Anth's FC24 Gameplay Mod

I had to work with them in the past. But this interview should also showcase that \

Edit: Nvm, you asked the source of 2K stuff.
it doesn't mean anything.. is hard enough to find 3d modeller, animators, c++ engineers that know their stuff and like football. Also I can guarantee that there are people competent in EA about football. The problem is if you wanna sell billion of copies you need to be lenient about realism for something more approachable by people with less knowledge about football.
But, under the hood, you have (thanks to them which coded gameplay parameters in this way, Paul that make the params accessible to everyone, and Anth's infinite test and fine tuning) the tools to enjoy your football view.
 
it doesn't mean anything.. is hard enough to find 3d modeller, animators, c++ engineers that know their stuff and like football. Also I can guarantee that there are people competent in EA about football. The problem is if you wanna sell billion of copies you need to be lenient about realism for something more approachable by people with less knowledge about football.
But, under the hood, you have (thanks to them which coded gameplay parameters in this way, Paul that make the params accessible to everyone, and Anth's infinite test and fine tuning) the tools to enjoy your football view.

I know that they hire international workers so they should really hire good modders. A lot of company has done that. They would even want less compensation due to their passion too. It's a win-win situation. I think there is laziness attached to the hiring managers that work there. They don't hire innovative people.
 
I know that they hire international workers so they should really hire good modders. A lot of company has done that. They would even want less compensation due to their passion too. It's a win-win situation. I think there is laziness attached to the hiring managers that work there. They don't hire innovative people.
Would be ideal but it's not easy... i mean everyone can check the job board and send their CV :)
 
nice stats... you should think about DB tuning too... midfielder skills on tackle are near the defender ones and that make a huge impact on foul numbers

Any plans to release DB Tuning? I think teams like Man City is using traits that does not benefit them and makes them very 1-dimensional.
 
V17 + V17 'Full Gameplay Package' is released for #TU11 on Patreon!!!

The full package is really taking off now! There's descriptions in each folder explaining what everything does etc also, but this is what the full package currently contains:

Standalone:
  • V17 #TU11
  • V17 #TU11 - MEDIUM
  • V17 #TU11 - SLOW
  • V17 #TU11 - Difficult (my favourite version)
  • V17 #TU11 - Default Movement and Animations
  • V16.5 #TU11 - Difficult
  • Popular Old Version - V14 #TU11
  • Popular Old Version - V15 - Base D #TU11 (Slowest Overall Gameplay)
Options and Variety:
  • Passing Error System Option #TU11
  • 'Looser' First Touch and Dribbling Option #TU11
  • 'Touch Control Option #TU11
  • Alternative Positioning Option #TU11
  • Alternative Positioning Option 2 #TU11 (V16 positioning, but with back 5 fix)
  • Anth's Goalkeepers Isolation Option#TU11
  • Attacking Adjustment Option #TU11
  • Attacking Adjustment 2 (V15 and Prior) #TU11
  • Default Pressing Option #TU11
  • Default Ground Pass Distance Option #TU11
  • Less Blocks Option #TU11
  • Passing Speed Isolation Options (only if you want to mix and match) #TU11
  • Increased Walk Speed Option #TU11 - Regular Base Movement
  • Increased Walk Speed Option #TU11 - Medium Base Movement
  • Increased Walk Speed Option #TU11 - Slow Base Movement
  • Slower Walk Speed Option #TU11 - Slow Base Movement
  • Vanilla Goalkeepers Option #TU11
  • 'Vanilla Referee' version for EVERY standalone version.
  • Settled Ball 'Push' Option #TU11
  • Ball Physics Alternative Option- More Curve #TU11
  • Increased Field Friction Option #TU11
  • Width Option #TU11
  • Heavy Switch Option #TU11
 
V17 + V17 'Full Gameplay Package' is released for #TU11 on Patreon!!!

