EA SPORTS FC 25

In our testing, the roles override any type of sliders related to run frequency. Run Frequency seems to determine how long the player runs for (streaking runs versus stop and start), but only as long as their role allows it. I'd be curious what preset tactic and roles are being used as there are some killer roles that destroy player movement off the ball. 4-2-3-1 with two holding midfielders is rough, then any formation that has wide-midfielder. These players just don't move into the obvious spaces that past iterations of FIFA/FC would have taken advantage of. This is why I don't even play a 4-2-3-1 anymore, but convert it to a 4-1-4-1 so that I can have one holding midfielder and the other two 8's play as box-to-box where they get up the pitch far enough. For wide-midfielders I move them to wingers.

I haven't tested it, but Sim Mode probably doesn't counter these rigid roles either. By far it's the worst thing about FC25. Myself and others have provided the same feedback to EA.
Thank you for the feedback mate. So is 4141 the only formation which is worth using?
 
So i played around 118 minutes of ea fc. My thoughts below. A bit long, but hopefully it will help some people on the fence. I played the game to enjoy it, but also with a degree of analysis. Forgive my poor grammar!

pace of game: no particular need to worry if this was your concern. some epl games feels quick for the first few in-game minutes but then the game settles down. no idea why those first few minutes feel so fast. championship matches now feel the correct pace. Maybe there has been a slight increase in pace, but honestly, it is not a problem...and i've become a real game speed pedant lately! especially since i deliberately started watching matches to compare real life speed to computer game speed and realised fully how far off fifa/pes games were.

sim mode: Sim mode has definitely not been dumbed down. replaying arsenal vs liverpool from the weekend i could barely get through the arsenal midfield. playing as villa at home vs Big Ange's Spurs, I could only occasionally break midfield. pape sarr and bissouma kept taking the ball off me. Bissouma absolutely smashed into me twice.

My problem with sim mode is this: the game feels artificially strait-jacketed. it reminds me of pes 10 with its chain-gang backlines. the game just doesn't open up properly, like a real match does, like pes 20 vanilla or fifa 16 or fifa 20 towards the end of its life cycle. it feels like I'm too often facing an entire back 4 and i can't move them out of shape, i can only play through them. Full backs are too locked into position.

This leads to my other issue: the game shape just doesn't quite feel convincing. Fifa 16 absolutely looks like a real game being played out. Here, there is something muddled about the game shape, even though it's superficially correct. You can't properly play through the lines, or across them, as the shape feels both rigid and also messy. players seems to dart forward, backward, left and right, but it's never predictable, their movement is not properly paced out, literally, using mass and inertia, which means you can't actually build your attacks according to the cpu movement. Instead, you end up building attacks according to your own players' movement.

teammate movement: it's been said here before. players are weirdly boxed into their roles which leads to a lack of options. i feel this is worse since latest updates. Some teams have great movement (Leverkusen, Madrid) but many don't, and it feels like there's a weird alchemy of role combination at play that creates the good movement, but it's not always clear what the rules for creating good movement are.

midfield resistance: I tried to run through the midfield, as a poster here did. I managed it in one game. But in four other matches, i was brought down, or ran in to trouble. I think you have to make a choice with this game. play it as a normal game would play out in real life, and there is resistance there. you can't pass though players, so you have to play around them. Spurs especially were good at getting touch tight on me in midfield, so i had to lay it off.

what's worse: The ball physics are better to look at, but the ball feels less heavy now, which creates, slightly, that fifa feeling of soullessness. It really struck me immediately how less involving the ball physics feel. there is less oomph on kicking it. Teammate movement seems less varied atm. hopefully that will be fixed. The game is less fun, i think. It seems to have lost some of the feeling of rhythm, and tempo and tactility and excitement...the players feel more floaty, more woolly, more like plastic carrier bags, whereas before they felt more tensile, more sold. Leg movement is also more jittery. The ball physics also feel less tensile, less tactile.

I think i'll probably buy it when it's half price. it's certainly a good game overall, best fifa since fifa 16 probably. But there are these issues that are holding me back. Anybody on the fence, feel free to ask me anything. Anybody worried that they've dumbed the game down...apart from ball and payers feeling lighter (to me), it didn't feel dumbed down in sim mode.

I am a fifa 16 fan,but to me,after spending a lot of time fixing sliders,It doesn't look like a real match.
I am able to dribble too much and too many defenders... I miss first touch and footplanting fifa 16 had, but fifa25 do a lot of things better than 16
 
I am a fifa 16 fan,but to me,after spending a lot of time fixing sliders,It doesn't look like a real match.
I am able to dribble too much and too many defenders... I miss first touch and footplanting fifa 16 had, but fifa25 do a lot of things better than 16

I played vanilla, with sliders...the game was as close to a real match pattern as I think I can remember in any game.

The game was not without its flaws of course.
 
What about FIFA 14 PS4 vanilla with sliders? As I'd say exactly same about that.

Yeah, that game was pretty great too. Really nice game shape, nice graphics...teams played differently.

I actually enjoyed fifa 15 too. Broadcast camera actually had height too. Great graphics.
 
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