But those Games have better AI, which makes the Games feel more realistic and more fun at the same time.

Watching the Video @drigOrange posted, the biggest issues are still 1v1 and how passive the AI is. If the Game would fix this and make the AI more challenging in a natural way, the Game would already be good in my opinion. Because of the weird physics not as good as the Games mentioned above, but still good enough.
 
But to be honest, I could live with bad Animations and still have a lot of fun. Even in PES 5, PES 6 or more recently FIFA 16 there are bad animations, even for that time. But those Games have better AI, which makes the Games feel more realistic and more fun at the same time.
Actually that's the trade off you have in this games especially PES 5 & 6, that unless you super cancel, an animation cycle has to complete which gives the impression of clunkiness to some but it's a lot more realistic then players ignoring inertia for the sake of convenience.
 
Sorry but saying that PES 5 or 6 is realistic is too much for me, I grew up playing these games, they are extremely fun but far from realistic, I'm tired of making passes from area to area without any interaction, the game is frantic, I think there is a bit of nostalgia in this forum, but the game is far from realistic, nothing today would be as interesting as that time!Football today is extremely physical and there is little space to play. In PES 6, I think that if I wanted to score goals in the Maradona style, dribbling from midfield to the area and scoring goals, dribbling today is actually very scarce in modern football and is a game of patience and passing!
 
Sorry but saying that PES 5 or 6 is realistic is too much for me, I grew up playing these games, they are extremely fun but far from realistic, I'm tired of making passes from area to area without any interaction, the game is frantic, I think there is a bit of nostalgia in this forum, but the game is far from realistic, nothing today would be as interesting as that time!Football today is extremely physical and there is little space to play. In PES 6, I think that if I wanted to score goals in the Maradona style, dribbling from midfield to the area and scoring goals, dribbling today is actually very scarce in modern football and is a game of patience and passing!
When was the last time you played 5 & 6 out of curiosity? I'm not trying to be rude to you but to say they're far from realistic is an exaggeration. Those games, especially PES 5 captured the fundamentals of real football while balancing it with fun with the technology at the time that modern football games choose not to.

This is even before the mechanics of 360 dribbling, passing ranges & advanced physics, everything was brutally contextual & you certainly couldn't run the pitch like Maradona on those games unless you played on a low difficulty level.

Furthmore those games captured the style of football in the mid 2000's which as you say is very different now with everything being systemic & possesive compared to the flexible & improvised style 20 years ago, so it's strange to compare 5 & 6 to what modern football resembles anyway.
 
The game is very limited, passing from midfield to a striker, they go towards the foot without any problems, high speed, predictable. I've played for 10 years and I know what I'm talking about. Today it's only good for fun, but the mechanics are very simplistic. There's no way to compare a game from 2006 with the current ones. It's the same thing putting the player in modern football, but I guarantee it doesn't do anything! I'm tired of putting a defender with 80 speed in the attack and he was my top scorer in ML lol! Of course, it's my opinion. Each person here has a favorite game, so there will never be a consensus on which game is ideal and which is closest to reality. Anyway, my opinion is worth as much as anyone's, so it doesn't change anything to say that PES 21 is better or FIFA because there will always be people who disagree and there is no one who is right or wrong!
 
Sorry but saying that PES 5 or 6 is realistic is too much for me, I grew up playing these games, they are extremely fun but far from realistic, I'm tired of making passes from area to area without any interaction, the game is frantic, I think there is a bit of nostalgia in this forum, but the game is far from realistic, nothing today would be as interesting as that time!Football today is extremely physical and there is little space to play. In PES 6, I think that if I wanted to score goals in the Maradona style, dribbling from midfield to the area and scoring goals, dribbling today is actually very scarce in modern football and is a game of patience and passing!


Pes6 had a really bad defensive a.i and i could stay with your statement,but on Pes 5 and expecially We9le dribbling like Maradona Is a lot more harder than any great fifa title too.
We10le fix quite much the pes6 defensive a.i and even there is not very easy to dribbling past a whole team.
Plus these old games had a better ball physics than new ones and a better interaction with player/ball/opponents that makes defending a lot more rewarding due the fact you really have to position your body and steal the ball from your opponent's feet: this Is something that even the best fifa games and all Pes on Fox engine lacks where u just have to bring your player in opponent's proximity and trigger an animation that will "drain" the ball from his feet.
Plus PS2 Pes are the games where players indiciduality shine the most.
 
