EA SPORTS FC 24

I played one half early this morning and a complete match just now, after setting up the new version of the os sliders, on slow.
Don't know if it's me being tired today but the games were on lightspeed. Literally gave me headaches.
So did I.
What I found really funny is that I had previous version of sliders installed and they were reasonably close to default values.

Suddenly new version is like 30 drop in speed , 20 in pass speed, like ... mad stuff... I actually had to exit the page to make sure I'm looking at the same sliders...

Just shows how fucking laughable this game is when from one little patch it can change so drastically. And the patch doesn't even mention speed increase!

How the fuck are people supposed to trust EA and buy the game based on trial or beta if patch 1 and it's a different game??

Btw. Those recent OS sliders were still ants on cocaine, so I had to drop the speed even lower and drop acceleration to 40. Which, as we all know, fucks the whole stamina up.

So, yeah, it was quite fun for about a week.
Thanks EA.
Will try again next year.
Dickheads.
 
Hello, I'm going to try to explain one of the biggest mysteries of the EA game, which intrigues me so much.
Sorry that my English isn't that good, but anyway, I hope you understand.

The following is...
There are several leagues 100% licensed by EA, which reproduce important and historic clubs in Europe. But why doesn't the art department (design) make the clubs look perfect?
- Containing all kits and also for the goalkeeper.
- Addition of specific numbers and fonts. And not generic.

All of this represents respect for the brand and its thousands of fans.

Mind you, the complaint is old, and the Community Managers themselves have no knowledge of the fact. For them, everything is fine.
https://answers.ea.com/t5/FIFA-20/Goalkeepers-with-generic-kits/m-p/8419176

https://answers.ea.com/t5/FIFA-21/ALL-GENERATED-GOALKEEPER-KITS/m-p/11022533

As you can see, there are countless “licensed” alloys, but which receive aesthetic treatment as “generic”.
While Konami (they may have millions of defects blahblahblah), but all the licenses that are acquired by the Japanese producer have a great finish. And it's always been like that.

I honestly don't understand EA's logical reasons for following this bizarre pattern. And, the most insane factor, is that none of this is possible to edit.
 
The people in the OS slider thread are pretty happy with the game.


Which console is he using and which version did he buy? The answers above are plain wrong. Of course the discs contain the game files. The thing is that the game has Dual Entitlement, which means that you're able to play both of PS4 / PS5 or Xbox One / Xbox Series versions. The disc can only contain one of those versions, though, so if you're playing on the other gen console, you need to download that version.
He got the Xbox Series X version and I was installing it for him. The Series X version has the Xbox one version on it too. When I took it home to test on my xbox with a connection it installed from disc then switched to online, downloading the other 45GB or so of the game.

You should be able to install from disc UNPATCHED. And then when you get on the internet it should update. Thats disc is no more than a DRM key to tell the store that you own the game. Cyberpunk comes on two discs and you can install it unpatched onto your system and actually play it offline.

Its purely anti consumer.
 
So did I.
What I found really funny is that I had previous version of sliders installed and they were reasonably close to default values.

Suddenly new version is like 30 drop in speed , 20 in pass speed, like ... mad stuff... I actually had to exit the page to make sure I'm looking at the same sliders...

Just shows how fucking laughable this game is when from one little patch it can change so drastically. And the patch doesn't even mention speed increase!

How the fuck are people supposed to trust EA and buy the game based on trial or beta if patch 1 and it's a different game??

Btw. Those recent OS sliders were still ants on cocaine, so I had to drop the speed even lower and drop acceleration to 40. Which, as we all know, fucks the whole stamina up.

So, yeah, it was quite fun for about a week.
Thanks EA.
Will try again next year.
Dickheads.
With full respect to OS community and Matt I don't think many of the members of OS have a deeper knowledge of football. The majority of the members are Americans and their main sports hobbies (videogaming and real life) are NFL, NHL, baseball and basketball. That said, it's not surprising they have a different, more casual approach to EA's game. I'm the same with games like Madden. My fairly limited knowledge of American Football makes me enjoy the Madden game even though our American friends spot right away the big flaws of the videogame. For example I use Matt's Madden 24 sliders blindly because I know by default his has a far superior knowledge of the sport compared to mine.
 
With full respect to OS community and Matt I don't think many of the members of OS have a deeper knowledge of football. The majority of the members are Americans and their main sports hobbies (videogaming and real life) are NFL, NHL, baseball and basketball. That said, it's not surprising they have a different, more casual approach to EA's game. I'm the same with games like Madden. My fairly limited knowledge of American Football makes me enjoy the Madden game even though our American friends spot right away the big flaws of the videogame. For example I use Matt's Madden 24 sliders blindly because I know by default his has a far superior knowledge of the sport compared to mine.
This is a pretty unfounded generalization.
 
