EA SPORTS FC 25

O 1p
So I have done some slight investigation work into the issues with EAFC25.

My conclusions seem to be the skill level which you play at seems to determine at which division the CPU becomes idiotic.

Have tried WC against the CPU in the Premiership and found that the CPU tackle you hold formation and is similar experience to playing L1 on Ultimate with the CPU being aggressive in tackles and actually making an effort to win the ball.
Which is why I think that people seem to think I am playing a different game to them.
As on WC the CPU is just crap in L1 - They don't tackle and you can run the length of the pitch without being tackled.
Ultimate skill level fixes this in L1 and the CPU plays very similar to playing on WC in a Prem vs Prem environment.

However after playing a Ultimate game against a L2 side I was able to run constantly at the CPU again and just run through without being tackled.
You might want to skip to the end of some of the vids as couldn't be arsed to crop them this time - Only uploaded 5 of the 13 I took during the match.
This is Ultimate Skill level on full manual passing with precision shooting.

The thing that annoys me most about this years game is - If it wasn't for these 1v1 issues and other small bugs there is potential there for a good game.
For the first time in about 5 years I actually have some faith again in EA and maybe FC26 will actually have a full simulation mode.








Are you managing to enjoy the game more now? Hopefully you are.. interesting too that you found these issues. Thanks for the hard work...will bear in mind as I'm planning a championship career when I get the game, I think...
 
I was able to run constantly at the CPU again and just run through without being tackled.

bsmaff


Problem with 1vs1 is nothing new, you can do the same in Fifa 21.



Only solution is, do not overuse R2/RT sprint. I suggest you to use more knock on RT/R2 + Right Stick + direction.

I can only say that It works for me, you will find most of games very challenging on world class.
 
Sliders are just the default Simulation sliders.
Only changed the skill level of the game from WC to Ultimate.

Sorry, I guess I shouldve explained myself a bit more clearly.

1. There is a significant difference between Exhibition/Friendly matches and Career. So what did you test in?
2. The CPU Sliders (not the Gameplay ones) introduced in FC25 make differences to gameplay. If you left it default (all 50), then your test is OK.
3. The CPU Sliders with Tactical/Dynamic, especially in Career mode, will be significantly different when playing different teams and will heavily skew your results.
 
Sorry, I guess I shouldve explained myself a bit more clearly.

1. There is a significant difference between Exhibition/Friendly matches and Career. So what did you test in?
2. The CPU Sliders (not the Gameplay ones) introduced in FC25 make differences to gameplay. If you left it default (all 50), then your test is OK.
3. The CPU Sliders with Tactical/Dynamic, especially in Career mode, will be significantly different when playing different teams and will heavily skew your results.

1. All games were played in Career Mode.
Exeter in L1 and Aston Villa in Prem.

2. Simulation mode used - No sliders were changed, just the default sim sliders.

3. Not changed anything to do with Tactical or Dynamic.

Just my observation from the game - It is a shame that 1v1 does this to the game.
It is just disappointing as it is the first FIFA in years that I even remotely enjoyed.
 
O 1p



Are you managing to enjoy the game more now? Hopefully you are.. interesting too that you found these issues. Thanks for the hard work...will bear in mind as I'm planning a championship career when I get the game, I think...
The game is quite enjoyable now as playing Ultimate skill level with manual controls.
Although manual controls brings different issues with pass speed and every now and again for no reason will completely send a pass weirdly.

It is the best FIFA in years by a long way - Just not as enjoyable as I found 14-18.

As for difficulty just find the level that works for you, as everyone says WC is good and challenging but I found it an absolute walk in the park.
 
The game is quite enjoyable now as playing Ultimate skill level with manual controls.
Although manual controls brings different issues with pass speed and every now and again for no reason will completely send a pass weirdly.

It is the best FIFA in years by a long way - Just not as enjoyable as I found 14-18.