The game is very limited, passing from midfield to a striker, they go towards the foot without any problems, high speed, predictable. I've played for 10 years and I know what I'm talking about. Today it's only good for fun, but the mechanics are very simplistic. There's no way to compare a game from 2006 with the current ones. It's the same thing putting the player in modern football, but I guarantee it doesn't do anything! I'm tired of putting a defender with 80 speed in the attack and he was my top scorer in ML lol! Of course, it's my opinion. Each person here has a favorite game, so there will never be a consensus on which game is ideal and which is closest to reality. Anyway, my opinion is worth as much as anyone's, so it doesn't change anything to say that PES 21 is better or FIFA because there will always be people who disagree and there is no one who is right or wrong!
The mechanics are simplistic by today's standards of course, but it was pretty much cutting edge for its time 20 years ago & it was revered as the best football game ever made & even today, people still adore 5 & 6 & make no mistake about it, those games are just as deep as they are fun, that was the delicate balance they achieved back then.

I suppose the relavance this has to FC 26 is that with the powerful technology, experience & understanding the developers have at their disposal now, mechanically the series has regressed so much that it's staggering. Even 10 years ago the depth & fundamentals of FIFA 16 were near perfect & was accepted for the same balance of simulation & fun, but it's been culled in favour of thoughtless instant gratification for a new generation of players who don't care about the risk & reward satisfaction of football & just want an arcade FIFA Street but on an 11 a side pitch.

It's strange because you'd think modes like Volta would appeal to that kind of taste & they'd keep the traditional game to a more respected standard but here we are, you can't please everyone but they're sort of trying with the split between competitive & authentic gameplay.

This is the first time in a while they've acknowledged publicly there's a demand for both experiences, the question at the moment is will they truly honor that gulf going forward as it currently seems like it's the same gameplay but with one being slightly slower than the other & doesn't really account for the key variables nessacary to make it feel like the simulation we're asking for.
 
Actually that's the trade off you have in this games especially PES 5 & 6, that unless you super cancel, an animation cycle has to complete which gives the impression of clunkiness to some but it's a lot more realistic then players ignoring inertia for the sake of convenience.
Don't get me wrong. I totally agree with you. My point is, that some running, passing or shooting animations in those games were not really good, even for the standards at that time. But we still love those games, because overall the games feel like football and are just more fun. And one reason for that is, that the AI is more challenging/difficult. So if Fifa would fix the AI, I could live with bad animations.
Now we have bad AI, bad Animations and no fun. Especially because the games are too easy.
 
But to be honest, I could live with bad Animations and still have a lot of fun. Even in PES 5, PES 6 or more recently FIFA 16 there are bad animations, even for that time. But those Games have better AI, which makes the Games feel more realistic and more fun at the same time.

Watching the Video @drigOrange posted, the biggest issues are still 1v1 and how passive the AI is. If the Game would fix this and make the AI more challenging in a natural way, the Game would already be good in my opinion. Because of the weird physics not as good as the Games mentioned above, but still good enough.
Whilst PES 5/6 didn't have a lot of animation key frames and selection, they didn't cut animation either so the animation was fluid since they all completed. I think that's the part that puts me off and FIFA 17 didn't do that. They did a little bit with FIFA 18(which made it seem like they were running in the mud). And they went full gung-ho in FIFA 19.
 
Again it's a difficult balance to achieve because in real life, there are still high scoring games & thrashings as much as there are plenty of goalless draws and narrow 1-0 results.

How do you reflect this in a football game with the modern FC engine the same way they did in the past wherein it was a combination of the users skill as well as the players & they're attributes on the field...
 
The game is very limited, passing from midfield to a striker, they go towards the foot without any problems, high speed, predictable. I've played for 10 years and I know what I'm talking about. Today it's only good for fun, but the mechanics are very simplistic. There's no way to compare a game from 2006 with the current ones. It's the same thing putting the player in modern football, but I guarantee it doesn't do anything! I'm tired of putting a defender with 80 speed in the attack and he was my top scorer in ML lol! Of course, it's my opinion. Each person here has a favorite game, so there will never be a consensus on which game is ideal and which is closest to reality. Anyway, my opinion is worth as much as anyone's, so it doesn't change anything to say that PES 21 is better or FIFA because there will always be people who disagree and there is no one who is right or wrong!
It's funny that there are two sons of bitches who laughed at my post, as if their opinion was better than mine, maybe they play soccer or something like that lol, I played in the amateur categories and if I think PES 5 and 6 are technically limited, there's no reason for my opinion to be or not be better or worse than someone here on the forum lol, because I didn't say anything else, I simply think the old games are very limited and anyone who played soccer like me knows that the exaggerated freedom of the old PES has nothing real about it, I think EA FC is very lacking in animations, it seems inhuman, but saying that the old PES is the pinnacle of soccer makes me laugh lol!
 
