EA SPORTS FC 24

Very strange bug. Any theories as to why this happens?

It happens offline too though, re the sever issue.

Some have suggested that late night means tired, which means the eye/brain tracks more slowly and so the game appears faster.

In my experience, tiredness slows the world down, rather than the opposite.
 
come on man its NOT so big....... :APPLAUD:


The latest Title Update will soon be available for all versions of EA SPORTS FC 24 and includes the changes below.

Ultimate Team​

Addressed the following issues:

  • On rare occasions, players could have disappeared from matches after a substitution or red card.
  • Following the completion of a match, sometimes the Advance menu option did not function unless another menu was first visited on the post-match screen.
  • Addressed the Ada Hegerberg Player Item causing gameplay impacting issues, the Item will become available for match use following a Server Release in the near future.
  • After watching End Highlights in a match, consecutive Squad Battles matches could not have been paused.
  • Addressed a stability issue that could have occurred when interacting with the Transfer Market.
  • Sometimes, when using Squad Builder, Player Items could have been placed in incorrect positions.
  • Stadium Item Pack openings in Ultimate Team were resulting in an unintended animation with placeholder text
  • The Squad Battles pre-match screen displayed a duration of 6 minutes instead of the intended 4 minutes per half, this was a visual issue only.
  • The Rivals Weekly Rewards timer and the Season Ends timer were reversed, this was a visual issue only.
  • SBC Group descriptions were not always visible.
  • In rare situations, UT Friendlies classic matches could have started with six players on the pitch, instead of the intended twenty-two.
  • When Comparing Price on Transfer Listed Player Items, Transfer List pages could not have been scrolled through until exiting and re-entering the Transfer List.
  • Some Stadium Items in the Store were not previewing when selected for the first time.
  • PlayStyles+ did not feature the plus symbol when viewed on a Player Bio screen.
  • On rare occasions, the Stadium Goal Pyrotechnics could have appeared in the center of the pitch.
  • When attempting to exit out of a category in the Store, the entire Store was closed instead.
  • The timer was not always displayed on the Kit Select screen for Rivals and Champions matches.
  • After exiting a Concept Player search from the Squad screen, the title did not always return to the correct screen.
  • The Shortcuts menu could have performed slower than intended on Leaderboards screens.
  • Some UI elements had font color and background combinations that were difficult to read.
  • In some specific cases, menu Shortcuts did not send players to the intended location.
  • In a rare scenario, menu Shortcuts could have interfered with Preview Pack animations.
  • Some Stadium Item rewards were not visible in Seasonal Objective rewards.
  • When selecting a Manager Item on the Squad screen and entering the Club tab, the search results did not always display Manager Items.
  • [PS5/XBSX|S/PC Only] A double walkout scene could have triggered two different songs playing simultaneously.
  • [PS5/XBSX|S/PC Only] Addressed a stability issue that could have occurred when attempting to play two versus one Co-Op Classic Matches.
  • [PC Only] The Store could not have been entered when using certain resolutions.
  • [Switch Only] A stability issue could have occurred when starting a Play a Friend match.

Gameplay​

Made the following changes:

  • Increased ball travel distance on manually requested Clearances.
  • Slightly increased Jockey turning speed when moving at slower speeds.
  • Slightly reduced the ball travel speed on Ground and Driven Passes performed by players with the Pinged Pass and Pinged Pass+ PlayStyles.
  • Increased the likelihood of a player with the Long Throw and Long Throw+ PlayStyles to be selected for a throw-in in advanced areas of the pitch.
  • Precision Finesse Shots can now consider an aiming input change that occurs right before the ball is hit.
  • Improved visuals for the ball carrier in situations where a red card foul has been committed during a breakaway.
Addressed the following issues:

  • Sometimes, the goalkeeper could have run past their intended location when rushing out of goal
  • Players without the Intercept and Intercept+ PlayStyles could have performed contextual sliding interceptions.
  • The Pinged Pass and Pinged Pass+ PlayStyles were unintentionally impacting first-time passes.
  • Sometimes, players could have made inauthentic movements when attempting to trap the ball.
  • Trapping refers to a player attempting to control the ball when receiving it.
  • On some occasions, a player could have slowed their run for a moment when attempting to trap the ball from a pass.
  • This issue was more common when receiving Precision Passes.
  • The Drag Back Turn Skill Move did not follow the input angle as much as intended upon exit.
  • Reduced the likelihood of the Rainbow Flick Skill Move causing the ball to hit the back of the player.
  • Sometimes, a player could have taken a touch of the ball instead of attempting to perform a requested first time Chip Shot.
  • In some specific scenarios, a requested Finesse Shot could result in an unintended shooting animation.
  • In some air ball situations, Auto Switching did not follow the player’s Auto Switching Controls Settings.
  • A contextual volley could have incorrectly occurred in some heading situations.
  • A requested Header On Demand could have sometimes resulted in a tackle instead.
  • When the attacker dribbled straight at the defender, the defender could sometimes tackle the ball into the dribbler’s path.
  • Some players did not see a Fitness decrease following Playable Highlights matches.
  • During a corner kick, an incorrect idle animation could have played before the kick was taken.
  • Improved referee logic when determining foul calls in situations where the ball carrier is shielding the ball.
  • Improved referee logic when determining offside calls in situations where defenders miss an interception.
  • Improved referee logic when determining foul calls in situations where players are jostling for the ball while it’s in the air.
  • In some cases, players who went over the ad boards could have passed through non playable characters while returning to the pitch.
  • In some situations, slide tackle animations did not play correctly.
  • An unintended animation could occur during a Stop And Face Goal request.
  • Players could sometimes pass through ad boards instead of jumping over them.
  • Sometimes a shot could have resulted in the ball passing through a defender’s foot, during a tackle.
  • In rare cases, adjusting player positions in Team Management during a match could have resulted in players disappearing from the match.
  • Following a contextual sliding pass, sometimes the controlled player would not automatically switch to the intended pass receiver.
  • Following a slide tackle that results in the ball being passed to a teammate, sometimes the controlled player would not automatically switch to the intended pass receiver.
  • Agile Dribbling right before a pass animation was completed could have resulted in the controlled player not automatically switching to the intended pass receiver.
  • When moving to their position for set play, a player’s running animation could have occurred incorrectly.
  • A tired player’s running animation could have occurred incorrectly sometimes.
  • In some cases, a player’s feet could have looked like they were not making contact with the ground.
  • Following a save animation, goalkeepers could have unnaturally transitioned to another animation.
  • In some cases, goalkeepers did not celebrate passionately in some scenes after making a significant save
  • Improved several player emoting animations.
  • When jogging, sometimes the ball carrier could put their foot through the ball when turning.
  • When winning the ball from a tackle, sometimes the player did not follow a quick directional input change.
  • Reduced how often CPU AI goalkeepers can do a fake throw.
  • CPU AI players could have performed possession-losing knock ons too often.
  • Sometimes, goalkeepers could have abruptly dropped the ball following the final whistle.
  • In some rare cases, goalkeepers could have unnaturally transitioned to a save animation.
  • [Switch Only] Goalkeepers were unable to save top corner penalty kicks.
  • [Switch Only] Sometimes, the ball could have gone through the goal net.

Clubs​

Addressed the following issues:

  • Addressed instances of connection being lost when opponents were found in Drop-In matches, resulting in the affected matches not starting.
  • Following the completion of a match, the Match Player Summary did not always display correct information.
  • Addressed instances of a stability issue that could have occurred after completing a match.
  • The Club Leaderboard did not always display information if the player accessing it was not part of a Club.
  • Skill Games were incorrectly using base Attributes of Virtual Pros.
  • Virtual Pros without a Club could have worn an unintended kit in menus.

Career Mode​

Addressed the following issues:

  • After signing a new player in Manager Career, the Best Possible Deal could have displayed an incorrect value.
  • Custom Tactics could have reset to default when adjusting them outside of matches in Manager Career.
  • Youth Academy goalkeepers did not have any PlayStyles in Manager Career.
  • A stability issue could have occurred when attempting to fire a coach in Manager Career.
  • In Manager Career, the Wishlist apply button callout did not function as intended.
  • Some activities were incorrectly displayed during the Calendar tutorial in Manager Career.
  • In Player Career, the Retirement Gift Activity could have incorrectly occurred multiple times for one player.
  • In Player Career, the Scout Bonus did not apply to some Objectives.
  • The camera did not follow the player correctly in the Player Career Set Pieces Training Drill.

VOLTA​

Addressed the following issues:

  • The Team Keepaway Arcade game did not always end when the timer ran out.
  • A full sized net was incorrectly present in some VOLTA Arcade games.

