positive and negative FC 24 beta code on the PlayStation 5
Hello to all.
I played the beta code FC 24 on the PlayStation 5 console.
These are my positive and negative comments regarding beta code testing on the PlayStation 5 console.
positive
- The game speed is acceptable on the default speed setting. (I hope the speed of the game remains the same in the original version)
- The modeling of the players has improved greatly due to the use of Sapien technology. Fantasy players, their body modeling is much better designed than in previous years. In general, the game has progressed forward in the body modeling section
- The game has become more stressful and involved.
- New mechanisms such as Precision Pass - Effort Dribble Touch - Orbit Dribble - Controlled Sprint work well. Especially Controlled Sprint, which can be very useful.
- Unlike the FIFA 23 version, CPU this time sends more crosses to the goal. The variety of crosses to the goal is also acceptable. Take from fast crosses to wavy, short and long crosses.
- Many animations have been added in the game. In the first game, you can see many animations. From the animation of physical collisions to the new animations of headers, passes, shots and the first touch, and the reflex animations of goalkeepers have become much more natural. In addition to adding new animations for goalkeepers, their previous animations have also been retouched and optimized.
- The number of Fouls in the game is acceptable. From static Fouls that occur based on the stand tackle to Fouls that occur based on the slide tackle.
- CPU uses slide tackles a lot.
- Defensive midfielders are more combative and violent.
- Goalkeepers are smarter in restarting and playing with their feet and playing with their hands.
- The CPU makes good use of some of the Playstyle features in the gameplay. The playstyle feature has made the difference between the players more noticeable.
- Added new graphic effects while playing in the rain. Raindrops move on the skin of the face. Rain drops due to the movement of the ball on the grass can be seen from the gameplay view. Improved lighting when it rains.
- The new cloth physics are fantastic.
- The texture of the skin of the body has been much improved and advanced shaders have been used to show the skin texture and new graphic layers have been used to better show the texture of the skin of the hands and feet.
- The weight of the players is more noticeable than each other, and the players are more different in terms of weight and heaviness, and this feeling is transferred to you.
- Directing the critical moments of the game in replays, atmosphere, presentations, sound recording, etc. have made many improvements.
- The physics of the ball has improved and more variety of movements can be seen in this section than in previous versions (of course, there are negative points that I will mention in the negative section).
- many running styles can be seen in the game and it visually makes the game more beautiful and the difference between the players can be easily recognized from the gameplay view.
- The new shielding system with the new animations designed for it is really high quality and impressive, both visually and technically.
- Speedy dribblers constantly aim to move in spaces and are very fond of long starts. Fantasy players like to dribble in tight spaces. Physical players are very interested in shielding and physical fights. Players like De Bruyne are extremely dangerous and are very fond of dangerous deep passes. Players like Rodri are slow, but they are masters in making regional plays and shooting. High level defenders do a lot of stand tackles and slide tackles. Violent defenders are very fond of physical confrontations.
- In one vs one goalkeepers leave the gate a lot, and this causes interesting and unpredictable events in the game. For example, you can dribble the goalkeeper, and the CPU will dribble the goalkeeper if the player has the skills to do so, which causes various events during one vs one conflicts.
- In Word Class and Legendary difficulty, it is still possible to bypass the entire CPU team and get close to the goal with fast players from the sides. Of course, this problem does not exist in the ultimate difficulty and the CPU puts pressure on you and does not allow you to easily run the length of the field and reach the goal. But there is this problem in Word Class and Legendary difficulty levels like the previous versions and this problem has not been fixed yet.
- Sometimes the speeds of crosses and deep passes are too high and it looks artificial.
- The problem of foot-planting and Skating on the grass (Slipping on the grass) is still seen in the game. However, compared to the FIFA 23 version, this problem is less, but still this problem can be seen.
- The foot-to-ball animations have improved somewhat. But we still don't see the quality we expect from it, and we still see problems in the animations.
- You can still see some moments of the joint collapsing and the ball sinking into the foot. Of course, compared to the FIFA 23 version, this problem has decreased.
- The speed of the game is still increased in some games. In some games less and this imbalance of game speed is still seen in the game. (It seems that the hidden sliders are the cause of this issue and there is nothing we can do to fix this problem)
- The cartoon coloring of the game is annoying from the point of view of the gameplay.
- The lighting of the game is not up to the standards of a 9th generation game.
- The quality of the playing field is not as good as a 9th generation game, and the feeling of being carpeted and flat is still felt from the gameplay.
- Still, in some scenes, you can see strange movements of the ball physics, and this part still needs more improvements.
- the whole CPU team is walking on the field and they don't put any pressure on your players, and you can easily run the whole field, without the CPU team players putting pressure on you, and this problem is really It is annoying.
- No impressive and deep features have been added to the tactical section, ( Team ID ) and the game in this section has not seen any major changes for a long time.
Conclusion
My final opinion ( BETA CODE on playstation 5 ) on this version of the beta code that I played is that the game has seen many improvements compared to last year; In some parts, we faced improvements, in some parts with more significant improvements, and finally in some parts, the root problems of the game are still there and maybe they have only had some improvements, such as foot-planting and skates have improved a little, but these problems still hurt the overall game and should complete overhaul.
In the same way, the game has seen acceptable improvements in the skills of the players and the difference between the players, but in the tactical part and the difference between the teams, we have not seen any great improvements, and the important features and impact in the tactical part of the teams have not been seen. Is.
Finally, we wait for the original version, to see what gameplay the development team will deliver to us in the final version.
In the same way, the game has seen acceptable improvements in the skills of the players and the difference between the players, but in the tactical part and the difference between the teams, we have not seen any great improvements, and the important features and impact in the tactical part of the teams have not been seen. Is.
Finally, we wait for the original version, to see what gameplay the development team will deliver to us in the final version.
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