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Just played Everton vs Liverpool.Playing this on PC with paid gameplay mods, you can see the potential. But the fundamentals all just feel so completely hollow.
With or without mods, the ball doesn't behave like a ball when passing, but rather an orb-missile. The look and feel is just so disconnected from the outcome.
It's visually obvious that the player's leg motion/velocity doesn't translate to how the ball moves - it just travels in the speed/direction it has to in order for the pass to be completed perfectly (or for the interception to occur perfectly)... and that's not to mention the glue boots.
On top of that, the way defenders are so light and fly around as you control them like bees around a honeypot (you can't "lock onto" the opponent, so you fly straight past them, but you can just fly them right back into position within a couple of seconds and go again)...
Mods can make defenders defend (and it's glorious). They can make FCIQ into a thing of beauty where players actually work as a unit. They can even massively reduce the headers that fly stupid distances when the ball has no momentum on it whatsoever.
But every second I'm wriggling my players around and they're taking 10 touches per second, and every pass I hit that makes me think "footballs don't move like that"... I can't get past that.
It's still the only game that gives me hope, because a "sim mode" means there is an interest in serving football fans and not just the sugar-rush crowd. But I still don't believe a single switch (rather than a whole new game) can do enough to make it feel like football again.
I was watching this video:
Take a look at the FIFA 07/08 clips. Watch how the ball reacts to each contact.
I remember playing the FIFA 07 demo, with the practice arena, and being absolutely stunned that my input was being perfectly recreated every time. You can see it in the shots without even having the controller in your hand - especially from FIFA 08 onwards where the ball becomes looser again.
The pass/shot trajectory is the result of the kick, rather than the two being completely separate.
I think it's because of the need for ultra responsiveness from modern gamers. The FIFAs I mention were not instantly responsive - so you saw every kick "winding up" and you knew (and could therefore "feel") how much power was going into it. Now, thanks to Hypermotion, I really don't think there's a link between the animation and the outcome.
Player/ball momentum has seemingly been wiped from the game and it's just so sad.
I second this related to the older FIFA´s. I recently play FIFA 13 again with a moddingway Patch and default GP. just forgot about how good the game plays and how the AI interact and especially my own teammates. I must say I like it more than FIFA 14 a.e.Playing this on PC with paid gameplay mods, you can see the potential. But the fundamentals all just feel so completely hollow.
With or without mods, the ball doesn't behave like a ball when passing, but rather an orb-missile. The look and feel is just so disconnected from the outcome.
It's visually obvious that the player's leg motion/velocity doesn't translate to how the ball moves - it just travels in the speed/direction it has to in order for the pass to be completed perfectly (or for the interception to occur perfectly)... and that's not to mention the glue boots.
On top of that, the way defenders are so light and fly around as you control them like bees around a honeypot (you can't "lock onto" the opponent, so you fly straight past them, but you can just fly them right back into position within a couple of seconds and go again)...
Mods can make defenders defend (and it's glorious). They can make FCIQ into a thing of beauty where players actually work as a unit. They can even massively reduce the headers that fly stupid distances when the ball has no momentum on it whatsoever.
But every second I'm wriggling my players around and they're taking 10 touches per second, and every pass I hit that makes me think "footballs don't move like that"... I can't get past that.
It's still the only game that gives me hope, because a "sim mode" means there is an interest in serving football fans and not just the sugar-rush crowd. But I still don't believe a single switch (rather than a whole new game) can do enough to make it feel like football again.
I was watching this video:
Take a look at the FIFA 07/08 clips. Watch how the ball reacts to each contact.
I remember playing the FIFA 07 demo, with the practice arena, and being absolutely stunned that my input was being perfectly recreated every time. You can see it in the shots without even having the controller in your hand - especially from FIFA 08 onwards where the ball becomes looser again.
The pass/shot trajectory is the result of the kick, rather than the two being completely separate.
I think it's because of the need for ultra responsiveness from modern gamers. The FIFAs I mention were not instantly responsive - so you saw every kick "winding up" and you knew (and could therefore "feel") how much power was going into it. Now, thanks to Hypermotion, I really don't think there's a link between the animation and the outcome.
Player/ball momentum has seemingly been wiped from the game and it's just so sad.
Forget about the aggressiveness slider, you will be able to march down the sideline with closed eyes even on 99.So was around at Mates and saw fc 25 after swearing to avoid this year. Very interesting though that they not only have sliders but also an ai set of parameters that include aggressiveness, amount of crosses, amount of shots, tackling etc.
How effective is this? I mean if it’s good you can actually, in theory, build the game you want? I remember pes 2013 had a similar mod from some Japanese guy where you could adjust all kinds of elements and was superb.
So was around at Mates and saw fc 25 after swearing to avoid this year. Very interesting though that they not only have sliders but also an ai set of parameters that include aggressiveness, amount of crosses, amount of shots, tackling etc.
How effective is this? I mean if it’s good you can actually, in theory, build the game you want? I remember pes 2013 had a similar mod from some Japanese guy where you could adjust all kinds of elements and was superb.
I believe youI can't believe I'm saying this, but with Anth's gameplay mod (havent't tried default and will not), FC25 plays quite nice. Much better than I could have imagined it could be playing.
Sorry but this is a hate thread, please take this positivity elsewhereI can't believe I'm saying this, but with Anth's gameplay mod (havent't tried default and will not), FC25 plays quite nice. Much better than I could have imagined it could be playing.
This year with some tweaks, the gameplay is fun to play. Not perfect, but it's a pleasure to make some career matchs. The New custom AI sliders help to have the feeling you want : more shots, more crossing, a réaliste CPU buildup, less dribbles, it's really work.I can't believe I'm saying this, but with Anth's gameplay mod (havent't tried default and will not), FC25 plays quite nice. Much better than I could have imagined it could be playing.
