EA SPORTS FC 25

In our testing, the roles override any type of sliders related to run frequency. Run Frequency seems to determine how long the player runs for (streaking runs versus stop and start), but only as long as their role allows it. I'd be curious what preset tactic and roles are being used as there are some killer roles that destroy player movement off the ball. 4-2-3-1 with two holding midfielders is rough, then any formation that has wide-midfielder. These players just don't move into the obvious spaces that past iterations of FIFA/FC would have taken advantage of. This is why I don't even play a 4-2-3-1 anymore, but convert it to a 4-1-4-1 so that I can have one holding midfielder and the other two 8's play as box-to-box where they get up the pitch far enough. For wide-midfielders I move them to wingers.

I haven't tested it, but Sim Mode probably doesn't counter these rigid roles either. By far it's the worst thing about FC25. Myself and others have provided the same feedback to EA.
Thank you for the feedback mate. So is 4141 the only formation which is worth using?
 
So i played around 118 minutes of ea fc. My thoughts below. A bit long, but hopefully it will help some people on the fence. I played the game to enjoy it, but also with a degree of analysis. Forgive my poor grammar!

pace of game: no particular need to worry if this was your concern. some epl games feels quick for the first few in-game minutes but then the game settles down. no idea why those first few minutes feel so fast. championship matches now feel the correct pace. Maybe there has been a slight increase in pace, but honestly, it is not a problem...and i've become a real game speed pedant lately! especially since i deliberately started watching matches to compare real life speed to computer game speed and realised fully how far off fifa/pes games were.

sim mode: Sim mode has definitely not been dumbed down. replaying arsenal vs liverpool from the weekend i could barely get through the arsenal midfield. playing as villa at home vs Big Ange's Spurs, I could only occasionally break midfield. pape sarr and bissouma kept taking the ball off me. Bissouma absolutely smashed into me twice.

My problem with sim mode is this: the game feels artificially strait-jacketed. it reminds me of pes 10 with its chain-gang backlines. the game just doesn't open up properly, like a real match does, like pes 20 vanilla or fifa 16 or fifa 20 towards the end of its life cycle. it feels like I'm too often facing an entire back 4 and i can't move them out of shape, i can only play through them. Full backs are too locked into position.

This leads to my other issue: the game shape just doesn't quite feel convincing. Fifa 16 absolutely looks like a real game being played out. Here, there is something muddled about the game shape, even though it's superficially correct. You can't properly play through the lines, or across them, as the shape feels both rigid and also messy. players seems to dart forward, backward, left and right, but it's never predictable, their movement is not properly paced out, literally, using mass and inertia, which means you can't actually build your attacks according to the cpu movement. Instead, you end up building attacks according to your own players' movement.

teammate movement: it's been said here before. players are weirdly boxed into their roles which leads to a lack of options. i feel this is worse since latest updates. Some teams have great movement (Leverkusen, Madrid) but many don't, and it feels like there's a weird alchemy of role combination at play that creates the good movement, but it's not always clear what the rules for creating good movement are.

midfield resistance: I tried to run through the midfield, as a poster here did. I managed it in one game. But in four other matches, i was brought down, or ran in to trouble. I think you have to make a choice with this game. play it as a normal game would play out in real life, and there is resistance there. you can't pass though players, so you have to play around them. Spurs especially were good at getting touch tight on me in midfield, so i had to lay it off.

what's worse: The ball physics are better to look at, but the ball feels less heavy now, which creates, slightly, that fifa feeling of soullessness. It really struck me immediately how less involving the ball physics feel. there is less oomph on kicking it. Teammate movement seems less varied atm. hopefully that will be fixed. The game is less fun, i think. It seems to have lost some of the feeling of rhythm, and tempo and tactility and excitement...the players feel more floaty, more woolly, more like plastic carrier bags, whereas before they felt more tensile, more sold. Leg movement is also more jittery. The ball physics also feel less tensile, less tactile.

I think i'll probably buy it when it's half price. it's certainly a good game overall, best fifa since fifa 16 probably. But there are these issues that are holding me back. Anybody on the fence, feel free to ask me anything. Anybody worried that they've dumbed the game down...apart from ball and payers feeling lighter (to me), it didn't feel dumbed down in sim mode.