General, Audio, and Visual​

Made the following changes:

  • Updated 162 star heads which will appear in-game following an upcoming Server Release.
  • Updated some stadia, sound effects, presentation packages, crowd noises, button callouts, boots, UI elements, and fonts.
Addressed the following issues:

  • Sometimes, the PlayStyle+ indicator did not display incorrectly.
  • Some pre and post-match scenes could have displayed visual issues.
  • A stability issue could have occurred when changing Commentary Languages and Teams.
  • Addressed instances of placeholder text.
  • Addressed instances of disappearing and hard to read UI elements.
  • After 120 minutes played, bench players could sometimes be seated in incorrect positions.
  • During first person referee scenes, players could have passed through ad boards at times.
  • In some cases, the ball did not deform correctly when bouncing, this was a visual issue only.
  • The Defending Trainer was incorrectly enabled for all Training Center chapters instead of only for the Defending one.
  • The Directed Run visual indicator did not display in the Practice Arena.
  • At the start of the Directed Runs Skill Game, Directed Runs did not function as expected.
  • In a rare scenario, a match could have occurred against a CPU opponent in Online Seasons.
  • Sometimes, a player’s hair color could change depending on weather and time of day.
  • The Training Center Practice Arena did not follow the Alternate control scheme when set in Controller Settings.
  • The Online Seasons Leaderboard did not always display data on all friends.
  • [PS5, German Players Only] Removed the Virtual Bundesliga competition from the main menu with the intent of it returning closer to the competition’s start.
  • [Switch Only] After downloading and selecting a specific commentary language, one of the other available languages could have occurred instead.
  • [Switch Only] Local Seasons stats could have incorrectly reset.
  • [PS4 Only] After completing an Online Seasons or Co-Op Seasons match, selecting the Next Match option could have resulted in a stability issue.
  • [PS4/XB1 Only] A rare stability issue could have occurred in the Online Seasons menu.
  • [PC Only] In Tournament matches, pausing the match did not always function if the EA app overlay was previously opened.
Thanks to those who’ve provided feedback. Throughout the course of the EA SPORTS FC 24 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on Twitter and to check out the EA SPORTS FC Tracker for the latest news and updates.

  • The EA SPORTS FC Team
 
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Just tried the new update and it looks like they fixed the player animations. I haven't seen too much of these hundred touches a player takes at the same spot. At slow speed it's now closer to a FIFA 16 feeling but there is still some skating.
I've only tried playing with Championship teams so I don't know yet how the game plays with better teams.
The glaring issues remain though. Defense is atrocious. GKs the same. I just put GK ability to 65 and I will check if there's any improvement. Any recommendation to how to make defenders defend properly without standing is welcome. This issue kills the game alongside the lack of crosses.
 
Overall, you're right, it should be 1+1 = 2, but it's more like 1+1=2+strawberry-hamster.
I'd rather keep the hamster though. I don't think my PC would run without one.

The really funny thing is, when i play on 144hz the game is even on slow game speed really fast but ....here comes the funny thing : when i put the limit to 60fps its heavy slow compared to 144fps 🤣🤣🦸
Knowing EA they're not adapting, so if you set it to 144 Hz it would play a little more than 2 times faster.

Hi, lads.
Missed last few pages.
Are there any crosses in this game?
:LOL:
You shall use Parma and select their home kit. Then you'll see them for sure.

Jokes apart, I've played it for some time and I agree it's a step forward from FIFA 23, I've enjoyed it to some extent, I'll probably play Clubs with it to somehow hang out and have a laugh with friends which don't live close enough, but it's not my cup of tea I think. Not if compared to older FIFA and even PES games, at least.
 
The game is simply ruined by the defensive logic. I have tried everything, I can't switch to every single defender and when I do it they're already out of position. The patch is really good because most animation problems are fixed but omg are these devs brainless? They have even nerfed the secondary pressing on legacy defending. It's like they're doing it to personally annoy me.
Same applies to cpu AI defending. They're clueless. The most infuriating thing is that all these issues can easily be fixed by one person in one week max of proper coding. Really disappointed because there's potential here.
 
The game is simply ruined by the defensive logic. I have tried everything, I can't switch to every single defender and when I do it they're already out of position. The patch is really good because most animation problems are fixed but omg are these devs brainless? They have even nerfed the secondary pressing on legacy defending. It's like they're doing it to personally annoy me.
Same applies to cpu AI defending. They're clueless. The most infuriating thing is that all these issues can easily be fixed by one person in one week max of proper coding. Really disappointed because there's potential here.
Play on ultimate difficulty. They position themselves much better.
 
