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I would normally agree but from what they’ve said and shown, they appear to have a very clear idea on what needs changing and even more importantly, have made conscious decisions to do the opposite in the past. It doesn’t look like they need to do anything drastic other than tweak values on what’s already there. I think that’s why I’m more positive about this than I have been on anything I’ve read in the last 10 years regarding this game.I’m not optimistic about it all be implemented well, mostly because I don’t think it’s something they can simply get right in such a short space of time.
What I’m optimistic about is that last year and now this year, they have clearly identified that there is a market for a simulation experience and it bodes well for the future.
The irony is once the authentic gameplay becomes polished and accurate (in however long that takes), I would not be surprised to see that become the most popular mode in the game for online play too, at least outside of Ultimate Team.
Well summarised Chris.I'm a little underwhelmed based on the authentic mode footage, but there's very little to go off admittedly.
There are still examples of defenders just jogging away from opponents, which is a killer...
...and even when it's the user-controlled defender doing it, the fact that they glide away so quickly (with the intertia of a car, not a human being) and have so little grounding to the man they're supposed to be marking...
Yeah, I need to play it, but I'm less hopeful than I was. It still looks to me like a game about scoring goals, with little emphasis on the technical aspects of defending (and the joy of it). Passes to feet still look insanely accurate and with no control needed from the recipient.
Also, the list of features in the trailer that "apply to both gameplay presets" include things that don't sound complimentary to me...
E.g. more responsive everything - you can't make passing more responsive if the ball is free and is a distance away from the player - there has to be a delay as they catch up, and if there isn't, you're still faking physics for "fun's" sake, which shouldn't EVER be part of a sim mode.
Same applies to the "winning the ball more often" stuff... If that applies to authentic mode, like they say it does, they're overriding the physics of where the ball should end up to reward the player. Again, that doesn't belong in a sim mode.
That's not to say there aren't positives - love the sound of the shielding, love the sound of the improved dribbling, love the sound of the simplified trick-stick.
Talking to the devs. I asked for context about the updates of the Competitive Gameplay not influencing those of the Authentic gameplay.Example: Update 8 in FC25 would only be for the Competitive, meaning the adjustments or changes would not impact the Authentic gameplay.
French website mods tested the game.
I watched the video and when he talks about the authentic mode, he just regrets that he is not implemented in online modes and that's it ...
The author of the tweet comes to the conclusion that Authentic = Sliders when it is never mentioned in the video ...
Is there any clarification if Authentic mode can be used in Online Seasons? I saw it was locked to competitive in FUT but it didn't mention Seasons. Here's hoping
From what I understand, the slider set is part of the authentic gameplay, but not all of it. The difference is the 'Authenticity Features' which seems like an additional component of gameplay adjustments outside of the sliders. Exactly how impactful it is remains to be seen at this point.Well, as others pointed out when they show the Authentic mode on the menu sliders look greyed out exactly like last year, tho. Why would it be the case if it's such a grand and separate thing from competitive as they claim?
I don't want to be negative at all costs, but until I'll see at least coherent CPU movement/awareness with my eyes/pad in hands, I'll just stay skeptic and rather prepare for it to be the usual empty gimmick they randomly like to throw every year.