With full respect to OS community and Matt I don't think many of the members of OS have a deeper knowledge of football. The majority of the members are Americans and their main sports hobbies (videogaming and real life) are NFL, NHL, baseball and basketball. That said, it's not surprising they have a different, more casual approach to EA's game. I'm the same with games like Madden. My fairly limited knowledge of American Football makes me enjoy the Madden game even though our American friends spot right away the big flaws of the videogame. For example I use Matt's Madden 24 sliders blindly because I know by default his has a far superior knowledge of the sport compared to mine.

What is this deeper knowledge of football we are required to have? There are multiple footy coaches on that forum. Many former players. I'm a former collegiate athlete and coach for 5 years now. There are thousands of individuals who have joined the OS forums from other countries because of FIFA. I think their knowledge is actually pretty high level.

So did I.
What I found really funny is that I had previous version of sliders installed and they were reasonably close to default values.

Suddenly new version is like 30 drop in speed , 20 in pass speed, like ... mad stuff... I actually had to exit the page to make sure I'm looking at the same sliders...

Just shows how fucking laughable this game is when from one little patch it can change so drastically. And the patch doesn't even mention speed increase!

How the fuck are people supposed to trust EA and buy the game based on trial or beta if patch 1 and it's a different game??

Btw. Those recent OS sliders were still ants on cocaine, so I had to drop the speed even lower and drop acceleration to 40. Which, as we all know, fucks the whole stamina up.

So, yeah, it was quite fun for about a week.
Thanks EA.
Will try again next year.
Dickheads.

The changes that were made had nothing to do with the patch update at all. There was no change in gameplay that warranted a change in sliders, it was just the natural progression of our findings - and wanting to move fast on them to provide to the public.

There's only a speed in animation that seems to happen with FIFA for many, many, years now after patch updates. That's a mystery. However, it doesn't last long, and for some reason, it eventually sorts itself out. In the distant past, we've tried to combat it, but it never lasts. I think collectively the testers have had it speed up for maybe 2 games max. Some have been successful in disconnecting from the EA servers or on PS5 deleting the profile data and starting over. Personally, I've just let it run its course, and I can't even recall experiencing a sudden increase in animation speed.

No one trusts EA. FC24 is playing so well that we're confident there is a mole in EA's team that is injecting code for proper footy behavior - while combatting FIFA's legacy issues one by one. I played the beta for about 10 matches just to explore the base game and what sliders worked and which didn't. The biggest surprise is being able to lower the Sprint value super low, something I couldn't do since FIFA 14.
 
There was no change in gameplay that warranted a change in sliders
Before I even address this comment - I totally disagree that location and/or hobbies have any impact on the football knowledge people posses.
Football is international sport and the level of knowledge only depends on the time and love that you have for it.

Now. Sliders.
I cant understand how you go from 50 down to 20 and say - "that's a natural progression" and under the same breath say "51 Acceleration makes a big difference going from 50"..?

Having one value measured almost to a decimal point and another whacked up to a 100 just shows how outdated and broken the sliders are.

I mean - First Touch Error at 100 should mean that no player will ever be able to have a successful First touch.

Injury frequency should mean that every tackle will result in injury.

Don't get me wrong - obviously I'm not having a go at you, I'm just frustrated that we have to rely on this ancient, broken mechanics that was built for completely different engine, code and AI.
Half of it doesn't work and the other half we are telling ourselves that it works, but who knows really...🤷

And then EA people look at our sliders and go - "oh look - we don't need to do anything. They can fix the game with sliders."
No, we can't.
Coz we need a lot more sliders than we have and the ones that we have don't work properly.

All I know is - your Almost Default sliders - played reasonably well a week ago and now even MUCH lower values still leave the gameplay way too fast. It's a different game than the one I played week ago.

Which only shows that we can play around with sliders as long as we want, but one small patch and the whole thing is derailed.
 
Hello, we have no idea what we are doing and how to balance our game to the appropriate level, so here is the slider option and do it yourself if you want.

View attachment 239514

That would be fine if the sliders were updated and actually worked. They're an abandoned feature and a complete waste of time. It's impossible to go from fut gameplay to football with them. As it stands they're the sliders meant for Fifa 12, left there to rot for 12 years and counting.
 