As for difficulty just find the level that works for you, as everyone says WC is good and challenging but I found it an absolute walk in the park.
Give me some tips lol. I play 7 min halves and haven't scored more than 2 goals. I'm useless. I don't play online just offline😂thank god...
 
So i played around 118 minutes of ea fc. My thoughts below. A bit long, but hopefully it will help some people on the fence. I played the game to enjoy it, but also with a degree of analysis. Forgive my poor grammar!

pace of game: no particular need to worry if this was your concern. some epl games feels quick for the first few in-game minutes but then the game settles down. no idea why those first few minutes feel so fast. championship matches now feel the correct pace. Maybe there has been a slight increase in pace, but honestly, it is not a problem...and i've become a real game speed pedant lately! especially since i deliberately started watching matches to compare real life speed to computer game speed and realised fully how far off fifa/pes games were.

sim mode: Sim mode has definitely not been dumbed down. replaying arsenal vs liverpool from the weekend i could barely get through the arsenal midfield. playing as villa at home vs Big Ange's Spurs, I could only occasionally break midfield. pape sarr and bissouma kept taking the ball off me. Bissouma absolutely smashed into me twice.

My problem with sim mode is this: the game feels artificially strait-jacketed. it reminds me of pes 10 with its chain-gang backlines. the game just doesn't open up properly, like a real match does, like pes 20 vanilla or fifa 16 or fifa 20 towards the end of its life cycle. it feels like I'm too often facing an entire back 4 and i can't move them out of shape, i can only play through them. Full backs are too locked into position.

This leads to my other issue: the game shape just doesn't quite feel convincing. Fifa 16 absolutely looks like a real game being played out. Here, there is something muddled about the game shape, even though it's superficially correct. You can't properly play through the lines, or across them, as the shape feels both rigid and also messy. players seems to dart forward, backward, left and right, but it's never predictable, their movement is not properly paced out, literally, using mass and inertia, which means you can't actually build your attacks according to the cpu movement. Instead, you end up building attacks according to your own players' movement.

teammate movement: it's been said here before. players are weirdly boxed into their roles which leads to a lack of options. i feel this is worse since latest updates. Some teams have great movement (Leverkusen, Madrid) but many don't, and it feels like there's a weird alchemy of role combination at play that creates the good movement, but it's not always clear what the rules for creating good movement are.

midfield resistance: I tried to run through the midfield, as a poster here did. I managed it in one game. But in four other matches, i was brought down, or ran in to trouble. I think you have to make a choice with this game. play it as a normal game would play out in real life, and there is resistance there. you can't pass though players, so you have to play around them. Spurs especially were good at getting touch tight on me in midfield, so i had to lay it off.

what's worse: The ball physics are better to look at, but the ball feels less heavy now, which creates, slightly, that fifa feeling of soullessness. It really struck me immediately how less involving the ball physics feel. there is less oomph on kicking it. Teammate movement seems less varied atm. hopefully that will be fixed. The game is less fun, i think. It seems to have lost some of the feeling of rhythm, and tempo and tactility and excitement...the players feel more floaty, more woolly, more like plastic carrier bags, whereas before they felt more tensile, more sold. Leg movement is also more jittery. The ball physics also feel less tensile, less tactile.

I think i'll probably buy it when it's half price. it's certainly a good game overall, best fifa since fifa 16 probably. But there are these issues that are holding me back. Anybody on the fence, feel free to ask me anything. Anybody worried that they've dumbed the game down...apart from ball and payers feeling lighter (to me), it didn't feel dumbed down in sim mode.
I agree too much on the side and the movement of the team without the ball, it seems that the races are random and this leaves the attack chaotic.
 
The latest Title Update will soon be available and includes the changes below.

Gameplay



Made the following changes:

Updated AI attacking player logic when determining if a forward run should be made following a pass.

AI Defensive Midfielders in the Holding Role can now position themselves further up the pitch.

Updated defender logic when determining which foot to use when making a slide tackle.

During Rush penalty shootouts, inactive players will stand at the halfway line in shootout order.



