V / Paulv2k4 FC25 Mods | Gameplay | Career | Tools

Arminia Bielefeld and SSV Ulm didn't crash for instance. One time it did crash was when I changed tactics. The other times, it just crashed on its own. Much thanks!
 
V7 Test 3 is now available via Mediafire

This includes:
  • testing the V7 TV logo (legacy) for "generic" matches for those using Fifa Mod Manager.
  • testing many new AI changes. You will find the AI will dribble a lot more and will be a lot quicker in attack. I am finding it a little misbalanced but still thought you guys might want to try it out.
  • all known causes of game crashes should now be fixed
FMM (fifamod)
https://www.mediafire.com/file/crubscrsax9phqn/V_Gameplay_Mod_v7.TEST3.fifamod/file

FMT (fbmod)
https://www.mediafire.com/file/8mek88bo3uatxqz/V_Gameplay_Mod_v7.TEST3.fbmod/file
 
V7 Test 3 is now available via Mediafire

This includes:
  • testing the V7 TV logo (legacy) for "generic" matches for those using Fifa Mod Manager.
  • testing many new AI changes. You will find the AI will dribble a lot more and will be a lot quicker in attack. I am finding it a little misbalanced but still thought you guys might want to try it out.
  • all known causes of game crashes should now be fixed
FMM (fifamod)
https://www.mediafire.com/file/crubscrsax9phqn/V_Gameplay_Mod_v7.TEST3.fifamod/file

FMT (fbmod)
https://www.mediafire.com/file/8mek88bo3uatxqz/V_Gameplay_Mod_v7.TEST3.fbmod/file

It show this error when I try to start game
 

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V7 Test 3 is now available via Mediafire

This includes:
  • testing the V7 TV logo (legacy) for "generic" matches for those using Fifa Mod Manager.
  • testing many new AI changes. You will find the AI will dribble a lot more and will be a lot quicker in attack. I am finding it a little misbalanced but still thought you guys might want to try it out.
  • all known causes of game crashes should now be fixed
FMM (fifamod)
https://www.mediafire.com/file/crubscrsax9phqn/V_Gameplay_Mod_v7.TEST3.fifamod/file

FMT (fbmod)
https://www.mediafire.com/file/8mek88bo3uatxqz/V_Gameplay_Mod_v7.TEST3.fbmod/file
v7 test 1 works but what's wrong with players stamina it's like always depleted and because of that players can't able to run.
happens with v6.2 also
 
hi paul, can you have a look at V7 Test 3 as i just tried to use it using mod manager and when i clicked launch and mod manager was loading and error message popped up so game would not launch so i unticked your mod and the game launched so i hope you can try and fix it so i can test it as i love your mod also can you look at the stamina bar as it seems to drain very quickly cheers
 
It show this error when I try to start game
For those complaining about Mod Manager error
It works fine for me. Just tried a full reinstall. Removed all my mods. Loaded up Mod Manager 1.2.1, added V7 Test 3 and it works fine. I can even get my Career Mod to work on there. So not sure what you guys are having trouble with?

For those complaining about fitness
This was introduced in 6.1. I wanted to make it so you cant just keep running up and down the pitch. Especially with players with a low Stamina attribute. So many people just love to sprint over and over. No players do this for the entire 90 minutes so I wanted it in my mod. You have to take a breather and if your team can't handle that, dont play a high press or constantly counter attack. Watch any of my videos, I can handle it fine.
 
For those complaining about Mod Manager error
It works fine for me. Just tried a full reinstall. Removed all my mods. Loaded up Mod Manager 1.2.1, added V7 Test 3 and it works fine. I can even get my Career Mod to work on there. So not sure what you guys are having trouble with?
I tried to run your latest mod and it only worked after I disabled all other mods, related to cameras, turf and uniforms. During the match my game crashed after the ball went out of the field from the side, something that had never happened before.
 
I tried to run your latest mod and it only worked after I disabled all other mods, related to cameras, turf and uniforms. During the match my game crashed after the ball went out of the field from the side, something that had never happened before.
yes with other mods v7 test 3 gives error but alone mod only works.
 
For those complaining about Mod Manager error
It works fine for me. Just tried a full reinstall. Removed all my mods. Loaded up Mod Manager 1.2.1, added V7 Test 3 and it works fine. I can even get my Career Mod to work on there. So not sure what you guys are having trouble with?

