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Playing this on PC with paid gameplay mods, you can see the potential. But the fundamentals all just feel so completely hollow.
With or without mods, the ball doesn't behave like a ball when passing, but rather an orb-missile. The look and feel is just so disconnected from the outcome.
It's visually obvious that the player's leg motion/velocity doesn't translate to how the ball moves - it just travels in the speed/direction it has to in order for the pass to be completed perfectly (or for the interception to occur perfectly)... and that's not to mention the glue boots.
On top of that, the way defenders are so light and fly around as you control them like bees around a honeypot (you can't "lock onto" the opponent, so you fly straight past them, but you can just fly them right back into position within a couple of seconds and go again)...
Mods can make defenders defend (and it's glorious). They can make FCIQ into a thing of beauty where players actually work as a unit. They can even massively reduce the headers that fly stupid distances when the ball has no momentum on it whatsoever.
But every second I'm wriggling my players around and they're taking 10 touches per second, and every pass I hit that makes me think "footballs don't move like that"... I can't get past that.
It's still the only game that gives me hope, because a "sim mode" means there is an interest in serving football fans and not just the sugar-rush crowd. But I still don't believe a single switch (rather than a whole new game) can do enough to make it feel like football again.
I was watching this video:
Take a look at the FIFA 07/08 clips. Watch how the ball reacts to each contact.
I remember playing the FIFA 07 demo, with the practice arena, and being absolutely stunned that my input was being perfectly recreated every time. You can see it in the shots without even having the controller in your hand - especially from FIFA 08 onwards where the ball becomes looser again.
The pass/shot trajectory is the result of the kick, rather than the two being completely separate.
I think it's because of the need for ultra responsiveness from modern gamers. The FIFAs I mention were not instantly responsive - so you saw every kick "winding up" and you knew (and could therefore "feel") how much power was going into it. Now, thanks to Hypermotion, I really don't think there's a link between the animation and the outcome.
Player/ball momentum has seemingly been wiped from the game and it's just so sad.
With or without mods, the ball doesn't behave like a ball when passing, but rather an orb-missile. The look and feel is just so disconnected from the outcome.
It's visually obvious that the player's leg motion/velocity doesn't translate to how the ball moves - it just travels in the speed/direction it has to in order for the pass to be completed perfectly (or for the interception to occur perfectly)... and that's not to mention the glue boots.
On top of that, the way defenders are so light and fly around as you control them like bees around a honeypot (you can't "lock onto" the opponent, so you fly straight past them, but you can just fly them right back into position within a couple of seconds and go again)...
Mods can make defenders defend (and it's glorious). They can make FCIQ into a thing of beauty where players actually work as a unit. They can even massively reduce the headers that fly stupid distances when the ball has no momentum on it whatsoever.
But every second I'm wriggling my players around and they're taking 10 touches per second, and every pass I hit that makes me think "footballs don't move like that"... I can't get past that.
It's still the only game that gives me hope, because a "sim mode" means there is an interest in serving football fans and not just the sugar-rush crowd. But I still don't believe a single switch (rather than a whole new game) can do enough to make it feel like football again.
I was watching this video:
Take a look at the FIFA 07/08 clips. Watch how the ball reacts to each contact.
I remember playing the FIFA 07 demo, with the practice arena, and being absolutely stunned that my input was being perfectly recreated every time. You can see it in the shots without even having the controller in your hand - especially from FIFA 08 onwards where the ball becomes looser again.
The pass/shot trajectory is the result of the kick, rather than the two being completely separate.
I think it's because of the need for ultra responsiveness from modern gamers. The FIFAs I mention were not instantly responsive - so you saw every kick "winding up" and you knew (and could therefore "feel") how much power was going into it. Now, thanks to Hypermotion, I really don't think there's a link between the animation and the outcome.
Player/ball momentum has seemingly been wiped from the game and it's just so sad.