In the case that if we follow the majority vote, PES 21 would be the game that is closest to reality, I guarantee that we will have several here disagreeing, it's the same thing, there is no consensus, everyone has a favorite game that they think is closest to reality, in my opinion, PES 21, because it is more rigid, I think it is the one that is closest to real football, but it also has defects, at the end of the day there is no perfect game but it seems that when someone here speaks badly of the old PES they are punished lol! I certainly won't buy EA FC 26 either because the animations are grotesque, I think the rest can be modified with sliders and mods, but the guy making a perfect back pass is hard to swallow lol!
 
So I think the lack of respect begins when people laugh at a post that isn't funny at all. Does a racing driver no longer know how to drive a car simulator? Or would my opinion be more valid than a professional driver's? I played soccer in my state for years here in the 3rd division, and I know how a player can behave on the field, but I'm not the king of truth either. So I commented that the delivery, direct passes, and freedom of the players in PES 5 and 6, even due to the lack of technology at the time, are far below that of a real game. So that's it!
 
PES 5 or 6 or Winning eleven 9 are ones of the greatest footy games because the AI was good, ball physics was good, hard toomaster but the feeling was amazing.

We have lost this feeling in current games because players focus are different. Before we wanted realism, now they wanted scores goals with stupid skills. If more people wanted simulation games, the gameplay will changes.

Real professional players loved playing FUT. But thie game mode is not realist but brings many money to EA compagny.
 
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The game is very limited, passing from midfield to a striker, they go towards the foot without any problems, high speed, predictable. I've played for 10 years and I know what I'm talking about. Today it's only good for fun, but the mechanics are very simplistic. There's no way to compare a game from 2006 with the current ones. It's the same thing putting the player in modern football, but I guarantee it doesn't do anything! I'm tired of putting a defender with 80 speed in the attack and he was my top scorer in ML lol! Of course, it's my opinion. Each person here has a favorite game, so there will never be a consensus on which game is ideal and which is closest to reality. Anyway, my opinion is worth as much as anyone's, so it doesn't change anything to say that PES 21 is better or FIFA because there will always be people who disagree and there is no one who is right or wrong!
Sorry the conversation got so heated, me personally I completely agree with your last paragraphs, in the end it's pointless to debate absolutes because we all enjoy and value things differently in both football and football games, however if the benchmark is vanilla fifa post AI nerfs(namely CDM tracking and 1 vs 1 mechanic) and phisics changings (ball glued to the feet, for example) I absolutely think something like pes 5 does have more depth, in tactical, positioning and players behaviour, at least off the ball. EA FC also lacks proper inertia and First touch error/control, things Pes 5, for how archaic it may look, had.

If somebody made the depth argument with IDK, Fifa 17 instead of modern EA FC, I could understand, but from what I saw in the last years.. vanilla EA FC looks terribly simplistic itself, don't you think? If we strip it of the novelty effect, the graphics, the presentation and the embellishments, I struggle to see what remarkable fundamentals should bring me to buy it. Maybe the only thing that looks good to me (at least in surface) is some shooting and keepers reaction.. but when you pass among CPU players that look like statues, or you dribbling so fast and unnaturally flashy, or you pass around the ball with those rocket phisics, I find it difficult anyway to feel it rewarding on his own..

(Hope it won't sound as an attack, it's indeed just as I see the game.. loads of people enjoys EA FC with sliders or mods and it's perfectly fine😉)
 
Whilst PES 5/6 didn't have a lot of animation key frames and selection, they didn't cut animation either so the animation was fluid since they all completed. I think that's the part that puts me off and FIFA 17 didn't do that. They did a little bit with FIFA 18(which made it seem like they were running in the mud). And they went full gung-ho in FIFA 19.
I feel like people here got my original post totally wrong. I did not say that PES 5 or 6 were bad games or anything. And I was not talking about the animations not being fluid. There are animations in those games (or FIFA 16 for example), that just don't look good and nothing like a professional footballer would move like. Look at GK Animations for example. Not every Animation, but some of them. And they were already bad back in 2005 and 2006. But since overall those three games feel much more like Football, we just don't or didn't care. And of course we thought, that in the future it would only get better...:WHISTLE:

I don't say, that EA FCs Animations are good or on a level with older games (but let's not act like every single animation is bad). I am just saying, if they would get rid of 1v1 (= smarter AI defending) and make the AI more difficult, EA FC would be already much more enjoyable for me. Even if the animations are not so good. Authentic mode at least looks like it has some better animations as well, because it is less sped up.
 
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