For those complaining about fitness
This was introduced in 6.1. I wanted to make it so you cant just keep running up and down the pitch. Especially with players with a low Stamina attribute. So many people just love to sprint over and over. No players do this for the entire 90 minutes so I wanted it in my mod. You have to take a breather and if your team can't handle that, dont play a high press or constantly counter attack. Watch any of my videos, I can handle it fine.
but some players have their stamina depleted from the start though and it remains depleted.
 
i love the wait of the ball the players perfect pace but when stamina depleted my full backs just can't able to catch to the ai's strikers.
 
I tried to run your latest mod and it only worked after I disabled all other mods, related to cameras, turf and uniforms. During the match my game crashed after the ball went out of the field from the side, something that had never happened before.
Im not happy with the way Mod Manager handles Legacy files which is one of the main reasons I dont use FET and why I never tried to target Legacy files for Mod Manager from FMT in the past. FMT can use lots of mods made for 1.0 and its fine. However if you mix and match in Mod Manager, it just does things like this. It may work better if placed in a different order? I don't have your mods to test.

TLDR; I wish it would handle it better but if its not going to I will make something that stops fifamod from supporting the TV Logo, for now. Not important!

but some players have their stamina depleted from the start though and it remains depleted.
i love the wait of the ball the players perfect pace but when stamina depleted my full backs just can't able to catch to the ai's strikers.
Let me see your formation and tactic. Screenshot it.
 
Im not happy with the way Mod Manager handles Legacy files which is one of the main reasons I dont use FET and why I never tried to target Legacy files for Mod Manager from FMT in the past. FMT can use lots of mods made for 1.0 and its fine. However if you mix and match in Mod Manager, it just does things like this. It may work better if placed in a different order? I don't have your mods to test.

TLDR; I wish it would handle it better but if its not going to I will make something that stops fifamod from supporting the TV Logo, for now. Not important!
After testing one by one, I realized that the error appears when I activate the two mods that are unchecked. The game opened normally with the camera and turf mods.

1740928130508.png
 
AI in FIFA/FC are too tied to physics, attributes and then "tactics" to override it in a sensible way so it crosses all of the time. Has been this way for a long time. In previous versions of FC/FIFA I would usually use a force of an AI objective to ensure they would create crossing / wing play more often. Although then you are removing variety in their play.

I too find this dumb. In previous FIFA it was even worse and players wouldnt even shoot unless it was the striker. Dumb!

Getting the balance of AI variety and actually having realistic physics and attributes is almost impossible in FIFA/FC. I know a lot of people claim otherwise but I genuinely found no way of achieving the perfect gameplay with decent AI for a long time. The closest was FIFA 20.
Just try this squad file (https://www.mediafire.com/file/razphbcokntwl0b/AllTen.zip/file). All the attributes are set to 10.
Still I notice have very high dribbling and pass accuracy no matter the team. Maybe you can use it to tune the gmeplay with low attributes... let me know.
 
Hi @Paul-v I played today and yesterday a lot of your GP Mod v.7 Test 1. Didn´t tried the latest release but I will tomorrow. First of all I had no crashes with the GP Mod using your latest FMT (v. xxx 7631). The opposite is and was the case. I installed around 6 fifamods besides your v.7 Test 1 GP Mod and had also no crashes with the shown selection below in my Screenshot.
The Mods are different. A Camera Mod (fully working in Game), a Turf Mod, a Boots Mod, a High LOD Mod. Is it possible that Turf Mods working now with FMT; Paul?? My first SCreenshot shows a very green and possibly working Turf Mod?! I don´t use Reshade in the first Screenshot and in my recorded Video which I recorded for the Proof of no Crashes in my 2x6 Minutes Match. Another Screenshot from today I use Reshade Preset but when I switch Reshade off it still looks that the second Turf Mod works as well. IDK. :-)

Anyway, the Gameplay Mod is really well build. As I mentioned in my last feedback Post the significantly decreasing of the Player movement when turning their selfes in 90 or 180 degrees is fetched out well and looks very realistic. The Physics are also noteable as there are some cool collision moments in my Matches when 2 Player battle the ball. The missed shot situations looking and feeling once more improved. When a Player have a "bad" Position for a Goalshot or a pass than the Ball didn´t magically fly or roll to his destination like it was and is always the Case in default FC 25, which is horrible to watch. Now ball rolls only 2 or 3 meters when trying to pass in a bad Body position towards the Ball. Awesome achievement in your Mod.
The general Speed of the Game is much closer to real life than ever. The AI are making naturally pass errors by their own which eliminates the 100% accuracy of the default Game which we all know is one of the worse downgrades of the Game. I played world class Level which is usually to easy for me vs the Ai, but with the Mod I have balanced Game results vs AI.
Impressive Mod, Paul. Been tensed about v.7 Test 3.

