Matt10
International
- 5 February 2004
I've tweeted about this today and my biggest issue is the player roles + focus. There is a significant disconnect here where the tactics dominate common football sense of attacking vs defending. In this day and age, players should accept that their role will include equal responsibility - yet in FC25, if the right role+focus isn't assigned, you get a completely indifferent player to want to move into space for a run off the ball and also not have any care to come back and defend.
Burton Albion are a great example of this. Attacking in a 5-2-3, defending in a... 5-2-3.
Or you have my beloved Fulham, who attack in a 4-2-3-1, but defend in a 4-4-2. However in FC25, they attack and defend in a 4-2-3-1. I have to move them to a 4-1-4-1 which allows for box-box midfielders as my double pivot because in the 4-2-3-1 that double pivot is instead two holding midfielders that don't join the attack. That's the role they are PRESET for.
I'd say 90% of teams are set-up tactically incorrect to be effective. They may show what their base is IRL, but their movement on the pitch is far from it.
I have coached a lot of youth soccer (9v9) these last 3-4 years and I will say you don't think about player roles and their focus - you just simply have an attacking formation and a defensive formation. I don't tell my U10s that Johnny on the RM is a holding midfielder, so he doesn't move up into the attack. No, I say we attack in a 2-4-2 (9v9) and anyone who plays RM will attack and defend that right hand side. What ends up happening is we attack in a 2-4-2 diamond, and we defend in a 3-3-2 flat. That isn't based on the role I've given Johnny, it's simply the philosophy that everyone gets.
I just don't understand why this tactical change was needed. FC24 was fine without it. Yes, the user has more control - but the CPU doesn't. The tactical and dynamic CPU sliders are basically a preset of possibly 6-10 packages that some teams use. It doesn't change if the CPU wants to make their Inside-forward a winger with a defending focus as they lead in the 89th minute.
Even continuing with this new found "FCIQ", the most notable form of showing zero football IQ is not having a defending tactic that follows the attacking tactic. It's illogical to the design of the game because its based on 1v1 in multiple parts of the pitch. Essentially this new FCIQ has countered itself against that 1v1 logic and is now basically a 1v0 and manufactures itself into what looks like a constant overload of 2v1 or 3v1 depending on whether the outside midfielder tracks back to help the outside back or not.
There's a good game in there, it's just hampered with what PES did years ago in focusing on "tactics, player roles/cards, gameplay logic" in that order. It's why long balls to a short forward never stopped happening for the CPU in that series. FC25 has now essentially done the same, but in multiple areas of the pitch. Somewhat fix one issue, and another one comes up. From a slider perspective, we're just trying to bait the CPU into defending or their teammates attack by making runs off the ball in logical positions. That comes with sacrifices in shape and attitude though where lower lines means there is more instant-retreating and bunching up in certain parts of the pitch before it expands naturally.
I doubt EA will fix this, so there will be a requirement, at least for me, to either edit the teams before starting a career mode or switching sides with second controller/keyboard and hoping tactics stick.
Burton Albion are a great example of this. Attacking in a 5-2-3, defending in a... 5-2-3.
Or you have my beloved Fulham, who attack in a 4-2-3-1, but defend in a 4-4-2. However in FC25, they attack and defend in a 4-2-3-1. I have to move them to a 4-1-4-1 which allows for box-box midfielders as my double pivot because in the 4-2-3-1 that double pivot is instead two holding midfielders that don't join the attack. That's the role they are PRESET for.
I'd say 90% of teams are set-up tactically incorrect to be effective. They may show what their base is IRL, but their movement on the pitch is far from it.
I have coached a lot of youth soccer (9v9) these last 3-4 years and I will say you don't think about player roles and their focus - you just simply have an attacking formation and a defensive formation. I don't tell my U10s that Johnny on the RM is a holding midfielder, so he doesn't move up into the attack. No, I say we attack in a 2-4-2 (9v9) and anyone who plays RM will attack and defend that right hand side. What ends up happening is we attack in a 2-4-2 diamond, and we defend in a 3-3-2 flat. That isn't based on the role I've given Johnny, it's simply the philosophy that everyone gets.
I just don't understand why this tactical change was needed. FC24 was fine without it. Yes, the user has more control - but the CPU doesn't. The tactical and dynamic CPU sliders are basically a preset of possibly 6-10 packages that some teams use. It doesn't change if the CPU wants to make their Inside-forward a winger with a defending focus as they lead in the 89th minute.
Even continuing with this new found "FCIQ", the most notable form of showing zero football IQ is not having a defending tactic that follows the attacking tactic. It's illogical to the design of the game because its based on 1v1 in multiple parts of the pitch. Essentially this new FCIQ has countered itself against that 1v1 logic and is now basically a 1v0 and manufactures itself into what looks like a constant overload of 2v1 or 3v1 depending on whether the outside midfielder tracks back to help the outside back or not.
There's a good game in there, it's just hampered with what PES did years ago in focusing on "tactics, player roles/cards, gameplay logic" in that order. It's why long balls to a short forward never stopped happening for the CPU in that series. FC25 has now essentially done the same, but in multiple areas of the pitch. Somewhat fix one issue, and another one comes up. From a slider perspective, we're just trying to bait the CPU into defending or their teammates attack by making runs off the ball in logical positions. That comes with sacrifices in shape and attitude though where lower lines means there is more instant-retreating and bunching up in certain parts of the pitch before it expands naturally.
I doubt EA will fix this, so there will be a requirement, at least for me, to either edit the teams before starting a career mode or switching sides with second controller/keyboard and hoping tactics stick.
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