Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 09/27/07)
M8, not that I care that much but I have to point out that it is still relative based on view, take a plane in the sky, if you are watching a Jumbo jet from the ground then it looks like its moving slowly when in fact its airspeed is 100's km's/h. I understand the theory of speed = distance / time as I have a degree in mathematics, however in this case a game can seem slower / faster based on the view, the easiest way to prove this is with the older versions of PES on 4:3 and Widescreen, if you play 4:3 it feels slow, play on widescreen it feels fast. The game itself has not changed and the distance has not changed and your point of the ball geting from a to b has not changed.., however visually your brain sees the pitch as bigger (although its not its simply stretched) and therefore the player covers more ground in your eye's.
Not that I care cause I have no life and will be playing the new version for the next 12 months as I have with all the previous ones..
Cheers
Stumpy
Hey there Stympy.
I see your points, but I don't really agree with them.
First of all, in your example of 4:3 vs. 16:9 on the old PES (which only had 4:3 ratios and no widescreen), the streched view is a false representation of distance ratios. Therefor it is useless to make any measurements on speed 8unless you compensate for the false aspect ratio in which case you get the same data as if the game was in 4:3.
As for the plane, I see your point. Problem is, a plane in the sky leaves us with very little basis for measuring the speed, since the plane is not moving relative to something.
When we play PES; we always have the pitch there as a fixed point for measuring speed (player speed in relation to the pitch) so we never are in the situation that the plane is in. Even if we are very far from the pitch (as we are very far from the airplane) with good eyesight we can still see thepitch patterns, and those give us a point of reference since the players all move just above the surface of the pitch.
So you are right about planes, since those don't move on a surface which provides an anchor point for your eyes so that you can measure how fast something moves.
If the PES players were all hovering in the air against a blue sky background, then your points would be valid (as would they be if you only saw the player models in a 3D program against an all-grey background etc). But since the plane has no immediate surface which serves as a non-moving relative point to judge the movements of objects on, I feel it's not really in the same ballpark.
We HAVE a point of reference in PES (the pitch) which has markings on it that help us see how fast the player is moving. Therefor, in PES, there is sufficient conditions to make accurate speed measurements.
With the plane in the sky, you have no reference point, so you have nothing to compare the speed to. A different ballpark IMO. If Adam was talking about planes in the sky, I would have no problems since then ALL we have is the movement relative to our eyes (no fixed pitch or surface or such to give us absolute movement).
I hope I am not coming acros as a raving lunatic from my posts, this is just an interesting discussion, nothing else.