My recorded Gameplay for anybody who are interested by the working Gameplay Mod:


 

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No. We use FMT here. You can also use Fifa Editor Tool. I have video tutorials available. Here.


Hi @Paul-v I played today and yesterday a lot of your GP Mod v.7 Test 1. Didn´t tried the latest release but I will tomorrow. First of all I had no crashes with the GP Mod using your latest FMT (v. xxx 7631). The opposite is and was the case. I installed around 6 fifamods besides your v.7 Test 1 GP Mod and had also no crashes with the shown selection below in my Screenshot.
The Mods are different. A Camera Mod (fully working in Game), a Turf Mod, a Boots Mod, a High LOD Mod. Is it possible that Turf Mods working now with FMT; Paul?? My first SCreenshot shows a very green and possibly working Turf Mod?! I don´t use Reshade in the first Screenshot and in my recorded Video which I recorded for the Proof of no Crashes in my 2x6 Minutes Match. Another Screenshot from today I use Reshade Preset but when I switch Reshade off it still looks that the second Turf Mod works as well. IDK. :-)

Anyway, the Gameplay Mod is really well build. As I mentioned in my last feedback Post the significantly decreasing of the Player movement when turning their selfes in 90 or 180 degrees is fetched out well and looks very realistic. The Physics are also noteable as there are some cool collision moments in my Matches when 2 Player battle the ball. The missed shot situations looking and feeling once more improved. When a Player have a "bad" Position for a Goalshot or a pass than the Ball didn´t magically fly or roll to his destination like it was and is always the Case in default FC 25, which is horrible to watch. Now ball rolls only 2 or 3 meters when trying to pass in a bad Body position towards the Ball. Awesome achievement in your Mod.
The general Speed of the Game is much closer to real life than ever. The AI are making naturally pass errors by their own which eliminates the 100% accuracy of the default Game which we all know is one of the worse downgrades of the Game. I played world class Level which is usually to easy for me vs the Ai, but with the Mod I have balanced Game results vs AI.
Impressive Mod, Paul. Been tensed about v.7 Test 3.

My recorded Gameplay for anybody who are interested by the working Gameplay Mod:


Thank you for your testing and thorough feedback as always Byronic. Hope you are doing well.

Is it possible that Turf Mods working now with FMT;

You are correct. I don't think there is a single incompatible mod anymore? The only thing I haven't got supported from *.fifamod are:
- Fifa Editor Tool uses where it injects LUA into two files I used to edit back in the "Player Hair/Beard change" days (remember that? EA stole my idea! /jk)
- Fifa Editor Tool can duplicate legacy files. Honestly, in my opinion, there is no real reason for this as we will still cant ADD teams and players properly.

I am curious @Byronic . How did you feel about the player fatigue during the match that others are complaining about? I personally like it but can see the viewpoint of the others becoming a problem for the mod.

Just try this squad file (https://www.mediafire.com/file/razphbcokntwl0b/AllTen.zip/file). All the attributes are set to 10.
Still I notice have very high dribbling and pass accuracy no matter the team. Maybe you can use it to tune the gmeplay with low attributes... let me know.
Did you know that EA don't balance their game for any attribute below 40 and the minimum limit for all attributes is 40? At least it was last I checked in FC 24.

In a previous version when I did make 40 rated players terrible, I had a horde of complaints... You cant win XD.

