Playing hard, yesterday I had my opponent with the stamina bar completely depleted, and he was able to cope with a rally of ten additional points, including going to the net, then runnin back to return a lob with perfect precision from a backwards position.
And lots of points should end quicker. When I ask for unforced errors and more realism, it's because I think the game would be a lot more fun. I don't find it funny to have 30 hit rallies all the time, and I only put the ball out once every 10 or 15 points.
Saying realism would mean less fun it's a cliche, it's not a valid standpoint as long as we aren't served a more realistic game and we can compare. But TS3 was more fun to me than Virtua Tennis and was more realistic. I know there must be a balance, but the thing is all games nowadays are biased towards the numb range of players.
How on earth it's almost impossible to miss a serve? Or miss a hit in general? Even if you press the button 5 seconds before, you put it in! I mean, come on, the game is good, but with the lack of realism won't go any further. I watch tons of tennis and unforced and forced errors are what make the winner. I'm totally convinced that having a lot more forced and unforced errors the game would play a lot better and would be a lot more fun. Points would end quicker and you would scream for balls that go near the line. There must be a lot more thrill to the hits you make, and having a lot more errors will make your good points stand out a lot more.
I don't think the game rewards the best tennis skills, but the best "gaming" skills, just like fifa.