The full package is really taking off now! There's descriptions in each folder explaining what everything does etc also, but this is what the full package currently contains:

Standalone:
  • V17 #TU11
  • V17 #TU11 - MEDIUM
  • V17 #TU11 - SLOW
  • V17 #TU11 - Difficult (my favourite version)
  • V17 #TU11 - Default Movement and Animations
  • V16.5 #TU11 - Difficult
  • Popular Old Version - V14 #TU11
  • Popular Old Version - V15 - Base D #TU11 (Slowest Overall Gameplay)
Options and Variety:
  • Passing Error System Option #TU11
  • 'Looser' First Touch and Dribbling Option #TU11
  • 'Touch Control Option #TU11
  • Alternative Positioning Option #TU11
  • Alternative Positioning Option 2 #TU11 (V16 positioning, but with back 5 fix)
  • Anth's Goalkeepers Isolation Option#TU11
  • Attacking Adjustment Option #TU11
  • Attacking Adjustment 2 (V15 and Prior) #TU11
  • Default Pressing Option #TU11
  • Default Ground Pass Distance Option #TU11
  • Less Blocks Option #TU11
  • Passing Speed Isolation Options (only if you want to mix and match) #TU11
  • Increased Walk Speed Option #TU11 - Regular Base Movement
  • Increased Walk Speed Option #TU11 - Medium Base Movement
  • Increased Walk Speed Option #TU11 - Slow Base Movement
  • Slower Walk Speed Option #TU11 - Slow Base Movement
  • Vanilla Goalkeepers Option #TU11
  • 'Vanilla Referee' version for EVERY standalone version.
  • Settled Ball 'Push' Option #TU11
  • Ball Physics Alternative Option- More Curve #TU11
  • Increased Field Friction Option #TU11
  • Width Option #TU11
  • Heavy Switch Option #TU11
may i ask what this do? "Increased Field Friction"
Does it mean the ball rolls less wide when you do a pass for example?
 
may i ask what this do? "Increased Field Friction"
Does it mean the ball rolls less wide when you do a pass for example?
Yes. The ball bobbles more and thereā€™s a little more weight to everything.

The heavy switch option is a more extreme version of this also.
 
Yes. The ball bobbles more and thereā€™s a little more weight to everything.

The heavy switch option is a more extreme version of this also.
Great to know.

You would still consider this an optimal thing? Cause more bobble and weightier ball sounds more sim to meā€¦ why not implement it in the regular main build?
Iā€™m just curious. šŸ˜Š
 
Hi guys,

We go again for another year - and this year despite how it plays on default is actually shaping up well!

For those who are wanting access the latest version of the mod, join my Patreon page here - https://www.patreon.com/anthjamesfc24gameplaylab

Current version is: V17

First public release of the mod - TEST V11 #TU6. Link and information here - https://evoweb.uk/threads/anths-eafc24-gameplay-mod.95655/post-4019314

First public release TEST V11 Updated for #TU8 download - https://mega.nz/file/9A03BDiT#-JZJMw71i07SYP8j2n2YuRom-3g1ZaFGBQ0OmiOgZ4g

TEST V12 #TU9 download - https://mega.nz/file/VIl2TaJL#X81mCwV3zT_UUzHYisUMITniwoG0UBCnjNk4bRRFHr4

TEST V12 #TU10 download - https://mega.nz/file/AY83SSYT#JkgSl3so6XYmgGG15TcScdSPmhj7BGMyT4ybYG-lFWI

TEST V12 #TU11 download - https://mega.nz/file/ZNsgiY4K#kwiOa9Eax4-it1od5qaK-37xtkzRfgqkfyBI8yGF5Mo

///////////////////

If you're new to my gameplay mod entirely, this is some of what you can expect in general:


- Realistic Movement - of course the animation system isn't perfect, but players speed of movement is considerably slowed down from the default game and animations behave much better than before. Game tempo is greatly considered in this as well as players abilities and stats. Trust me guys, this is far more than slowing down some turning circles and speed and acceleration, there's been a huge number of changes and it has been extensively balanced and tested.

- Player and team individuality. STATS MATTER! You'll know if you're going up against a big team with great players - on both end of the pitch. This goes for strong players, good dribblers, technical players, lethal finishers, players with good balance, great defenders - and much, much more. You will see this reflected in CPU behaviour as well as your own.

- CPU variety has been dramatically increased. You will see crosses, long shots, tackles, through balls, long balls. Don't judge on one game alone, play with a variety of teams with different abilities and personalities and you will see it come through.