Addressed the following issues:

Player substitutions did not always occur at the earliest possible opportunity.

Addressed instances of the defensive line pushing up the pitch too quickly in scenarios where the attacking team passes back to midfield from the final third.

The Heel To Ball Roll Skill Move was not always performed when requested.

Sometimes, ground crosses could have sent the ball too far ahead of the intended receiver.

After performing a Skill Move, dribbling could have become less responsive in certain situations.

Following a pass that became a loose ball, an incorrect auto switch to the initially intended pass receiver could have occurred.

Addressed instances of Directed runs not functioning or triggering as intended.

Improved goalkeeper logic when considering in which area of the pitch to push the ball to when making a deflection save.

Updated AI player position logic when defending in Rush under a blue card.

In some cases, incorrect player animations could have occurred when attempting to control the ball.

In rare situations, the ball could have moved as if it received a touch from the player before the player had control of the ball.

Addressed instances of the ball passing through players unintentionally.

Addressed instances of an incorrect auto switch occurring following a slide tackle from the defender.

The passing Trainer UI could have been visible during Training Center penalty kicks.

In Rush matches, all players could have triggered a Partial Team Press instead of Captains.

The penalty kick countdown UI did not display during Rush penalties.

Improved referee foul logic in situations where a rushing goalkeeper made contact with the ball before the attacking player.

Improved referee foul logic in situations where a foul occurred near the edge of the box.

The defensive line height did not always save when edited in Team Management.

The defender could have sometimes taken too long to get up after a slide tackle.

Sometimes, a cross could have occurred instead of a requested lob pass.

On occasion, a pass could have occurred before the user was done requesting a specific amount of power for it.

A cross could have been unintentionally performed instead of a requested ground pass in some situations.

Addressed instances of running animations not playing correctly.

Sometimes, goalkeepers could have attempted a deflection save on a ball that was going out of bounds, instead of catching it.

Improved some goalkeeper animations following a save.

In some scenarios, the CPU AI’s defenders did not mark the ball carrier appropriately.

Sometimes, an unintended player was selected as a throw-in taker after skipping non playable scenes.

Ultimate Team



Addressed the following issues:

The Evolutions arrow indicator UI elements could have displayed incorrectly.

After selling an Item from the Club on the Transfer Market, a duplicate version of the Item could have incorrectly had the Send To SBC Storage option instead of Send To Club.

Addressed some stability issues that could have occurred while navigating Evolutions.

Player Item portraits could have sometimes appeared misaligned with the rest of the Player Item.

Sometimes, Objectives tabs did not display correctly.

Increased Chemistry Style UI indicator size on Squad screen.

SBC Storage search filters could have reset after adding a Player Item.

Adjusted the timing of the Player Roles overlay during matches.

Some positions were not displayed in Ultimate Draft activity maps.

Sometimes, two of the same Player Item could have appeared in a Pack as a visual issue only.

The camera focus could not be changed during gameplay in Rush.

Moments Challenges did not always have correct in-game lighting.

In Team Management, incorrect Roles could have displayed for some positions.

Some leagues were unintentionally missing from the default Transfer Marker filter selection.

Players could have appeared blurry during kit selection in Rush.

On rare occasions in Moments, Trophies could have appeared in the centre of the pitch during matches.

Sometimes, the suggested tactics menu was incorrectly displayed in Ultimate Draft.

[Switch Only] EA connect could have appeared during the match.

[Switch Only] The FC Points tab was unavailable in the Store after toggling Airplane Mode.





Clubs



Addressed the following issues:

The priorities set for AI teammates could have reset when exiting Clubs.

Incorrect match results could have been shown on the post match screen.

Changing Attribute Presets after a match could have resulted in incorrect Skill Point allocation.

Some Match Lobby UI elements were functioning incorrectly.

The Avatar portrait was not always matching the Avatar’s customization.

Addressed instances of kit clashes occurring.

Body and Position Attributes allocated during creation could have slightly changed when saving the Avatar.

Some AI teammate customization options did not save.