I'm coming to the end of my 10-hour trial, and I just tried it again with the very latest patch and sliders.

Oh dear.

There are some decent ideas in here. For example, they press you in your own half, and just as you're getting excited by this, they run past you.

But the defending. Wowzer. Defending is so random. Not only down to the fact that your defence parks itself and won't move. Worse than that. When you've got control of a defender and trying to judge when to tackle, well, don't bother. It's random. And that's because the AI doesn't respect the laws of physics at all. So you can make the perfect tackle but the AI will decide whether it bends its jelly legs out of the way in an instant or not. That's why I call it "random".

And then attacking. You literally have to force yourself to pass the ball in this game, because it becomes glaringly obvious that it's designed around one-on-one dribbling. So there's actually no point in passing. Just give it to your fastest player, usually the winger, and just move with him slowly, then quick, then slow, then quick, left then right (you don't need the trick stick) and you'll get further than passing it ever will.

I want to play in a football style. But this game actively stops me doing this. FIFA, and now FC, have always had part of the game that was like this. But now, it's just so obvious that you can't even pretend this is a game of football.

It just wants you to get to the other end of the pitch as quickly as possible. And when you've done that, it wants to get the AI to the other end of the pitch as quickly as possible.

Like I say, EA's game has always been a bit like this. But this year it's so obvious that it's just so incredibly boring.

I'm not a demanding consumer. I really want a football game with all the right teams and that plays something like football. I'm very forgiving if all that is in place. But for the love of all things Pele, this is a really poor joke.
 
Play on ultimate difficulty. They position themselves much better.
Tbh I haven't even tried to go in Career mode. How Ultimate difficulty will help with these issues? I can understand cpu AI will be more alert in defense but what about my cpu teammates? I can't micromanage each one of them and when I'm trying to do it they're always out of position.
 
Save your money. This game is the biggest regret I’ve ever had buying a game. It’s complete horse sh**. Everyone tries to find positives because they’re probably also thinking they’ve thrown money down the toilet. I’ve hear people say “oh I’m used it now” like you’re supposed to get used to a terrible game something? Literally every version of PES ever made it’s better than fc24. I’m never buying another EA product again. Does that answer your question? 😂
Well. Pretty well. I mean I'm a bit disappointed even though I wasn't ever going to get the game in the first place so the fact that it's turned out this way is not a surprise. Pretty sad state of football games. It's officially over now lol, If it wasn't over when eFootball came out.
 
Well. Pretty well. I mean I'm a bit disappointed even though I wasn't ever going to get the game in the first place so the fact that it's turned out this way is not a surprise. Pretty sad state of football games. It's officially over now lol, If it wasn't over when eFootball came out.
Agreed. You’re better off enjoying some classic PES. It’s never got any better than classic PES and unless something changes in the way they make football games, it never will.
 
[For those that like the game] I am happy with the adjustment to clearance distance. Overall, the update didn't break anything gameplay-wise. Quite happy with how the game is playing overall.
Dunno Matt the ai seems dumber than ever in attack
 
Dunno Matt the ai seems dumber than ever in attack
It is unfortunately. It's like there are only 3 lines of dev coding for the whole game. I've tested the cpu AI by letting them go 1-on-1 vs the GK. All 6 instances I got my GK rushing with Y button and the AI all the times chipped the ball the same way above him. In what they call a football game all players have the same reaction, the same moves, the same finishing. 6 times the same result with 6 different players, GKs even at 90 slider had the same reaction, clueless.
It's all scripted with non existent dev code or with code written by 10yrs old children. They have the nerves to sell this £70.
 
I have some comments on the sliders discussion

First of all many thanks for matt for his amazing work and dedication through the years, Really EA don't deserve people like him

Secondly, I think EA need to give us a clear description of what each sliders actually does and how effective it is.
For example this year I see first touch error at 100 for both sides, In past iterations it was different despite it being the same game.
The pass and shot error as well used to break the crossing, Or every shot hitting the woodwork and so many weird side effects.

Thirdly we need to know how much percentage each difficulty effects the parameters, For example if I play at 50/50 sprint speed and acceleration, on pro it's different to legendary. We need to know the under the hood percentages to be able to taylor the gameplay accordingly.

This year the AI identical attacking patterns and the way defenders just move away from the ball in the box is a game breaker that cannot be fixed with sliders.
 