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Yeah, but they don't make the game just for us, for those who want to search the forums for different solutions. They don't do us any favors by releasing a good product, because we pay for it. Not only that, they even raised the price. We have every right to demand it, no one gives it to us for free, like eFootball currently does. There's something wrong if you can't just launch the game and play, but have to search the internet for fixes. In this way, everything becomes worse and worse, because it is based on a pattern: they give us an unfinished product -> it gets loud on the Internet, we complain -> we get used to it. Then the border moves.
 
Before I even address this comment - I totally disagree that location and/or hobbies have any impact on the football knowledge people posses.
Football is international sport and the level of knowledge only depends on the time and love that you have for it.

Now. Sliders.
I cant understand how you go from 50 down to 20 and say - "that's a natural progression" and under the same breath say "51 Acceleration makes a big difference going from 50"..?

Having one value measured almost to a decimal point and another whacked up to a 100 just shows how outdated and broken the sliders are.

I mean - First Touch Error at 100 should mean that no player will ever be able to have a successful First touch.

Injury frequency should mean that every tackle will result in injury.

Don't get me wrong - obviously I'm not having a go at you, I'm just frustrated that we have to rely on this ancient, broken mechanics that was built for completely different engine, code and AI.
Half of it doesn't work and the other half we are telling ourselves that it works, but who knows really...🤷

And then EA people look at our sliders and go - "oh look - we don't need to do anything. They can fix the game with sliders."
No, we can't.
Coz we need a lot more sliders than we have and the ones that we have don't work properly.

All I know is - your Almost Default sliders - played reasonably well a week ago and now even MUCH lower values still leave the gameplay way too fast. It's a different game than the one I played week ago.

Which only shows that we can play around with sliders as long as we want, but one small patch and the whole thing is derailed.

Played last hour of my trial today. Had stuttering and slowdown, but funnily enough, on pc, it was definitely not sped up. If anything, it seemed to play more slowly...and the players felt heavier, even when there weren't technical issues.

Not countering you in any way. More reflecting on how bizarre this game is..
 
This is a pretty unfounded generalization.
It's not. I'm not saying there aren't people that have better knowledge of the sport. It's my observation from nearly 17 years being a member there. As I said there are gamers who have a vastly superior knowledge than me when it comes to games like Madden. Some of you are getting too sensitive when criticism is involved.
 
FC24 is playing so well that we're confident there is a mole in EA's team that is injecting code for proper footy behavior .

I'm a great admirer of the time and effort you sliders guys put in, as I've said many times. But its when you say stuff like this that I go, "Whaaaaaat?"

I'm not seeing very much footy behaviour at all. For example, you can adopt football tactics for a minute in the game by using two players to close down an AI opponent, then suddenly the AI will perform a backheel at the speed of light, that's absolutely impossible, to get out of the situation.

Or they'll string together three hyperspeed passes where their legs don't even move to perform the pass.

Yes, sometimes the positioning is quite good in this version. But what does that matter when they do stuff like this all day long?
 
Before I even address this comment - I totally disagree that location and/or hobbies have any impact on the football knowledge people posses.
Football is international sport and the level of knowledge only depends on the time and love that you have for it.

Now. Sliders.
I cant understand how you go from 50 down to 20 and say - "that's a natural progression" and under the same breath say "51 Acceleration makes a big difference going from 50"..?

Having one value measured almost to a decimal point and another whacked up to a 100 just shows how outdated and broken the sliders are.

I mean - First Touch Error at 100 should mean that no player will ever be able to have a successful First touch.

Injury frequency should mean that every tackle will result in injury.

Don't get me wrong - obviously I'm not having a go at you, I'm just frustrated that we have to rely on this ancient, broken mechanics that was built for completely different engine, code and AI.
Half of it doesn't work and the other half we are telling ourselves that it works, but who knows really...🤷

And then EA people look at our sliders and go - "oh look - we don't need to do anything. They can fix the game with sliders."
No, we can't.
Coz we need a lot more sliders than we have and the ones that we have don't work properly.

All I know is - your Almost Default sliders - played reasonably well a week ago and now even MUCH lower values still leave the gameplay way too fast. It's a different game than the one I played week ago.

Which only shows that we can play around with sliders as long as we want, but one small patch and the whole thing is derailed.

I agree that they're outdated, but they still work the same they did back when they first came out in FIFA 13. The animations are different due to the engine changes of course, but overall, yeah a lot of the same. The difference is in how much impact over the years and what consequences come from it. Fast forward to your point about 50 Sprint vs 20, it's a massive difference because Sprint has always meant speed, sure, but it also means extra frames (abrupt stop vs sliding), however can come with its consequences if too low or too high. What can be different over the years is pass error. There were FIFA's where raising pass error meant the ball would lift above the ground and move like a beachball, but there were also FIFA's where pass error was true to its value.