I am a fifa 16 fan,but to me,after spending a lot of time fixing sliders,It doesn't look like a real match.
I am able to dribble too much and too many defenders... I miss first touch and footplanting fifa 16 had, but fifa25 do a lot of things better than 16
 
I am a fifa 16 fan,but to me,after spending a lot of time fixing sliders,It doesn't look like a real match.
I am able to dribble too much and too many defenders... I miss first touch and footplanting fifa 16 had, but fifa25 do a lot of things better than 16

I played vanilla, with sliders...the game was as close to a real match pattern as I think I can remember in any game.

The game was not without its flaws of course.
 
What about FIFA 14 PS4 vanilla with sliders? As I'd say exactly same about that.

Yeah, that game was pretty great too. Really nice game shape, nice graphics...teams played differently.

I actually enjoyed fifa 15 too. Broadcast camera actually had height too. Great graphics.
 
So i played around 118 minutes of ea fc. My thoughts below. A bit long, but hopefully it will help some people on the fence. I played the game to enjoy it, but also with a degree of analysis. Forgive my poor grammar!
Great write up and I agree with everything you've said regarding the positioning and movement, it's the only thing I can say I find disappointing about FC 25, which is hell of a compliment compared to how surreal the last couple of games were in regards to portraying football.

It's so stifling that especially when playing on FUMA and you're building a decent attack only for the grid like positional restrictions to spoil it all for you because you anticipate a certain run from a team mate only for them to slam on the breaks, remind themselves they're "not allowed" beyond their threshold and start bizarrely backpaddling back to their assigned post.

There's no natural ebb and flow to a football match because of these robotic obedient formations and FC IQ. It's one of these gimmicky things they tack onto the game under the guise of depth but it needlessly complicates what should simply work out of the box as it has done on football games released 10 years ago. It shouldn't need to be a feature, it should be a fundamental behaviour in the first place.
 
Great write up and I agree with everything you've said regarding the positioning and movement, it's the only thing I can say I find disappointing about FC 25, which is hell of a compliment compared to how surreal the last couple of games were in regards to portraying football.

It's so stifling that especially when playing on FUMA and you're building a decent attack only for the grid like positional restrictions to spoil it all for you because you anticipate a certain run from a team mate only for them to slam on the breaks, remind themselves they're "not allowed" beyond their threshold and start bizarrely backpaddling back to their assigned post.

There's no natural ebb and flow to a football match because of these robotic obedient formations and FC IQ. It's one of these gimmicky things they tack onto the game under the guise of depth but it needlessly complicates what should simply work out of the box as it has done on football games released 10 years ago. It shouldn't need to be a feature, it should be a fundamental behaviour in the first place.
What if free roam/attack is set for the wingers... Surely they'd be more likely go into space. Or am I wishing 😂
 
Great write up and I agree with everything you've said regarding the positioning and movement, it's the only thing I can say I find disappointing about FC 25, which is hell of a compliment compared to how surreal the last couple of games were in regards to portraying football.

It's so stifling that especially when playing on FUMA and you're building a decent attack only for the grid like positional restrictions to spoil it all for you because you anticipate a certain run from a team mate only for them to slam on the breaks, remind themselves they're "not allowed" beyond their threshold and start bizarrely backpaddling back to their assigned post.

There's no natural ebb and flow to a football match because of these robotic obedient formations and FC IQ. It's one of these gimmicky things they tack onto the game under the guise of depth but it needlessly complicates what should simply work out of the box as it has done on football games released 10 years ago. It shouldn't need to be a feature, it should be a fundamental behaviour in the first place.


Grid like is such a great description. It's actually how it ends up feeling.

At times, it feels like your performing a rondo, rather than an attack because you have to constantly come back on yourself..

Agreed on tactical system. This game, with old tactical system wouldve been very good.
 
In our testing, the roles override any type of sliders related to run frequency. Run Frequency seems to determine how long the player runs for (streaking runs versus stop and start), but only as long as their role allows it. I'd be curious what preset tactic and roles are being used as there are some killer roles that destroy player movement off the ball. 4-2-3-1 with two holding midfielders is rough, then any formation that has wide-midfielder. These players just don't move into the obvious spaces that past iterations of FIFA/FC would have taken advantage of. This is why I don't even play a 4-2-3-1 anymore, but convert it to a 4-1-4-1 so that I can have one holding midfielder and the other two 8's play as box-to-box where they get up the pitch far enough. For wide-midfielders I move them to wingers.

I haven't tested it, but Sim Mode probably doesn't counter these rigid roles either. By far it's the worst thing about FC25. Myself and others have provided the same feedback to EA.

Hi Matt, that's a real shame. I was thinking your sliders might be the saviour in the end. Thanks for the detailed response..