An incorrect league appeared in Club Transfer Search.

An incorrect message could have displayed when searching for a match.

Addressed instances of stability issues that could have occurred when matchmaking and after finishing a match.

The Club Ball was not being used in matches when selected.

Player names were not centered when viewing the lobby if cross-play was disabled.

When a goalkeeper was selected as Captain, the keeper could have acted as the default corner taker.

Incorrect Squads could have displayed during Rush pre-match scenes.

Improved clarity of default Rush kits.

Accepting a party invite while viewing a player on the Pro Leaderboard could have resulted in the lobby screen loading without all UI and background elements.

Addressed an instance of Rush party invitations not being acceptable in Rush.

The crowd could have waved default flags instead of the Club’s flag.

When editing body types, the reset button callout did not function as intended.

When using the Pro Camera, the communication UI elements could have overlapped with other UI elements.

Career Mode



Addressed the following issues:

A stability issue could have occurred if some save file names were the same.

EA connect could have appeared during matches.

In Manager Career, addressed some instances of irrelevant and incorrect questions being asked by interviewers.

Addressed instances where some objectives progress was not counting towards completion in Player Career.

In Manager Career, some youth players could have been signed by unintended teams.

In Player Career, the Virtual Pro was not always able to attend pre-match training.

An incorrect error message could have appeared when loading a Career Mode save file.

After recalling a Youth Scout, it was not always possible to hire more scouts.

Addressed instances of incorrect dialogue options when communicating with players.

Player growth indicators were showing incorrect colours in the Squad Hub.

In Player Career, the hold to select button callout was appearing for activities before requirements were met.

Improved menu and UI transitions.

Addressed instances of social media posts not displaying as intended.

Increased the minimum height of the youth goalkeepers in a Manager Career.

General, Audio, and Visual



Made the following changes:

Updated some kits, stadium, celebrations, scenes, messages, button callouts, badges, gloves, balls, banners, flags, boots, ad boards, hair, trophies, audio, and commentary.



Addressed the following issues:

[PC Only] Mouse input could have sometimes interfered with controller input and displayed the mouse cursor on screen.

[PC Only] When using a controller, the options to skip intro and watch the full intro displayed the same button callout.

The compare players UI in Kick Off did not always display correctly.

The progress bar for the Season Pass did not always accurately reflect progress, this was a visual issue only.

In certain situations, after selecting ready in Kick Off, the title would not progress to team selection.

Blue cards were not showing up in match events in Kick Off Rush.

[PS4/XB1/Switch Only] The Orbit camera was not available in Rush replays.

Addressed some visual issues with the score shown in Skill Games.

Addressed stability issues when using the Rewind functionality.

An incorrect player could be shown in the score update after scoring in Kick Off.

The Quick Tactics menu did not display for the away team in Tournaments.

The final replay of a penalty shootout was not skippable.

Addressed instances of hair not displaying as intended.

Addressed instances of placeholder text and incorrect UI elements.

Addressed instances of stability issues that could have occurred.



Thanks to those who’ve provided and continue to provide feedback. Throughout the course of thThe latest Title Update will soon be available and includes the changes below.

Gameplay



Made the following changes:

Updated AI attacking player logic when determining if a forward run should be made following a pass.

AI Defensive Midfielders in the Holding Role can now position themselves further up the pitch.

Updated defender logic when determining which foot to use when making a slide tackle.

During Rush penalty shootouts, inactive players will stand at the halfway line in shootout order.



Addressed the following issues:

Player substitutions did not always occur at the earliest possible opportunity.

Addressed instances of the defensive line pushing up the pitch too quickly in scenarios where the attacking team passes back to midfield from the final third.

The Heel To Ball Roll Skill Move was not always performed when requested.

Sometimes, ground crosses could have sent the ball too far ahead of the intended receiver.

After performing a Skill Move, dribbling could have become less responsive in certain situations.

Following a pass that became a loose ball, an incorrect auto switch to the initially intended pass receiver could have occurred.