The sliders are always relative to one another though, so adjusting pass error, may mean adjusting pass speed because the contact quality improves with that combination.

Overall, you're right, it should be 1+1 = 2, but it's more like 1+1=2+strawberry-hamster.

I don't think EA looks at sliders and tells us to go fix it. I think they leave it there as a feature and whatever adjustments are done to the general gameplay from each iteration just inadvertently adjust the sliders because of its global impact within the game. The yearly intrigue is how the general gameplay gets affected by non-slider-related values such as team tactics and individual player skills. Now, from there, we have to dig deeper to ensure the slider values aren't so strong that they overtake the expected tactical outcome such as if marking was so high that a high press team would over-mark or would get confused on who to mark. Or run frequency is too low to the point a fast build-up team with numbers only sends their forward on the runs.

What we do is focus on the general gameplay where it's a lot of feel and exploration of thresholds that don't break and cause other issues. Some will say sliders don't do anything and they're pointless, that's fine. I'm confident in how long we've been doing this and what details stand out in comparison to where they started. My word of advice is if you didn't like the previous iteration of the game, you probably won't like this year's - and I don't think sliders will help you with that. If you did tolerate FIFA 23, and maybe even enjoyed it with the sliders, then FC24 is just building off of that enjoyment with some additional gameplay positives.
 
I'm a great admirer of the time and effort you sliders guys put in, as I've said many times. But its when you say stuff like this that I go, "Whaaaaaat?"

I'm not seeing very much footy behaviour at all. For example, you can adopt football tactics for a minute in the game by using two players to close down an AI opponent, then suddenly the AI will perform a backheel at the speed of light, that's absolutely impossible, to get out of the situation.

Or they'll string together three hyperspeed passes where their legs don't even move to perform the pass.

Yes, sometimes the positioning is quite good in this version. But what does that matter when they do stuff like this all day long?
Well, I don't always want to point back to sliders, but going forward that's what has to be assumed when I'm discussing the game. On default settings, I agree completely with you, but with certain adjustments, we just don't see that type of sequence.

Examples are great, but every time there's something negative, there's something positive. The goal with sliders is to increase the positives from being of normal sequence/moment and reduce the negatives. Simple as that. A backheel pass to get out of trouble is not something we see as often after implementing changes. Granted, there is always a chance of something like that happening as difficulty increases and/or Player Based Difficulty is on.

An example of what we do see currently is a lot of CPU cutting back passes to open attackers/mids in the box because our defensive midfielders aren't tight enough or in a position to mark that pass. An example of inadvertently changing this behavior though is that reducing Sprint Speed has allowed less of a chance for this to be exploited because the secondary defender can be moved into a more solid position without any extra frames that the CPU will have to revert to another type of pass or shoot.
 
I agree that they're outdated, but they still work the same they did back when they first came out in FIFA 13. The animations are different due to the engine changes of course, but overall, yeah a lot of the same. The difference is in how much impact over the years and what consequences come from it. Fast forward to your point about 50 Sprint vs 20, it's a massive difference because Sprint has always meant speed, sure, but it also means extra frames (abrupt stop vs sliding), however can come with its consequences if too low or too high. What can be different over the years is pass error. There were FIFA's where raising pass error meant the ball would lift above the ground and move like a beachball, but there were also FIFA's where pass error was true to its value.

The sliders are always relative to one another though, so adjusting pass error, may mean adjusting pass speed because the contact quality improves with that combination.

Overall, you're right, it should be 1+1 = 2, but it's more like 1+1=2+strawberry-hamster.

I don't think EA looks at sliders and tells us to go fix it. I think they leave it there as a feature and whatever adjustments are done to the general gameplay from each iteration just inadvertently adjust the sliders because of its global impact within the game. The yearly intrigue is how the general gameplay gets affected by non-slider-related values such as team tactics and individual player skills. Now, from there, we have to dig deeper to ensure the slider values aren't so strong that they overtake the expected tactical outcome such as if marking was so high that a high press team would over-mark or would get confused on who to mark. Or run frequency is too low to the point a fast build-up team with numbers only sends their forward on the runs.

What we do is focus on the general gameplay where it's a lot of feel and exploration of thresholds that don't break and cause other issues. Some will say sliders don't do anything and they're pointless, that's fine. I'm confident in how long we've been doing this and what details stand out in comparison to where they started. My word of advice is if you didn't like the previous iteration of the game, you probably won't like this year's - and I don't think sliders will help you with that. If you did tolerate FIFA 23, and maybe even enjoyed it with the sliders, then FC24 is just building off of that enjoyment with some additional gameplay positives.
Exactly. If you don't like FIFA 23 , you will not like EAFC 24.
Sliders are not a magical formula. Only a different way to show the good things more often of the game. Shit will never be gold.
But more you taste the game, more you discovered some nice things ...or bad things too.
My focus is to bring some light to this dark gameplay.