Have you found the OS sliders to be any better at making the cpu back four more realistic, rather than so locked together?
 
So in 25, I can create players from scratch, yes?! Also I can create a club from scratch, right?!
Do I have to replace another club? Let’s say I just wanna create my youth club with 20 players to play with them in kick off mode, do I have to replace a team in a specific league then?! Do I have to pick „my team“ from that league the replaced team was playing in, every time?

Edit: I wish the kit editor was more detailed though.

But in the end, I’m getting some „other game“ vibes here… and I hope EA is gonna open up editing in the future.

Edit2:
I totally “forgot“ I’m on PC now… 🤪
is there a way to create a team plus players with kits and a club badge and what not (flags, banners) more detailed (compared to the ingame editor) with a tool and implement that easily into the game?
 
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So in 25, I can create players from scratch, yes?! Also I can create a club from scratch, right?!
Do I have to replace another club? Let’s say I just wanna create my youth club with 20 players to play with them in kick off mode, do I have to replace a team in a specific league then?! Do I have to pick „my team“ from that league the replaced team was playing in, every time?

Edit: I wish the kit editor was more detailed though.

But in the end, I’m getting some „other game“ vibes here… and I hope EA is gonna open up editing in the future.

Edit2:
I totally “forgot“ I’m on PC now… 🤪
is there a way to create a team plus players with kits and a club badge and what not (flags, banners) more detailed (compared to the ingame editor) with a tool and implement that easily into the game?


You have the game? What are your thoughts?
 
You have the game? What are your thoughts?
I did not buy it yet. I just had my 10 hours with the trial version and I liked it (using ingame sim sliders).
Sure it’s fifa but a step up to 24 I’d say.
Also I’m in hope (and pretty sure) Anth James will fix lots of things with his mod, as he did last year.
 
I did not buy it yet. I just had my 10 hours with the trial version and I liked it (using ingame sim sliders).
Sure it’s fifa but a step up to 24 I’d say.
Also I’m in hope (and pretty sure) Anth James will fix lots of things with his mod, as he did last year.
but what i really wonder :
Whats the real difference between gameplay of FC24 vs FC25?

Saw many videos and dont see real big changes that tells me : buy the game.

And Gameplay mod is doing is job, so it will be modded that it plays like FC24?

I dont see any points to buy FC25 for now
 
Hi Matt, that's a real shame. I was thinking your sliders might be the saviour in the end. Thanks for the detailed response..

Have you found the OS sliders to be any better at making the cpu back four more realistic, rather than so locked together?
We are getting there. Finally, it's starting to get to an acceptable base. However, no sliders will reduce the effectiveness of the rigid roles. The good thing is the base gameplay is quite good, so it's easy to overlook some positioning issues. Thankfully with a second controller or keyboard, users can manually change the tactics/roles of the CPU.
 
but what i really wonder :
Whats the real difference between gameplay of FC24 vs FC25?

Saw many videos and dont see real big changes that tells me : buy the game.

And Gameplay mod is doing is job, so it will be modded that it plays like FC24?

I dont see any points to buy FC25 for now
You’re not really asking me this question, eh?! 😉

If you can’t feel the difference, I’m not saying watch some videos, but play it, I don’t know what else to tell you…

Read the thread, play it yourself and you’ll surely notice.
 
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but what i really wonder :
Whats the real difference between gameplay of FC24 vs FC25?

Saw many videos and dont see real big changes that tells me : buy the game.

And Gameplay mod is doing is job, so it will be modded that it plays like FC24?

I dont see any points to buy FC25 for now
On sim sliders there Is big difference,but only in exibithion mode. Yesterday i tryed Champions League and Carrer mode,but the game was a lot faster and without midfield positioning...i hope it is a bug..
 
On sim sliders there Is big difference,but only in exibithion mode. Yesterday i tryed Champions League and Carrer mode,but the game was a lot faster and without midfield positioning...i hope it is a bug..
i think its not a bug because this was the same in FC24.
Friendly Games were perfect pace and best gameplay and cup games get a boost in speed and strange CPU behaviour.
So FC 25 the same as 24
 
i think its not a bug because this was the same in FC24.
Friendly Games were perfect pace and best gameplay and cup games get a boost in speed and strange CPU behaviour.
So FC 25 the same as 24

I've said this so many times in the thread but I personally think alot of people are imagining things. Granted I did find that an issue on 24 but SIM mode has been the same for me in career. Some teams play in different ways and styles which results in different tempo.
 