Addressed instances of Directed runs not functioning or triggering as intended.

Improved goalkeeper logic when considering in which area of the pitch to push the ball to when making a deflection save.

Updated AI player position logic when defending in Rush under a blue card.

In some cases, incorrect player animations could have occurred when attempting to control the ball.

In rare situations, the ball could have moved as if it received a touch from the player before the player had control of the ball.

Addressed instances of the ball passing through players unintentionally.

Addressed instances of an incorrect auto switch occurring following a slide tackle from the defender.

The passing Trainer UI could have been visible during Training Center penalty kicks.

In Rush matches, all players could have triggered a Partial Team Press instead of Captains.

The penalty kick countdown UI did not display during Rush penalties.

Improved referee foul logic in situations where a rushing goalkeeper made contact with the ball before the attacking player.

Improved referee foul logic in situations where a foul occurred near the edge of the box.

The defensive line height did not always save when edited in Team Management.

The defender could have sometimes taken too long to get up after a slide tackle.

Sometimes, a cross could have occurred instead of a requested lob pass.

On occasion, a pass could have occurred before the user was done requesting a specific amount of power for it.

A cross could have been unintentionally performed instead of a requested ground pass in some situations.

Addressed instances of running animations not playing correctly.

Sometimes, goalkeepers could have attempted a deflection save on a ball that was going out of bounds, instead of catching it.

Improved some goalkeeper animations following a save.

In some scenarios, the CPU AI’s defenders did not mark the ball carrier appropriately.

Sometimes, an unintended player was selected as a throw-in taker after skipping non playable scenes.

Ultimate Team



Addressed the following issues:

The Evolutions arrow indicator UI elements could have displayed incorrectly.

After selling an Item from the Club on the Transfer Market, a duplicate version of the Item could have incorrectly had the Send To SBC Storage option instead of Send To Club.

Addressed some stability issues that could have occurred while navigating Evolutions.

Player Item portraits could have sometimes appeared misaligned with the rest of the Player Item.

Sometimes, Objectives tabs did not display correctly.

Increased Chemistry Style UI indicator size on Squad screen.

SBC Storage search filters could have reset after adding a Player Item.

Adjusted the timing of the Player Roles overlay during matches.

Some positions were not displayed in Ultimate Draft activity maps.

Sometimes, two of the same Player Item could have appeared in a Pack as a visual issue only.

The camera focus could not be changed during gameplay in Rush.

Moments Challenges did not always have correct in-game lighting.

In Team Management, incorrect Roles could have displayed for some positions.

Some leagues were unintentionally missing from the default Transfer Marker filter selection.

Players could have appeared blurry during kit selection in Rush.

On rare occasions in Moments, Trophies could have appeared in the centre of the pitch during matches.

Sometimes, the suggested tactics menu was incorrectly displayed in Ultimate Draft.

[Switch Only] EA connect could have appeared during the match.

[Switch Only] The FC Points tab was unavailable in the Store after toggling Airplane Mode.





Clubs



Addressed the following issues:

The priorities set for AI teammates could have reset when exiting Clubs.

Incorrect match results could have been shown on the post match screen.

Changing Attribute Presets after a match could have resulted in incorrect Skill Point allocation.

Some Match Lobby UI elements were functioning incorrectly.

The Avatar portrait was not always matching the Avatar’s customization.

Addressed instances of kit clashes occurring.

Body and Position Attributes allocated during creation could have slightly changed when saving the Avatar.

Some AI teammate customization options did not save.

An incorrect league appeared in Club Transfer Search.

An incorrect message could have displayed when searching for a match.

Addressed instances of stability issues that could have occurred when matchmaking and after finishing a match.

The Club Ball was not being used in matches when selected.

Player names were not centered when viewing the lobby if cross-play was disabled.

When a goalkeeper was selected as Captain, the keeper could have acted as the default corner taker.

Incorrect Squads could have displayed during Rush pre-match scenes.

Improved clarity of default Rush kits.