I’ve heard talk that Simulation Mode applies a slow effect that can’t be replicated with custom sliders, similar to last years (and previous years) game speed options of slow, fast & normal etc. Any truth to this in your testing?FIFA is a continued experience from its previous iteration, not football games in general. Last year the AI would very rarely cross on Legendary difficulty. This year - there's no issue with that because of the CPU Behavior Sliders. Just one example.
On the other hand, instead of building on the freedom of FC24, the devs added roles + focus and FCIQ to overcomplicate basic positioning and attitude which has restricted the game a lot more.
Simulation mode was a good thought, but poor execution because it shows the sliders that it uses. It would have been more effective if there were no sliders associated to the mode, because it's tough to believe the mode isn't just a compiled bit of sliders.
I think FC25 still plays a good game. The lighting at night is better than 24, some of the gameplay is better. Obviously the control of AI behavior gives the user more control. I just think there was a lot more organic play that happened in 24, especially with how involved the center-backs are in the build up and attack (going past the halfway line). The downside is it was a bit too easy on world class and annoying on Legendary, so FC25 in that regard is a plus.
I think it's more of a side effect of the Sprint value being at 32 on Simulation Mode. The Sprint value of 32 is an interesting choice because it isn't until a threshold of Sprint 35 where all players are able to fully sprint. At 32, only some players can sprint fully. I personally enjoy 32 Sprint because players are more solid, less crab-legged and as a result the game's pace is a tad slower - more start and stop as a result. Unfortunately, from a functional perspective, Sprint 32 just can't be used for all players to sprint. That obviously doesn't bother a lot of users though because the mode is used quite a lot (especially here on Evo as I can tell).I’ve heard talk that Simulation Mode applies a slow effect that can’t be replicated with custom sliders, similar to last years (and previous years) game speed options of slow, fast & normal etc. Any truth to this in your testing?
but EA dont care because streamers will always get a free version and there are more than enough people who buy this trash....It makes me feel hopeful when streamers - particularly FUT players - notice the same stuff we (I?) really can't swallow.
The fact that every pass/deflection doesn't have actual physics applied to it, but completely fake ones, and the ball/"orb" just magically heads where it needs to go in order for either side to keep/gain possession - meaning no free balls...
I mentioned this within a few days of playing the trial, when I noticed that if I watched replays of my favourite moments, the ball magically finds its way to the player every time.
Personally, I find the toxic quotes with no substance (e.g. clips to back up the point) really frustrating. The ones that are simply "crap game for morons lol" but slightly more verbose. They portray the poster as a troll who just enjoys insulting faceless entities. (Lol "titties")Don’t you guys get tired of complaining? Legit question. Sorry to ask but I’m genuinely curious
Agree - directed, detailed and constructive feedback can be very helpful. It's good when we're able to work together to identify WHY certain things happen and how we can find solutions.Personally, I find the toxic quotes with no substance (e.g. clips to back up the point) really frustrating. The ones that are simply "crap game for morons lol" but slightly more verbose. They portray the poster as a troll who just enjoys insulting faceless entities. (Lol "titties")
I will chip in every now and then because I'm desperate to enjoy a football game again, and believe it or not, Konami/EA do monitor forums like this (see below).
If you desperately want to enjoy a football game again, and you can't make it yourself, what can you do? Well, you can try to make your point as accessible as possible (ad nauseum in some cases) in the hope that one day, one of the devs sees it and goes "ohhh when you put it like that, I understand why the game isn't fun for you".
The chances of getting enough agreement / attention for that to happen is slim, but ... we got a "simulation mode" this year. Whether or not you think it makes gameplay better or worse, it's a statement of intent...
...and it wouldn't have happened if a large part of the football gaming community hadn't been "complaining" that the game would be more fun if it was more serious - nor if the likes of @Matt10 / @Anth James hadn't spent all their free time trying to make the games we're given more realistic.
Amen my friend!Agree - directed, detailed and constructive feedback can be very helpful. It's good when we're able to work together to identify WHY certain things happen and how we can find solutions.
I find the comments that are just designed to get a pat on the back from others as a waste of time. I find it particularly frustrating when people have a confirmation bias that anything EA does is horrible. Some just refuse to give any credit to any element of the gameplay and stick to this silly idea that the 'real football purists' can only enjoy PES 2021. I think that perspective is very far off the mark. It's also lazy and superficial.
Amen my friend!
Some people love hating FIFA/EA FC.
"PES 2021 is for real football fan and EA FC for dumb kinds."
How many times did I saw this on twitter/forum, etc...
PES 2021 has many flaws too.
I think EA made some kind progress to add simulation mode and new sliders. It's not perfect but the game is better from last year. Let's see what happened next.
I want better physics with nice footsteps, it will be a gamechanger for me. No more slidding.
To put on perspective, FC25 has 100x values more to change than PES21 affecting gameplay, and I am not even exaggerating. And that without entering the InitFS part, which is directly LUA code. Btw, I think that InitFS are probably the place to look at a lot of things that can make the difference in terms of gameplay. In the past I think you could modify certain physics things and handicap shit directly from there.Agree - directed, detailed and constructive feedback can be very helpful. It's good when we're able to work together to identify WHY certain things happen and how we can find solutions.
I find the comments that are just designed to get a pat on the back from others as a waste of time. I find it particularly frustrating when people have a confirmation bias that anything EA does is horrible. Some just refuse to give any credit to any element of the gameplay and stick to this silly idea that the 'real football purists' can only enjoy PES 2021. I think that perspective is very far off the mark. It's also lazy and superficial.