I've said this so many times in the thread but I personally think alot of people are imagining things. Granted I did find that an issue on 24 but SIM mode has been the same for me in career. Some teams play in different ways and styles which results in different tempo.
also got a trick to slow down the gameplay overall....
when you got a monitor and fps over 100 than its way quicker than if you limit fps to 60fps and THIS is such a joke 🤣
 
does anyone here use precision shooting? my shooting has been awful especially from distance so trialling this out, a bit hit and miss especially with the closer one on ones, but practising using it in rush, scored some decent goals last night.
 
does anyone here use precision shooting? my shooting has been awful especially from distance so trialling this out, a bit hit and miss especially with the closer one on ones, but practising using it in rush, scored some decent goals last night.
FYI. Rush is not the same gameplay as 11v11. So, technically its not the best mode to practice in. There is a practice arena though.

but funny also that people who have FC 25 and FC24 cant tell the difference
You are actually contradicting yourself quite heavily here too. "You can't tell the difference even though you own and play the game but I can/can't even though I don't own the game and haven't played it". If you want to debate something, make clear points, preferably with some evidence.

However, the point you are making has always been up for debate ever since I jumped over to FIFA back in FIFA 09 (i think). FIFA (now FC) has always had the same base gameplay design.

Usually, it follows the same principals;

- Medium to Fast overall gameplay (suiting end-to-end "fun" games)
- No errors (pinpoint passing, shooting, tackling. kids / kidults don't like things going wrong which they can't explain)
- No fouls or any physical play at all (not sure why but its just a EA/FIFA/FC thing to keep the flow of game going)
- Awful goalkeepers (to suit people who love to score)

Then from that the formula is mixed in with whatever the designers / marketing team come up with for that year. It then can change dramatically as they update during the year for Ultimate Team or someone decides the original new feature needs nerfing.

For sure, you could easily miss a release or two in the past. I completely skipped FIFA 22 as it was FIFA 21 with slight changes (i preferred my Gameplay mod anyway). I would say a lot of the past FIFAs have been like this FIFA 17, 18, 19, 20, 21, 22, 23 were all very similar with slight improvements or regression in some parts of the pitch. The one thing that has improved dramatically over the many years is overall animation (not foot planting) and model quality. I'd say lighting and UI has significantly regressed.

If you come back to the context of FC24 versus FC25. FC25's new IQ and tactic system is a vast difference to FC24 and has changed how the game plays out but is certainly broken, which doesn't come as a surprise. Also the beta and 1.0 were vastly superior in almost every aspect of the core principals outlined above where they tried to make some changes, however, they have dumbed them back down to the original core to suit whatever BS goes on within EA's mind.

I think the point I am trying to get at is. We all know that EA usually put out the same old stuff year after year. Its up to you whether you buy it or not. A significant chunk of people do for Ultimate Team, FOMO or updated Databases and don't really care if the gameplay is the same. Some of us do it because we are nerds and enjoy messing about the game with sliders and mods.

Apologies for the essay, I ended up dumping my general thoughts in my head to de-stress from other stuff.
 
So I have done some slight investigation work into the issues with EAFC25.

My conclusions seem to be the skill level which you play at seems to determine at which division the CPU becomes idiotic.

Have tried WC against the CPU in the Premiership and found that the CPU tackle you hold formation and is similar experience to playing L1 on Ultimate with the CPU being aggressive in tackles and actually making an effort to win the ball.
Which is why I think that people seem to think I am playing a different game to them.
As on WC the CPU is just crap in L1 - They don't tackle and you can run the length of the pitch without being tackled.
Ultimate skill level fixes this in L1 and the CPU plays very similar to playing on WC in a Prem vs Prem environment.

However after playing a Ultimate game against a L2 side I was able to run constantly at the CPU again and just run through without being tackled.
You might want to skip to the end of some of the vids as couldn't be arsed to crop them this time - Only uploaded 5 of the 13 I took during the match.
This is Ultimate Skill level on full manual passing with precision shooting.

The thing that annoys me most about this years game is - If it wasn't for these 1v1 issues and other small bugs there is potential there for a good game.
For the first time in about 5 years I actually have some faith again in EA and maybe FC26 will actually have a full simulation mode.





 
So I have done some slight investigation work into the issues with EAFC25.

My conclusions seem to be the skill level which you play at seems to determine at which division the CPU becomes idiotic.
Did you put the CPU sliders to default (not tactical or dynamic) during this test?
 
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