When I thought about it, balancing the game so 40 is terrible at all times would just suck. Imagine having a generated youth player in League 2 that cant do anything because the pass attribute is 40. All professional footballers can at least pass when under no pressure and the ball is still right? I was semi professional and now "old" and I can still ping a pass quite a distance. It may not be the most accurate but they/we can do it. So what I did is made it very contextual.
After testing one by one, I realized that the error appears when I activate the two mods that are unchecked. The game opened normally with the camera and turf mods.
Thank you for testing and providing this feedback. It gives me something to work with! <3
 
For those complaining about Mod Manager error
It works fine for me. Just tried a full reinstall. Removed all my mods. Loaded up Mod Manager 1.2.1, added V7 Test 3 and it works fine. I can even get my Career Mod to work on there. So not sure what you guys are having trouble with?

For those complaining about fitness
This was introduced in 6.1. I wanted to make it so you cant just keep running up and down the pitch. Especially with players with a low Stamina attribute. So many people just love to sprint over and over. No players do this for the entire 90 minutes so I wanted it in my mod. You have to take a breather and if your team can't handle that, dont play a high press or constantly counter attack. Watch any of my videos, I can handle it fine.
I really like the fitness adjustment, it will make a game more tactical because you need to think when to raise the rhythm or lower it to save some stamina. A nice step towards realism (or better to something realistic, knowing the game)
Do you know if the CPU know about it so it will lower the rhythm to avoid to have all the player with almost 0 stamina?
 
No. We use FMT here. You can also use Fifa Editor Tool. I have video tutorials available. Here.



Thank you for your testing and thorough feedback as always Byronic. Hope you are doing well.



You are correct. I don't think there is a single incompatible mod anymore? The only thing I haven't got supported from *.fifamod are:
- Fifa Editor Tool uses where it injects LUA into two files I used to edit back in the "Player Hair/Beard change" days (remember that? EA stole my idea! /jk)
- Fifa Editor Tool can duplicate legacy files. Honestly, in my opinion, there is no real reason for this as we will still cant ADD teams and players properly.

I am curious @Byronic . How did you feel about the player fatigue during the match that others are complaining about? I personally like it but can see the viewpoint of the others becoming a problem for the mod.


Did you know that EA don't balance their game for any attribute below 40 and the minimum limit for all attributes is 40? At least it was last I checked in FC 24.

In a previous version when I did make 40 rated players terrible, I had a horde of complaints... You cant win XD.

When I thought about it, balancing the game so 40 is terrible at all times would just suck. Imagine having a generated youth player in League 2 that cant do anything because the pass attribute is 40. All professional footballers can at least pass when under no pressure and the ball is still right? I was semi professional and now "old" and I can still ping a pass quite a distance. It may not be the most accurate but they/we can do it. So what I did is made it very contextual.

Thank you for testing and providing this feedback. It gives me something to work with! <3
Hi thank u as i remembered when i saw this video i think the fatigue reaction don't exist in last Fifa's game it conflict with by height and dribble and touch motions
 
Thank you for your testing and thorough feedback as always Byronic. Hope you are doing well.
I am fine, thanks. Hope you are too?!
Testing is fun, especially when the range is wide with different Gameplay Mods.

You are correct. I don't think there is a single incompatible mod anymore? The only thing I haven't got supported from *.fifamod are:
- Fifa Editor Tool uses where it injects LUA into two files I used to edit back in the "Player Hair/Beard change" days (remember that? EA stole my idea! /jk)
- Fifa Editor Tool can duplicate legacy files. Honestly, in my opinion, there is no real reason for this as we will still cant ADD teams and players properly.
That´s amazing, Paul! I didn´t find any hint of a non working fifamod from my used Mod List yesterday. Previously I had some issues when loading specific kind of mods with earlier FMT releases, regarding to a Turf Mod a.e., you know that. But my mod list runs yesterday flawless.
Yes, I remember that LUA injecting part you mentioned. So EA steal now what they like, aha?! :D

One thing to mention at last is the fifamod Version of your GP Mod v.7 Test 3 gives me an error message when I try to start them with FIFA Mod Manager.
I tested it with and without your Mod as a single mod applied and that gave me the clearness. On the other hand your v.7 Test 1 Mod runs without issues with FIFA Mod Manager.