Accepting a party invite while viewing a player on the Pro Leaderboard could have resulted in the lobby screen loading without all UI and background elements.

Addressed an instance of Rush party invitations not being acceptable in Rush.

The crowd could have waved default flags instead of the Club’s flag.

When editing body types, the reset button callout did not function as intended.

When using the Pro Camera, the communication UI elements could have overlapped with other UI elements.

Career Mode



Addressed the following issues:

A stability issue could have occurred if some save file names were the same.

EA connect could have appeared during matches.

In Manager Career, addressed some instances of irrelevant and incorrect questions being asked by interviewers.

Addressed instances where some objectives progress was not counting towards completion in Player Career.

In Manager Career, some youth players could have been signed by unintended teams.

In Player Career, the Virtual Pro was not always able to attend pre-match training.

An incorrect error message could have appeared when loading a Career Mode save file.

After recalling a Youth Scout, it was not always possible to hire more scouts.

Addressed instances of incorrect dialogue options when communicating with players.

Player growth indicators were showing incorrect colours in the Squad Hub.

In Player Career, the hold to select button callout was appearing for activities before requirements were met.

Improved menu and UI transitions.

Addressed instances of social media posts not displaying as intended.

Increased the minimum height of the youth goalkeepers in a Manager Career.

General, Audio, and Visual



Made the following changes:

Updated some kits, stadium, celebrations, scenes, messages, button callouts, badges, gloves, balls, banners, flags, boots, ad boards, hair, trophies, audio, and commentary.



Addressed the following issues:

[PC Only] Mouse input could have sometimes interfered with controller input and displayed the mouse cursor on screen.

[PC Only] When using a controller, the options to skip intro and watch the full intro displayed the same button callout.

The compare players UI in Kick Off did not always display correctly.

The progress bar for the Season Pass did not always accurately reflect progress, this was a visual issue only.

In certain situations, after selecting ready in Kick Off, the title would not progress to team selection.

Blue cards were not showing up in match events in Kick Off Rush.

[PS4/XB1/Switch Only] The Orbit camera was not available in Rush replays.

Addressed some visual issues with the score shown in Skill Games.

Addressed stability issues when using the Rewind functionality.

An incorrect player could be shown in the score update after scoring in Kick Off.

The Quick Tactics menu did not display for the away team in Tournaments.

The final replay of a penalty shootout was not skippable.

Addressed instances of hair not displaying as intended.

Addressed instances of placeholder text and incorrect UI elements.

Addressed instances of stability issues that could have occurred.



Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates.



The EA SPORTS FC Teame EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates.



The EA SPORTS FC Team
 
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Give me some tips lol. I play 7 min halves and haven't scored more than 2 goals. I'm useless. I don't play online just offline😂thank god...

I have posted some gameplay videos but don't really have too many tips just high press to win ball back quickly.

On Ultimate I score 1-3 goals a game and on WC was banging in 5-8 goals a game.
 
Our Defensive a.i Is a lot better. 1 vs 1 Is "almost" gone.
I found lob trough pass too much efficient now. I can't say if gamespeed is higher or the same than before,but overall the game Is a lot better with this a.i
If they only can improve ball physics, expecially first touch and footplanting...
 
I had a blast tonight with this new patch! I noticed a lot of adjustments in the gameplay, the biggest being the attackers' ball calls which are more numerous and realistic, the contacts and the placements have also been adjusted. It is a little more difficult to score a goal, the goalkeepers are better and more difficult to frame the shots.
If I have the same gameplay tomorrow I'll get rid of the gameplay mods!
 
The game is even better with this patch. More fault, more calls from attackers, midfield battles, goalkeepers made new stops too, i like that.
On FUMA, you have more freedom too to dribble sometimes!

I love this one with Rashford


And a tackle from CPU


Made fastbreak actions
 
The game is even better with this patch. More fault, more calls from attackers, midfield battles, goalkeepers made new stops too, i like that.
On FUMA, you have more freedom too to dribble sometimes!