- Passing, shooting speeds have been balanced a lot to create a much more natural and realistic experience. The ball no longer shoots out of the foot like a rocket.

- Big changes to ball physics. It behaves more naturally, deflecting and bouncing around like it should.

- The ball is no longer 'stuck' to the players feet and the ball feels like a separate entity. You will see heavier touches, so more care is needed. You will see more natural and realistic deflections, traps, errors and trajectories.

- First touch has been made more realistic - stats matter in this as well!

- EXTREMELY IMPORTANT positional/behavioural changes lead to a completely fresh feeling game - that isn't stuck to rigid patterns of play. The pitch is balanced and varied now and you will see this reflect in both how you play and how the CPU plays.

The result is much more realistic game flow and behaviour. The reduction of a reliance on cutback goals for example.

- A more difficult avenue to goal - the midfield battle is much improved due to a number of purposeful tweaks and adjustments. This is not some end to end experience where you end up with 6-5 scorelines anymore. The positioning, behaviour and movement has been massively adjusted for both attacking and defending.

- The CPU actually play football against you. None of this 3 passes to the striker, turn and shoot. There's some really nice buildup play, passing backwards, sideways etc.

- Players physical interactions mean a lot more now. There's no more sliding off each other and bursting beyond anyone you want now. Your approach to goal needs to be far more considered than before. It's not just about speed! There is a genuine battle to win physical battles, and this leads to a large variety of outcomes and differences in each sequence of play. It also makes you have to think much more tactically about your approach.

- Big increase in the 'scope for fouls'. The CPU will tackle more, fight for the ball and you will generally see a lot more organic clashes between players - often resulting in more fouls.

- The game feels alive and much more intense now! There's a great fight to control and win the ball now.

- Lots of little realistic additions. For example, you can't play laser guided passes behind you anymore. You have to think a lot more about body positioning. - Crazy boosts removed!

- Much more!









////////////////////


Massive credit to @Paul-v for his brilliant FMT.
newest TU is 11 right? i just downloaded the game again and tryna get ur mod on
 
Great to know.

You would still consider this an optimal thing? Cause more bobble and weightier ball sounds more sim to meā€¦ why not implement it in the regular main build?
Iā€™m just curious. šŸ˜Š

It's always a balance man. There is extra bobble for example in my mod also, but there's more extreme ways of taking it. For me the friction is a nice touch for those wanting it, but it can also come at the expense of some intensity and ball freedom.

It always a give and take, with thousands of directions of taking particular areas. It's why I like to provide options. I also like to have access to these options to mix up the experience. I wish we had some kind of 'gameplay loader' like on PES where it would randomly select a bunch of different things.

@Anth James I've just seen your TU11 video on Discord:



Is it me or is movement slightly less "twitchy" with TU11? Looks really good.

Seems about the same to me. EDIT: Maybe you're right actually, a little more grounded..

newest TU is 11 right? i just downloaded the game again and tryna get ur mod on

Yeah TU11 was just out from EA yesterday.
 
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Intense. Realistic. Fun, Physical, Creative, Dynamic..

Presenting to you.. @Anth James Brilliant Gameplay Mod V17 #TU11 Full Match, featuring none other than one of the biggest Korean Derbies..

Incheon vs Seoul! :BSCARF: vs :RSCARF:



These are the Options I am using!! Amazing work, man!! I really love that you are presenting so many options in your Patreon!! :WORSHIP:

Your dedication to Football Gaming is really beyond!! :TU:

1710416915606.png
 
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Intense. Realistic. Fun, Physical, Creative, Dynamic..

Presenting to you.. @Anth James Brilliant Gameplay Mod V17 #TU11 Full Match, featuring none other than one of the biggest Korean Derbies..

Incheon vs Seoul! :BSCARF: vs :RSCARF:



These are the Options I am using!! Amazing work, man!! I really love that you are presenting so many options in your Patreon!! :WORSHIP:

Your dedication to Football Gaming is really beyond!! :TU:

View attachment 268560
Thanks so much for posting man! Love that those options are being put to good use also! I'll check out the video soon. Appreciate the feedback and the support :)
 
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