Bringing Realism and Choice to EA SPORTS FC
Authentic Gameplay is the default for Manager and Player Career Mode and optional in Kick Off. You’ll still be able to toggle between both presets in Kick Off and Career to tailor your
gameplay experience.
Authentic gameplay is not playable in Ultimate Team or Clubs.
Our goal with Authentic Gameplay is to create a true-to-football experience with a heavy
emphasis on realism, strategy, and immersion.
This is an experience tailored for those who enjoy methodical and less predictable gameplay.
What allows us to achieve the above is not just the Competitive mechanic toggle, but also the Authentic Gameplay Sliders. We have carefully tuned them to accomplish that true-to-football experience with a heavy focus on realism and immersion. Weather Effects are also turned on by default.
The changes to Authentic Gameplay aim to deliver on three authentic community priorities:
Immersion, Realism, and Less Predictability.
The main differences in Authentic Gameplay are:
● Authentic Sliders
● Weather Effects, including Wind, Rain, and Snow
● Lower speeds for dribbling and skill moves
● More physics-based GK rebounds, blocks, and bounces
● More realistic tackle accuracy
● Greater AI defending enabled, with tighter defensive lines and defenders reacting
realistically when a ball is nearby
● More realistic and tighter positioning in midfield
● More realistic header passing and shooting accuracy
● Corner kicks and Crossing tuned to match real-world success rates
● Players avoiding a ball might occasionally be hit by it instead
● More realistic animation transitions
● Human-like reactions and get up animations
This setting activates a set of features that are specifically designed to support the Authentic gameplay type, such as the increased influence of physics in ball movement, or the increased assistance with AI defending.
This toggle is locked when in Authentic Gameplay, but can be turned on/off when customizing
your gameplay type. It cannot be turned on in Competitive.
Note: EA not only divided the gameplay, but also divided the gameplay teams to work on one competitive mode and the other authentic mode.