I love this one with Rashford


And a tackle from CPU


Made fastbreak actions
I watched the last video. I like everything about it, except Chelsea gave it away too easily and you scored very easily with no pressure at all on Rashford and then you're through with Hojlund.
 
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I always think the same thing when gameplay improves in an update - firstly, what a miracle - secondly, what happens if/when they undo it all for a future update? Cos we can go back to 1.0 using the usual tricks, but going back to 1.4... That's not possible on console.
 
There will be no more graphical modes on PS5 Pro, all cutscenes will now be in 60 frames, and the game overall reportedly looks even better than on PC.
 
I'm from Poland, one of the polish gaming portals tested PS5 Pro in 80 games. All about FC 25:
After the update, there are no more graphic modes to choose from on PS5 Pro, and instead we get a much nicer image. What's pleasing is that all cutscenes, replays, as well as free kicks and corners are now displayed in 60 frames (instead of 30). Additionally, ambient occlusion and shadowing are better, the audience has more detail, and the players have received better complexion and more detail. The overall quality of this game on PS5 Pro beats every other version, including the PC one. Unfortunately, the 120 frame mode is missing, but it is not necessary for happiness.
 
Much better since the update. Defenders are defending, makes the game harder and simultaneously easier to play at the same time as you're not wrestling the controls (as much).
 
I am failing to see a significant effect after title update #4. Awareness of defenders is still absolutely broken.

It may due to 1 on 1 or not, but still a stable and reproducible way to attack is breaking out to the sideline, have a pleasant walk down to the box and watch the CPU failing to stop you in slapstick-esque ways. Then you have all the time in the world to cross or create other dangerous situations.

All this happens on legend level with a low team, slidered with a negative discrepancy in speed and acceleration. This game has now seen two big updates with endless changelogs and still plays like a two-day college project with blatant gamebreakers which are damn plain easy to see.

I am really hungry for a change, but regarding this circumstances PES2021 still does more or less all onfield-related things better. Animation flow is still a class of its own, gamespeed on -1 or -2 (in case of "night-bug" :))) is spot on and CPU will fillet you if you try to walk into midfield without concept and backpassing. Even if it is more than 4 years old, compared to FC25 it looks like future alien technology and less cartoony. Tragically it would take just a few tweaks to let FC25 shine, but somehow EA seens to be unable or unwilling to get it sorted.
 
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The game is even better with this patch. More fault, more calls from attackers, midfield battles, goalkeepers made new stops too, i like that.
On FUMA, you have more freedom too to dribble sometimes!

I love this one with Rashford


And a tackle from CPU


Made fastbreak actions

Shame they ruin the immersion with that stupid turf wear for no reason. Makes me so angry I can't just switch it off!
 
So unbelievably frustrated with my career mode. Im now on my 4th broken toe injury, and im only in March!!!
 
I am failing to see a significant effect after title update #4. Awareness of defenders is still absolutely broken.

It may due to 1 on 1 or not, but still a stable and reproducible way to attack is breaking out to the sideline, have a pleasant walk down to the box and watch the CPU failing to stop you in slapstick-esque ways. Then you have all the time in the world to cross or create other dangerous situations.

All this happens on legend level with a low team, slidered with a negative discrepancy in speed and acceleration. This game has now seen two big updates with endless changelogs and still plays like a two-day college project with blatant gamebreakers which are damn plain easy to see.

I am really hungry for a change, but regarding this circumstances PES2021 still does more or less all onfield-related things better. Animation flow is still a class of its own, gamespeed on -1 or -2 (in case of "night-bug" :))) is spot on and CPU will fillet you if you try to walk into midfield without concept and backpassing. Even if it is more than 4 years old, compared to FC25 it looks like future alien technology and less cartoony. Tragically it would take just a few tweaks to let FC25 shine, but somehow EA seens to be unable or unwilling to get it sorted.
Defense awarness is improved a lot. But i am playing with sim sliders. Custom sliders i don't think works good as sim ones.
 
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