robbieryan
I dream of occasional fanzine mentions
am i gonig to have to try this on the basis of SIM mode? i know i will be disappointed anyway but i've only just read it's a thing and i'm interested
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That's my biggest concern in a nutshell, but I've said this for months:The ball is still glued to the players feet, but at this point this must be baked into the engine.
Are you sure it needs the ultimate version?!Yes I know... You need a new Microsoft account and then you will be able to buy with 1 euro the Ultimate PC game pass.
Then join ea app with your new xbox account and you are good to go.
I'd say it was earlier than that, around Fifa 18. 14 I think was the peak of the series.That's my biggest concern in a nutshell, but I've said this for months:
The biggest problems are in the core of the game, and can't simply be unpicked for a sim mode.
One, 1v1 is a huge deal-breaker - you're taking a team sport, and making it into a mobile experience where you're 1v1-ing each player one after the other to get to the "final boss" (the goalkeeper).
That's not football, and it's obvious every minute you play. And, teams worked together until FIFA 20+. They purposely broke this to eliminate the cries of "AI defending" from FUT players.
Two, the glue effect... No first touches required to control bullet passes, zero loose balls, not even loose deflections - the ball HAS TO go direct to someone every time, and let's be blunt here, that is some PS2-level bullshit.
It's wild to me - fucking wild - that the devs from FIFA 08 onwards worked to separate the ball from the player, to make it a truly separate entity with its own freedom... and then the FIFA 20+ devs went, "that's boring isn't it?" Then put the glue straight back in.
Why? Because "fun". To eliminate player "frustration". Well, as a football fan and not a twitch gamer, I'm frustrated.
I don't see this stuff ever going away. Especially not with Sam "midfielders tracking back would be boring" Rivera at the top of the chain.
It's the best FC by a mile, and it's fun. But it's not a serious game.
FCIQ is like giving us a chess board, putting the pieces on there, and then making every piece unaware of what the other pieces are doing.
Me too, it's a known issue ;Anybody getting the message that your trial has expired even though you haven't even got past the initial loading screen? On Xbox and in the UK
It's always felt to me that the game has been split in two. Ultimate Team plays completely different from offline modes. But whenever they patch the game they also ruin offline. The only reason I can see to do it is thinking it will force people to give up career and start spending money on packs.@thelinnen, entirely agree with that. For all the criticism I have, it's a clear step in the "realism" direction and an attempt at a more serious experience, even though it's having to be built around a core that doesn't support it.
Put it like this, every previous FC has had PR that doubled-down on the word "realism", and it's been anything but realistic. This time, it's a more realistic game. No question. They seriously deserve a huge amount of credit for that.
...just please, EA, I beg you, split the game in two now. The time has come. Give us Football Simulator 26. I'll do whatever you want. I'll move to Canada at my own personal expense and get better at coding. Please.
Came in to get your thoughts on this Chris. Saw the positivity on sim mode but this being my biggest gripe I fear it's another year skipped for me. You've hit the nail on the head with the glue. Just watching the videos, it looks like the balls is just a by-product of the dribbling, not a factor. It legitimately looks how games did 20 years ago before, as you said, they worked on making the ball its own entity. When the ball is it's own entity and has to be taken into account in how and when you move, it completely opens up the game and changes how it plays. If the ball just follows the dribbler, what's the point in any dribbling stats? Just becomes faster/slower rather than genuine differences.That's my biggest concern in a nutshell, but I've said this for months:
The biggest problems are in the core of the game, and can't simply be unpicked for a sim mode.
One, 1v1 is a huge deal-breaker - you're taking a team sport, and making it into a mobile experience where you're 1v1-ing each player one after the other to get to the "final boss" (the goalkeeper).
That's not football, and it's obvious every minute you play. And, teams worked together until FIFA 20+. They purposely broke this to eliminate the cries of "AI defending" from FUT players.
Two, the glue effect... No first touches required to control bullet passes, zero loose balls, not even loose deflections - the ball HAS TO go direct to someone every time, and let's be blunt here, that is some PS2-level bullshit.
It's wild to me - fucking wild - that the devs from FIFA 08 onwards worked to separate the ball from the player, to make it a truly separate entity with its own freedom... and then the FIFA 20+ devs went, "that's boring isn't it?" Then put the glue straight back in.
Why? Because "fun". To eliminate player "frustration". Well, as a football fan and not a twitch gamer, I'm frustrated.
I don't see this stuff ever going away. Especially not with Sam "midfielders tracking back would be boring" Rivera at the top of the chain.
It's the best FC by a mile, and it's fun. But it's not a serious game.
FCIQ is like giving us a chess board, putting the pieces on there, and then making every piece unaware of what the other pieces are doing.
If you watch the goal I upload yesterday , you can see Onana has to hug the post to avoid running into the net, this means that he is completely out of the game when Salah has an easy tap in. Small detail but I thought it was cool.Goalkeepers, shooting, and the interaction between the two, is fantastic by the way*.
I'm really impressed with the variety of saves, but more impressive, they're always "right" - including the outcomes (sometimes the ball deflects a small distance, sometimes a long way, and it feels proportionate to the shot and the goalkeeper animation).
It means so much more, and feels so deeply rewarding, when it feels like an authentic interaction (and like you've earned it).If you watch the goal I upload yesterday , you can see Onana has to hug the post to avoid running into the net, this means that he is completely out of the game when Salah has an easy tap in. Small detail but I thought it was cool.
One thing that really used to bug me in the older games was when goalies would make saves using the force. In the replay you can see they don't even touch the ball to make a stupid save and it felt like cheating.
You mean getting the chess board set up, putting the pieces in place, then playing draughts / checkersFCIQ is like giving us a chess board, putting the pieces on there, and then making every piece unaware of what the other pieces are doing.
You're welcome my friend. The stadium is beautiful. the lights were fine with RT.I'm watching your video now in Udine, Bluenergy stadium, thanks friend
I was thinking it will be a EA FC 24 bis but in the first minute, the feeling was different. I was thinking that my pad was broken when i tried to accelerate the first time and the defender was always on me, with contact. So great.It's crazy how a few changes can make us happy about fifa. It surely isn't THE game we want but after a long time I'm having fun playing a football game...
Exactly man. As I said, I'm happy to play and will experiment with sliders. Maybe start to mod the gameplay again...I was thinking it will be a EA FC 24 bis but in the first minute, the feeling was different. I was thinking that my pad was broken when i tried to accelerate the first time and the defender was always on me, with contact. So great.
Chris : i have managed to have a free ball with sliders, but it was on my disapear videos. I will post today my first sliders and new videos.
I want to play more games now on FUMA/Legend!
This makes the best player(s) in your opponent's team use a higher difficulty level exclusively (so if you're on World Class, playing Leicester, Jamie Vardy will be on Legendary difficulty).There is a setting 'Player Based Difficulty'. Does it do anything? I have it off at the moment.
Not on there any more mate, my ranting is confined to Evo-Web nowadays!Chris, what's your twitter?