Vanilla game is awful, only no footy people will think that it's good, or playable.

But this year, there is something new in the gameplay, modders and sliders will maybe show you FIFA on a new angle. It won't be a simulation, but if you said " well, I played a game and it was ok", it will be big victory.
We are waiting the first big patch now.
 
This game has nothing about football and nothing good, and like covering the sun with a sieve, I also played football for years as an amateur here in Brazil and I'm sorry but the sliders don't help practically anything, the problem being the engine of the game, Pes 21 is miles ahead of EA fc 24 or any FIFA after 20, I don't know why you dedicate your time to this shit, there are others that behave much better with the reality of football!
 
Are you being serious or has the joke just gone right over my head?
If it's a genuine question, then no, it's not a joke. I enjoyed FIFA 23, and there's been no regression in FC24, in fact there's gameplay elements that weren't in FIFA 23. From a slider perspective, we are also able to play with a lower sprint and acceleration value compared to FIFA 23.
 
If you can get the sliders right old gen plays well as it has almost zero skating and limb phasing, and the animation variety is still plenty. Hypermotion is the main cause of the defying of physics. Put up the contrast in game as the lighting is poor. You now have an OK football game
 
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Can I have the textures of the UEFA Women's Champions League 23-24 ball please.
I'm trying to convert it the PES
 
Thought I’d give this game a try so I bought it today. I feel like I’ve wasted money. Is this game supposed to grow on me? It feels so slow and like the players are skating on ice. Defending is like Moses has parted the seas and practically every single shot I take finds the back of the net. Am I just being negative about it or does anyone else feel like this is a really bad game of football?
 
Thought I’d give this game a try so I bought it today. I feel like I’ve wasted money. Is this game supposed to grow on me? It feels so slow and like the players are skating on ice. Defending is like Moses has parted the seas and practically every single shot I take finds the back of the net. Am I just being negative about it or does anyone else feel like this is a really bad game of football?
That's why I play on FUMA. My aim with FC 24, like Fifa 23, is to try find that realistic balance using the sliders. I even compare to the real life match to see if the stats at the game's end are comparable. And my reason for FUMA is to hinder myself, as I'm not great with it. When I do score with it though, like the volley 20 yards from the edge of the centre circle into the top right with West Ham women's team, it feels spectacular. I can play matches and feel that little bit of buzz and excitement that old PES gave me. But only two games, or my PS5 overheats a little & I have to switch it off for 10 mins or so 🤣

https://ibb.co/VpWWsbg << that goal is here
 
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Brahhh… it deflected off the leg 😂
Let me know if you come up with the perfect sliders. I’m messing about on UT but I got it to play career. However I’m more likely to go back to PES 6 after playing this for only one day lol
 
If you can get the sliders right old gen plays well as it has almost zero skating and limb phasing, and the animation variety is still plenty. Hypermotion is the main cause of the defying of physics. Put up the contrast in game as the lighting is poor. You now have an OK football game
after watching the videos on yt I actually thinking to buy ps4 version and play it ps5! It's completly different game than ps5 version in a good way!
 
Thought I’d give this game a try so I bought it today. I feel like I’ve wasted money. Is this game supposed to grow on me? It feels so slow and like the players are skating on ice. Defending is like Moses has parted the seas and practically every single shot I take finds the back of the net. Am I just being negative about it or does anyone else feel like this is a really bad game of football?
Welcome to modern day FIFA aka FC 24.
 
Brahhh… it deflected off the leg 😂
Let me know if you come up with the perfect sliders. I’m messing about on UT but I got it to play career. However I’m more likely to go back to PES 6 after playing this for only one day lol
The lack of spin on the ball suggested it didn't. I'm still tinkering with sliders to find the ideal level, where I have chances myself, but the AI have chances too, but not the obvious kind where they just score every time
 
after watching the videos on yt I actually thinking to buy ps4 version and play it ps5! It's completly different game than ps5 version in a good way!.

When it comes to fundamentals, less is more. This is what is lost on the next gen version and my main gripe, with all of the ‘realism’ gimmicks such a as acceleration styles and hypermotion (animation built over animation) it just gets weird and unwieldy and we lose simple maths (85 pace is faster than 90 pace) and physics (skating and phasing) are broken as a result.

But old gen is a bit faster which makes sliders harder to perfect. It still retains the improved ball physics from next gen, and the defensive AI / compactness is fairly replicated.
 
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