I am curious @Byronic . How did you feel about the player fatigue during the match that others are complaining about? I personally like it but can see the viewpoint of the others becoming a problem for the mod.
Nah, I don´t think it´s a downgrade feature of your Mod at all. The thing that you got many different opinions about that feature is usual for you GP Modders :)) haha
WIth that Player fatigue feature it makes the Game closer to real life football. It´s something to accustom but it feels really more grounded related to the ongoing discussions what is a football simulation and what not? What is noteable related to that topic that when I run down with my right or left winger the pitch towards AI´s goal the sprint speed decrease when I am running full speed too long. Than a defender which is slower from his groundspeed can sometimes catch up my wingerI What is totally legit imo. So sometimes to stop and pass again the ball to a teammate become mandatory.

I read your latest comment in the FC 25 section about what we Players want and when we have it than it´s time to complain that there is something what hurts the well known FIFA/FC playing experience. LOL

For me it´s easy: When I still wanna rush down and up the Pitch with super humans without loosing their fatigue and stamina I can play FC 25 default GP.
But when I wanna realism features than I stick with your Vision of GP. The new directions you already have in mind is a very welcome way how a GP can be look and feel for FC 25.
 
excuse me, i don't speake english very well, but with this gameplay (V7 test), the slides and the cursors are all 50?
Thanks
 
excuse me, i don't speake english very well, but with this gameplay (V7 test), the slides and the cursors are all 50?
Thanks
That´s correct! No need to adjust the sliders because the Gameplay is made for sliders 50/50. You´ll find that Information also in the first Post.
 

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Having fun to feed FMT with more diverse fifamod Files. In the Screenshot below you´ll see my biggest Mod Order/List which I´ve run in FMT without a crash caused by the fifamods. And what´s much more important as well is the fact all fifamods are working so far without issues in FMT. (Needs more testing. Especially the full Mod Patch called Realistic Mod by Mati). But when I check the affected Mod Files of the Patch I cann see a lot of different areas are edited in FIFA Editor Tool which can cause a crash running it in earlier FMT releases. But now FMT have once again experienced a compatibility push by Paul like the Turf/Pitch Mod compability and much more.
I really wish for Paul and his Tool that Modders consider creating Mods not only for FIFA Editor Tool.

Anyway, I also tested Paul´s GP Mod v.7 Test 3 with FMT. Really strong GP with many diversity. It´s really cool to see the Players on both sites to act more like Humans with Bones and slower turn arounds of their bodys trying to control the ball or making a good pass to their next team mates. I can´t see the ugly default game Ice Skating anymore.
Been tensed to test the Career Mode Mod in the future.
 

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You're a master Paul! Like others here, I LOVE the gameplay and the fatigue/fitness of v7test3 (and it's not crashing)! However, it seems like the player attribute differences have gone away as I've been able to beat much better teams (unrealistically). Is there any way to release a version of v7test3, but with the player attribute differences reinstated?

Separately, in FC24 (and prior), there was a slider to push more of your players into the box to increase your scoring (but not without risk). Seems like there is no such option in FC25- and the player roles/heatmaps are more static. As a result, I (and the CPU) are more reliant on CF/Strikers to score goals, since M's and W's are less likely to push into the box when attacking in open play- which seems less realistic. Are there any tactics/options/mods to address this?
 
hi paul i'm playing with the mod gameplay test 1 because i use the fifer mod and so with the test 3 it gives me an error...fantastic already that mod alone but i hope you will solve the incompatibility with other mods of the gameplay test 3
 
Having fun to feed FMT with more diverse fifamod Files. In the Screenshot below you´ll see my biggest Mod Order/List which I´ve run in FMT without a crash caused by the fifamods. And what´s much more important as well is the fact all fifamods are working so far without issues in FMT. (Needs more testing. Especially the full Mod Patch called Realistic Mod by Mati). But when I check the affected Mod Files of the Patch I cann see a lot of different areas are edited in FIFA Editor Tool which can cause a crash running it in earlier FMT releases. But now FMT have once again experienced a compatibility push by Paul like the Turf/Pitch Mod compability and much more.
I really wish for Paul and his Tool that Modders consider creating Mods not only for FIFA Editor Tool.

Anyway, I also tested Paul´s GP Mod v.7 Test 3 with FMT. Really strong GP with many diversity. It´s really cool to see the Players on both sites to act more like Humans with Bones and slower turn arounds of their bodys trying to control the ball or making a good pass to their next team mates. I can´t see the ugly default game Ice Skating anymore.
Been tensed to test the Career Mode Mod in the future.
I confirm that with the fifer mod via fmt it is not compatible
 
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