It is unfortunately. It's like there are only 3 lines of dev coding for the whole game. I've tested the cpu AI by letting them go 1-on-1 vs the GK. All 6 instances I got my GK rushing with Y button and the AI all the times chipped the ball the same way above him. In what they call a football game all players have the same reaction, the same moves, the same finishing. 6 times the same result with 6 different players, GKs even at 90 slider had the same reaction, clueless.
It's all scripted with non existent dev code or with code written by 10yrs old children. They have the nerves to sell this £70.
They keep trying to pull the ball back with a quick pass to the wrong player leading to an easy interception EVRY SINGLE TIME.

Theres no variation in the play at all. At least there was initially and then as per they patch out what little variation was left. Next patch it will come back briefly and then they will patch it out again. they do it this way every year. And you cant revert back to the original because its not on a disc anymore and and it always comes pre patched!
 
Is it me or there's a problem with Clubs where the game hangs after finishing a minigame?
THey used to work pre-update (I did some), they seem to hang now.
After finishing the minigame I'm stuck with the background image and nothing else, I have to force quit the game and the minigame result doesn't get registered.
 
I have some comments on the sliders discussion

First of all many thanks for matt for his amazing work and dedication through the years, Really EA don't deserve people like him

Secondly, I think EA need to give us a clear description of what each sliders actually does and how effective it is.
For example this year I see first touch error at 100 for both sides, In past iterations it was different despite it being the same game.
The pass and shot error as well used to break the crossing, Or every shot hitting the woodwork and so many weird side effects.

Thirdly we need to know how much percentage each difficulty effects the parameters, For example if I play at 50/50 sprint speed and acceleration, on pro it's different to legendary. We need to know the under the hood percentages to be able to taylor the gameplay accordingly.

This year the AI identical attacking patterns and the way defenders just move away from the ball in the box is a game breaker that cannot be fixed with sliders.
I doubt we will ever get this info. I've always treated it like a global editor and am glad to see a difference.

Yes all sliders are relative to one another and the base of them usually translates through each iteration of the game, but there are always "new" gameplay features that affect certain values. In FIFA 16 it was the birth of driven pass, in FC24 it's been the precision shooting.
 
I’ve asked for a refund of this game. I bought digitally so my chances are slim but by the law where I live (UK) says they must refund since I’m within the 14 day period. I’m determined to get my money back so if they reject me I’ll go to the bank and if they can’t help me I’m seriously going to standards and practices. These crooks at EA aren’t going to get away with selling me a broken game that’s not fit for purpose. Wish me luck!
 
I’ve asked for a refund of this game. I bought digitally so my chances are slim but by the law where I live (UK) says they must refund since I’m within the 14 day period. I’m determined to get my money back so if they reject me I’ll go to the bank and if they can’t help me I’m seriously going to standards and practices. These crooks at EA aren’t going to get away with selling me a broken game that’s not fit for purpose. Wish me luck!
Hardly Cyberpunk levels of broken though. Go for it, but I think your chances are realistically slim
 
Were bookings defaulted to “off” for anyone?

Noticed I never get carded in career mode and just checked the settings and both injuries & bookings are off! Which I never did. Bizarre.

No bookings, no injuries, no negative commentary. This is what we call progress 😂 our kids are f**ked. Might as well and go and play Italia 90 on the Mega Drive.

EA are just brazen at this point, they don't even try and hide the contempt for anyone other than esports and ultimate team players.

Football both on consoles and in real life (in the top leagues anyway), has totally turned to shit. How did we get here?

Stop the world I'm getting off.
 
No bookings, no injuries, no negative commentary. This is what we call progress 😂 our kids are f**ked. Might as well and go and play Italia 90 on the Mega Drive.

EA are just brazen at this point, they don't even try and hide the contempt for anyone other than esports and ultimate team players.

Football both on consoles and in real life (in the top leagues anyway), has totally turned to shit. How did we get here?

Stop the world I'm getting off.
We've got here because we've allowed greed and egomaniacs to do wtf they want and destroy everything. In real football, virtual football and in real world politics. No idea how we improve things either, can only see things getting worse.
 
So I got rejected and given the usual policy jargon when asking for a refund so I replied:

“I think your policy is irrelevant when the law says I’m entitled to a refund within the 14 day cooling off period with no questions asked. This includes digital goods. However, I can also say that this game is broken and not fit for purpose.
I didn’t think I would have any issue with a refund from an established worldwide brand such as yourself. I’m shocked that such a company is intending to break the law.
I must insist that you refund my money in full.”
 
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